Wild Rift Patch Notes 4.4a
Changes hot off the press! We’re making adjustments to some champions that have been needing some love, or maybe have been getting too much love! We are also looking at some items that have been totally ruling the Rift. And brand new skins for your favorite boy band? Check them out right here!
Reminder: content will be released throughout the patch.
NEW
GAME MODES
Our new game mode, Arena, will be coming out with this patch. You’ll be able to queue up solo or with your favorite duo in a brand-new mode! Arena is a 2v2v2v2 mode, where each player will be placed in teams of two where they will then duke it out in a series of duels in different arenas on each map. Every round won will decrease the enemies’ total health, and the last team standing will be the winner! There will be different augments that players can select, making each game fun and unique!
Arena will be available on November 10 at 00:01 UTC.
CORKI
base_stats
- Attack Damage: 52 → 54
- Attack Damage per level: 3.6 → 4
MISSILE BARRAGE
- Damage: 80/115/150 + 25%/45%/65% Attack Damage + 20% Ability Power → 80/115/150 + 25%/50%/75% Attack Damage + 20% Ability Power
- Big One: 160/230/300 + 50%/90%/130% Attack Damage + 40% Ability Power → 160/230/300 + 50%/100%/150% Attack Damage + 40% Ability Power
FIORA
Duelist's Dance
- Damage in the direction of a Vital: Maximum Health of target 3% → Maximum Health of target 3.5%
Grand Challenge
- Damage of triggering all 4 Vitals: Maximum Health of target 12% → Maximum Health of target 14%
YASUO
Wind Wall
- Cooldown: 21/20/19/18s → 18/18/18/18s
AATROX
DEATHBRINGER STANCE
- Damage: 5% - 12% Maximum Health of target → 5% - 15% Maximum Health of target
THE DARKIN BLADE
- Damage: 15/40/65/90 + 65%/70%/75%/80% Attack Damage → 15/45/75/105 + 70%/75%/80%/85% Attack Damage
WARWICK
JAWS OF THE BEAST
- Damage based on target’s maximum Health: 6%/7%/8%/9% → 7%/8%/9%/10%
INFINITE DURESS
- Cooldown: 75/65/55s → 70/60/50s
TWITCH
DEADLY VENOM
- Damage per stack: 1/2/3/4/5 (1/4/7/10/13 level) + 3.5% Ability Power → 1/2/3/4/5 (1/4/7/10/13 level) + 2.5% Ability Power
CONTAMINATE
- Damage of each Deadly Venom stack: 20/25/30/35 + 37% bonus Attack Damage + 30% Ability Power → 20/25/30/35 + 33% bonus Attack Damage + 20% Ability Power
- Damage ratio to monsters: 130% → 80%
SPRAY AND PRAY
- Ballistic speed: 4000 → 6000
YUUMI
PROWLING PROJECTILE
- Base damage: 60/100/140/180/220 + 25% Ability Power → 60/100/140/180/220 + 20% Ability Power
- Damage while attached: 70/120/170/220/270 + 35% Ability Power → 70/120/170/220/270 + 30% Ability Power
FINAL CHAPTER
- Damage per wave: 80/100/120 + 20% Ability Power → 80/100/120 + 15% Ability Power
SHYVANA
Burnout
- Damage per second: 30/45/60/75 + 25% bonus Attack Damage → 35/50/65/80 + 30% bonus Attack Damage
- Total damage: 210/315/420/525 + 175% bonus Attack Damage → 245/350/455/560 + 210% bonus Attack Damage
Dragon's Descent
- Bonus Health: 150/250/350 → 230/315/400
JANNA
Zephyr
- Bonus movement speed: 15%/20%/25%/30% → 10%/15%/20%/25%
Eye Of The Storm
- Shield value: 65/90/115/140 + 60% Ability Power → 65/90/115/140 + 45% Ability Power
BRAND
base_stats
- Health: 530 → 570
CONFLAGRATION
- Damage: 60/90/120/150 + 40% Ability Power → 60/90/120/150 + 50% Ability Power
PYROCLASM
- Damage: 100/200/300 + 25% Ability Power → 100/200/300 + 30% Ability Power
VI
base_stats
- Armor: 30 → 34
Assault and Battery
- Cooldown: 80/65/50s → 70/60/50s
EKKO
TIMEWINDER
- Outgoing damage: 60/80/100/120 + 30% Ability Power → 70/90/110/130 + 30% Ability Power
- Returning damage: 40/75/110/145 + 60% Ability Power → 50/85/120/155 + 60% Ability Power
CHRONOBREAK
- Cooldown:80/60/40s → 70/55/40s
GAMEPLAY CHANGES
ITEMS
CROWN OF THE SHATTERED QUEEN
We hear you! Crown of the Shattered Queen’s frequent shield has been frustrating to play against. We hope these adjustments will make it easier to counter while it still remains a strong pick-up for mages.
Build path update
- Lost Chapter (900g) + Hextech Alternator (1400g) + 700g → Lost Chapter (900g) + Fiendish Codex (1000g) + Ring of Revelation (400g) + 700g
Total cost: 3000g (unchanged)
Base Stats
- Ability Power: 70 → 60
- Ability Haste: 10 → 20
- Maximum Health: 150 → 0
- Safeguard: Duration of reducing incoming damage effect: 1.5s → 1s
- Poise: Cooldown reduced by each trigger: 5s → 4s
MEJAI’S SOULSTEALER
Mejai’s Soulstealer can allow mages to snowball exponentially so it should come with bigger risks. We’re nerfing its base stats to reflect that.
Basic Stats
- Total cost: 1500g → 1800g
- Maximum Health: 100 → 70
- Ability Power: 30 → 25
RUNAAN'S HURRICANE
Runaan’s Hurricane has been overshadowing other items of the same caliber. On some champions, it’s overpowering. We’ve adjusted its numbers to make it a more reasonable item choice.
Wind’s Favor
- Attack Damage: 30 → 15
- Ability Power (Adaptive): 60 → 30