04-24-2024Game Updates

Wild Rift Patch Notes 5.1a

Come one come all, It’s Viego time.

AUTHOR
  • Wild Rift Game Design Team

CHAMPION CHANGES

ASHE Image

ASHE

The recent item changes have worked well in Ashe’s favor. These adjustments will make sure she's still in line with other Marksmen.


  • Ability Icon

    Ranger's Focus

    • Attack Speed increase: 30/40/50/60%→ 25/35/45/55%
    • Arrow Barrage Damage: 120/125/130/135% Attack Damage → 115/120/125/130% Attack Damage
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EKKO

For someone who’s able to manipulate time, you would think Ekko would be able to clear Jungle camps faster. We’re speeding it up for him to give him more time to spend helping out his Lanes.


  • Ability Icon

    Z-DRIVE RESONANCE

    • Damage to monsters: 140% → 155%

  • Ability Icon

    TIMEWINDER

    • Initial Damage: 70/90/110/130 + 30% Ability Power → 85/105/125/145 + 30% Ability Power
    • Returning Damage: 50/85/120/155 + 60% Ability Power → 65/100/135/170 + 60% Ability Power

  • Ability Icon

    CHRONOBREAK

    • Health Regen: 100/150/200+50% Ability Power → 150/200/250+50% Ability Power
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KINDRED

Delivering death no matter what stage of the game, Kindred has been tumbling through their enemies like it’s nothing. We’re tweaking their numbers to keep them consistent with their fellow Junglers.


  • BASE STATS

    • Base Attack Damage: 66 → 62
    • Attack Damage per level: 4 → 3

  • Ability Icon

    DANCE OF ARROWS

    • Attack Speed increase: 35% + 5% Mark of the Kindred → 20% + 3% Mark of the Kindred

  • Ability Icon

    LAMB'S RESPITE

    • Allies Heal: 200/275/350 → 150/200/250
    • Self Heal: 100/125/150 → 50/50/50
LILLIA Image

LILLIA

Lillia is a champion that excels at flexibility and mobility. However, her recent performance has been underwhelming. We’re tweaking her numbers to make sure she can stand her ground, especially in early skirmishes.


  • Ability Icon

    BLOOMING BLOWS

    • Movement Speed: 3/4/5/6% + 0.02% Ability Power → 4.5/5.5/6.5/7.5% + 0.02% Ability Power
    • Damage: 35/50/65/80 + 35% Ability Power → 40/60/80/100 + 45% Ability Power
    • Outer Edge True Damage: 35/50/65/80 + 35% Ability Power → 40/60/80/100 + 45% Ability Power

  • Ability Icon

    WATCH OUT! EEP!

    • Damage: 60/100/140/180 + 40% Ability Power → 70/110/150/190 + 40% Ability Power
    • Center Damage: 120/200/280/360 + 80% Ability Power → 140/220/300/380 + 80% Ability Power
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NUNU & WILLUMP

Our best friend duo hasn’t been strong enough to hold their own against their enemies. We’re making sure they can tank through whatever might come their way in their adventures!


  • Ability Icon

    CALL OF THE FRELJORD

    • Attack Speed: 30% → 40%
    • Movement Speed: 10% → 15%

  • Ability Icon

    CONSUME

    • Heal: 80/115/150/185 + 70% Ability Power + 9% bonus Health → 80/115/150/185 + 70% Ability Power + 11% bonus Health
OLAF Image

OLAF

How can we expect Olaf to rush through enemy formation when he can’t survive the initial onslaught of damage? These changes will make sure he’s less a glass cannon and more a tough-as-steel warrior.


  • Ability Icon

    Berserker Rage

    • Maximum Attack Speed: 60% ~ 100% → 70% ~ 110%
    • Maximum Physical Vamp: 10% ~ 25%→ 15% ~ 30%

  • Ability Icon

    Vicious Strikes

    • Shield: 35/70/105/140 + 13% missing Health → 35/70/105/140 + 15% missing Health

  • Ability Icon

    Ragnarok

    • Armor and Magic Resist: 10/20/30 → 25/35/45
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SAMIRA

After the last patch, Samira has stepped up against her enemies considerably. We’re tweaking her numbers slightly to make sure she doesn’t snowball out of control if she is to gain an early advantage.


  • BASE STATS

    • Base Attack Damage: 64 → 62

  • Ability Icon

    FLAIR

    • Damage: 20/25/30/35 + 95/110/125/140% Attack Damage → 15/20/25/30 + 90/105/120/135% Attack Damage

  • Ability Icon

    INFERNO TRIGGER

    • Damage: 5/20/35 + 60% Attack Damage → 5/15/25 + 50% Attack Damage
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TWITCH

Twitch is quite strong in the mid-to-late game which can lead to him snowballing out of control, making him difficult to counter. We’re tweaking his numbers slightly so his opponents have more ways to fight back when Twitch gets ahead.


  • BASE STATS

    • Armor per level: 4 → 3.5
    • Growth magic resistance: 1 → 0.5

  • Ability Icon

    CONTAMINATE

    • Base Damage: 30/40/50/60 → 25/35/45/55
    • Damage per stack of Deadly Venom: 20/25/30/35 + 33% Bonus Attack Damage + 20% Ability Power → 15/20/25/30 + 30% Bonus Attack Damage + 18% Ability Power

  • Ability Icon

    SPRAY AND PRAY

    • Subsequent Targets Damage reduction: 10% → 15%
    • Damage reduction Limit: 60% → 40%
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YASUO

Yasuo’s blade has felt more like a gentle breeze these days. These changes will hopefully remind his enemies of the true power of his sword.


  • BASE STATS

    • Base Health regen: 9 → 12

  • Ability Icon

    Steel Tempest

    • Damage: 20/55/90/125 + 100% Attack Damage → 25/60/95/130 + 100% Attack Damage

  • Ability Icon

    Last Breath

    • Damage: 250/400/550 + 150% bonus Attack Damage → 250/400/550 + 160% bonus Attack Damage
ZOE Image

ZOE

Zoe has been overwhelming her opponents, especially in the early game. We’re adjusting her numbers to give her enemies a chance to catch their breath.


  • Ability Icon

    PADDLE STAR!

    • Least possible Damage: 35/75/115/155 + (3 ~ 52) + 60% Ability Power → 30/65/100/135 + (3 ~ 52) + 60% Ability Power
    • Highest possible Damage: 87.5/187.5/287.5/387.5 + (7.5 ~ 130) + 150% Ability Power → 75/162.5/250/337.5 + (7.5 ~ 130) + 150% Ability Power

  • Ability Icon

    SLEEPY TROUBLE BUBBLE

    • Damage: 40/95/150/205 + 50% Ability Power → 30/80/130/180 + 50% Ability Power
    • True Damage: 40/95/150/205 + 50% Ability Power→ 30/80/130/180 + 50% Ability Power

  • Ability Icon

    PORTAL JUMP

    • Cooldown: 10/8/6s → 12/9/6s

ARAM CHANGES

EXPAND TO SEE MORE

ANNIE

  • Damage received: 100% → 90%

AURELION SOL

  • Damage dealt: 100% → 90%

EKKO

  • Damage dealt: 100% → 110%

HECARIM

  • Damage received: 100% → 90%

JINX

  • Damage dealt: 90% → 100%

NASUS

  • Damage dealt: 90% → 100%

SHEN

  • Damage received: 90% → 100%

TALON

  • Damage dealt: 100% → 105%
  • Damage received: 100% → 90%

YUUMI

  • Damage dealt: 115% → 105%
  • WRDesignTeamAuthorImage.jpg

    Wild Rift Game Design Team

    The Wild Rift Design team is a collective hivemind cursed with credit card debt and bad puns. People always message us about our outstanding balance.