Wild Rift Patch Notes 5.3b
Strap in friends, it’s the patch right after the premiere of Arcane season 2. While this is a deceptively short patch note, it packs a punch, much like my favorite Arcane character. There might be something else coming soon… but we can’t reveal it just yet. We have a brand new game mode for you, as well as your regularly scheduled balance updates. Welcome to patch 5.3b.
Reminder: content will be released throughout the patch.
NEW
NEW FEATURES
Update - New feature Showdown will be coming to Wild Rift on Dec. 6th UTC+0 in patch 5.3c
EVENTS
BLACK FRIDAY MADNESS
Complete missions by playing games and earn goodies!
Black Friday Madness event begins Nov 22 at 00:01 UTC
BLITZCRANK
Blitzcrank can struggle in Lane, even if you’re landing the hooks. We’re tweaking his damage so his opponents can really feel his punches.
Rocket Grab
Damage: 100/160/220/280 + 100% Ability Power → 110/180/250/320 + 100% Ability Power
Overdrive
Slow duration at the end of Overdrive: 1.5s → 1s
Slow duration at the end of Overdrive’s second cast: 2s → 1s
Static Field
Active damage: 200/325/450 + 80% Ability Power → 275/400/525 + 80% Ability Power
SAMIRA
Damage from Samira is noticeably lower than other marksmen, especially during the mid-game. We’re boosting the damage from her ult to ensure she keeps up.
Inferno Trigger
Damage: 5/20/35 + 50% Attack Damage → 5/20/35 + 60% Attack Damage
SHYVANA
To farm her stacks, Shyvana needs to be tankier. We’re boosting her survivability.
Base Stats
Base Health: 610 → 630
Armor per Level: 4.3 → 5
Draconic Bloodline
Draconic Bloodline gained from slaying epic monsters: 8 stacks → 10 stacks
Dragon's Descent
Fury gained per second: 1/1.5/2 → 1.5/2/2.5
Health gained with Dragon's Descent: 230/315/430 → 300/400/500
EKKO
As a mid-laner, Ekko’s performance has been lackluster. We’re making sure he has an easier time farming in Lane to scale better into the late game.
Timewinder
Cooldown: 9/8.5/8/7.5s → 8/7.5/7/6.5s
Damage of outgoing temporal device: 85/105/125/145 + 30% Ability Power → 90/110/130/150 + 30% Ability Power
Damage of returning temporal device: 65/100/135/170 + 60% Ability Power → 70/105/140/175 + 60% Ability Power
Damage to monsters: 120% → 115%
NAUTILUS
Nautilus has been overly reliant on items to be tanky. We’re boosting his Base Stats so he can soak damage for his team even early on.
Base Stats
Basic Attack Damage: 58 → 62
Dredge Line
Damage: 60/120/180/240 + 80% Ability Power → 70/130/190/250 + 75% Ability Power
Titan's Wrath
Shield: 55/65/75/85+12/13/14/15% maximum health → 65/75/85/95+13/14/15/16% maximum health
RENGAR
Rengar has been terrorizing the Rift ever since his rework. We’re adjusting his damage so players have to choose carefully about when to jump in.
Base Stats
Attack Damage per Level: 4 → 3.5
Savagery
Bonus damage: 50/90/130/170 + 5/10/15/20% Attack Damage → 40/80/120/160 + 5/10/15/20% Attack Damage
Bonus damage with Ferocity: 35 + 15 per Level + 140% Attack Damage → 25 + 15 per Level + 140% Attack Damage
Damage boost with empowered basic attack: 0~75% → 0~55%
Damage boost with empowered basic attack and Infinity Edge: 0~105% → 0~85%
Bola Strike
Damage: 70/130/190/250 + 80% bonus Attack Damage → 70/130/190/250 + 70% bonus Attack Damage
Damage with Ferocity: 47.5 + 17.5 per Level + 80% bonus Attack Damage → 47.5 + 17.5 per Level + 70% bonus Attack Damage
Thrill of the Hunt
Cooldown: 75/65/55s → 85/75/65s
MILIO
Milio is a well-rounded support who excels at helping marksmen achieve their full potential. We’re adjusting him to give opportunities for his opponents for counterplay.
Base Stats
Base Health: 570 → 540
Base Armor: 34 → 30
Fired Up!
Bonus damage: 15% Attack Damage of ally champions → 10% Attack Damage of ally champions
Cozy Campfire
Cooldown: 20/18/16/14s → 22/20.5/19/17.5s
Attack range increase: 9/11.5/14/16.5% → 9/11/13/15%
Warm Hugs
Movement speed bonus: 12/15/18/21% → 10/13/16/19%
JANNA
Janna is a very safe support to play with. We’re increasing her cooldowns to increase your decision-making space when it comes to when to cast.
Howling Gale
Charging time: full level 12s → full level 14s
Damage: 60/100/140/180 + 50% Ability Power → 50/90/130/170 + 50% Ability Power
Eye of the Storm
Cooldown: 13/12/11/10s → 16/14/12/10s
HEIMERDINGER
We’re adjusting Heimerdinger’s power to lower his oppressiveness in the laning phase.
H-28G Evolution Turret
Turret on-hit damage: 5/10/15/20 + 35% Ability Power → 5/10/15/20 + 25% Ability Power
Turret laser damage: 30/50/70/90 + 55% Ability Power → 25/45/65/85 + 45% Ability Power
CH-2 Electron Storm Grenade
Slowdown range: 250 → 230
Stun range: 125 → 115
UPGRADE!!!
H-28Q Apex Turret on-hit damage: 80/105/130 + 40% Ability Power → 80/100/120 + 35% Ability Power
H-28Q Apex Turret laser damage: 100/140/180 + 70% Ability Power → 100/140/180 + 60% Ability Power
LUCIAN
We’re adjusting Lucian's abilities to allow for better performance as a marksman.
Base Stats
Base Attack Damage: 64 → 58
Armor per Level: 3.9 → 4.5
Magic Resistance per Level: 0.8 → 1.5
Lightslinger
[NEW] Vigilance: When healed or shielded by allied champions, or when a nearby enemy champion is immobilized, Lucian's next two attacks deal an additional (20 + 20% Attack Damage) magic damage (stores up to four empowered attacks).
Damage of the second bullet: 50/57.5/65% Attack Damage → 40/55/70% Attack Damage
Ardent Blaze
[NEW] When allied champions trigger the mark, it grants Lucian Vigilance
GAMEPLAY CHANGES
RUNE CHANGES
KEYSTONE: AFTERSHOCK
We’re improving the bonus damage from Aftershock and the survivability it provides. For the champions that go up and close and CC their opponents, Aftershock should be their number-one choice.
Passive: Immobilizing an enemy champion grants 35 (+ 60 → 80% bonus armor) bonus armor and 35 (+ 60 → 80% bonus magic resistance) bonus magic resistance for 2.5 seconds.
Damage:12~110→ 25~125 + 3% maximum Health
ARAM CHANGES
HEIMERDINGER
Damage dealt: 100% → 90%
KASSADIN
Damage received: 90% → 85%
GWEN
Damage dealt: 110% → 115%