Wild Rift Patch Notes 6.1b
Welcome to our second balance patch of the 6.1 cycle! We hope you’re enjoying your time in this star-studded galaxy and have been lighting up your constellations and earning rewards! This patch we’re reworking an oldie but goodie, Garen! Additionally, the Black Market Mayhem is making its arrival, and of course, some balance changes.
Reminder: content will be released throughout the patch.

NEW
BLACK MARKET MAYHEM
Black Friday is too far away so we’re kicking off our very own Black Market Mayhem where you can get skins for up to 80% off!
Black Market Mayhem will be available from May 23 to June 12 00:01 UTC.
GAREN
Garen has been with us from the beginning and has been the sturdy tank for every team. But this patch, we’re reforging his might in the form of a fighter. We’ve updated the maneuvering of Judgment to better suit a tanky fighter who sticks to his target, and we’re rewarding him for staying in the fight longer. For Courage, the previously hidden damage reduction has been replaced with a more visible shield, giving opponents clearer combat feedback. We’ve also improved how much Garen gains from durability stats, allowing him to better balance offense and survivability.
Courage
[REMOVED] Casting Courage grants Garen up to 70% damage reduction within 1s
[New] Passive: Gains 10% bonus armor and magic resistance
[New] Active: Grants a shield that decays over 2.5 seconds, absorbing 65 / 95 / 125 / 155 (+20% bonus Health) damage.
Judgment
[REMOVED] Enemies hit by the edge of the blade storm take critical damage.
[New] The number of spins increases with champion level, up to a maximum of 11 spins.
[New] Ending Judgment early reduces its cooldown.
[New] After hitting an enemy champion 6 times, Judgment applies 25% Armor Shred for 4.5 seconds.
[New] Deals 20% increased damage to the nearest enemy.
The Garen rework will be live May 29 00:01 UTC.
JAX
Leap-to-wards returns! We’re now bringing back the beloved leap-to-wards, Jax mains rejoice!
Leap Strike
[New] Can be cast to wards
[Adjustment] Jump speed increased
Counter Stike
[New] Jax now dodges abilities with on-hit effects.
SONA
We’ve noticed Sona players struggling to find their harmony when it comes to the timing of consuming passive stacks. Now, her passive will only be consumed when attacking enemy champions or epic monsters. Since she's already performing well, we’re also tuning down some of her power.
Power Chord
[Adjustment] Stacks are only consumed when attacking champions or epic monsters
[New] Grants full stack of passive when respawn
Hymn of Valor
Base damage: 50/90/130/170 → 40/80/120/160
POPPY
Poppy’s been doing well in the Baron lane, but we want her to be a more viable jungler. We’re giving her hammer a little extra oomph so her damage to monsters has been enhanced.
Hammer Shock
Maximum damage of each strike based on percentage Health to monsters: 30/70/110/150 → 40/100/160/220
SETT
Sett should feel stronger in early games. We want him to be able to suppress his enemies, so we’re boosting his abilities in the laning phase, which will improve his power to chase and kite.
Base stats
Base health regeneration: 7.5 → 10
Health per level regeneration: 0.55 → 0.8
Pit Grit
Right punch damage: 7 × champion level + 50% bonus Attack Damage → 9 × champion level + 50% bonus Attack Damage
Knuckle Down
Movement speed improved: 30% → 35%
SHEN
Shen often struggles with waveclear, making it tough to decide when to support his teammates. We’ve increased his laning speed to help with lane control and timing to support.
Twilight Assault
Damage to minions: 100% → 150%
XIN ZHAO
Xin Zhao’s been struggling lately, and we want to give him a boost, so that he can confront other junglers better.
Audacious Charge
Base damage: 50/85/120/155 → 55/90/125/160
Attack speed increased: 40/47.5/55/62.5% → 45/52.5/60/67.5%
EVELYNN
Evelynn has struggled against other junglers in this patch. We’re boosting her burst potential to give her more kill threat towards her enemies.
Hate Spike
Ability Power ratio: 40% → 50%
Last Caress
Cooldown: 95/80/65s → 90/75/60s
VEX
Vex relies heavily on her ultimate and early tempo, but falls off late game. We're lowering the cooldowns of her major damaging abilities and improving passive scaling to boost her consistency in teamfights, making sure Vex can still consistently deal damage even without her ult.
Doom ‘n Gloom
Damage: 16 + 8 × champion level + 20% Ability Power → 16 + 10 × champion level + 25% Ability Power
Mistral Bolt
Cooldown: 8/7/6/5s → 7/6/5/4s
ALISTAR
Alistar often struggles when facing ranged support champions. We’re giving him a better shot in lane.
Base stats
Base Health: 690 → 720
Pulverize
Cooldown: 15/13.5/12/10.5s → 13.5/12/10.5/9s
YONE
We’re reworking how Yone benefits from crit items, shifting more power to late game scaling while reducing early threat according to his current performance in game.
Way of the Hunter
[Removed] Reducing crit damage by 10%
Every 1% excessive crit converted to bonus Attack Damage: 0.4 Attack Damage → 0.6 Attack Damage
Mortal Steel
Crit Damage: 30/50/70/90 + 165% Attack Damage → 30/50/70/90 + 175% Attack Damage
Crit Damage with Infinity Edge: 30/50/70/90 + 195% Attack Damage → 30/50/70/90 + 205% Attack Damage
Spirit Cleave
Bonus damage: 12/13/14/15% target’s maximum Health → 11/12/13/14% target’s maximum Health
YASUO
We’ve adjusted Yasuo so he will get enough crit scaling from items, alongside some nerfs to his base damage so that tank Yasuo is less of a threat to his opponents. We’ve also decreased the shield duration of him to make him less oppressive in general.
Base stats
Base Attack Damage: 62 → 58
Base Health: 600 → 630
Health per level : 112 → 120
Way of the Wanderer
[Removed] Reducing crit damage by 10%
Every 1% excessive crit converted to bonus Attack Damage: 0.4 Attack Damage → 0.6 Attack Damage
Shield duration: 1.5s → 1s
Steel Tempest
Base damage: 25/60/95/130 → 25/55/85/115
Crit damage: 25/60/95/130 + 165% Attack Damage → 25/55/85/115 + 175% Attack Damage
Crit damage with Infinity Edge: 25/60/95/130 + 195% Attack Damage → 25/55/85/115 + 205% Attack Damage
GNAR
Mini Gnar has been wrecking havoc, so we’re trimming his attack speed and burst.
Rage Gene
Bonus Attack Speed: 0%~110% → 0%~90%
Hyper
Bonus damage of the 3rd attack: 6.5/9/11.5/14% target’s maximum Health → 6/8/10/12% target’s maximum Health
NASUS
Nasus is too dominant in the early laning phase, making him inconsistent with his late game scaling identity. We’re pulling back his early sustain and damage so he can fit bit as that late game monster.
Base stats
Base Attack Damage: 66 → 62
Base Attack Damage per level: 4.55 → 5
Magic resistance: 38 → 32
Soul Eater
Physical Vamp: 12/18/24%(increased by level 1/5/9) → 8/16/24% (increased by level 1/5/9)
Siphoning Strike
Cooldown: 6.5/5.5/4.5/3.5s → 7/6/5/4s
Base damage: 30/60/90/120 → 20/50/80/110
AMUMU
We’re keeping Amumu’s fast clear in the jungle but lowering his ganking power and ability to fight. Now if Amumu misses his crowd control abilities, he will face more threatening consequences from his enemies.
Bandage Toss
Cooldown: 12/11.5/11/10.5s → 13/12.5/12/11.5s
Base damage: 70/105/140/175 → 60/95/130/165
Curse of the Sad Mummy
Cooldown: 95/85/75s → 105/95/85s
RYZE
Ryze’s late-game burst is too high, so we’re lowering his damage across the board.
Base stats
Base Health: 690 → 660
Overload
Damage: 90/115/140/165+50% Ability Power + 2% bonus mana → 80/105/130/155+45% Ability Power + 2% bonus mana
Spell Flux
Cooldown: 80/120/160/200 + 45% Ability Power + 2% bonus mana → 80/110/140/170+40% Ability Power + 2% bonus mana
JARVAN IV
Jarvan IV is a jungler relying heavily on game pace, which requires more opportunities and abilities for him in early and mid phases, that’s where we are boosting him accordingly.
Demacian Standard
Attack Speed bonus from Passive: 20/25/30/35% → 25/30/35/40%
Base damage: 80/135/190/245 → 85/140/195/250
Cataclysm
Cooldown: 75/70/65s → 70/65/60s
OLAF
We noticed that Olaf is performing struggling when it comes to clearing jungle camps among his peers, and also weak in early fights and ganks, so we boosted his speed in jungling and early team fights.
Undertow
Base damage: 50/110/170/230 → 50/120/190/260
Reckless Swing
Damage ratio to monsters: 80% → 95%
VI
Vi is another jungler that relies heavily on game pace. She is not performing to her expectations in early and mid games, so we’re boosting her accordingly.
Denting Blows
Damage to maximum Health: 4.3%-8.5% + bonus 0.03% Attack Damage → 4.8%-9%+ bonus 0.03% Attack Damage
Vault Breaker
Base damage: 55/90/125/160 to 110/180/250/320 → 60/95/130/165 to 120/190/260/330
GAMEPLAY CHANGES
ITEMS
Bandle Fantasy
We’ve increased the early base damage of Bandle Fantasy, so mage champions can pick it up in the early stages of the game when they’re looking to fight.
Base stats
- Ability Power: 80 → 85
Flameblossom
- Base damage: 100 → 105
Malignance
Malignance should be more cost efficient for champions who rely heavily on their ult. So, we’re bringing down its price and boosting the attributes it provides.
Base stats
- Total price: 3000 → 2900
- Ability Power: 75 → 80
Redemption
We've adjusted Redemption’s build path to better support tanky enchanters with sustainability for themselves and the team, while reducing the healing and shielding scaling it grants to certain support champions.
Base stats
- Build path: Catalyst of Aeons (1100g) + Kindlegem (1000g) +500g
- Maximum health: 350 → 400
- Healing and shield ratio: 5% → 0
Redemption
- Healing value: 50+6% bonus Health → 40+7% bonus Health
Harmonic Echo
Harmonic Echo has been offering too much healing, making it hard for the other team to counter. Thus we've preserved its burst healing identity but lowered its overall effectiveness.
Base Stats
- Healing and shield ratio: 10% → 8%
Harmony
- Grants empowered healing effect with target’s health lower than 40% → Grants empowered healing effect with target’s health lower than 30%
Staff of Flowing Waters
As an all-around stat-rich item, Staff of Flowing Waters has become a bit too efficient. We’ve increased the cost and trimmed the stats it grants the user.
Base Stats
- Total price: 2500 → 2600
- Ability Haste: 20 → 10
- Healing and shield ratio: 10% → 8%
Rapids
- Providing heal or shield to an ally grants you and the ally 15 Ability Haste and 20-40 Ability Power for 6s → Providing heal or shield to an ally grants you and the ally 10 Ability Haste and 20-40 Ability Power for 6s
Ardent Censer
To prevent excessive stacking of healing and shielding power across multiple items, we're reducing the value provided by Ardent Censer.
Base Stats
- Healing and shield ratio: 10% → 8%
AAA ARAM
SYSTEM
Homeguard
- Homeguard effect disappears by: 3min → 5min
AUGMENT CHANGES
Windspeaker's Blessing
- Armor and Magic Resistance: 42~90 → 26~50
Sidestep Master
- Movement distance: 200 → 150
First-Aid Kit
- Exchange the empower effect and normal effect
BUG FIXES
- Fixed the issue of the wrong number of triggers of Recursion’s empower effect
SKINS
Dawnbringer Viego ![]() |
Dawnbringer Xin Zhao ![]() |
Nightbringer Shen ![]() |
Nightbringer Swain ![]() |
Nightbringer Lee Sin ![]() |