Wild Rift Patch Notes 4.0a
Bases are burning and inhibitors are respawning—Welcome to Patch 4.0a!
This patch we’re focusing on making adjustments to some champions that have been in need of a hand and to those that needed to be taken down a peg. We’re also launching base burning and inhibitor respawning, so there could be some new strategies and tactics that you try towards the later stages of your games. We know these are newer changes to the game, so we’ll be keeping a close eye on them and as always let us know what you think about them!
Reminder: content will be released throughout the patch.
AATROX
WORLD ENDER
- Increased Healing: 30/45/60% → 25/35/45%
AKSHAN
GOING ROGUE
- Cooldown: 18/14/10/6s → 14/10/6/2s
- [NEW]: Gain 2% missing mana regen per second when chasing Scoundrels.
ASHE
Ranger's Focus
- Base attack speed: 25/30/35/40% → 25/35/45/55%
Volley
- Cooldown: 13/10/7/4s → 15/12/9/6s
BLITZCRANK
Overdrive
- Movement speed after the first acceleration decay: 10% → 25%
- Movement speed after the second acceleration decay: 25% → 50%
EKKO
Z-DRIVE RESONANCE
- Monster modification: 110% → 140%
KAYN
THE DARKIN SCYTHE
- Shadow Assassin passive reset time: 6s → 5s
- Shadow Assassin passive bonus damage: 14%~42% → 32%~46%
- Increased the quantity of charges that Shadow Assassin receives when damaging ranged champions.
SHADOW STEP
- Shadow Assassin cooldown: 8s → 7s
UMBRAL TRESPASS
- Shadow Assassin range increased slightly
LUCIAN
PIERCING LIGHT
- Base damage: 95/140/185/230 → 110/150/190/230
LUX
Prismatic Barrier
- Shield: 40/70/100/130 + 15% Ability Power → 40/75/110/145 + 10% Ability Power
- Return shield: 80/140/200/260 + 30% Ability Power → 80/150/220/290 + 20% Ability Power
Lucent Singularity
- Damage: 60/120/180/240 + 60% Ability Power → 65/130/195/260 + 55% Ability Power
NAUTILUS
DREDGE LINE
- Cooldown: 11/10/9/8s → 12/11/10/9s
- Base damage: 70/130/190/250 → 60/120/180/240
RAKAN
GRAND ENTRANCE
- Base damage: 80/150/220/290 → 70/140/210/280
BATTLE DANCE
- Cooldown: 18/16/14/12s → 20/18/16/14s
SETT
base_stats
- Base Attack Damage: 52 → 58
- Attack speed per level: 1.7% → 1.2%
YONE
SPIRIT CLEAVE
- Minimum damage to minions: 50~400 → 60~200
- Damage cap to monsters: 100~380 → 80~290
- Base shield: 40 + 70% bonus Attack Damage → 30 + 70% bonus Attack Damage
ZOE
SPELL THIEF
- [BUG FIX]: Fixed an issue that prevented this ability from applying on-hit effects.
GAMEPLAY CHANGES
ITEMS
AWAKENED SOULSTEALER
Now even more woke and giving you the refunds you deserve (unlike your upcoming taxes).
Unique passive:
- Cooldown refund on kill: 20% → 25%
HORIZON FOCUS
We’ve been keeping a close eye on Horizon Focus and it looks like we’ve got some damage buffs on the horizon for this item.
Unique passive:
- Damage: 80 + 20% Ability Power → 90 + 25% Ability Power
LUDEN’S ECHO
We feel that Luden’s Echo can use a little boost to help it stand out amongst the other Ability Power items so we’re giving it a bit more damage…damage…damage…
Unique passive:
- Lightning damage: 100 + 10% Ability Power → 110 + 10% Ability Power
SYSTEM
BASE BURNING
To limit turtling tactics in the later stages of the game and keep the overall length of games reasonable, we’re introducing the Base burning System. In the very late stages of the game, turrets will begin to burn, accelerating games to their conclusion.
- At 25 minutes the outermost turret in each lane loses 25 magic resistance and 25 armor and starts to lose 3% max health every 3 seconds.
- Inhibitor Turrets stop taking burning damage when their health drops below 25%.
- Base burning has no effect on the Nexus.
INHIBITOR RESPAWN
To provide more opportunities for interesting comebacks in the mid to late game, Inhibitors can now respawn. When an Inhibitor respawns, the respawned Inhibitor cannot deal damage to enemy units. Inhibitor respawn time scales up with game time, so losing an Inhibitor in the early stages of the game will have less of an impact while taking an enemy Inhibitor in the late game remains a powerful tactic to close out games.
- Inhibitors respawn after destruction based on game time.
- If an Inhibitor is destroyed within the first 13 minutes of the game, it respawns after 4 minutes.
- If an Inhibitor is destroyed between 13-18 minutes, it respawns after 5 minutes.
- If an Inhibitor is destroyed after 18 minutes, it respawns after 6 minutes.
- Respawned Inhibitors cannot attack.
FREE-TO-PLAY CHAMPION ROTATION
Feb 2 - Feb 8: Amumu, Braum, Caitlyn, Evelynn, Malphite, Pyke, Renekton, Tristana, Twisted Fate, Yasuo
Feb 9 - Feb 15: Galio, Karma, Kennen, Kha’Zix, Lucian, Kayle, Katarina, Senna, Samira, Xin Zhao