Wild Rift Patch Notes 3.1b
Patch 3.1b has arrived and brings with it a whole host of champion changes, item balancing, the return of Elemental Rift, and an adjustment to Scuttle Crab. We’re also setting sail and going on another adventure with our favorite poro friends, this time to Bligewater! This will also be our last balance patch for 3.1, so we’ll see you back here on May 11 for Patch 3.2!
Reminder: content will be released throughout the patch.
NEW
NEW MODES
ELEMENTAL RIFT
Elemental Rift will be returning this patch in a limited game mode! As a reminder, we will be testing different versions of Elemental Rift before its release and what you play in this game mode might be very different from what comes in Patch 3.2. If this will be your first time playing Elemental Rift, read all about it in our previous patch notes!
This version won't be dragn-drop from our first test, but it will look pretty similar, just with a few adjustments:
- After the first Dragon is slain, the terrain will change. This should give you and your teammates unique gameplay opportunities earlier on.
- The team who slays two Dragons, will be granted one of the powerful souls.
We loved hearing your feedback during our first test, so please let us know how this version feels as well! We’ll also be back in Patch 3.2 with a /dev that will go more in-depth about Elemental Rift.
Elemental Rift will be available to play from April 29 00:01 UTC to May 5 00:01 UTC.
*Content availability varies by region
SKINS
Releasing April 28 @ 00:01 UTC:
- Marauder Brand*
- Marauder Graves*
*Wild Rift debut, availability varies by region
ACCESSORIES
You can earn or purchase accessories from a bunch of different sources. Please check the relevant page in game for more information on how to get ‘em!
Icons: Captain of the Fluft
Emotes: Why?; What’d You Say?
All accessories will be released throughout the patch.
EVENTS
JOIN THE FLUFT! (BILGEWATER)
The Poro’s have hoisted their sails and are on their way to Bilgewater!
The Join the Fluft! (Bilgewater) event begins April 29 at 00:01 UTC
BLITZCRANK
base_stats
- Armor: 50
- Armor per level: 5.1
- Total armor at level 15: 122
DARIUS
base_stats
- Attack Speed per level: 2.2% → 1.2
- Attack Speed at level 15: 41% → 27%
FIORA
Duelist's Dance
- Vital base damage: 2.5% → 3%
- AD Ratio: 4.5% per 100 bonus AD → 5.5% per 100 bonus AD
Lunge
- Dash range: 4 → 3.5
- Search range: 3.5 → 3
JHIN
Whisper
- Fourth shot missing health damage to monsters: Un-capped → Maximum of 1000 damage
KAI'SA
SUPERCHARGE
- Cooldown: 16/15/14/13s → 16/14/12/10s
LUCIAN
PIERCING LIGHT
- Cooldown: 9/8/7/6s → 8/7/6/5s
MASTER YI
Alpha Strike
- Base damage: 25/70/115/160 → 30/70/110/150
- AD Ratio: 100% Attack Damage → 60% Attack Damage
OLAF
Reckless Swing
- Health cost: 21/39/57/75 + 15% AD → 18/36/54/72 + 15% AD
- As there is a 30% relationship between damage and cost
RAKAN
base_stats
- Mana per level: 41 → 57
- Mana at level 15: 1009 → 1233
SETT
PIT GRIT
- Regeneration: 0.5/0.9/1.4/2 → 0.25/0.5/1/2
KNUCKLE DOWN
- Base damage: 10/25/40/55→ 5/20/35/50
YUUMI
BOP 'N' BLOCK
- Shield: 60 + (22 × lvl) + 30% AP → 60 + (25 × lvl) + 35% AP
- Mana restore: 20 + (5 × lvl) + 12% max mana → 20 + (5 × lvl) + 15% max mana
PROWLING PROJECTILE
- Cooldown: 12/10.5/9/7.5/6s → 9/8/7/6/5s
- Mana: 70 → 50
GAMEPLAY CHANGES
ITEMS
BANSHEE’S VEIL
Banshee’s Veil fits well as a magic damage counter Ability Power item, but it's still on the weak side. We’re bringing up the stats in order to make it a more enticing pick-up, even if the enemy team doesn’t have a lot of magic damage threats.
Stats
- Ability Power: 70 → 75
- Ability Haste: 10 → 15
HEXTECH MEGADRIVE
Hextech Megadrive’s active can create for some cool moments and plays for champions like Morgana and Alistar. Aside from the active, this item can grant champions a nice early-game power spike, but right now it's not really hitting that mark. So, we’re reducing its cost so you can snag it earlier on.
Stats
- Total cost: 2700g → 2550g
- Combine cost: 650g → 500g
JAURIM’S FIST
Jaurim’s Fist currently builds into an array of items that are primarily geared towards aggressive play, so we’re updating its build path to benefit players who prefer a more aggressive start.
Combine Path
- Ruby Crystal + 700g → Longsword + 700g
- Stats and total price are unchanged.
MORTAL REMINDER
Compared to its counterpart, Serylda’s Grudge, Mortal Reminder is underperforming due to the more niche nature of its grievous wounds debuff. To make it the more clear damage option between the two items, we’re buffing up the Attack Damage it grants.
Stats
- Attack Damage: 40 → 45
TRINITY FORCE
Black Cleaver and Divine Sunderer have been rising in popularity as early-game purchases, so we’re giving Trinity Force some more stats to help it compete.
Stats
- Attack Damage: 20 → 25
- Health: 200 → 250
YOUMUU’S GHOSTBLADE
Since the nerfs to Momentum, Youmuu’s Ghostblade hasn’t been performing as well as the other Serrated Dirk items. We’re adding some extra stats to lend this item a hand.
Stats
- Armor penetration: 12 → 15
- Ability Haste: 10 → 15
JUNGLE
RIFT SCUTTLER
For most of Wild Rift’s lifetime the jungle meta has revolved around the Rift Scuttler and the immense payout securing one or both of these harmless creatures provides makes it a must clear camp for junglers early on. To reduce the overall value of securing these crabs, we’re reducing the experience they grant. This should allow junglers to focus on their own camps rather than just tunneling on this neutral objective.
- Experience granted: 2000 → 1200
FREE-TO-PLAY CHAMPION ROTATION
Apr 21 - Apr 27: Darius, Katarina, Morgana, Olaf, Soraka, Twisted Fate, Vayne, Wukong, Xayah, Xin Zhao
Apr 28 - May 5: Akali, Corki, Gragas, Irelia, Nami, Shyvana, Teemo, Thresh, Varus, Zed