Wild Rift Patch Notes 5.1

Join Kalista and sail into Patch Notes 5.1!

Shadow and mists are creeping over the Rift, and we’re here to take you along for the ride! Dive deeper into the lore of Ruination, starting with our favorite speared mistress, Kalista. We have gameplay changes decked out in misty themes, a new ranked season, and a new skin line that’s sure to pack a punch. Welcome to Patch 5.1!

Reminder: content will be released throughout the patch.


HOTFIX

KALISTA

Kalista is hot off the press but needs to be hotter in Lane. She's also struggling to keep up in team fights. We’re tweaking some numbers to ensure her spears will deliver her vengeance!

Base Stats

  • Attack Damage per level: 3 → 3.5
  • Health per level: 104 → 120

(1) Pierce

  • Damage: 50/110/170/230 + 105% Attack Damage → 60/125/190/255 + 105% Attack Damage

(3) Rend

  • Initial Damage: 15/30/45/60 + 65% Attack Damage → 30/45/60/75 + 70% Attack Damage
  • Damage of each following spear: 7/11/15/19 + 26/28/30/32% Attack Damage → 10/15/20/25 + 30/34/38/42% Attack Damage

LIGHT - HORIZON FOCUS

Horizon Focus has been doing too much damage so we are adjusting its numbers slightly.

Hypershot

  • Damaging an enemy champion with an ability from 600 units away reveals them for 6 seconds and increases damage dealt to them by 12% → 9%

LIGHT - INFINITY ORB

Infinity Orb’s price isn’t accurately reflecting the amount of value offered so we’ve adjusted it as well.

Base Stats

  • Cost: 3200 → 3400g

NEW

NEW CHAMPIONS

KALISTA, THE SPEAR OF VENGEANCE

A specter of wrath and retribution, Kalista is the undying spirit of vengeance, an armored nightmare summoned from the Shadow Isles to hunt deceivers and traitors. The betrayed may cry out in blood to be avenged, but Kalista only answers those willing to pay with their very souls. Those who become the focus of Kalista's wrath should make their final peace, for any pact sealed with this grim hunter can only end with the cold, piercing fire of her soul-spears.

Kalista_-_Classic_-_WildRiftSplash.jpg

Kalista will be released on April 11 at 00:01 UTC.

WILD PASS

Make a big splash with Food Spirits Fizz, our newest Wild Pass! Ascended Food Spirits Fizz awaits you at level 75. There will also be a new Battle Ensign available in the Wild Pass Emporium, along with a limited-time return of Hexplorer Galio, Hexplorer Shyvana, Hexplorer Tristana, Stargazer Karma, and Ascended Stargazer Karma!

Food_Spirits_Fizz.jpg

RANKED SEASON 13

Glorious Crown Braum will be kicking off Ranked Season 13! Joining him will be Glorious Armada Jarvan IV, our Season 10 skin, available through the Ranked Store.

Glorious_Crown_Braum.jpg

EVENTS

RUINATION: KALISTA’S ODYSSEY

Join Kalista and travel deep into the heart of the Shadow Isles. Unlock narrative comics to witness the Blessed Isle’s storied transformation into Shadow Isles.

Ruination_Kalista_s_Odyssey.jpg

The Ruination: Kalista’s Odyssey event begins April 12 at 00:01 UTC

PRESENTS FOR PRESENCE

Login daily and claim prizes like Blue Motes and Orange Gemstones!

The Presents for Presence event begins April 21 at 00:01 UTC


CHAMPION CHANGES

AURELION SOL

Our favorite Dragon in the Mid Lane has been gorging on stardust and outpacing his enemies, especially in the early-to-mid game. These changes will make sure he’s down to earth but still able to scale exponentially in late-game.

SINGULARITY

  • Stardust granted by minions and small monsters: 2 → 1
  • Stardust granted by siege minions, cannon minions and large monsters: 3 → 5

FIORA

We are making sure all of Fiora’s abilities can flow together smoothly. Riposte can now be cast during Fiora's dash in Lunge.

JHIN

Being able to put on a good performance is a priority for our Virtuoso but his damage output has been putting a damper on it. We’re tweaking the numbers so he can wow his allies and enemies alike.

Whisper

  • Attack Damage increase per level: 4% per level → 4.5% per level

MASTER YI

Our favorite Blademaster has been Alpha Striking into tricky situations and then getting stuck. These changes will make sure he can get in and get out!

Meditate

  • Master Yi can now cast Meditate immediately between attacks to reduce severe damage.
  • [New] Damage reduction increases to 90% during the first 0.5s.

Wuju Style

  • [New] The ability now resets attacks.

Highlander

  • [Removed] Reduces basic abilities' Cooldown by 70% on takedown.
  • [New] Reduces Meditate's Cooldown by 90% and other basic abilities' Cooldown by 70% on takedown.

SYNDRA

Fixed the issue where the execution indicator appears on the enemy's Health bar when Syndra collects 100 Splinters of Wrath.

TALON

We’re adjusting Talon’s damage to monsters as he’s clearing them out much faster than his peers in the Jungle.

RAKE

  • [New] Damage to monsters: 70%

URGOT

Urgot has been sitting comfortably on the leaderboard as one of the champions with the highest win rate. Considering how tanky he can get, especially during late-game, he’s dealing too much damage. We’re tweaking some numbers around so he remains a great pickup if you need a tanky damage dealer, but not unreasonable to deal with.

base_stats

  • Attack Damage per level: 4.5 → 3.5

ECHOING FLAMES

  • Damage: 50/65/80/95% Attack Damage + 2/3.5/5/6.5% target's maximum Health → 50/65/80/95% Attack Damage + 2/3/4/5% target's maximum Health (increase at level 1/5/9/13)

Wukong

Wukong’s new updates not only brought new abilities but also new text to describe them. However, these texts were a little lengthy so we’ve reworded the descriptions to clean it up!

GOLDEN STAFF

  • Passive: Enhances Golden Staff's empowering effects on attacks every 12/10/8/6s, increasing bonus damage by 50%. Champion takedowns reduce the cooldown of this ability's passive by 2s; getting a kill refreshes it.
  • Active: Empowers the next attack to deal (50/70/90/110 + 35/40/45/50% Attack Damage) bonus physical damage. Wukong and his clones' attacks reduce Golden Staff's cooldown by 0.5s. After casting this ability, Wukong's next attack gains bonus range.

WARRIOR TRICKSTER

  • Becomes invisible for 1s and dashes forward, leaving behind a clone at his original position.
  • The clone moves in the direction of the left joystick when the ability is cast, automatically attacking nearby enemies and mimicking Wukong's Golden Staff, Nimbus Strike, and Cyclone. The clone deals 20/30/40/50% of Wukong's damage.
  • The clone takes 50% more damage and does not gain the empowering effects of the Golden Staff's passive when it mimics the ability.

XAYAH

Xayah’s mobility and damage in team fights are falling short compared to other marksmen. We want to make sure her feathers are still packing a punch with these changes!

DEADLY PLUMAGE

  • Cooldown: 19/18/17/16s → 17/16/15/14s
  • Attack Speed increase: 35/40/45/50% → 45/50/55/60%

BLADECALLER

  • Damage: 60/70/80/90 + 80% bonus Attack Damage → 60/70/80/90 + 90% bonus Attack Damage

ZYRA

Soooo annoying when people step on plants! Whatever happened to Earth Day? Now Zyra’s plants will be a little tankier!

GARDEN OF THORNS

  • [New] Enemy champions deal 40% ability damage to Thorn Spitters.

GAMEPLAY CHANGES

NEW ITEMS

TERMINUS

Base Stats

  • Total price: 3200g
  • Attack Damage: 40
  • Attack Speed: 30%

Build Path

  • Recurve Bow (1400g) + B. F. Sword (1500g) + 300g

Shadow

  • Attacks deal 35 bonus magic damage on-hit.

Juxtaposition

  • Alternate between Light and Dark on-hits when attacking. Light attacks grant 5-8 Armor and Magic Resist for 5 seconds on hit. Dark attacks grant 11% Armor Pen and Magic Pen for 5 seconds on hit. Each on-hit effect stacks up to 3 times.

REMOVED ITEMS

HULLBREAKER

ITEM CHANGES

NEEDLESSLY LARGE ROD

Base Stats

  • Ability Power: 65 → 60

BLASTING WAND

Base Stats

  • Ability Power: 45 → 40

THEME: LIGHT AND RUIN

As blessings wane, darkness spreads. The Black Mist shrouding the Shadow Isles expands, encroaching into the Rift. This dark miasma not only saps the vitality of the surrounding plants but also affects some player items.

  • Weapons charged with mist from the Shadow Isles now possess an even more destructive power, but also inflict a powerful backlash on the wielder.
  • To counter the darkness and protect the Rift, followers of light have infused their weapons with benisons, enhancing them with the power of light to rival the forces of ruin.

LIGHT - HORIZON FOCUS

Base Stats

  • Cost: 2800g → 3100g
  • Ability Power: 80 → 90
  • Maximum Health: 150 → 0
  • Ability Haste: 15 → 20

Build Path

  • [New] Ring of Revelation (400g) + Blasting Wand (900g) + Fiendish Codex (1000g) + 800g

Hypershot

  • [Removed] Apply 1 mark to an enemy champion when you damage them with a non-targeted ability from 500 units away. Apply 2 marks for immobilizing them, regardless of distance. Marked enemies are revealed and detonated at 3 stacks, inflicting a new mark and dealing 90 + 25% Ability Power as magic damage to the target.
  • [New] Damaging an enemy champion with an ability from 600 units away reveals them for 6 seconds and increases damage dealt to them by 12%.
  • [New] Focus: When Hypershot is triggered, it reveals all enemy champions within 1,200 units of the target for 2s. (15s cooldown)

LIGHT - INFINITY ORB

Base Stats

  • Cost: 2900g → 3200g
  • Ability Power: 85 → 95

Build Path

  • [New] Aether Wisp (950g) + Prophet's Pendant (1000g) + Amplifying Tome (500g) + 750g

Inevitable Demise

  • Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% → 45% Health

LIGHT - HARMONIC ECHO

Base Stats

  • Cost: 2700g → 3000g

Harmonic Echo

  • Moving and casting abilities builds Harmony. At 100 Harmony, your next healing or shielding ability cast on an ally restores 130 → 135 + 10% Ability Power as Health to your target and up to 3 nearby allied champions.
  • [New] Every 10 Ability Haste you have increases healing by 1%.

LIGHT - RIFTMAKER

Base Stats

  • Cost: 3200g → 3300g
  • Ability Power: 80 → 90

Build Path

  • [New] Fiendish Codex (100g) + Hextech Alternator (1400g) + Amplifying Tome (500g) + 400g

Void Corruption

  • When in combat with champions, gain 1 stack of Corruption every second. Each stack increases the damage you deal by 3% → 2.5%, up to 3 → 4 stacks. At maximum stacks, the additional damage provided by Corruption becomes true damage

LIGHT - YOUMUU’S GHOSTBLADE

Base Stats

  • Cost: 3000g → 3200g

Momentum

  • Moving builds Momentum, granting up to 40 → 50 Movement Speed and 5-10 Armor Pen at 100 stacks. Attacking removes all Momentum, but Armor Pen will last for 3 seconds after.

LIGHT - DAWNSHROUD

Base Stats

  • Cost: 2700g → 3000g

Dawnbringer

  • If you are within 400 units of an enemy champion, and you immobilize a champion or are immobilized, reveal all nearby enemy champions for 3 seconds and deal 80 + 5% bonus Health as magic damage, and heal yourself for the same amount for 3s. (3s cooldown)

RUIN - RABADON’S DEATHCAP

Base Stats

  • Ability Power: 100 → 90

Overkill

  • Increases Ability Power by 20 - 45% → 20 - 55% (based on level)

[New] Cinders

  • Reduces your base Health by 10 - 100.

RUIN - BLADE OF THE RUINED KING

Base Stats

  • Cost: 3200g → 3000g

Thirst

  • +10% → 12% Physical Vamp

Ruined Strikes

  • Attacks deal bonus physical damage equal to 7% of the enemy's current Health on-hit. (Melee attacks deal 10% → 9%). Minimum damage: 15. Maximum damage vs. monsters: 60.

Drain

  • Hitting a champion with 3 attacks or abilities deals 30-100 bonus magic damage and steals 25% → 40% of their Movement Speed for 2s. (60s cooldown)

[New] Repentance

  • Reduces your base Health by 10 - 100.

RUIN - INFINITY EDGE

Base Stats

  • Cost: 3400g → 3200g

Infinity

  • Critical Strikes deal 205% → 225% damage instead of 175%.

[New] Self-Destruction

  • Reduces your base Health by 10 - 100.

RUIN - AMARANTH’S TWINGUARD

Endurance

  • Gain 1 stack of Endurance every second while in combat with enemy champions (max 5 → 3 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% → 35% and Magic Resist by 30% → 35% until out of combat with champions

[New] Withering

  • Reduces your Attack Damage by 1 - 15

RUIN - WARMOG’S ARMOR

Warmog's Heart

  • If you have at least 950 → 1150 bonus Health and have not taken any damage during the last 6 → 4, restore 5% maximum Health per second.

[New] Strength of Will

  • Restores 0.3% max Health per second.

[New] Dead End

  • Reduces your Attack Damage by 1 - 15.

RUIN - STERAK’S GAGE

Sterak's Fury

  • Triggering Lifeline increases size, empowers you, removes all crowd control effects on you (except Airborne), and grants 30% → 50% Tenacity for 8 → 4 seconds

[New] Guilt Bearer

  • Reduces your Movement Speed by 5

NEW RUNES

[NEW] KEYSTONE: EMPOWERMENT

Hitting an enemy champion with 3 consecutive attacks deals 40-180 bonus adaptive damage and makes them Vulnerable, increasing all damage they take by 8% for 6 seconds.

Once Vulnerable, your attacks to the target deal 6-20 bonus true damage. When the target exits the Vulnerable state, Vulnerability enters cooldown and cannot be applied to any enemy for the next 6 seconds.

[NEW] KEYSTONE: ARCANE COMET

Damaging a champion with an ability hurls a comet at their location. When a comet hits an enemy champion, the next comet's damage increases. (8-16s cooldown)

Damage: (30 to 100) + (Total hits on enemy champions) + 35% bonus Attack Damage + 20% Ability Power

[NEW] RESOLVE: ONSLAUGHT

Gain 5% Tenacity plus additional Tenacity based on the number of enemy champions alive nearby. Total gainable Tenacity is capped at 20%.

[NEW] DOMINATION: PSYCHIC WAVE

The next attack after damaging a champion with an ability, and vice versa, creates an explosion that deals adaptive damage ((22 to 50) + 15% bonus Attack Damage + 7.5% bonus Ability Power) in a small area. Deals 70% damage when used by Ranged champions. (6s cooldown)

RUNE CHANGES

DOMINATION: EMPOWERED ATTACK

  • Every 10 → 8 seconds, the next attack will be empowered, dealing 35-50 bonus adaptive damage (against champions only).

REMOVED RUNES

  • Keystone: Kraken Slayer

GAMEPLAY

IXTALI SCORPION

  • An elemental magic circle has been added to the alcove in the Baron lane.
  • Between 2 minutes to 12 minutes, champions can summon the Ixtali Scorpion into the battlefield when they stand on the magic circle for a short time.
  • The Ixtali Scorpion uses ranged AoE attacks and assists players in pushing lanes when summoned. All gold gains obtained go to the champion that summoned it.
  • The Ixtali Scorpion can be summoned again 75 seconds after its death.

RUINED FRUIT

  • Scryer’s Bloom, Blast Cone, and Cryoblossom can also become Ruined, resulting in a Ruined Fruit when they spawn. After being destroyed, Ruined Fruit generates a cloud of green smoke for 7s. Ally Champions will be in stealth in the green smoke. Enemy champions will not be in stealth in the smoke. If vision is provided in the smoke, ally champions will be revealed.

SLOW RESIST

  • Adjusted the interaction between slow and slow resist effects in some champions' abilities.
    • The slow effect from Tryndamere's Mocking Shout is now affected by slow resist.
    • The slow effect that Blitzcrank applies to himself in Overdrive is now affected by slow resist.
    • Self-applied slow effects caused by abilities are not affected by slow resist for other champions.
    • Slow effects caused by Fear, Charm, or when the target is pulled towards a direction are not affected by slow resist.
  • When slow is applied multiple times, slow resist will be calculated individually for each instance of slow first. The final slow effect will then be calculated based on the total number of slow stacks the champion has.

SUPER LONG-RANGE ABILITY DISPLAY

  • Targets within the range indicator of super long-range abilities (e.g., Lux's Final Spark, Jinx's Super Mega Death Rocket!, and Ezreal's Trueshot Barrage) will trigger the ability mini-cam. If multiple enemies are within the range indicator at the same time, the mini-cam will display the enemy nearest to the champion.

GAME EFFECTS OPTIMIZATIONS

STRATEGY PANEL OPTIMIZATIONS

  • The strategy panel now opens up to the Scoreboard tab by default.

SITUATIONAL SMART QUICK CHAT MESSAGES

  • Quick Chat messages will be generated and recommended in real-time based on factors including but not limited to the champion you are using, the lane you are in, enemy activity, which stage of the game you are in, and how much gold you have.
  • When recommended Quick Chat messages are available for you in a particular setting, they will be displayed in the Quick Chat section.
  • No more than 2 smart in-game Quick Chat messages will be recommended at any one time.
  • Smart in-game Quick Chat messages will not overwrite the Quick Chat messages you have set outside of a game. They can be scrolled along with Quick Chat messages set by other players.

FLASH COMBO

  • Added a toggle for Flash Combo in Settings.

SKINS

Soul_Fighter_Kalista.jpg

Soul Fighter Kalista

Releasing April 11 @ 00:01 UTC

Soul_Fighter_Samira.jpg

Soul Fighter Samira

Releasing April 11 @ 00:01 UTC

Soul_Fighter_Gwen.jpg

Soul Fighter Gwen

Releasing April 11 @ 00:01 UTC

Soul_Fighter_Jhin.jpg

Soul Fighter Jhin

Releasing April 11 @ 00:01 UTC

SoulFighter-XinZhao-Prestige-Wild_Rift_Splash-Final.jpg

Prestige Soul Fighter Xin Zhao

Releasing April 11 @ 00:01 UTC

Food_Spirits_Fizz.jpg

Food Spirit Fizz

Releasing April 11 @ 00:01 UTC

Glorious_Crown_Braum.jpg

Glorious Crown Braum

Releasing April 12 @ 00:01 UTC


EXTRA BITS

  • Fixed the issue where if players tap the cheering up Poro icons in the loading screen, the in-game chatbox may not appear.
  • Fixed the issue where casting Flash in the direction of the target knocked Airborne by Jarvan IV's Demacian Standard-Dragon Strike combo causes the target's Airborne indicator bar to reset.
  • Fixed the issue where Aurelion Sol's Singularity can be used to kill a summoned Rift Herald.
  • Fixed the issue where Warwick follows Aurelion Sol's movement after clamping on to him with Jaws of the Beast while Aurelion Sol is dashing with Astral Flight.
  • Fixed the issue where damage from Zoe's First Strike would awaken targets she had put to sleep.
  • Fixed the issue where Lux's allies do not receive the second phase of Prismatic Barrier's shielding when it is cast at maximum distance.