Wild Rift Patch Notes 4.2a
Hot off our big marksmen update we’ve got some balance changes, the arrival of two titan brothers, the return of the leaderboard event, and some new skins! Welcome to Patch 4.2a!
CHAMPION CHANGES
AKALI
Akali has been struggling in the earlier stages of the game, especially when up against foes with longer range. We’re making some adjustments to help her survive during the laning phase while also giving her the ability to clear minion waves a little easier. We hope this help makes her early game smoother.
BASE STATS
- Base armor: 30 → 34
FIVE POINT STRIKE
- Base damage: 30/65/100/135 → 35/70/105/140
DARIUS
In the current Baron Lane meta, Darius is falling behind the pack. We’re lending this fighter a hand, and increasing his damage. But, we’re also reducing the amount of damage he can do to monsters so we can make sure this boost doesn’t push him into a different lane.
HEMORRHAGE
- Bleed damage per stack: 11.5 - 31 → 14.5 - 34
- Damage to monsters: 200% → 150%
EZREAL
While we adjusted a lot of stats for marksmen last patch, we didn't make any adjustments to Ezreal’s base stats. We’re noticing that because of this he is falling slightly behind other marksmen, so we’ve mapped out some buffs that we think will help this explorer out.
BASE STATS
- Attack Damage per level: 3.6 → 4
- Base attack speed: 20% → 30%
Mystic Shot
- Base damage: 30/65/100/135 → 35/70/105/140
Trueshot Barrage
- Cooldown: 70/70/70s → 70/65/60s
GALIO
We’ve seen Galio struggling in the current meta, so we’re reducing the cooldown on his ultimate so that he can make a grand entrance and peel for his teammates more often.
HERO'S ENTRANCE
- Cooldown: 110/100/90s → 100/90/80s
GRAGAS
Due to some of the changes we made to items and runes, Gragas can now spam his third ability, Body Slam when he gains a lot of Ability Haste over the course of the game. Because of this, we’re adding a new rule to this ability so that we can prevent him from slamming into you over and over and well…over again without any cooldown.
Body Slam
- [NEW] Cooldown: Will always have a minimum cooldown of 1.25s.
GRAVES
Last patch we made adjustments to crit across the board and also adjusted Grave’s base critical strike damage. In doing this, it ended up weakening Graves way more than we expected, even with the new items. So we’re reverting the changes we made last patch to adjust this.
New Destiny
- Crit: 6 bullets, 120% damage each → 6 bullets, 130% damage each
- Crit with Infinity Edge: 6 bullets, 130% damage each → 6 bullets, 140% damage each
JHIN
Jhin has been per-four-ming too strongly, especially in lower levels of play, so we want to cut back on some of his damage so that he’s not such a menace during fights. We’re also going to increase the movement speed Jhin’s passive grants him so that there is still room for players in higher levels to outplay their opponents.
Whisper
- Attack Damage bonus: 5% per level → 4% per level
- Movement bonus crit ratio: 10% → 15%
Dancing Grenade
- Attack Damage bonus: 40/50/60/70% → 35/45/55/65%
KAI'SA
After our adjustments to Kai’Sa last patch she is one of the strongest carries, by far. We’re tuning back some of her base stats to bring her more in line with her fellow marksmen, and also making some adjustments to her ability to kill jungle monsters so efficiently.
BASE STATS
- Base attack speed: 30% → 20%
ICATHIAN RAIN
- [NEW] Damage factor to monsters: 50%
VOID SEEKER
- Attack Damage bonus: 130% → 110%
- Ability Power bonus: 70% → 60%
KAYN
Our adjustments to marksmen last patch make it more difficult for Shadow Assassin Kayn to recharge and transform. However, once he does manage to transform into this form it's still an uphill battle, because his abilities aren’t strong enough to target and kill opponents with longer range. So, we’ve adjusted his transformation efficiency and increased his damage across the board.
THE DARKIN SCYTHE
- Energy required for transformation: 8000 → 7000
- Energy gained from damaging ranged champions: 18 → 24
- Energy gained taking down ranged champions: 90 → 120
- Shadow Assassin bonus damage: 38 - 52% → 44 - 56%
BLADE'S REACH
- Bonus Attack Damage ratio: 120% → 130%
SHADOW STEP
- Mana cost: 80 → 50
- Bonus Attack Damage ratio: 40% → 50%
KHA'ZIX
Our previous adjustments seemed to have squashed this bug, so we’re back to give him some more damage to help with his jungle clears and ganks.
TASTE THEIR FEAR
- Base damage: 50/85/120/155 → 55/90/125/160
MASTER YI
Master Yi hasn’t been performing well in higher levels of play. We’re improving his jungle clear speed and giving him room to use his abilities to dodge damage from foes more often in teamfights.
BASE STATS
- Attack Damage: 52 → 54
Alpha Strike
- Cooldown: 17/16/15/14s → 16/15/14/13s
MISS FORTUNE
Miss Fortune hasn’t been a viable pick in higher levels of play, even after our adjustments last patch. We also feel the new items don’t suit her as well as they do everyone else, so we’re giving her some love and increasing some of her damage.
BASE STATS
- Base Attack Damage: 52 → 54
Love Tap
- Bonus damage when attacking a new target: 44% - 100% Attack Damage → 49% - 105% Attack Damage
PANTHEON
Pantheon is struggling across the board and has been having a hard time finding his place on the Rift. To help The Unbreakable Spear out, we’re making his spear stronger and giving him some more mana so he can cast it more throughout the game.
BASE STATS
- Base mana: 390 → 420
- Base mana regeneration: 9 → 12
COMET SPEAR
- Bonus Attack Damage ratio: 110% → 120%
- Mortal Will bonus Attack Damage ratio: 110% → 120%
- Cooldown return on not releasing: 50% → 60%
GRAND STARFALL
- Spear damage bonus Attack Damage ratio: 110% → 120%
PYKE
Pyke has been having a hard time finding a way to enter fights in the later stages of the game since he's on the squishier side. We’re slightly increasing his resistances and damage so that we can help improve his performance in the late game.
BASE STATS
- Armor per level: 4.3 → 5
- Magic resist per level: 1.6 → 2.5
GIFT OF THE DROWNED ONES
- Stored damage cap: 60% Health and 140 + 800% the lower value of the bonus Attack Damage → 65% Health and 160 + 800% the lower value of the bonus Attack Damage
BONE SKEWER
- Base damage: 110/175/240/305 → 120/185/250/315
DEATH FROM BELOW
- Execute threshold: 250/375/500 → 250/400/550
SETT
While we’re still sett-ling in from the changes last patch, we’ve been feeling like this brawler's punches aren’t packing enough punch, so we’re giving him some more damage.
PIT GRIT
- Right hook bonus damage: Level 5 + 50% Bonus Attack Damage → Level 7 + 50% Bonus Attack Damage
HAYMAKER
- Ability damage: (25% + 0.2% Bonus Attack Damage) of Grit consumption → (25% + 0.25% Bonus Attack Damage) of Grit consumption
TWITCH
Sneaky sneaky! Twitch uses stealth…it’s very effective! This rat has been ambushing opponents left and right from the jungle and it’s a little strong. So we’re reducing some of his jungle and gank effectiveness.
DEADLY VENOM
- Monster damage modification: 170% → 130%
AMBUSH
- Movement speed bonus when not detected by enemy champions: 30% → 20%
CONTAMINATE
- Damage factor to monsters: 170% → 130%
URGOT
While Urgot crab walked his way onto the Rift, he’s been struggling to hit his stride, so we’re lending him a hand… we mean claw and increasing some of his damage.
PURGE
- On-hit effect ratio: 50% → 70%
FEAR BEYOND DEATH
- Bonus Attack Damage ratio: 50% → 70%
VARUS
The ability that Varus has to execute foes is too high, so we’re decreasing some of his burst damage.
Blighted Quiver
- Blight Detonation damage: (4.5/5/5.5/6% + 0.02% Ability Power) Maximum health → (4/4.5/5/5.5% + 0.01% Ability Power) Maximum health
VAYNE
Vayne doesn’t rely on crit as much as other marksmen do, so she didn’t benefit much from our changes last patch. And since the strength of marksmen have increased overall, we’re going to give some buffs to Vayne’s stats to put her on the same level as everyone else.
BASE STATS
- Base attack speed: 20% → 30%
- Attack speed per level: 2.2% → 3.2%
YONE
With the addition of the new items, we’ve seen Yone become an unstoppable force in the jungle, so we’re slashing some of his power.
BASE STATS
- Base attack speed: 30% → 20%
SPIRIT CLEAVE
- Maximum damage to monsters: 80 - 290 → 30 - 280