03-29-2023Game Updates

Wild Rift Patch Notes 4.1a

Pick a card, any card—Welcome to Patch 4.1a! The launch of Ultimate Spell Book, our special April Fools Event, Cosmic skins, and of course balance updates!

AUTHOR
  • Wild Rift Game Design Team

CHAMPION CHANGES

AMUMU Image

AMUMU

AP Amumu's ability to solo Baron Nashor and Elder Dragon is too strong in the late game, so we’re nerfing his ability to take those objectives, while leaving his early game power in-tact.


  • Ability Icon

    Despair

    • Ability Power ratio: 0.75% → 0.6%
JHIN Image

JHIN

Jhin is not performing well in higher levels of play, so four now, we’re buffing one of his more difficult abilities to help him out.


  • Ability Icon

    Deadly Flourish

    • Cooldown: 14s → 12s
NAUTILUS Image

NAUTILUS

After our recent buffs to Nautilus, he has been dominating in the Jungle. We’re putting our anchor down, and taking back some of those previous adjustments.


  • Ability Icon

    RIPTIDE

    • Damage to monsters: 200% → 175%
NUNU & WILLUMP Image

NUNU & WILLUMP

Nunu didn't benefit much from the new tank items, so he needs a slight buff to help him be the backbone his team needs.


  • BASE STATS

    • Health per level: 105 → 112

  • Ability Icon

    CONSUME

    • Heal bonus health ratio: 8% → 9%
PYKE Image

PYKE

Currently, Pyke support is weaker when compared to picking him in the Mid Lane or Jungle. So we’re making some adjustments all around to balance his power between the three roles.


  • Ability Icon

    BONE SKEWER

    • Damage ratio to minions: 100% → 80%
    • Damage ratio to monsters: 110% → 90%

  • Ability Icon

    PHANTOM UNDERTOW

    • Damage ratio to monsters: 110% → 100%

  • Ability Icon

    DEATH FROM BELOW

    • Additional gold ratio for solo kills: 110% → 100%
    • Gold granted to Pyke for assisting a teammate: 110% → 120%
      • Extra gold cap: 550g → 600g
    • When teammates kill the enemy within Pyke’s ultimate range, Pyke's extra gold ratio: 110% → 120%
      • Extra gold cap: 550g → 600g
RAMMUS Image

RAMMUS

Last patch we released Amaranth Twinguard, and it has been giving Rammus too much armor, making him an unkillable menace. We’re telling him to arma-chill-o this patch and nerfing the amount of armor he gets in the later stages of the game.


  • Ability Icon

    DEFENSIVE BALL CURL

    • Base damage: 8/10/12/14 → 10/12/14/16
    • Percent armor boost: 70/80/90/100% → 70/75/80/85%
    • [NEW] No longer reduces movement speed ​​by 30% when activated
    • [BUGFIXED] Fixed the issue where the percentage of resists obtained from other sources being higher than normal when enabled.
VARUS Image

VARUS

Since the last patch, we’ve seen the win rate of Ability Power Varus become significantly higher than his Attack Damage builds. This time, we’re nerfing him slightly to bring the win rates closer together.


  • Ability Icon

    Chain of Corruption

    • Ability Power ratio: 100% → 85%
WARWICK Image

WARWICK

After Warwick’s last adjustment, his ability to take fights in the earlier stages of the game have diminished. So, we’ve decided to sharpen his claws and buff him back to a healthier state.


  • Ability Icon

    JAWS OF THE BEAST

    • Damage converted to heal: 22.5/40/57.5/75% → 37.5/50/62.5/75%
ZERI Image

ZERI

Even after our last nerf, Zeri is still too strong. We’re taking another swing, and this time aiming to strike down some of her electrifying strength in the late game.


  • BASE STATS

    • Health per level: 120 → 112

  • Ability Icon

    LIGHTNING CRASH

    • Basic attack chains bonus Attack Damage: 25% Attack Damage → 20% Attack Damage
  • WRDesignTeamAuthorImage.jpg

    Wild Rift Game Design Team

    The Wild Rift Design team is a collective hivemind cursed with credit card debt and bad puns. People always message us about our outstanding balance.