Wild Rift Patch Notes 3.1a
Welcome to Patch 3.1a! How has 3.1 been treating you all so far? Have you been on any fun split-pushing journeys with your new buffed up minion friends? Or has harnessing the power of Elemental Dragons been more your speed? If you haven’t experienced the new Dragons, there’s still a few days left to try them out before they fly back to their nest or coop or cave or…wherever they live. We aren’t 100% sure and our Dragon expert is out sick.
Recently, we’ve been hearing about a certain blademaster whose been terrorizing the Rift with his insanely fast jungle clears (looking at you Master Yi). So this patch we’re making some balance changes to him along with some other champions across the map. We also have a few adjustments to some systems, cozy new skins, and a puzzling new event.
We’ll see you back in 3.1b!
Reminder: content will be released throughout the patch.
NEW
NEW MODES
ELEMENTAL RIFT
There’s still a few days left to test and play our first version of Elemental Rift in the limited game mode! For more information on Elemental Rift and all the Dragons featured, check out our last set of Patch Notes.
Elemental Rift will be available to play until April 10 at 4:59 PM PT
SKINS
Releasing April 14 @ 00:01 UTC:
- Pajama Guardian Lux
- Pajama Guardian Ezreal
ACCESSORIES
You can earn or purchase accessories from a bunch of different sources. Please check the relevant page in game for more information on how to get ‘em!
Icons: A Puzzling Reward
Emotes: Fast Asleep; Soon.
All accessories will be released throughout the patch.
EVENTS
WILD PUZZLE
Reporting in, Captain puzzle solver on duty! Get ready to put the pieces together for some fun rewards.
The Wild Puzzle event begins April 16 at 00:01 UTC
JARVAN IV
Demacian Standard
- Attack Speed bonus: 15/20/25/30% → 20/25/30/35%
KARMA
INNER FLAME
- Mantra bonus base damage: 70/160/250/340 → 70/150/230/310
MASTER YI
Alpha Strike
- Bonus damage against monsters and minions: 90/125/160/195 → 80/110/140/170
- Bonus damage ratio against monsters and minions hit by subsequent strikes: 100% → 25%
NUNU & WILLUMP
base_stats
- Armor per level: 3.5 → 3.9
CONSUME
- Damage AP ratio: 50% → 65%
SNOWBALL BARRAGE
- Damage per snowball: 7/10/13/16 (+3% AP) → 8/12/16/20 (+4% AP)
ABSOLUTE ZERO
- Minimum base damage: 125/190/255 → 130/190/250
- Maximum damage: 625/950/1275 (+250% AP) → 715/1045/1375 (+275% AP)
- Maximum charge multiplier: 5 → 5.5
OLAF
Reckless Swing
- Base damage: 70/130/190/250 → 60/120/180/240
RENEKTON
base_stats
- Health per level: 105 → 115
- Health at level 15: 2120 → 2260
CULL THE MEEK
- Healing per enemy hit: 6/9/12/15 → 4/6/8/10 + 8% Bonus Attack Damage
- Enhanced healing per enemy hit: 18/27/36/45 → 12/18/24/30 + 24% Bonus Attack Damage
VAYNE
Night Hunter
- Final Hour bonus movement speed: 90 → 70
Final Hour
- Bonus Attack Damage: 30/40/50 → 20/30/40
VEIGAR
EVENT HORIZON
- Cooldown: 18/17/16/15s → 16/15/14/13s
VI
base_stats
- Base Attack Damage: 58 → 64
GAMEPLAY CHANGES
ITEMS
BLADE OF THE RUINED KING
Blade of the Ruined King has been a popular item choice since the beginning of Wild Rift, but over time it’s grown to be more common and more powerful as a first purchase for many fighters and marksmen. We’re slightly increasing its price so you’ll have to farm a couple extra minions if you want to snag this blade early on.
- Total cost: 3100g → 3200g
- Combine cost: 1000g → 1100g
MONSTERS
BARON NASHOR
Baron’s powerful Acid Shot has been terrorizing champions on the Rift for some time. To ease some of the frustration around this ability, we’re reworking its damage so it scales less with Baron’s Attack Damage and also reducing its damage to targets who get hit by subsequent shots. Since Baron is losing power overall, we’re giving it some more base health.
- Base health: 10800 → 11800
- Acid Shot damage: 20 + 120% Attack Damage → 120 + 25% Attack Damage
- Acid Shot damage ratio to targets hit by subsequent shots: 70% → 50%
SYSTEMS
HOMEGUARD & MINIONS
Minions play a pretty big role in the later stages of the game, so we are making some adjustments to alleviate some of the pressure those late-game minion waves can cause. We’re increasing the bonus movespeed for Homeguard in the mid-to-late game to allow champions to get into more aggressive positions quicker while also reducing the move speed the minions gain.
Homeguard
- Movement speed effect: After 12 mins, gain 30% movement speed for 4s → After 1 min, gain 40% movement speed until the game ends
Minion movement speed
- Movement speed bonus at 12 minutes: 40 → 10
- Maximum movement speed bonus: 120 → 100
RESPAWN TIMER
We’re making some adjustments to respawns and changing how much a champion can be penalized or favored on their death timers. If you have a lead and are ahead in your game, you’ll be penalized less, but if you find yourself behind in your games you’ll be favored less.
Base respawn timer
- 9 mins - 11 mins: 32s → 33s
- 11 mins - 13 mins: 38s → 40s
- 13 mins - 15 mins: 45s → 47s
Respawn modifier
- Maximum modifier: 25% → 15%
FREE-TO-PLAY CHAMPION ROTATION
Apr 7 - Apr 14: Diana, Draven, Fizz, Jarvan IV, Jhin, Karma, Kayle, Rakan, Rengar, Shen
Apr 14 - Apr 21: Akshan, Amumu, Janna, Miss Fortune, Rammus, Riven, Sett, Sona, Tristana, Yasuo