03-01-2023Game Updates

Wild Rift Patch Notes 4.0c

Class is in session—Welcome to Patch 4.0c! It's the last balance patch for 4.0! We have some adjustments to a few champions and the release of Battle Academia Leona and Battle Principal Yuumi!

AUTHOR
  • Wild Rift Game Design Team

CHAMPION CHANGES

GALIO Image

GALIO

In the past, we shifted some of the damage and ratios around for Galio’s Hero’s Entrance, but we’re going back on this. We’re also making a few other changes in order to buff up tank Galio builds as we have seen them falling significantly behind the Ability Power builds recently.


  • Ability Icon

    HERO'S ENTRANCE

    • Shield duration: 3.5s → 5s
    • Damage Ability Power ratio: 100% → 70%
    • Base damage: 100/175/250 → 150/250/350
IRELIA Image

IRELIA

While this Blade Dancer has been a dominant force in the jungle, she is performing below our expectations in the Baron Lane. To better balance her for both of these roles without making her irelia-vant in either, we’re reducing her jungle clear speed, while increasing the bonus magic damage she gains from maintaining maximum stacks of Ionian Fervor.


  • BASE STATS

    • Attack Damage: 64 → 58

  • Ability Icon

    IONIAN FERVOR

    • Bonus attack speed per 1 stack: 5 ~ 20% → 3% ~ 17%
    • Bonus magic damage: 14~70 → 30~100
MASTER YI Image

MASTER YI

Wuju like to show off your skill more with Master Yi? If so, we're here to help. We’ve seen Master Yi struggling to keep up with other junglers in higher levels of play. To give Yi players some more room for skill expression, we’re reducing the passive Attack Damage that he gains from his Wuju Style ability, but increasing the true damage he gains from activation Wuju Style at the right moment.


  • Ability Icon

    Wuju Style

    • Passive bonus Attack Damage: 10% Attack Damage → 8% Attack Damage
    • Active true damage: 22/34/46/58 → 30/40/50/60
NAMI Image

NAMI

The tides are shifting for Nami! We’re moving some of the power out of her healing and into the movement speed she provides, which should change up her late game playstyle.


  • Ability Icon

    Surging Tides

    • The movement speed of ally hit by skills: 50 + 20% Ability Power → 65 + 20% Ability Power

  • Ability Icon

    Ebb and Flow

    • Healing amount: 55/90/125/160 + 30% Ability Power → 55/85/115/145 + 30% Ability Power
NAUTILUS Image

NAUTILUS

Nautilus has been struggling to sink his foes and make impact in the Jungle so we’re increasing the damage he deals to monsters with his Riptide ability.


  • Ability Icon

    RIPTIDE

    • Ability Power ratio: 30% → 50%
    • Damage against monsters: 150% → 200%
PANTHEON Image

PANTHEON

Pantheon is falling off in the late game harder than we’d like to see. To address this, we’re increasing the passive armor penetration that he gains from ultimate at later levels.


  • Ability Icon

    GRAND STARFALL

    • Passive armor penetration percentage: 10/17.5/25% → 10/20/30%
RENGAR Image

RENGAR

There are a lot of different build paths for Rengar, but several of them are overperforming in the early stages of the game. We’re cutting down on some extra power while preserving most of his scaling.


  • Ability Icon

    UNSEEN PREDATOR

    • Kill champions to gain bonus Attack Damage: 5/10/15/20/25% → 1/4/9/16/25%

  • Ability Icon

    SAVAGERY

    • Bonus attack speed: 50% → 40%
    • Empowered Savagery Bonus attack speed: 50% - 125% 40% - 115%
ZERI Image

ZERI

Players have acclimated to Zeri’s lightning fast and zippy combat pattern, and she is overperforming at all ranks. So, we’re stuffing lightning back in the bottle and lowering her damage and reach.


  • Ability Icon

    Electrocute!

    • Basic attack damage: 8/11/14/17/20 + 100/105/110/115/120% Attack Damage → 8/10/12/14/16 + 100/102.5/105/107.5/110% Attack Damage
    • Spilled attack speed conversion ratio: 60% → 50%

  • Ability Icon

    SPARK SURGE

    • Damage ratio to subsequent enemies: 60/75/90/105% → 50/65/80/95%

  • Ability Icon

    LIGHTNING CRASH

    • Range: 825 → 640
    • Damage: 150/200/250+80% Bonus Attack Damage + 80% Ability Power → 150/200/250+70% Bonus Attack Damage + 80% Ability Power
ZOE Image

ZOE

We know many players hope Zoe wins xD. But she’s been winning a bit too much, especially in situations where she can chain her Spell Thief drops and zoom around in teamfights. We’re cutting down on her movement speed, especially in the later stages of the game.


  • Ability Icon

    SPELL THIEF

    • Bonus movement speed: 35/45/55/65% → 25/30/35/40%
    • Movement speed duration: 2/2.25/2.5/2.75s → 2s
  • WRDesignTeamAuthorImage.jpg

    Wild Rift Game Design Team

    The Wild Rift Design team is a collective hivemind cursed with credit card debt and bad puns. People always message us about our outstanding balance.