Wild Rift Patch Notes 1.0a

The first balance patch of 1.0 brings nerfs to Xin Zhao.

From here on out, you can expect to see balance patches on a pretty regular cadence (check out our /dev: Balancing Wild Rift post for more info), so we’ll be categorizing those with letters, as they usually will only contain balance adjustments and fixes. Welcome to Patch 1.0a!

In this patch, we’re taking a big swing at Xin Zhao to bring down his overall power.


CHAMPIONS


BLITZCRANK

Blitz is supposed to rely heavily on his hook to make plays, but at this point, he can just run at you even without landing a hook and still solokill your squishies.

BASE STATS

Health: 690 → 650

Health Regen per level: 1.07 → 0.81

(ULT) STATIC FIELD

Damage: 250/375/500 → 200/325/450

Silence duration: 1s → 0.5s


VAYNE

Vayne in the Duo lane seems legit, but Vayne in the Solo lane is simply not fun to play against. We’re making her more vulnerable by reducing her movespeed. (2) Silver Bolts is also taking a large hit, since she seemed to be doing way too much true damage, which has little counterplay.

BASE STATS

Movement Speed: 330 → 325

(P) NIGHT HUNTER

Movement Speed bonus: [30 @ Level 1] → [15 @ Level 1] / [20 @ Level 5] / [30 @ Level 9]

(2) SILVER BOLTS

Damage: 50/70/90/110 → 30/50/70/90


XIN ZHAO

The clear outlier from patch 1.0, Xin Zhao’s pick rate and win rate are both very high. His full combo is sweeping foes off the map, and teammates can’t even touch him if he has his ultimate on. We’re nerfing his most important stat, Attack Damage, while also making him much squishier.

BASE STATS

Attack Damage: 70 → 64

Health per level: 115 → 105

Armor per level: 4.3 → 3.9

Magic Resist: 38 → 30

(3) AUDACIOUS CHARGE

Cast range: 6 → 5.5

(ULT) CRESCENT GUARD

Cooldown: 80/70/60s → 100/85/70s


MAJOR BUGFIXES

Not every bugfix is listed here, but the most notable one is below:

  • Fixed an issue where bots were significantly overpeforming in Practice Mode.

OCTOBER 25 HOTFIX

We deployed a hotfix on October 25 to re-add 60fps mode for some devices. We’re aware that many devices are unable to access higher graphics tiers, and are continuing to monitor the impact on game crashes.