01-02-2023Game Updates

Wild Rift Patch Notes 4.0a

We’re launching two new mechanics, base burning and inhibitor respawns as well as balance updates across the Rift! Welcome to Patch 4.0a!

AUTHOR
  • Alice Labrecque
  • Nick Frijia
  • Sean Mason
  • Truyen Ha

CHAMPION CHANGES

AATROX Image

AATROX

Aatrox continues to see strong win rates and high ban rates. To combat this, we’re reducing the healing he gains from his World Ender, which is one of his more frustrating strengths.


  • Ability Icon

    WORLD ENDER

    • Increased Healing: 30/45/60% → 25/35/45%
Akshan Image

Akshan

Riff raff, street rats, scoundrels, take that! We know that chasing Scoundrels without mana is no fun, so we’re lending you a hand and giving you a little more to have.


  • Ability Icon

    GOING ROGUE

    • Cooldown: 18/14/10/6s → 14/10/6/2s
    • [NEW]: Gain 2% missing mana regen per second when chasing Scoundrels.
ASHE Image

ASHE

Support Ashe has been overperforming, so we’re shifting some of the power out of her Volley and into Ranger’s Focus. That way we can keep her role as a marksman on target.


  • Ability Icon

    Ranger's Focus

    • Base attack speed: 25/30/35/40% → 25/35/45/55%

  • Ability Icon

    Volley

    • Cooldown: 13/10/7/4s → 15/12/9/6s
BLITZCRANK Image

BLITZCRANK

Landing Rocket Grab is harder at higher levels of play, so we’re cranking up the movespeed after Overdrive’s acceleration decay.


  • Ability Icon

    Overdrive

    • Movement speed after the first acceleration decay: 10% → 25%
    • Movement speed after the second acceleration decay: 25% → 50%
EKKO Image

EKKO

It’s Jungle O'clock! We’ve noticed that jungle Ekko’s clear speed has been lackluster, so it’s time for a buff.


  • Ability Icon

    Z-DRIVE RESONANCE

    • Monster modification: 110% → 140%
KAYN Image

KAYN

While we’re happy with the performance of Darkin Slayer Kayn, Shadow Assassin Kayn is struggling to hold his own against his alter ego. We’re giving Shadow Assassin a handful of buffs to make the choice between this form and the Darkin Slayer form a meaningful one.


  • Ability Icon

    THE DARKIN SCYTHE

    • Shadow Assassin passive reset time: 6s → 5s
    • Shadow Assassin passive bonus damage: 14%~42% → 32%~46%
    • Increased the quantity of charges that Shadow Assassin receives when damaging ranged champions.

  • Ability Icon

    SHADOW STEP

    • Shadow Assassin cooldown: 8s → 7s

  • Ability Icon

    UMBRAL TRESPASS

    • Shadow Assassin range increased slightly
LUCIAN Image

LUCIAN

Lucian’s been under-target lately, so we’re making this marksman hit a little harder.


  • Ability Icon

    PIERCING LIGHT

    • Base damage: 95/140/185/230 → 110/150/190/230
LUX Image

LUX

Mid Lux is in a good spot, but support Lux is in a bit of a bind. We’re shifting some of the power out of her Ability Power ratios and into her base damage to help, since the support role won’t have as much Ability Power.


  • Ability Icon

    Prismatic Barrier

    • Shield: 40/70/100/130 + 15% Ability Power → 40/75/110/145 + 10% Ability Power
    • Return shield: 80/140/200/260 + 30% Ability Power → 80/150/220/290 + 20% Ability Power

  • Ability Icon

    Lucent Singularity

    • Damage: 60/120/180/240 + 60% Ability Power → 65/130/195/260 + 55% Ability Power
NAUTILUS Image

NAUTILUS

Nautilus win rates have been floating up under the radar, so we’re anchoring it back down with some Dredge Line nerfs.


  • Ability Icon

    DREDGE LINE

    • Cooldown: 11/10/9/8s → 12/11/10/9s
    • Base damage: 70/130/190/250 → 60/120/180/240
RAKAN Image

RAKAN

Rakan is still flying high despite recent nerfs, so we’re reducing the damage on Grand Entrance and increasing the cooldown of Battle Dance. This should ruffle some feathers.


  • Ability Icon

    GRAND ENTRANCE

    • Base damage: 80/150/220/290 → 70/140/210/280

  • Ability Icon

    BATTLE DANCE

    • Cooldown: 18/16/14/12s → 20/18/16/14s
SETT Image

SETT

Sett’s base Attack Damage is low especially when compared to other fighters, so we’re making him hit harder but slower. We want this boss to throw those heavy Haymakers, not fast jabs.


  • BASE STATS

    • Base Attack Damage: 52 → 58
    • Attack speed per level: 1.7% → 1.2%
YONE Image

YONE

Yone is on the strong side, and feedback from you all has been very clear that he’s extremely frustrating to play against in his current form. So, we’re slashing some of his waveclear and defensive capabilities to make sure that he exposes himself to proper risks.


  • Ability Icon

    SPIRIT CLEAVE

    • Minimum damage to minions: 50~400 → 60~200
    • Damage cap to monsters: 100~380 → 80~290
    • Base shield: 40 + 70% bonus Attack Damage → 30 + 70% bonus Attack Damage
ZOE Image

ZOE

We’re big Zoe fans over here, and really hope she wins xd. But right now, she has a bug and those are no fun, so we’re fixing it this patch!


  • Ability Icon

    SPELL THIEF

    • [BUG FIX]: Fixed an issue that prevented this ability from applying on-hit effects.
  • AliceL_Authorimg.jpg

    Alice Labrecque

    Comms Specialist

    Alice “a tiny frogo” Labrecque is a frog. Ribbit.

  • NickFrijia_Authorimg.jpg

    Nick Frijia

    Game Designer

    Nick "Endstep" Frijia is a game designer on the Wild Rift balance team. He prefers to engage in honorable 1v1 combat whenever possible, regardless of which role or game he's playing, and usually communicates exclusively through emotes.

  • SeanMason_Authorimg.jpg

    Sean Mason

    Game Designer

    Sean "Zekramen" Mason is a Game Designer on the Systems and Balance team for Wild Rift. He loves games and sports of all kinds and has been a Sonic main in Super Smash Bros. for 15 years.

  • Lulu_Skin01-Icon_TruyenTest.jpg

    Truyen Ha

    Game Designer

    Truyen “Necaris” Ha is a game designer on the Wild Rift Systems and Balance team. He is a Dark Souls masochist and Brandon Sanderson fan. He once ate 72 chicken nuggets in a contest and got second place.