Wild Rift Patch 5.1d
We’re on to the last phase of 5.1! While Maokai’s still our MVP, off the bench come more rotating game modes for you to try out, as well as your regularly scheduled champion changes, item changes, and the long-fabled Summoner Spells changes?! Welcome to patch 5.1d!
Reminder: content will be released throughout the patch.
NEW
NEW FEATURES
ARURF X GOLD RUSH
It’s raining gold! For a limited time, head over to ARURF for increased gold and XP. Don’t spend it all at once!
ARURF x Gold Rush will be available on July 1.
ONE FOR ALL X ORNN’S BLESSING
Shopping in the fountain is so last patch, so how about we all channel our inner Ornn and start shopping EVERYWHERE. After all, who’s gonna stop us?
One For All x Ornn’s Blessing will be available on July 8.
USB X SCHRODINGER’S HEALTHBAR
If you can’t see your opponents’ healthbar, does it even exist? Let’s find out together!
USB x Schrodinger’s Healthbar will be available on July 15.
EVENTS
PRE-SEASON TRIVIA QUIZ
We’re gearing up for the next big patch and what better way to get hyped than goodies?! All you gotta do to win is ace some trivia questions. Pretty sweet deal right?
The Pre-Season Trivia Quiz event begins July 11 at 00:01 UTC
BRAND
In contrast to other mages, Brand can deal a massive amount of damage in a very short time, making it hard for his opponent to deal with. These changes will give his enemies an opportunity to catch their breath.
Pillar of Flame
Damage: 70/125/180/235 + 55% Ability Power → 70/120/170/220 + 55% Ability Power
Conflagration
Damage: 60/90/120/150 + 50% Ability Power → 60/90/120/150 + 45% Ability Power
FIORA
Our Grand Duelist has been less than grand in lane and team fights. We’re boosting her damage to make sure she’s up to fighting her way back into the spotlight.
Duelist's Dance
Damage dealt by hitting Vitals: 3.5% (+ 5.5% per 100 bonus physical attack) target’s maximum Health → 4% (+ 6% per 100 bonus physical attack) target’s maximum Health
Lunge
Damage: 85/95/100/115 + 100/105/110/115% bonus Attack Damage → 85/95/100/115 + 110/115/120/125% bonus Attack Damage
Bladework
Mana consumption: 40/45/50/55 → 30/35/40/45
GRAVES
Graves has been underwhelming both in clear speed and damage to opponents. These changes will make sure he’s able to keep up.
End of the Line
Cooldown: 13/11/9/7s → 11.5/10/8.5/7s
Initial Damage: 55/75/95/115 + 80% bonus Attack Damage → 70/90/110/130 + 80% bonus Attack Damage
Damage ratio to monsters: 90% → 105%
Quickdraw
Bonus armor from True Grit: 6/10/14/18 → 8/14/20/26
Maximum stack: 8 → 6
JAYCE
Jayce has been dominating especially in the early and mid game. These changes will make sure he’s more in line with his opponents.
SHOCK BLAST
Damage: 70/140/210/280/350 + 140% bonus Attack Damage → 65/130/195/260/325 + 140% bonus Attack Damage
KAI'SA
Kai’Sa is a multi talent when it comes to doing it all: capable of dealing lots of damage while retaining high mobility. We want players to make more conscious decisions when playing her, especially when it comes to positioning.
Supercharge
Additional Movement Speed: 60/65/70/75% + 100% Attack Speed → 50/55/60/65% + 80% Attack Speed
Additional Attack Speed: 45/55/65/75% → 40/50/60/70%
KATARINA
Unlike her fellow assassins, Katarina’s daggers have been failing to reach their target. We’re tweaking some numbers around so she can strike true on her enemies.
Voracity
Damage: 40 + 10 per champion level + 100% bonus Attack Damage + 33% Ability Power → 40 + 13 per champion level + 100% bonus Attack Damage + 33% Ability Power
Shunpo
Damage: 20/45/70/95 + 50% Attack Damage + 25%Ability Power → 20/50/80/110 + 50% Attack Damage + 30% Ability Power
MAOKAI
Our newest addition to the Rift might’ve had too much mulch for lunch. His Health Regen is through the roof. We’re just making sure he doesn’t outgrow his roots.
Base Stats
Base Armor: 46 → 43
Base Attack Damage: 70 → 66
Sap Magic
Health regeneration: 2~30 + 5~13.5% maximum Health → 2~30 + 4~12% maximum Health
Bramble Smash
Damage: 70/130/190/250 + 50% Ability Power → 60/120/180/240 + 50% Ability Power
Twisted Advance
Root Duration: 0.8/1/1.2/1.4s → 0.8/0.95/1.1/1.25s
Cooldown: 12/11/10/9s → 13/12/11/10s
NASUS
Nasus is the ultimate late game scale champ, but it can be unsatisfying when the game ends before you even reach your final form. We’re giving a boost to the damage you gain from Siphoning Strike to help you get there faster.
Base Stats
Base Mana Regen: 12 → 14
Siphoning Strike
Damage increase when killing target: 4 → 5
Damage increase when taking down champions, large minions, and large monsters: 8 → 10
THRESH
Thresh has pretty high base damage making him hard to deal with in lane. We’re making sure he maintains his strength but not unreasonably so.
Base Stats
Base Attack Damage: 58 → 54
Damnation
Slightly lowered the rate of minions dropping Souls
TRYNDAMERE
Our King of the North has been rampaging through Jungle and lanes alike. We’re tweaking his numbers to make sure he still stays down to earth.
Battle Fury
Attack Speed gained by attacking champions: 55% → 35%
Bloodlust
Bonus Attack Damage: 10/15/20/25 → 7/12/17/22
Undying Rage
Bonus Attack Speed from Battle Fury: 60/65/70% → 45/55/65%
TWISTED FATE
Pick a card, any card! Red card? Tons of damage. Blue card? Tons of damage. Yellow card? You guessed it: tons of damage! Maybe Twisted Fate has been doing a bit too much damage lately. These changes will make sure he’s not running amok on the Rift.
Pick a Card
Damage of the red card: 30/50/70/90 + 65% Ability Power + 100% Attack Damage → 30/50/70/90 + 60% Ability Power + 100% Attack Damage
Damage of the blue card: 40/65/90/115 + 80% Ability Power + 100% Attack Damage → 40/65/90/115 + 75% Ability Power + 100% Attack Damage
Stacked Deck
Passive damage: 60/90/120/150 + 45% Ability Power → 50/80/110/140 + 45% Ability Power
Active Attack Speed gained: 40/45/50/55% → 30/35/40/45%
VARUS
Varus has been enjoying all the different AP items available. We’ve updated his AD scaling to allow you to explore all the diverse range of builds.
Piercing Arrow
Damage: (20/70/120/170 + 115% Attack Damage) to (30/105/180/255 + 172.5% Attack Damage) → (20/70/120/170 + 125% Attack Damage) to (30/105/180/255 + 187.5% Attack Damage)
WARWICK
Warwick has been hitting like a wet paper towel. We are leaning into his Health Regen and making sure he’ll be able to stay in fights for longer and better.
Base Stats
Base Armor: 35 → 40
Armor Growth per Level: 3.9 → 4.3
Jaws of the Beast
Damage: 120% Attack Damage + 100% Ability Power + 7/8/9/10% target’s maximum Health → 130% Attack Damage + 100% Ability Power + 7/8/9/10% target’s maximum Health
Health Regen: 37.5/50/62.5/75% damage dealt → 42.5/55/67.5/80% damage dealt
GAMEPLAY CHANGES
ITEMS
TERMINUS
Terminus is granting a lot more value for its cost than intended. We’re bringing it back in line with other items.
Price
3200g → 3400g
SUMMONER SPELLS
HEAL
Heal’s cooldown is relatively long which makes it a less tempting option, especially when it’s competing for a slot against offensive Summoner Spells like Ignite. We’re adjusting the cooldown and Health Regen so it can be an attractive pickup for champions that need extra survivability.
Cooldown
130s → 110s
Health Regen
90~370 → 100~390
BARRIER
Barrier is in the same boat as Heal, so it’s getting a similar fix.
Cooldown:
120s → 100s
Shield:
100~450 → 110~450
SKINS
Immortal Journey Kayle Releasing June 28 @ 00:01 UTC | Immortal Journey Zed Releasing June 28 @ 00:01 UTC |
Immortal Journey Shyvana Releasing June 28 @ 00:01 UTC | Enduring Sword Talon Releasing June 28 @ 00:01 UTC |
Prestige Splendid Staff Nami Releasing June 28 @ 00:01 UTC |