03-23-2022Game Updates

Wild Rift Patch Notes 3.1

Donuts, Dragons, and Divine new items. Patch 3.1 is finally here, and it’s a big one! Karma, Shen, Elemental Rift game mode, a new Wild Pass, new Ranked Season, new items, and a whole host of balance changes. Welcome to 3.1!

AUTHOR
  • Alice Labrecque
  • Nick Frijia
  • Sean Mason

CHAMPION CHANGES

ASHE Image

ASHE

Ashe has been quietly outperforming her fellow marksmen in the Dragon Lane for some time. While we like seeing her as a premier crowd control marksman, this Frost Queen has a bit too much poke, so we’re toning it down some.


  • Ability Icon

    Volley

    • AD ratio: 110% → 100%
BLITZCRANK Image

BLITZCRANK

Blitzcrank’s Overdrive has been feeling a bit flat in Wild Rift, so we’re looking to tune up this robot with a second activation. This ability is now more in line with the sharper risk vs reward gameplay we want to see from Blitzcrank, where looking for those riskier hooks pays off more, but you still have the option to play it safe.


  • BASE STATS

    • Armor: 50 → 45
    • Armor per level: 5.1 → 4.7
      • Total armor at level 15: 122 → 111

  • Ability Icon

    Overdrive

    • First cast: Gains 50/55/60/65% movement speed, decaying to 10% over 1.5 seconds, the total duration of the cast is 2.5 seconds.
      • There is a 1 second cooldown before you can cast this ability again
    • Second cast: Gains 140/150/160/170% movement speed, decaying to 25% over 1.5 seconds. Decaying starts after 0.5 seconds.
      • When overdrive ends, Blitzcrank is slowed by 33% for 1.5 seconds. If this was pressed a second time, Blitzcrank is instead slowed by 99% for 2 seconds.
FIORA Image

FIORA

Fiora has been dominating in both the Baron Lane and the jungle in higher level play, and has been frustrating for players of all skill levels to play against. Laning against the queen of duelists is where a lot of this frustration stems from so we are weakening Lunge’s damage, which should allow her to still shine in her duels later on, but give her lane opponents some more openings.


  • Ability Icon

    Lunge

    • Base damage: 85/95/105/115 → 75/85/95/105
GALIO Image

GALIO

Recently Galio has been excelling in the Support role, especially when he focuses his build around tank items.We want to see him fly into the Mid Lane more often, so we’re giving him some more Ability Power on his Hero’s Entrance. This will reward Galio players who build more Ability Power with more impactful ultimates.


  • Ability Icon

    HERO'S ENTRANCE

    • Base damage: 150/250/350 → 100/175/250
    • AP ratio: 70% → 100%
GAREN Image

GAREN

Garen’s been able to spin his way to victory, even when he’s not building a lot of damage. We’re putting some more power into his ratios, so that Garen will have to choose between spinning and one-shotting his enemies to win or spinning and being an annoying tank to win.


  • Ability Icon

    Judgment

    • Base damage: 11/14/17/20 → 9/12/15/18
    • Total base damage for all ticks: 88/112/136/160 → 72/96/120/144

  • Ability Icon

    Demacian Justice

    • Base damage: 150/275/400 → 150/250/350
    • Non-primary target damage: 75/137.5/200 → 75/125/175
    • Bonus AD ratio: 0.08% of target’s missing health → .12% of target’s missing health
    • Non-primary target damage bonus AD ratio: .04% of their missing heath → .06% of their missing health
GRAVES Image

GRAVES

Graves has been struggling to make a meaningful impact in the Jungle, so we’re amping up his ability to clear camps and take out large monsters.


  • Ability Icon

    End of the Line

    • Now deals 150% damage against monsters
IRELIA Image

IRELIA

Mastering the art of being a Blade Dancer is no easy task. And recently we’ve seen that Irelia has been dominating games in higher levels, while struggling to find her footing in lower level games. We are reducing the cooldown on her Bladesurge to make missing a reset less punishing, and granting her better scaling to make mastering her kit more accessible. To balance this change out, we’re taking away some of her early game power to make it more difficult for skilled players to dominate their lanes.


  • Ability Icon

    IONIAN FERVOR

    • Base Attack Speed: 8~15% → 5~20%

  • Ability Icon

    BLADESURGE

    • Cooldown: 11/10/9/8s → 9/8/7/6s
JHIN Image

JHIN

Players have been asking for scaling on Whisper’s execute damage, so everyone get Jhin here. In Wild Rift, Jhin thrives in the earlier to mid stages of the game, so reducing some of his base defensive stats to make his early lane slightly less powerful and giving him some more level-based damage scaling should allow Jhin to perform in the later parts of the game.


  • BASE STATS

    • Base health: 610 → 570

  • Ability Icon

    Whisper

    • Missing health physical damage: 15% → 15% + 1% per level (capped at 25% at lvl 11)
MASTER YI Image

MASTER YI

We’re looking for ways to improve satisfaction and mastery for Master Yi, and our plan here is to increase some of the interesting optimizations around Alpha Strike and raise satisfaction without causing this Wuji Bladesman to be overly dominant.


  • Ability Icon

    Alpha Strike

    • Master Yi becomes untargetable and strikes up to 4 enemies near his target, dealing 25/70/115/160 + 100% AD Physical Damage to all enemies hit by 4 strikes.
    • [NEW EFFECT]: If there are no other targets, this ability can strike the same enemy unit repeatedly, dealing 25% damage with each subsequent strike
    • Attacks reduce the cooldown of Alpha Strike by 1 second
    • Deals 90/125/160/195 bonus damage to minions and monsters
    • This ability can Crit, dealing 60% bonus damage
NAMI Image

NAMI

In our last patch, we made some nerfs to everyone’s favorite resident yordle, Lulu. Since then, Nami has swam her way to the top of the Support role. We are cutting back on her passive so that Nami’s ability to grant her allies supreme kiting and chasing power is just a bit weaker.


  • Ability Icon

    Surging Tides

    • Bonus movement speed: 60 → 50
RIVEN Image

RIVEN

Riven still struggles in all but the highest levels of play. We are increasing her shield duration to make her Valor timing more forgiving.


  • Ability Icon

    VALOR

    • Shield duration: 1.5s → 2s
XIN ZHAO Image

XIN ZHAO

Xin Zhao’s damage output falls off harder than we’d like to see as the game progresses, so we’re increasing the damage scaling on Three Talon Strike and Wind Becomes Lightning to keep him thriving in team fights.


  • Ability Icon

    Three Talon Strike

    • Base damage: 20/25/30/35 → 20/28/36/44
    • Cooldown: 9/8/7/6s → 8/7/6/5s

  • Ability Icon

    Wind Becomes Lightning

    • Thrust damage: 40/80/120/160 → 40/85/130/175
YASUO Image

YASUO

We’ve noticed that the Whirlwind spawned by Yasuo’s Steel Tempest ability has been unreliable for harassing in lane or setting up key combos. In order to improve the feel and reliability of the spell, we’re increasing both its range and travel speed.


  • Ability Icon

    Steel Tempest

    • Whirlwind speed: 10 → 11.5
    • Whirlwind range: 8.3 → 9.3
ZED Image

ZED

Zed can deal massive amounts of damage by stacking his Shadow Slash with his shadows. We are adding falloff damage so this burst is more reasonable


  • Ability Icon

    Shadow Slash

    • Damage dealt by subsequent slashes after the first: 100% → 60%
ZIGGS Image

ZIGGS

Ziggs continues to bring hexplosive power in the Mid and Dragon Lane as a carry. We want him to keep that explosive damage. But his ability to control zones and choke points with his minefield has been too strong, so we’re cutting down on the duration to make him less powerful at controlling space around the Rift.


  • Ability Icon

    Hexplosive Minefield

    • Mine duration: 10s → 7s

ULTRA RAPID FIRE (URF) CHANGES

ULTRA RAPID FIRE (URF) CHANGES

AKSHAN

  • Damage dealt: 0% → 5%

CORKI

  • Damage dealt: 0% → 5%
  • Damage received: 0% → -5%

DRAVEN

  • Damage dealt: 0% → 5%

DR. MUNDO

  • Damage received: 0% → -5%

IRELIA

  • Damage received: 0% → -5%

JHIN

  • Damage dealt: 5% → 10%

KATARINA

  • Damage received: -5% → -10%

MISS FORTUNE

  • Damage dealt: 5% → 10%

NUNU & WILLUMP

  • Damage dealt: 8% → 15%

SONA

  • Damage received: 15% → 10%

VAYNE

Damage received: 0% → 5%