Wild Rift Patch Notes 2.4b
Welcome to Patch 2.4b where the Frost and Flame event brings two new champions to the Rift and inspires a host of brisk and broiling balance updates.
CHAMPION CHANGES

AHRI
The Ninetailed Fox is getting a small bugfix that will affect her power levels slightly, but don’t get your tails in a bunch. We don’t expect her to need compensation due to some other items being shifted.
Fox-Fire
- [BUGFIX] Movement speed will now properly decay over time

AKALI
Akali is performing too well in the Baron lane. We’re taking some of the power out of her passive to make it more difficult for her to secure a lead in the laning phase, and harder for her to chase down enemies later in the game. A ninja should be challenged.
ASSASSIN'S MARK
- Movement speed: 50% → 30%
- Base damage: 40-180 → 28-140

AKSHAN
Akshan is currently all bark and no bite, particularly with crit builds. We’re bringing up his baseline damage output and giving him some crit scaling to help out his late game.
AVENGERANG
- Base damage: 5/30/55/80 → 5/35/65/95
HEROIC SWING
- [NEW] Shots can now critically strike for 150% damage
COMEUPPANCE
- [NEW] Damage per tick is increased by crit chance, up to 50% at 100% crit: (20/25/30 + 12.5% AD) x (1 + 50% Critical Rate) - (80/100/120 + 50% AD) x (1 + 50% Critical Rate)

GRAGAS
Gragas is causing too much of a ruckus on the Rift, particularly at the highest levels of play. We’re toning down some of the utility and power that he has in abundance, giving his opponents some windows to play around.
BASE STATS
- Armor per level: 4.7 → 4.3 (106 at level 15 → 101 at level 15)
Barrel Roll
- Base damage: 80/130/180/230 → 65/120/175/230
- Slow: 40/45/50/55% → 30/35/40/45%
Drunken Rage
- Cooldown: 4.5s → 5s

KATARINA
Katarina’s ability to shrug off damage coupled with her reliable mobility and strong damage output has been a source of frustration for opposing midlaners. We’re reducing her base health to make the Sinister Blade more vulnerable in the early laning phase.
BASE STATS
- Base health: 650 → 570

KENNEN
The Heart of the Tempest is too soft and in need of a jolt. We’re giving him a few small bonuses to charge up his laning power. This should electrify Kennen’s presence in the Baron lane.
THUNDERING SHURIKEN
- Base damage: 75/130/185/240 → 85/140/195/250
ELECTRICAL SURGE
- On-hit bonus damage: 10/20/30/40 + 60% Bonus AD + 20% AP → 25/35/45/55 + 70/80/90/100% Bonus AD + 25%AP
LIGHTNING RUSH
- Bonus attack speed: 40/50/60/70% → 50/60/70/80%

KHA'ZIX
The Void Reaver is too dominant of a predator. Besides his high damage, he’s too healthy when it comes time to gank his prey. We’re reducing Kha'zix's healing and bringing down (1) Taste Their Fear's damage. These changes should make his ganks slightly riskier and even the playing field for his victims.
BASE STATS
- Base health regen 9 → 7.5
TASTE THEIR FEAR
- Base damage: 60/95/130/165 → 50/85/120/155
VOID SPIKE
- Healing: 55/90/125/160 → 40/75/110/145

MASTER YI
Master Yi has been overperforming with his recent buffs and his synergy with new items (like Navori Quickblades) is too strong. We’re pulling back on some of the power he gained from Patch 2.4a to ensure the Wuju Blademaster fights fairly.
BASE STATS
- Health per level: 115 → 105
Wuju Style
- Bonus true damage: 25/40/55/70 → 22/34/46/58
Highlander
- Cooldown: 75/60/45s → 80/70/60s

RAKAN
Rakan and Xayah are truly a power couple in the Dragon Lane; however, the Charmer’s (3) Battle Dance has been providing Xayah with too much safety. To reduce frustration around this interaction, we’re lowering the bonus shield multiplier on Battle Dance when cast on Xayah and giving Rakan some buffs to keep him in line with other supports.
GRAND ENTRANCE
- Base damage: 70/140/210/280 → 80/150/220/290
BATTLE DANCE
- Bonus shield amount when cast on Xayah: 200% → 125%
THE QUICKNESS
- Movement speed: 50& → 60%

SORAKA
The Starchild interfered with too many mortal affairs since her recent buff without risking enough. We’re tuning her down a bit so she thinks twice about rushing in to save her allies.
Starcall
- Rejuvenation buff duration on self: 4s → 2s
- Rejuvenation total heal: 72/90/108/126 + 45%AP → 50/70/90/110 + 35%AP
Astral Infusion
- Rejuvenation buff duration for ally: 4s → 2s

THRESH
While Thresh is a high-skill cap champion, his power levels upon release left something to be desired. We’re increasing the base soul drop rate and reducing (3) Flay's charge time to compensate for Wild Rift's faster pace and shorter gametime.
BASE STATS
- Base health: 570 to 610
- Base health regen: 7.5 to 11
DAMNATION
- Base soul drop rate: 33% → 40% (Bad luck protection unchanged)
DARK PASSAGE
- Shield strength: 55/110/165/220 → 65/115/165/215
FLAY
- Passive charge time: 10s → 6s

WUKONG
Despite being a formidable jungler, Wukong is still struggling to find his place in the Baron lane. We’re removing the healing reduction modifier from (1) Crushing Blow when he uses the skill against minions. This way, the Monkey King can better sustain himself during the laning phase.
GOLDEN STAFF
- [REMOVED] 80% healing reduction modifier when attacking minions

XIN ZHAO
The Seneschal of Demacia has been dominating the jungle in high level play. In order to reduce some of his early game strength, we’re tuning some of Xin Zhao’s base stats.
BASE STATS
- Base armor: 40 → 35
- Base health: 650 → 610
ARAM CHANGES
ARAM CHANGES
EVELYNN
- Damage dealt: 5% → 10%
GALIO
- Damage received: -5% → 0%
GRAGAS
- Damage received: -15% → -5%
KHA’ZIX
- Damage received: -15% → -20%
NAMI
- Damage received: 5% → 10%
- Reduced healing: 5% → 10%
RAKAN
- Damage received: -15% → -5%
RENGAR
- Damage received: -15% → -20%
SENNA
- Damage received: 0% → -10%
- Reduced healing: 0% → 5%
THRESH
- Damage received: -0% → -15%