Wild Rift Patch Notes 3.0
Welcome to Patch 3.0, the first patch of the year! A boss brawler is stepping up to the fight and Firecrackers are popping on the Rift! We have a test version of voice returning, balance changes for some champions and items, and a new Wild Pass has just flown in. This is Patch 3.0!
CHAMPION CHANGES

DR. MUNDO
The Madman of Zaun has been loose on the Rift, tearing through his opponents in the Baron Lane left and right. While we still want Dr. Mundo to go where he pleases, he’s a bit too resilient to poke and winning some fights he shouldn’t, so we are dialing his madness back just a tad.
BASE STATS
- Base health regeneration: 12 → 9
- Health regeneration per level: 0.81 → 0.68

EZREAL
Ezreal’s damage has been lacking a bit. We want him to shift his way back into that premier caster marksman spot, so we’re giving him some more damage on his Mystic Shot.
Mystic Shot
- AD ratio: 110% → 120%

JAX
Jax has been dominating the jungle in highly skilled games. To combat this, we are scaling his passive differently to slow down his clear speed, while giving him some extra health regeneration to help his solo laning.
BASE STATS
- Base health regeneration: 9 → 12
- Health regeneration growth: 0.55 → 0.81
Relentless Assault
- Attack Speed per stack: 2.4%+ level × 0.6% → 3/5.5/8/10.5% (at levels 1/5/9/13)

KAYLE
While we want Kayle to outs-kayle her opponents, she's still just a bit too strong in the late game. We want her to be a bit more vulnerable to burst later on, so we’re bringing down her scaling durability as well as some of her damage.
BASE STATS
- Health per level: 105 → 95
DIVINE ASCENT
- Wave damage: 15/20/25/30 + 20% AP → 12/16/20/24 + 15% AP
STARFIRE SPELLBLADE
- Passive damage: 15/20/25/30 + 20% AP → 12/16/20/24 + 15% AP

MISS FORTUNE
Miss Fortune has strutted a bit over the top with recent buffs, so we’re pulling back on some of the power we gave her back when she was underperforming.
Strut
- Bonus movement speed gained over time: 45/55/65/75 → 35/45/55/65
- Total bonus movement speed: 70/80/90/100 → 60/70/80/90

MORGANA
We’re continuing to monitor this sinister sister after some recent bugfixes. In the meantime, we’re going to help speed up her jungle clears for players looking for a new AP option.
DARK BINDING
- [BUGFIX] Fixed a bug where the root duration of Dark Binding was not reduced by tenacity.
TORMENTED SHADOW
- Damage to monsters: 150% → 200%

RIVEN
Riven has been struggling everywhere except for in the highest levels of play. We are cautiously giving her some leeway so she's not exiled from the laning phase after a trade gone wrong.
BASE STATS
- Base health regeneration: 7.5 → 9
- Health regeneration per level: 0.55 → 0.68

TRYNDAMERE
Despite recent nerfs, Tryndamere is still one of the most dominant junglers across all skill levels. To reduce his clear speed and overall mobility in the jungle, we’re removing the cooldown reduction that Tryndamere gains toward Spinning Slash when landing critical strikes against monsters.
Spinning Slash
- Critical strikes reduce the cooldown of Spinning Slash by 1s, doubled against champions → Critical strikes against minions reduce the cooldown of Spinning Slash by 1s, doubled against champions
ARAM CHANGES
AMUMU
- Damage received: 0% → -10%
AURELION SOL
- Damage received: 0% → -10%
FIZZ
- Damage received: -15% → -20%
KAI’SA
- Damage dealt: 5% → 10%
- Damage received: 0% → -5%
KAYLE
- Damage dealt: 0% → -10%
- Damage received: 0% → 10%
LEONA
- Damage received: -15% → -5%
LUCIAN
- Damage dealt: 0% → 5%
- Damage received: 0% → -5%
MORGANA
- Damage dealt: 0% → -5%
- Damage received: 0% → 5%
NUNU & WILLUMP
- Damage dealt: 0% → 10%
ORIANNA
- Damage dealt: 0% → -10%
PANTHEON
- Damage dealt: 10% → 0%
RIVEN
- Damage dealt: 0% → 10%
XAYAH
- Damage dealt: -10% → -5%
- Damage received: 5% → 0%
DEATH TIMERS
After 11 minutes all death timers will cap at a maximum of 45s.
ULTRA RAPID FIRE (URF) CHANGES
AKALI
- Damage dealt: 0% → 5%
- Damage received: 0% → -5%
AKSHAN
- Damage received: 0% → -5%
AMUMU
- Damage received: 0% → -5%
CAMILLE
- Damage dealt: 0% → 5%
- Damage received: 0% → -5%
CORKI
(P) Hextech Munitions
- Package initial spawn timer: 4 min → 2 min
- Package respawn timer: 2:30 min → 1 min
DARIUS
- Damage dealt: 0% → 5%
- Damage received: 0% → -10%
FIORA
- Damage received: 0% → -5%
JHIN
- Damage dealt: 0% → 5%
KATARINA
- Damage dealt: 0% → 5%
- Damage received: 0% → -5%
KAYLE
- Damage dealt: 0% → -10%
- Damage received: 0% → 5%
MISS FORTUNE
- Damage dealt: 0% → 5%
NUNU & WILLUMP
- Damage dealt: 0% → 8%
- Damage received: 0% → 10%
- Healing effectiveness: 0% → 10%
RAMMUS
- Damage dealt: 0% → 5%
- Damage received: 0% → -8%
RIVEN
- Damage received: 0% → -10%
SENNA
- Damage dealt: 0% → 5%
THRESH
(P) Damnation
- Gain 2 souls per pick-up
YASUO
- Damage dealt: 0% → 5%
- Damage received: 0% → -10%