12-17-2021Game Updates

Wild Rift Patch Notes 2.6a

The weather outside is frightful, but the fire is… being brought down in the form of fiery justice infused swords from our latest addition to Wild Rift, Kayle. We’ve checked our lists and are bringing nerfs and updates across the Rift! Here’s Patch 2.6a!

AUTHOR
  • Ben Forbes
  • Alice Labrecque
  • Nick Frijia
  • Sean Mason

CHAMPION CHANGES

AKSHAN Image

AKSHAN

Akshan players have a good grapple on his playstyle. He’s also been able to swing into multiple lanes, because of his fast waveclear and mid-game roams. We’re pulling some power out of his early game and mid-game spikes, so it makes it a bit more difficult for him to swing to victory.


  • BASE STATS

    • Base attack: 58 → 52

  • Ability Icon

    AVENGERANG

    • Base damage: 5/35/65/95 → 5/30/55/80
AMUMU Image

AMUMU

We were a bit too cautious with our previous Amumu changes, we didn’t want to overwhelm him with too many new friends! We’re giving back some of the stats we previously removed and giving his Bandage Toss a bit of a boost to help this mummy find his place and friends on the Rift.


  • BASE STATS

    • Base health: 570 → 650
    • Base armor: 30 → 35

  • Ability Icon

    Bandage Toss

    • Recharge Time: 17/16/15/14s → 14/13.5/13/12.5s
    • Base Damage: 60/95/130/165 → 70/105/140/175
CAMILLE Image

CAMILLE

Camille players that master her precision can dominate the laning phase and take over a game with her roaming and scaling. We’re cutting down on the frequency of her passive, so she has to be even more precise and decisive with her trading in lane.


  • BASE STATS

    • Health per level: 105 → 115

  • Ability Icon

    Adaptive Defenses

    • Cooldown: 10s → 18/16/14/12s at levels 1/5/9/13
FIORA Image

FIORA

Fiora just wants a worthy opponent, but recently she hasn’t been giving her opponents enough opportunities for a fair duel. We’re increasing the cooldown of Riposte to give those who want to challenge her to a duel more chances to play around her vulnerabilities.


  • Ability Icon

    Riposte

    • Cooldown: 13/12/11/10s → 18/16/14/12s
FIZZ Image

FIZZ

Fizz loves tripping up his opponents with his slippery tricks. However, his high mobility and powerful burst damage has come across more frustrating than playful recently. To reduce the frustration around Fizz’s play pattern, we’re pulling back on how frequently he can all-in, kill a target, and slip away unscathed.


  • Ability Icon

    Chum the Waters

    • Cooldown: 80/65/50s → 90/75/60s
JARVAN IV Image

JARVAN IV

Jarvan is a flex pick that has strong consistent harass in the Baron Lane, and powerful ganks from the jungle. He’s been flying under the radar as a strong pick for a while, but as players have started to pick up more frequently and optimize his builds he’s risen to be too powerful, so we’re taking away some of that lane poking power as well as some of his jungle clear speed.


  • BASE STATS

    • Base AD: 64 → 58

  • Ability Icon

    Dragon Strike

    • Base damage: 90/150/210/270 → 80/140/200/260
KAI'SA Image

KAI'SA

The Daughter of the Void has been vulnerable in lane since the changes we made to Icathian Rain in a previous patch. We’re giving some buffs to her scaling to compensate for her vulnerable early game and to help her take down enemies later on.


  • Ability Icon

    ICATHIAN RAIN

    • Bonus AD ratio: 35% → 40%

  • Ability Icon

    SUPERCHARGE

    • Bonus attack speed: 45/50/55/60% → 45/55/65/75%
KAYLE Image

KAYLE

Kayle is a late game carry, but she’s been too strong in the early game. She’s also been scaling slightly too well, so we are cutting back on just how hard she can serve her justice.


  • BASE STATS

    • Base attack: 58 → 52
    • Attack speed per level: 270 → 220
    • Armor per level: 3.9 → 3.5

  • Ability Icon

    DIVINE JUDGMENT

    • Base damage: 200/350/500 → 150/275/400
LEE SIN Image

LEE SIN

Lee Sin is a popular champion, who is strong in higher level games but could use a little bit of help in lower level games. We’re cautiously giving him some slight buffs that should help him in lower level games, but shouldn’t impact him in higher level play. He is getting a bit more health regeneration to help with his jungle clears and giving his ultimate a bit more damage. We hope these changes allow for Lee Sin to be seen at all levels of play.


  • BASE STATS

    • Base health regeneration: 9 per 5s → 10.5 per 5s

  • Ability Icon

    Dragon's Rage

    • Base damage: 150/375/600 → 175/400/625
OLAF Image

OLAF

This Freljordian berserker has been underperforming for quite some time now, so we’re giving a boost to his damage and chasing potential.


  • BASE STATS

    • AD per level: 3.6 → 4.55

  • Ability Icon

    Undertow

    • Slow ratio: 20/25/30/35% → 25/30/35/40%
RENEKTON Image

RENEKTON

Renekton is an unstoppable force in the Baron Lane, dominating in the early game and transitioning into a mid game menace with relative ease. We’re slightly reducing his scaling power and taking away from the uptime on his stun to make him work a bit harder to slice and dice through his opponents.


  • BASE STATS

    • Attack damage growth: 5.5 → 4.55

  • Ability Icon

    RUTHLESS PREDATOR

    • Cooldown: 12/11/10/9 → 13/12/11/10
SENNA Image

SENNA

Senna has been excelling in both ranked play and pro play through the use of her attacks rather than her utility. We’re taking away some of her range scaling to lower her ability to deal damage without her opponents being able to respond, and in return giving Senna a small buff to give her allies some more protection.


  • Ability Icon

    ABSOLUTION

    • Additional attack range per 20 soul: 25 → 15

  • Ability Icon

    DAWNING SHADOW

    • Shield Amount: 3 shield health per soul → 4 shield health per soul
TWISTED FATE Image

TWISTED FATE

Previously, we cut down Twisted Fate for his powerful cross-map plays and reliable scaling, particularly in the hands of skilled players. However, we went overboard with these changes, so we’ll be dealing the cardmaster a new hand with some better cards.


  • BASE STATS

    • Health per level: 105 → 115

  • Ability Icon

    Pick a Card

    • Cooldown: 8/7.5/7/6.5s → 7/6.5/6/5.5s