Wild Rift Patch Notes 3.3
Shine Bright—it’s patch 3.3! We’re channeling the elements and the stars this patch as Elemental Rift is permanently here and the Star Guardians, new and old are here to protect us from the forces of evil! Ranked S6, a new Wild Pass, and so much more are also here!
CHAMPION CHANGES

AHRI
Due to the positive reception of Ahri’s rework in League PC, we’re ahrilly excited to be bringing it over to Wild Rift! These new changes bring some new mechanics for Essence Theft and Spirit Rush, an update to her Charm ability to address some frustrations it can cause, and some quality of life improvements for her Fox-Fire ability.
Essence Theft
- Ahri gains a stack of Essence Theft whenever she hits an enemy with an ability, stacking up to 3 times. At 3 stacks, her next ability consumes all stacks to heal her for 40/60/80/100 (based on level) +20% Ability Power upon hitting an enemy.
- [NEW] Whenever Ahri scores a champion takedown within 3 seconds of damaging them, she consumes their essence to heal herself for 80/120/160/200 + 40% Ability Power.
Fox-Fire
- Improved the logic of the fox-fire projectile.
Charm
- [REMOVED] Enemies hit by Charm take 20% more damage from Ahri’s abilities for 5 seconds.
Spirit Rush
- [NEW] During Spirit Rush, if Ahri devours a champion’s essence with Essence Theft, Ahri will extend Spirit Rush’s recast duration up to 10 seconds, and she gains an extra charge of Spirit Rush. Can store up to 3 charges.
- Initial Duration: 12s

ANNIE
Annie is strong for a lot of players, but there's some parts of her kit that could use some improvements. We’re cutting away some power in the form of base stats while significantly improving the usability and feel of Disintegrate.
BASE STATS
- Movement speed: 335 → 330
- Armor per level: 4.7 → 3.9
- Armor at level 15: 96 → 85
Disintegrate
- Projectile speed: Increased by 20% Increased: 15 → 18
- Explosion radius: Increased by .25 Increased: .75 → 1

DIANA
This Lunari warrior is a little too oppressive in higher levels of play, so we’re tapping down the damage of her dash to cut down on some of the damage output she has when fully maximizing Moonlight.
LUNAR RUSH
- Base Damage: 50/85/120/155 → 40/75/110/145

DR. MUNDO
Dr. Mundo has been underperforming in higher levels of play when compared to other tanks. To allow him to better compete and go where he pleases in the Baron Lane, we’re reworking the initial heal that he gains from his ultimate so that it is not as easily countered by anti-heal items such as Mortal Reminder.
MAXIMUM DOSAGE
- Initial heal: Heals 20% of his missing health → Increases his base health by 15/20/25% of missing health.

GALIO
We’re making it a bit easier to approach your foes while charging in with Shield of Druand and giving Galio a bit more durability so he can look to take those risker engagements.
BASE STATS
- Health per level: 125 → 135
- Health at level 15: 2320 → 2460
- Health per level: 125 → 135
SHIELD OF DURAND
- Movement Speed reduction when charged : 25% →15%

JAX
Jax is currently over performing in the jungle, especially in higher levels of play. To combat this, we’re removing Jax’s ability to gain stacks when attacking jungle camps, while increasing the damage dealt by his Leap Strike and Empower abilities to give some power back in the Jungle, while also lending him a hand in the Baron Lane.
BASE STATS
- Attack Damage: 58 → 64
Relentless Assault
- No longer effective on monsters
- Now max 5 stacks, 1 stack per hit, no doubling on minions/champs
- Per stack: 2.5/4.5/6.5/8.5% →5~19%
Leap Strike
- 60/115/170/225 → 70/125/180/235
Empower
- Base damage: 45/90/135/180 → 55/100/145/190
Counter Strike
- Cooldown: 14/12/10/8s → 12.5/11/9.5/8s

JHIN
Recently, we’ve seen that in higher levels of play Jhin has been jhinuinely struggling. We’ve seen great success for other champions when adding a little extra duration to their skill-based crowd control abilities, so we’re buffing up the root on Deadly Flourish. While we’re at it, we’re also amping up the bonus damage on Dancing Grenade to pay skill Virtuosos off for executing their targets properly.
Dancing Grenade
- Damage Amp from bouncing: 35% → 44%
Deadly Flourish
- Root duration: 1.25/1.5/1.75/2 → 1.5/1.75/2/2.25

KARMA
As players have mastered Karma, she’s shown to be slightly too dominant in the laning phase but more critically, far too strong at protecting her allies in the later stages of the game. So, we’re bringing down these two key aspects to keep Karma’s overall power focused more on her strengths of disruption, rather than shielding her teammates.
INNER FLAME
- Mana cost: 50 → 60
INSPIRE
- Base shield: 60/100/140/180 → 60/90/120/150
- Mantra base Enhanced Shield: 150/210/270/330 → 120/180/240/300

LEONA
Despite being a support most players can always lean on, Leona isn’t performing as well as we’d like in higher levels of play. For that rea-sun, we’re trying something new and increasing her threat and engage range, which should give players room for more skill expression.
ZENITH BLADE
- Range: 8 → 8.5
SOLAR FLARE
- Range: 9.5 → 10.5

LUX
Despite the popularity of playing this luminous lady in the support position, she’s currently not performing as well as we’d like there, so we’re adding some spark to the value of Lux’s primary supportive output.
Prismatic Barrier
- Second shield value: 75/105/135/165 + 30% Ability Power → 100/140/180/220 + 40% Ability Power

NAUTILUS
Nautilus hooks aren’t quite sinking as well as we’d hoped, so we’re making some adjustments to the hitbox to make it a bit easier to drag enemies down. While we’re at it, we’re buffing up some of the damage he deals to monsters to get his clear up to a healthier speed.
DREDGE LINE
- Width against units: 1→1.3
- Width against wall: 0.4 → 0.2
TITAN'S WRATH
- Monster damage ratio: 150%→ 200%

NASUS
Recently, Nasus’ power has been stacking up and he’s become an extraordinarily dominant pick, especially in lower levels of play. So we’re tightening his leash and making it less punishing to not pressure Nasus in the early laning phase.
Siphoning Strike
- Cooldown: 5.5/5/4.5/4s →7/6/5/4s

PYKE
Pyke hasn’t been the best at hunting down targets on his List, so we’re giving him a bit more damage and even more reasons to stack up Armor Penetration.
BASE STATS
- Attack Damage per level: 1.7 → 2.65
BONE SKEWER
- Damage: 100/165/230/295 → 110/175/240/305
PHANTOM UNDERTOW
- Damage: 105/145/185/225 → 110/160/210/260
- Armor penetration ratio for stun duration: 1% → 1.5%

RIVEN
Riven’s Valor is a powerful tool for both repositioning and soaking damage. This on-demand power has led to Riven being too dominant for the players who have mastered her, while not quite strong enough for others, so we’re bringing up some defensive base stats in exchange for a weaker shield.
BASE STATS
- Base health: 610 → 650
- Health regeneration: 9 → 10.5
VALOR
- Shield: 105/145/185/225 → 75/110/145/180

SETT
Sett has been struggling to hold his own, so we’re sett-ing things straight, and increasing the AD ratio associated with his Haymaker ability and reducing the cooldown of Facebreaker. This should provide even more opportunities for skilled Sett players to disrupt enemy champions during teamfights and skirmishes.
HAYMAKER
- Bonus AD ratio: 10% per 100 AD →15% per 100 AD
FACEBREAKER
- Cooldown: 14/12.5/11/9.5s → 13/11.5/10/8.5s

SHYVANA
With the incoming Elemental Rift changes shaking up the Dragons, Shyvana will also be receiving a new passive. Draconic Bloodline stacks up as Shyvana farms, ganks, and takes objectives, granting the evolutions previously attached just to specific Dragon kills to now granting them over the course of the game regardless of what Shyvana is doing—with a big bonus for focusing on the Dragons.
Fury of the Dragonborn
- Large Monster kills, Champion takedowns, and Epic Monster kills grant stacks of Draconic Bloodline. For every 100 stacks of Draconic Bloodline, Shyvana evolves one of her abilities in order from first to last.
- Large Monster kill stacks: 8
- Champion takedown stacks: 12
- Rift Herald/Baron Nashor kill stacks: 12
- Dragon kill stacks: 35
- Large Monster kills, Champion takedowns, and Epic Monster kills grant stacks of Draconic Bloodline. For every 100 stacks of Draconic Bloodline, Shyvana evolves one of her abilities in order from first to last.

SINGED
Singed has been a powerful pick for a while, but the recent buffs to Rylai’s have pushed him over the edge and into overpowered territory. His new found power also put him into the spotlight in both ranked and organized play, so we’re cutting down on some of his power.
BASE STATS
- Base health: 650 → 610
Insanity Potion
- Duration: 25s → 18s

TEEMO
Teemo has been struggling to find his footing as a Baron Laner, especially in higher levels of play. Since we thought there was mush-room for some adjustments in this Scout’s kit we’re giving him a mini rework that will allow him to better perform across all levels of play. With this rework, Teemo’s Noxious Traps no longer leave behind a poisonous puddle after they explode, but will instead apply damage over time to the target that steps on it, regardless of the target’s position after triggering the trap. We are also increasing the range of Blinding Dart and reducing the channel time of Guerilla Warfare, while increasing its cooldown and mana cost to compensate for its increase in efficiency.
BLINDING DART
- Range: 5 → 5.5
GUERILLA WARFARE
- Channel Time: 1s → 0.5s
- Cooldown: 22s → 25s
- Mana Cost: 40 → 60
NOXIOUS TRAP
- Explosion Radius: 2.7 → 2.5
- [NEW] Teemo now places a mushroom trap that detonates when an enemy steps on it, dealing 100/175/250 + 30% AP magic damage over time and slowing the target hit by 30%/40%/50% for 3 seconds.
- This ability no longer creates a Poisonous Puddle and the damage over time effect persists on the enemy champion that triggered the mushroom trap, disregarding their position.

TWISTED FATE
The Cardmaster has recently been succeeding significantly more with AD-oriented builds. While we don’t mind diversity, we do want to ensure that the AP build feels worthwhile compared to other options, so we’re doing some slight power shifts between different parts of Twisted Fate’s kit.
BASE STATS
- Attack Damage per level: 3.6 → 2.65
- Attack Damage at level 18: 103 → 90
Wild Cards
- AP ratio: 65% → 70%
Stacked Deck
- Active Attack Speed: 40/50/60/70% → 40/45/50/55%

VARUS
Caster builds have been dominant on Varus for all of Wild Rift’s lifetime, and attack-oriented builds have been much weaker, so we’re making some adjustments to bridge the gap between the two.
Piercing Arrow
- Cooldown: 16/14/12/10s → 15/14/13/12s
Blighted Quiver
- Passive on-hit damage: 8/12/16/20 → 12/16/20/24
- Passive on-hit damage for 6 seconds after using Blighted Quiver: 16/24/32/40 → 24/32/40/48

VEIGAR
After recent buffs, it turns out we made this mastermind a bit too evil, as Veigar has grown into one of the most dominant mages in the mid lane. We’re shaving off some of his generic power to bring him more in line with other mages.
BASE STATS
- Health per level: 115 →105
- Health at level 15: 2180 → 2040
- Armor per level: 3.9 → 3.5
- Armor at level 15: 90 → 84
- Health per level: 115 →105

WUKONG
We’re bringing a change over that has been very popular on League PC for this Monkey King, and we hope he can use this new feature to trick his enemies on the battlefield even more.
WARRIOR TRICKSTER
- Can now move Wukong over walls

XIN ZHAO
Xin Zhao is currently one of the most dominant junglers on the Rift, particularly in higher levels of play, because of his strong dueling potential and reliable control. We’re pulling back on how frequently Xin Zhao can cast his Three Talon Strike ability to give enemy junglers a fighting chance.
Three Talon Strike
- Cooldown: 8/7/6/5s → 9/8/7/6s
EXPAND FOR CHANGES
AHRI
- 90/75/60s → 75/65/55s
AKALI
- 90/70/50s → 85/65/45s
AKSHAN
- 75/65/55s → 65/60/55s
ALISTAR
- 90/75/60s → 75/65/55s
AMUMU
- 110/95/80s → 95/85/75s
ANNIE
- 80/70/60s → 70/65/60s
ASHE
- 65/60/55s → 60/55/50s
AURELION SOL
- 80/65/50s → 70/60/50s
BLITZCRANK
- 60/40/20s → 55/35/15s
BRAND
- 80/70/60s → 70/65/60s
BRAUM
- 90/80/70s → 75/70/65s
CAITLYN
- 70/60/50s → 65/55/45s
CAMILLE
- 100/85/70s → 80/70/60s
DARIUS
- 80/70/60s → 70/65/60s
DIANA
- 80/70/60s → 70/65/60s
DR. MUNDO
- 80/70/60s → 70/65/60s
DRAVEN
- 80/70/60s → 70/65/60s
EVELYNN
- 120/95/70s → 105/85/65s
EZREAL
- 80/80/80s → 70/70/70s
FIORA
- 80/65/50s → 70/60/50s
FIZZ
- 90/75/60s → 85/70/55s
GALIO
- 130/115/100s → 110/100/90s
GAREN
- 80/70/60s → 70/65/60s
GRAGAS
- 90/75/60s → 85/70/55s
GRAVES
- 90/70/50s → 75/60/45s
IRELIA
- 80/70/60s → 70/65/60s
JANNA
- 100/90/80s → 80/75/70s
JARVAN IV
- 90/80/70s → 75/70/65s
JAX
- 60/60/60s → 55/55/55s
JHIN
- 95/80/65s → 80/70/60s
JINX
- 60/50/40s → 50/45/40s
KAI’SA
- 100/80/60s → 80/70/60s
KARMA
- 80/70/60s → 70/65/60s
KATARINA
- 65/55/45s → 60/50/40s
KAYLE
- 120/100/80s → 95/80/65s
KENNEN
- 100/90/80s → 80/75/70s
KHA’ZIX
- 80/65/50s → 70/60/50s
LEE SIN
- 80/65/50s → 70/60/50s
LEONA
- 60/50/40s → 55/45/35s
LUCIAN
- 80/70/60s → 70/65/60s
LULU
- 85/70/55s → 75/60/45s
LUX
- 60/50/40s → 55/45/40s
MALPHITE
- 85/75/65s → 75/70/65s
MASTER YI
- 80/70/60s → 70/65/60s
MISS FORTUNE
- 80/70/60s → 70/65/60s
MORGANA
- 90/75/60s → 75/65/55s
NAMI
- 90/80/70s → 75/70/65s
NASUS
- 90/80/70s → 75/70/65s
NAUTILUS
- 80/65/50s → 70/60/50s
NUNU & WILLUMP
- 90/80/70s → 75/70/65s
OLAF
- 65/60/55s → 60/55/50s
ORIANNA
- 85/70/55s → 75/65/55s
PANTHEON
- 110/95/80s → 95/85/75s
PYKE
- 100/80/60s → 80/70/60s
RAKAN
- 85/75/65s → 80/70/60s
RAMMUS
- 110/90/70s → 95/80/65s
RENEKTON
- 90/90/90s → 75/75/75s
RENGAR
- 100/80/60s → 90/75/60s
RIVEN
- 90/70/50s → 75/60/45s
SENNA
- 105/95/85s → 85/80/75s
SERAPHINE
- 120/100/80s → 105/90/75s
SETT
- 80/70/60s → 70/65/60s
SHEN
- 130/115/100s → 110/100/90s
SINGED
- 80/70/60s → 70/65/60s
SION
- 110/85/60s → 90/70/50s
SONA
- 100/80/60s → 80/70/60s
SORAKA
- 100/90/80s → 85/80/75s
THRESH
- 110/95/80s → 85/80/75s
TRISTANA
- 80/70/60s → 70/65/60s
TRYNDAMERE
- 100/85/70s → 90/80/70s
TWISTED FATE
- 130/110/90s → 110/95/80s
VARUS
- 70/60/50s → 65/55/45s
VAYNE
- 75/65/55s → 65/60/55s
VEIGAR
- 80/70/60s → 70/65/60s
VI
- 95/75/55s → 80/65/50s
WUKONG
- 100/85/70s → 80/70/60s
XAYAH
- 95/85/75s → 80/70/60s
XIN ZHAO
- 100/85/70s → 80/70/60s
YASUO
- 60/45/30s → 50/40/30s
YUUMI
- 90/75/60s → 75/65/55s
ZED
- 90/70/50s → 85/65/45s
ZIGGS
- 95/80/65s → 85/75/65s
EXPAND FOR CHANGES
RENEKTON
(4) Dominus
- Duration: 15s → 12s
NASUS
(4) Fury of the Sands
- Duration: 15s → 12s
RIVEN
(4) Blade of the Exile
- Duration: 15s → 12s
RENGAR
(4) Thrill of the Hunt
- Duration: 12/16/20s → 12/14/16s
EXPAND TO SEE MORE
AHRI
- Damage dealt: 0% → -5%
AKALI
- Damage received: -5% → -10%
AURELION SOL
- Damage received: 0% → -5%
CAMILLE
- Damage dealt: 5% → 10%
- Damage received: -5% → -10%
EVELYNN
- Damage received: 0% → -5%
JAYCE
- Damage dealt: 0% → 5%
JINX
- Damage received: 0% → 5%
MALPHITE
- Damage dealt: 0% → -5%
MASTER YI
- Damage dealt: -15% → -10%
NASUS
- Damage dealt: 0% → -5%
NUNU & WILLUMP
- Damage received: -10% → -15%
SETT
- Damage dealt: 0% → 5%
- Damage received: 0% → -5%
SHYVANA
- Damage dealt: 0% → 5%
- Damage received: 0% → -5%
TRISTANA
- Damage received: 0% → 5%