Wild Rift Patch Notes 5.2d
We’re in the final stretch of 5.2! What has been your favorite part of this patch? Personally, I’m a big fan of Mordekaiser. But enough reminiscing something that hasn’t even ended yet. We got the Kayle rework lined up for you, and of course your regularly scheduled balance updates. Welcome to patch 5.2d.
Reminder: content will be released throughout the patch.
NEW
EVENTS
MILIO’S ARRIVAL
Have you had a chance to try out Milio yet? There are rewards to be earned!
WILD PASS SPRINT
We’re giving you an extra boost on your Wild Pass. Complete daily and one-time challenges to earn prizes!
AUTUMNAL ADVENTURES: ROTATING MODES
Grab a friend and hop on a rotating game mode! Which one is your favorite? Personally, I’m partial to Spellbook ARAM.
KAYLE
It’s Kayle rework time! We’re shortening her ult channel time, as well as lengthening the duration of the blade rain. This should allow players to ult and continue fighting smoothly. Kayle will also be able to ascend earlier, allowing her to reach her final form faster. Try her out and let us know what you think!
Divine Ascent
Champion level for Ascension: 1/5/10/15 → 1/5/9/13
Radiant Blast
Armor and Magic Resist reduction: 15% → 20%
Damage: 60/110/160/210 + 60% bonus Attack Damage + 50% Ability Power → 70/120/170/220 + 60% bonus Attack Damage + 50% Ability Power
Celestial Blessing
Heal: 70/110/150/190 + 30% Ability Power → 80/120/160/200 + 40% Ability Power
Starfire Spellblade
[New] Deal 60% damage to monsters
Divine Judgment
[Adjustment] The channeling time of Divine Judgment is shortened from 1.5s to 0.5s.
[Adjustment] Time of blades falling is prolonged from 1.5s to 2.5s
LULU
Lulu is a shielding machine which makes her difficult to lane against. We’re adjusting numbers to ensure she’s still reasonable to lane against.
Pix, Faerie Companion
Damage: 7.5 + 7.5 per Level + 15% Ability Power → 6 + 6 per Level + 15% Ability Power
Wild Growth
Cooldown: 75/60/45s → 80/70/60s
YUUMI
Yuumi is a superstar in supporting her Marksmen. We’re slightly decreasing her buffs to her best friend to leave room for her enemies to fight back.
Base Stat
Base Attack Damage:58 → 50
Bop 'N' Block
Shield value: 50+ 10 per Level + 25% Ability Power → 35 + 10 Per Level + 15% Ability Power
Zoomies
Movement speed gained:15% + 0.05% Ability Power → 15% + 0.03% Ability Power
Attack speed gained:30/35/40/45%→ 20/25/30/35%
SETT
We’re boosting Sett’s damage early, as well as the damage of his Haymaker so he can make a big impact in Lane.
Base Stat
Attack Damage:58 → 62
Haymaker
Damage: 80/105/130/155 + (25% + 0.25% bonus Attack Damage) Grit consumed → 80/105/130/155 + (25% + 0.275% bonus Attack Damage) Grit consumed
Upper limit of Grit stack: 45% maximum Health → 50% maximum Health
SYNDRA
We’re increasing Syndra’s splinters as well as buffing her damage so she can keep up with the current pace of the game.
Base Stat
Health per Level: 96 → 104
Transcendent
Gain Splinters when upgrading abilities: 2 → 4 (gain 60 Splinters in total upon level 15)
Unleashed Power
Damage of each Dark Sphere: 60/105/150 + 15% Ability Power → 60/110/160 + 15% Ability Power
Total Maximum Damage: 420/735/1050 + 105% Ability Power → 420/770/1120 + 105% Ability Power
Explosive damage upon taking down (after Transcendent): 60/105/150 + 15% Ability Power → 60/110/160 + 15% Ability Power
ORNN
Ornn hasn’t been popping off lately which makes it hard for him to collect enough gold for his forge. We’re boosting his laning phase damage.
Base Stats
Attack Damage:58 → 62
Volcanic Rupture
Damage: 15/50/85/120 + 110% Attack Damage → 25/60/95/130 + 110% Attack Damage
Bellows Breath
Damage under Fragile status: 5%~20% maximum Health → 7%~22% maximum Health
Minimum damage to minions: 80/130/180/230 → 90/140/190/240
GAMEPLAY CHANGES
ITEMS
ENCHANTMENT: RAVENOUS HYDRA
Ravenous Hydra is a popular Enchantment but we’re finding it’s stats not impactful enough. We’re increasing its damage and Health restoration while increasing it’s cooldown slightly to balance it out.
Ravenous Crescent (active)
- Deal adaptive damage (110% Attack Damage + 30% Ability Power) and restore Health by 30% of the damage dealt. (6s cooldown) → Deal adaptive damage (140% Attack Damage +30% Ability Power) and restore Health by 60% of the damage dealt. (10s cooldown)
SYSTEM CHANGES
GALIO’S AEGIS - LIMITED TIME (BETA)
Players that lose a match will not lose ranking if they achieve S-Level rating.
S-Level rating compensation takes precedence over events and Ranked Loss Shields cards. If triggered, will not consume those cards or event bonuses.
Players that lose a match will be compensated for 50% of their current Rank Fortitude if they achieve A-Level rating.
Ranked Loss Shields and A-Level rating compensation can trigger at the same time
If there is an event that compensates for loss and it is triggered, A-Level rating compensation will not occur.
Players will need to meet the following conditions to receive Galio’s Aegis
Platinum rank or above
Match duration is greater or equal to 600s
No negative behavior during the match
This is an experimental change we are making to help players who perform well in their games even if it results in a game loss. As you experience Galio’s Aegis, please share your thoughts with us as we are constantly looking to improve your ranked experience!
SKINS
Star Nemesis Fiddlestick Releasing September 29 @ 00:01 UTC | Star Guardian Akali Releasing September 29 @ 00:01 UTC |
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Star Guardian Syndra Releasing September 29 @ 00:01 UTC | Prestige Star Guardian Syndra Releasing September 29 @ 00:01 UTC |