Wild Rift Patch Notes 3.4a
Happy Patch 3.4a day! How’s 3.4 treating you all? How many kills and dragon steals have you gotten with meteor? While we hope you’re having fun raining meteors down from the sky (we are, it's literally all we think about during the day, meteor, it's starting to become a problem) we have your regularly scheduled balance updates to get to.
One of our latest additions to the Rift has been causing quite the ruckus, so we’re going to be nerfing the support quest items, and making adjustments so that it’s no longer optimal for both Dragon Laners to start the item. We’ve also been keeping a close eye on Gwen since her release and are making adjustments to her along with some other champions. The Power Spike Party is taking place this patch, so be sure to grab a slice of cake, hop online, and get some goodies!
We’ve also addressed the negative shield bug that you may have experienced in your games recently that was causing players to die without the death granting normal kill rewards. We talk more about this at the very bottom of the notes, but wanted to make sure we mentioned it here too.
Reminder: content will be released throughout the patch.
NEW
RANKED
RANKED S7
Ranked S7 is right around the corner, and this time around during our climb, you could say we’ve got a bit of an axe to grind. During your ranked games this season, your axeceptional performances will reward you with Glorious Crimson Draven! You’ll also be able to earn Ranked Coins and spend them on some other new goodies in the Ranked Store!
Ranked S7 will begin October 13 at 00:01 UTC
Along with the start of Ranked S7, a new season of Legendary Queue will also be rolling out this patch. In order to keep competitive integrity high in this queue, we'll be introducing a new gate when the new season starts. You will now have to have a certain amount of mastery on a champion before playing them in this queue:
- At launch the champion score required will be very low (just a few games played)
- We intend to tune the system, but didn’t want to be too restrictive right out of the gate
- You’ll always have access to EVERY champion you have enough mastery in, regardless of the role you’re assigned
- We’ve implemented protection to make sure players aren’t forced to play off-role picks by the system
- If you’re assigned to a role and have less than three champions available to pick who are tagged for that role with enough mastery, the system will stretch
- You’ll be allowed to play your highest available mastery champions in that role
- This is implemented so if for example an ADC main is autofilled jungle, we want to make sure they wouldn’t be forced to play their awesome MF as a jungle but would instead have something more suitable to play
In addition to this, at the start of the season we’ll also be resetting every player’s rank back to Commander IV again in order to provide everyone with the opportunity to once again prove they deserve their ranks. We won’t be resetting MMR though. So if you go from Immortal to Commander, and all of your teammates are Commanders, the matchmaker will still make sure your teammates are all players with similar MMR and therefore skill to you as you make your climb once again.
Legendary Queue Season starts and weekly hours for S7 are:
Unlock | 2022/10/19 CN Local Time | ||||||
CN (Beijing Time) | Monday | Tuesday | Wednesday | Thursday | Friday | Saturday | Sunday |
Opening Time | 18:00 | 18:00 | 18:00 | 18:00 | 18:00 | 12:00 | 12:00 |
Closing Time | 23:59 | 23:59 | 23:59 | 23:59 | 23:59 | 23:59 | 23:59 |
Unlock | First unlock: 8pm 2022/10/26 Wednesday PDT First unlock: 3am 2022/10/27 Thursday UTC | ||||||
AMER server setting | Monday | Tuesday | Wednesday | Thursday | Friday | Saturday | Sunday |
Daily Opening Time (PDT) | 12:00 | 12:00 | 12:00 | 12:00 | 12:00 | 12:00 | 12:00 |
Daily Opening Time(UTC) | 19:00 | 19:00 | 19:00 | 19:00 | 19:00 | 19:00 | 19:00 |
Daily Closing Time (PDT) | 23:59 | 23:59 | 23:59 | 23:59 | 23:59 | 23:59 | 23:59 |
Daily Closing Time(UTC) | 6:59 | 6:59 | 6:59 | 6:59 | 6:59 | 6:59 | 6:59 |
Unlock | First unlock: 11am 2022/10/27 Thursday Beijing Time First unlock: 3am 2022/10/27 Thursday UTC | ||||||
ASIA server setting | Monday | Tuesday | Wednesday | Thursday | Friday | Saturday | Sunday |
Daily Opening Time (CN Time) | 12:00 | 12:00 | 12:00 | 12:00 | 12:00 | 12:00 | 12:00 |
Daily Opening Time(UTC) | 4:00 | 4:00 | 4:00 | 4:00 | 4:00 | 4:00 | 4:00 |
Daily Closing Time ((CN Time)) | 23:59 | 23:59 | 23:59 | 23:59 | 23:59 | 23:59 | 23:59 |
Daily Closing Time(UTC) | 15:59 | 15:59 | 15:59 | 15:59 | 15:59 | 15:59 | 15:59 |
Unlock | First unlock: 5am 2022/10/27 Thursday Central European Summer Time (CEST) First unlock: 3am 2022/10/27 Thursday UTC | ||||||
Europe server setting | Monday | Tuesday | Wednesday | Thursday | Friday | Saturday | Sunday |
Daily Opening Time (CEST) | 12:00 | 12:00 | 12:00 | 12:00 | 12:00 | 12:00 | 12:00 |
Daily Opening Time(UTC) | 10:00 | 10:00 | 10:00 | 10:00 | 10:00 | 10:00 | 10:00 |
Daily Closing Time (CEST) | 23:59 | 23:59 | 23:59 | 23:59 | 23:59 | 23:59 | 23:59 |
Daily Closing Time(UTC) | 21:59 | 21:59 | 21:59 | 21:59 | 21:59 | 21:59 | 21:59 |
AHRI
Essence Theft
- Base heal on takedown: 80 - 200 + 40% Ability Power → 70 - 190 + 30% Ability Power
CAMILLE
base_stats
- Health per level: 115 → 120
Tactical Sweep
- Base damage: 70/110/150/190 → 90/125/160/195
EKKO
Z-DRIVE RESONANCE
- Bonus damage to monsters: 120% → 110%
TIMEWINDER
- Bonus damage to monsters: 130% → 120%
EVELYNN
HATE SPIKE
- Ability Power ratio: 45% → 40%
GWEN
base_stats
- Health: 610 → 660
A THOUSAND CUTS
- Maximum Monster damage: 5 + 5% Ability Power → 4 + 4% Ability Power
SNIP SNIP!
- Initial Snip base damage: 10/14/18/22 → 12/16/20/24
- Final Snip base damage: 50/70/90/110 → 60/80/100/120
KARMA
FOCUSED RESOLVE
- Cooldown: 13s → 15s
INSPIRE
- Non-Mantra Movement Speed: 45% → 30%
KASSADIN
NETHER BLADE
- Cooldown: 8s → 10s
RIFTWALK
- Damage: 80/100/120 + 30% Ability Power + 2% mana → 80/100/120 + 30% Ability Power + 1.5% mana
NAUTILUS
STAGGERING BLOW
- Root Duration: 0.75s - 1.5s (based on level) → 1s - 1.75s (based on level)
DREDGE LINE
- Cooldown: Reduced from 12/11/10/9s → 11/10/9/8s
PYKE
BONE SKEWER
- Mana cost: 50/55/60/65 → 35/40/45/50
- Damage to non-champions: 50% → 25%
PHANTOM UNDERTOW
- Cooldown: 14/13/12/11s → 12.5/12/11.5/11s
YASUO
base_stats
- Base Attack Damage: 58 Attack Damage → 62 Attack Damage
Last Breath
- Base damage: 200/350/500 → 250/350/550
GAMEPLAY CHANGES
ITEMS
BAMI’S CINDER
We missed adjusting Bami’s last patch when we made changes to Sunfire Aegis last patch, so we’re making that adjustment now.
- Bonus damage to minions and monsters: 25% → 15%
RELIC SHIELD & SPECTRAL SICKLE
While we’re happy to see that the release of new quest items have led to a meaningful increase in agency for the support role, we currently feel that the support economy is ramping up too quickly during the laning phase. To address this, we’re reducing how much gold players earn when consuming charges. Also, to prevent abuse cases with these items in the Dragon Lane, we’re adding a new mechanic to better restrict these items to the support role.
[NEW] If a Support Quest item owner is near an ally that also has a Support Quest item, the player cannot consume charges with their Support Quest Item.
Relic Shield
- UNIQUE PASSIVE - Spoils of War: Item owner minion gold gained per charge consumption: 135% → 120%
- Minion gold counted towards quest progress: 63% → 58%
Spectral Sickle
- UNIQUE PASSIVE - Tribute: Gold gained per charge consumption: 30 → 25
RIFTMAKER
While Riftmaker finally made its debut on the Rift, its performance as an early item pick up has been lackluster. We want it to shine in the early stages of the game so we’re giving it a small nudge to help it compete with the other early game choices.
Base Stats
- Ability Power: 70 → 80
SOLARI CHARGEBLADE
Despite being the primary caster attack speed crit item, Solari Chargeblade often gets beat out by other attack speed items in the later slots for crit caster carries. Some adjustments to the stats here should help Chargeblade be a more competitive option for a larger cast of champions.
Base Stats
- Attack Speed: 30% → 40%
- Ability Haste: 15 → 20
RUNE CHANGES
DOMINATION: LETHAL TEMPO
Over time as players have optimized builds, Lethal Tempo has shown to be slightly weaker than other keystone options. We’re giving it some small all-around buffs to help it compete with other options.
Effect
- Attack Speed per Stack: Increased from 6% - 12% (melee), 3%-9% (ranged) → 7% - 13% (melee), 4% - 10% (ranged)
- Max Stack Bonus: 30% → 40%
SYSTEM CHANGES
PHYSICAL AND MAGIC VAMP REPLACED BY OMNIVAMP
The vamps provided by following items & abilities will be replaced by equivalent Omnivamp
- Gluttonous Greaves
- Maw of Malmortius
- Lee Sin (2) Safeguard
ACCESSORIES
You can earn or purchase accessories from a bunch of different sources. Please check the relevant page in game for more information on how to get ‘em!
Baubles: Victory Cake; Glorious Execution
Emotes: Who’s tough as Iron?; Who’s Brash in Bronze?; Who’s as noble as Silver?; Who’s Golden?; Who’s rarer than Gold?; Who’s leaving you Emerald green with envy?; Who’s shining like a Diamond?; Who’s the Master?; Who’s the Grandmaster?; Who’s the Challenger?; Glorious!
Icons: Happy Riftiversary!; Wild Rift Season 7
Icon Borders: Iconic Execution
Profile Borders: Vision of Glory
Homeguard Trails: Rift Runner
All accessories will be released throughout the patch
EXTRA BITS
- Fixed some interactions where decaying shields could gain negative values, causing players who died with negative shield values in some cases to not give kill credit properly to the killer (or kill rewards). There may still be some rare cases of loss of kill credit which we will fix holistically in 3.5, but for now this temporary fix should cover most negative shield issues.
FREE-TO-PLAY CHAMPION ROTATION
Sept 29 - Oct 5: Caitlyn, Evelynn, Graves, Gwen, Katarina, Miss Fortune, Morgana, Singed, Soraka, Ziggs
Oct 6 - Oct 13: Amumu, Aurelion Sol, Camille, Ezreal, Janna, Jayce, Kai’sa, Rengar, Yone, Yuumi