Wild Rift Patch Notes 5.1c
Look! Up in the sky! It’s a bird! It’s a plane! It’s Maokai’s sapling aimed straight at you! Hope you weren’t sitting in a bush or anything. Let’s find somewhere comfy to go over the rest of this patch note. We have some fun new game modes to try out, a brand new Wild Pass to grind, and our regularly scheduled balance changes. Welcome to Patch 5.1c!
Reminder: content will be released throughout the patch.
NEW
NEW CHAMPIONS
MAOKAI, THE TWISTED TREANT
Maokai is a rageful, towering treant who fights the unnatural horrors of the Shadow Isles. He was twisted into a force of vengeance after a magical cataclysm destroyed his home, surviving undeath only through the Waters of Life infused within his heartwood. Once a peaceful nature spirit, Maokai now furiously battles to banish the scourge of unlife from the Shadow Isles and restore his home to its former beauty.
Maokai will be released on June 14 at 00:01 UTC.
NEW FEATURES
ARENA: RUINOUS MIGHT
We got a new NPC and some new augments! Come try it out!
Arena: Ruinous Might will be available on June 6
URF x LEAGUE OF DRAVEN
You’re Draven and they’re Draven and everyone is Draven!
Urf x League of Draven will be available on June 17
EVENTS
MAOKAI’S TRIVIA
New champion alert! Complete missions to earn goodies!
The Maokai’s Trivia event begins June 14 at 00:01 UTC
NOW SHOWING: ROTATING MODES
Try out our line up of different games modes such as PVP, ARAM, Ranked and special game modes such as URF and One For All and earn goodies!
The Now Showing: Rotating Modes event begins June 17 at 00:01 UTC
WILD PASS SPRINT
Login and complete Wild Pass missions to earn prizes!
The Wild Pass Sprint event begins June 21 at 00:01 UTC
ZED
Death Mark
- Damage of the mark: 25/40/55% damage dealt while the mark is active → 30%/42.5%/55% damage dealt while the mark is active
WUKONG
GOLDEN STAFF
- Damage: 50/70/90/110 + 35/40/45/50% Attack Damage → 60/80/100/120 + 35/40/45/50% Attack Damage
WARRIOR TRICKSTER
- Cooldown: 17/16/15/14s → 14/13.5/13/12.5s
KENNEN
- Base Attack Damage: 58 → 62
- Base Armor: 40 → 43
ELECTRICAL SURGE
- Passive damage: 35/45/55/65 + 70/80/90/100% Attack Damage + 30% Ability Power → 45/55/65/75 + 70/80/90/100% Attack Damage + 30% Ability Power
LIGHTNING RUSH
- Cooldown: 9/8/7/6s → 7.5/7/6.5/6s
RAKAN
- Base Health: 540 → 570
- Base Armor: 40 → 43
BATTLE DANCE
- Shield value: 35/70/105/140 + 65% Ability Power → 50/80/110/140 + 65% Ability Power
DIANA
CRESCENT STRIKE
- Cooldown: 9/8/7/6s → 8/7/6/5s
- Mana: 55/65/75/85 → 50/55/60/65
PALE CASCADE
- Damage: 25/40/55/70 + 20% Ability Power → 25/40/55/70 + 25% Ability Power
- Shield value: 40/60/80/100 + 40% Ability Power → 50/70/90/110 + 40% Ability Power
- Increase in shield value after 3rd sphere detonation : 40/60/80/100 + 40% Ability Power → 50/70/90/110 + 40% Ability Power
VI
- Base Armor: 34 → 40
BLAST SHIELD
- Cooldown: 12/11/10/9s → 10/9/8/7s
SHYVANA
Fury of the Dragonborn
- Grants 12 → 15 stacks of Draconic Bloodline by taking down enemy champions, slaying the Rift Herald or Baron Nashor
Burnout
- Damage per second: 35/50/65/80 + 30% bonus Attack Damage → 40/55/70/85 + 30% bonus Attack Damage
GRAGAS
Happy Hour
- Health Regen: 7% max Health → 8.5% max Health
Drunken Rage
- Damage reduction: 8/11/14/17% + 0.04% Ability Power → 11/13/15/17% + 0.04% Ability Power
- Damage: 20/60/100/140+90% Ability Power→ 50/80/110/140+90% Ability Power
EZREAL
- Base Armor: 30 → 34
Mystic Shot
- Damage: 35/70/105/140+120% Attack Damage + 30% Ability Power → 50/85/120/155+120% Attack Damage + 30% Ability Power
Arcane Shift
- Cooldown: 28/24/20/16s → 24/21/18/15s
YONE
- Base Armor: 40 → 37
MORTAL STEEL
- Damage: 25/50/75/100 + 100% Attack Damage → 30/50/70/90 + 100% Attack Damage
- Damage to monsters: 80% → 70%
VIEGO
BLADE OF THE RUINED KING
- Damage of the second hit: 30% Attack Damage → 20% Attack Damage
- Damage from Active: (25/45/65/85 + 80% Attack Damage ) × (1 + 100% ×Crit rate)→ (25/45/65/85 + 80% Attack Damage ) × (1 + 75% × Crit rate)
HEARTBREAKER
- Damage: 120%~240% Attack Damage × (1+ Crit rate) → 120%~210% Attack Damage × (1+Crit rate)
- Bonus damage: (12/16/20 + 7.5% bonus Attack Damage)% target’s lost Heath → (12/16/20 + 6% bonus Attack Damage)% target’s lost Heath
LILLIA
BLOOMING BLOWS
- Damage: 40/60/80/100 + 45% Ability Power → 35/55/75/95 + 40% Ability Power
- True damage from the outer ring: 40/60/80/100 + 45% Ability Power → 35/55/75/95+40% Ability Power
WATCH OUT! EEP!
- Damage: 70/110/150/190 + 40% Ability Power → 70/110/150/190 + 35% Ability Power
- Center damage: 140/220/300/380 + 80% Ability Power→ 140/220/300/380 + 70% Ability Power
HECARIM
- Growth Health: 120 → 112
RAMPAGE
- [Removed] Rampage mechanism: first click to charge, then click to cast in advance
- [New] Charging Hecarim’s halberd for 0.75s, increasing the area he deals damage to. Automatically casts when fully charged, dealing (5/15/25/35 + 110% Attack Damage) physical damage.
DEVASTATING CHARGE
- Continuous movement speed increase: 65% → 55%
MISS FORTUNE
Double Up
- Damage: 40/80/120/160 + 110/115/120/125% Attack Damage + 35% Ability Power → 60/95/130/165 + 115/120/125/130% Attack Damage + 35% Ability Power
Strut
- Cooldown reduction after activating full stack of Love Tap: 1s → 2s
Make It Rain
- Damage per 0.25s: 10/16/22/28 + 10% Ability Power → 15/20/25/30 + 10% Ability Power
- Cooldown: 16/14/12/10s →14.5/13/11.5/10s
- Mana: 80/80/80/80 → 65/70/75/80
JAX
Leap Strike
- Damage: 70/125/180/235 + (100% bonus Attack Damage + 60% Ability Power) → 70/125/180/235 (+100% bonus Attack Damage)
Empower
- [New] damage to monsters: 125%
Counter Strike
- Damage: (55/90/125/160 + 50% bonus Attack Damage) physical damage → (35/75/115/155 + 3% target’s max Health + 70% Ability Power) magic damage
Grandmaster's Might
- [Removed] Grandmaster’s Might
- [Adjustment] Passive: Deals an additional (60/110/160 + 70% Ability Power) magic damage with every 3 consecutive basic attacks he launches within 3s
- [New] Active: Swings his stave, dealing (150/250/350 + 100% Ability Power) magic damage to nearby enemies. When hitting only one enemy champion, gains 30/50/70 (+ 40% bonus Attack Damage) Armor and Magic Resist equal to 60% of that Armor. If he hits more than one champion, he gains bonus 15/20/25 (+ 10% bonus Attack Damage) Armor and Magic Resist equals to 60% of that Armor for 8s per additional champion hit. During this time, his size increases by 10%, and he deals additional magic damage with every second attack.
- [New] Damage to monsters: 110%
GAMEPLAY CHANGES
ITEMS
ROD OF AGES
We’re making sure Rod of Ages is providing more stats to champs in the late game so that it remains an attractive pickup for players.
Veteran:
- Each stack provides 20 Health, 10 Mana, and 6 Ability Power, stacking at 1 every 45 seconds. Max of 10 stacks, providing 200 Health, 100 Mana, and 60 Ability Power → Each stack provides 25 Health, 10 Mana, and 6 Ability Power, stacking 1 every 40 seconds. Max of 10 stacks, providing 250 Health, 100 Mana, and 60 Ability Power
RUNE CHANGES
RESOLVE: OVERGROWTH
With recent items granting bonus max Health, Overgrowth is making some champions too tanky to handle. We’re nerfing it slightly.
- Gains bonus 3.5% max Health up to 30 stacks. → Gains bonus 3% max Health up to 30 stacks.