Wild Rift Patch Notes 7.1
Welcome to Patch 7.1! We’re putting the pedal to the metal and bringing you our high-octane racing themed patch. From launch to load in you’ll be transported to the life of speed. We’re also drifting into the Rift with new runes to turbocharge your playstyle, K’Sante barreling in like an unstoppable tank, AAA ARAM and Arena updates to put you in the fast lane, and of course a new Wild Pass to keep your rewards engine revving. Last but not least, we have some slick skins built for speed, and of course, we’ve got a garage full of surprises waiting for you, so stay tuned.
Reminder: content will be released throughout the patch.
NEW
K’SANTE, THE PRIDE OF NAZUMAH
Defiant and courageous, K’Sante battles colossal beasts and ruthless Ascended to protect his home of Nazumah, a coveted oasis amid the sands of Shurima. But after a falling-out with his former partner, K'Sante realizes that in order to become a warrior worthy of leading his city, he must temper his single-minded drive for success. Only then can he avoid falling prey to his own pride and find the wisdom he needs to defeat the vicious monsters threatening his people.
K’Sante will be released on April 09 at 00:01 UTC.
ENGINE UPGRADE
With the launch of this patch, we’re also upgrading our engine. This will allow us to continue to make improvements to your overall experience patch to patch. Some of your favorite skins will get better visual effects, smoother game play and less crashes! With this update, there will be a slightly longer first load in time that you will experience after downloading the new patch. This can last for about 3 minutes, so don’t be alarmed if that first load in takes slightly longer than usual.
NEW SEASON
We’re about to kick off Ranked Season S21, which will of course feature a new season-exclusive skin! This time it’s, Glorious Eminence Jax. Season S21 begins on April 10, 2026 at 03:00 (UTC+0), and is expected to end in July 2026. For exact details, please refer to the in-game Ranked interface notice. Additionally, we have received positive feedback about the Rising Star feature and will be expanding it to include Diamond this season!
NEW WILD PASS
Our new Wild Pass will also live this patch and feature the new skin Soul Fighter Varus, along with its upgraded version Ascended Soul Fighter Varus. With the new pass come some special content and rewards. Learn more:
- Content Updates
- New Personalization Content: Battle Ensign Soul Fighter, and the Soul Fighter themed exclusive emote Cold Sweat.
- Returning Skins: Hexplorer Galio, Supervillain Graves, Ascended Supervillain Graves, Superhero Vi, Ascended Superhero Vi, Dream Raider Nasus, Ascended Dream Raider Nasus, Pajama Guardian Lulu.
- New Mini Pass Returning Skin Track: Pajama Guardian Lulu. This return track shares progression with the current Wild Pass main track. By leveling up your Wild Pass, you’ll unlock rewards from both the main track and the returning skin track simultaneously.
- Wild Pass Duration & XP Improvements
- Extended Duration: This Wild Pass returns to a standard-length schedule, giving you more time to progress.
- XP Efficiency Maintained: The previous XP boost system remains (increased XP from weekly missions + increased daily mission XP cap).
- Less Grind, More Rewards: Longer duration + unchanged XP efficiency = more total XP, making it easier and faster to unlock all rewards, with less grind and better value.
All aboard! After our Wild Pass leaves the station, the train for the Mini Pass will arrive and deliver a new Choo-Choo Mini Pass. This pass will launch on June 6, 2026 at 00:00 (UTC+0), featuring the new skin Choo-Choo Ornn and its chroma Choo-Choo Ornn (Yellow).
- During the Mini Pass period, its level progression system, exclusive rewards, and missions will be independently designed and adjusted based on the characteristics of the Mini Pass.
- Wild Star: During the availability of the Wild Pass and the Mini Pass, Wild Star can be used interchangeably between the two. Please note: after the Mini Pass ends, any unused Wild Star will be automatically reclaimed by the system.
COLLECTED LEGENDS
A brand-new exclusive grand skin reward is coming to Collected Legends Season 6! Participate in the new patch of the Collected Legends to obtain Cyber Pop Zoe! We’ve also made a quality of life change, all rewards can now be claimed with a single tap!
BARD
In patch 7.0c, we made both numerical and mechanical adjustments to Bard. However, changes to his ultimate ability were not clearly communicated in the patch notes. Thank you to everyone who shared this with us, and we want to apologize for the oversight. We’re sharing the details from the changes in these notes.
Tempered Fate
- Incoming indicator timing: After the ability is cast → When the ability begins casting
IRELIA
Irelia’s early to mid sustain and recent boot changes make her too resilient to poke, so we’re reducing her ability to heal, which will improve trading against her.
Bladesurge
- Healing: 16/20/24/28% Attack Damage → 11/14/17/20% Attack Damage
ZOE
After our recent hotfix to Zoe’s reliable damage, we’re boosting her second abilities base damage, improving her third abilities hit feedback, and lowering the cooldown of her ultimate to enhance consistency and outplay potential.
Spell Thief
- Missile Base Damage: 20/30/40/50 → 25/35/45/55
Sleepy Trouble Bubble
- Increased the projectile speed of the bubble.
Portal Jump
- Cooldown: 12/9/6s → 11/8/5s
CORKI
Corki has been underperforming, so we’re buffing his overall damage.
Base Stats
- Attack Damage: 50 → 54
Phosphorus Bomb
- Damage Ratio: 110% Bonus Attack Damage → 125%Bonus Attack Damage
FIORA
Fiora’s high true damage makes her difficult for most champions to deal with. With the systemic adjustments to boots, her damage output is expected to increase further, so we’re making adjustments to her.
Duelist's Dance
- True Damage of the target’s max Health: 4% + ( 6% per 100 bonus Attack Damage) → 3.5% + (5% per 100 bonus Attack Damage)
Renekton
Renekton has been performing strongly across all skill levels, largely due to his powerful trading and sustain. We’re looking to reduce some of his sustain to lessen frustration for his foes and make their trades against him more effective.
Cull the Meek
- Healing on hit (non-champions): 5/7/9/11 → 4/6/8/10
- Healing on hit (Champions): 20/28/36/44 → 16/24/32/40
- Healing Cap: 75/100/125/150 → 50/85/120/155
- Enhanced state healing cap: 300/400/500/600 → 200/350/500/650
MEL
Mel dominates in the later stages of the game, especially with how easily she can execute enemies from long range. So, we’re reducing her late game damage and the kiting power of her third ability, giving opponents more opportunity to close the gap.
Searing Brilliance
- Ability Power ratio of execute threshold per stack: 0.6% → 0.5%
Solar Snare
- Root duration: 1.2/1.35/1.5/1.65s → 1.2/1.3/1.4/1.5s
- Base damage on direct hit: 60/120/180/240 → 55/110/165/220
Golden Eclipse
- Ability Power ratio of the Additional damage: 3% → 2.5%
ZIGGS
Ziggs’ empowered first ability’s damage is being reduced, while his abilities’ cast frequency is increased for more consistent team impact.
Short Fuse
- Ability Power ratio of the empowered damage: 25% → 15%
Bouncing Bomb
- Cooldown: 6/5.5/5/4.5s → 5.5/5/4.5/4s
Hexplosive Minefield
- Cooldown: 16s → 15s
RAKAN
Rakan’s burst and high base stats make him feel like an assassin, so we’re reducing his burst damage to keep him offensive without overwhelming enemies.
Grand Entrance
- Damage: 80/145/210/275 + 55% Ability Power → 70/135/200/265 + 45% Ability Power
SHYVANA
Shyvana’s late game mobility from her second ability after her ultimate makes her hard to escape. We’re lowering that mobility but also boosting her durability, so that her foes have more of a chance to disengage while she remains a threat up close.
Burnout
- Additional haste in Dragon Form: 30% → 25%
Dragon's Descent
- Bonus Health: 350/450/550 → 350/475/600
YASUO
We’ve reduced Yasuo’s first abilities’ base damage to ease some of his early to mid game poke, especially for those of you who use minion waves, which will improve laning against him. His ultimate armor penetration is also slightly lowered, while high penetration allows strong plays, its early game value is too high for tanks to handle.
Steel Tempest
- Base Damage: 25/55/85/115 → 20/50/80/110
Last Breath
- Armor Penetration Rate: 50% → 40%
ITEM ADJUSTMENTS
NEW ITEMS
Lord Dominik's Regards
Base Stats
- Price: 3300 Gold
- Build Path: Last Whisper (800) + Cloak of Agility (1000) + Long Sword (500) + 1000
- Attack Damage: 25
- Armor Penetration Rate: 36%
- Critical Rate: 25%
Giant Slayer
- Deal bonus damage based on the enemy champion's bonus Health, up to 12% bonus damage when the enemy champion has 1500 bonus Health.
REMOVED ITEMS
With the release of the new rune Guardian, we’ve removed the item Protector’s Vow, which had overlapping effects, to reduce system redundancy.
Protector’s Vow [Removed]
BOOTS ADJUSTMENTS
We’ve reduced the cost and stats of upgraded boots across the board to lessen their impact on early game combat and provide you with more flexibility in their item choices.
Plated Steelcaps
Base Stats
- Price: 1350 → 900
- Build Path: Boots of Speed (400) + Ruby Crystal (500) + 450 → Boots of Speed (400) + 500
- Base Health Regen: 100% → 50%
- Armor: 35 → 20
Block:
- [Removed]
Mercury's Treads
Base Stats
- Price: 1350 → 900
- Build Path: Boots of Speed (400) + Ruby Crystal (500) + 450 → Boots of Speed (400) + 500
- Base Health Regen: 100% → 50%
- Magic Resistance: 35 → 20
Dissolve
- [Removed]
Gluttonous Greaves
Base Stats
- Price: 1400 → 900
- Build Path: Boots of Speed (400) + Long Sword (500) + 500 → Boots of Speed (400) + 500
- Attack Damage: 35 → 10
Ionian Boots of Lucidity
Base Stats
- Price: 1400 → 900
- Build Path: Boots of Speed (400) + Ruby Crystal (500) + 500 → Boots of Speed (400) + 500
- Mana Regen: 150% → 0
- Ability Haste: 20 → 15
- Health: 150 → 100
Equilibrium
- [Removed]
Berserker's Greaves
Base Stats
- Price: 1400 → 900
- Build Path: Boots of Speed (400) + Long Sword (500) + 500 → Boots of Speed (400) + 500
- Attack Damage: 15 → 0
- Attack Speed: 35% → 25%
Boots of Mana
Base Stats
- Price: 1400 → 900
- Build Path: Boots of Speed (400) + Amplifying Tome (500) + 500 → Boots of Speed (400) + 500
- Ability Power: 45 → 15
- Mana Regen: 150% → 100%
Equilibrium
- Champion without Mana gain 50% base Health Regen
Boots of Dynamism
Base Stats
- Price: 1400 → 900
- Build Path: Boots of Speed (400) + Long Sword (500) + 500 → Boots of Speed (400) + 500
- Attack Damage: 30 → 10
- Armor Penetration: 10 → 8
OTHER ITEM ADJUSTMENTS
Lich Bane
Base Stats
- Price: 2950 → 2800
The Collector
Base Stats
- Price: 2900 → 3000
Luden's Echo
Base Stats
- Price: 3000 → 2900
RUNE ADJUSTMENTS
In this patch, we’re introducing a large-scale update and adjustment to the rune system.
As the balance environment has evolved, the rune system, having gone without a comprehensive update for a long time, has gradually revealed several issues. On one hand, rune setups have become increasingly rigid, where you will gravitate toward a small number of consistently reliable and broadly applicable options. This has led to a narrowing of build diversity, preventing the system’s intended strategic depth and flexibility from being fully realized. On the other hand, the overall structure of rune choices has become somewhat imbalanced: some rune paths underperform, some runes lack meaningful use cases, while certain combinations have become overly dominant due to concentrated power.
To better define the identity of each rune and improve competition between options, we’ve adjusted the positioning, effects, and values of several runes. Additionally, to address the lack of suitable rune options for champions like tank supports and artillery mages, we’ve introduced the new rune Guardian, along with a brand new Sorcery path, aiming to provide more fitting configurations for their roles and playstyles. Runes with poor usability, redundant functionality, or limited relevance have also been optimized, consolidated, or removed to improve overall clarity, readability, and choice diversity.
With this update, we aim to rebuild a healthier selection ecosystem while maintaining the core structure of the rune system, reducing “default” choices and creating more diverse progression paths and strategic options for different champions and playstyles. We’ll continue to closely monitor performance and make ongoing adjustments and improvements.
KEYSTONE RUNES
Ice Overlord
- Immobilizing an enemy champion causes 3 beams to form around them, creating ice beneath them for 3s and slowing enemies inside by (20% + 1.5% Bonus Health). The slow lingers on enemies for 1.5s after they've left the ice zone. Gain a protective layer of ice around yourself, increasing your Armor and Magic Resistance by 35+80% Bonus Armor and Magic Resistance. After a delay of 2.5s, the ice explodes, dealing 25-125 + 5% Bonus Health magic damage around you.
Guardian
- Guard allies within 350 units of you and allies you target with abilities for 2.5s. While guarding, if you or the ally take more than a certain amount of damage, both of you gain a shield of (45 - 180 + 5% bonus Health + 15% Ability Power) for 2s, cooldown: 40s - 20s.
Empowerment
- Hitting an enemy champion with 3 consecutive attacks deals 40 - 180 bonus adaptive damage (based on level) and increases your damage dealt by 8%, lasting until you exit combat with champions.
Aery
- Damage: 10 – 60 (scales with level) + 20% bonus Attack Damage + 10% Ability Power →15 – 70 (scales with level) + 20% bonus Attack Damage + 10% Ability Power.
- Shielding amount: 20 – 120 (scales with level) + 40% bonus Attack Damage + 20% Ability Power → 30 – 140 (scales with level) + 40% bonus Attack Damage + 20% Ability Power.
First Strike
- Adjusted the bullet VFX logic so the effect now triggers after the bullet hits.
Glacial Augment [Removed]
Aftershock [Removed]
PRECISION
Battle Zeal [New]
- While in combat with an enemy champion, gain 2% basic ability damage amplification against them every 1s, up to a maximum of 6%.
Brutal
- Attacks deal (6 + 8% Bonus Attack Damage bonus adaptive damage to enemy champions.
Triumph
- Champion takedowns restore 10% of missing Health and 10% of max Mana and Energy and grant 35 Movement Speed for 2s.
Cut Down
- Your attacks deal 8% bonus adaptive damage to enemy champions with more than 60% Health.
SORCERY
Botanist [New]
- When you destroy a plant, gain 25 gold and empowered plant effects. Soulflowers near the turrets also grant additional bonuses.
- Cryoblossom: When the stasis ends, the target is slowed for 1s.
Absolute Focus [New]
- While above 70% Health, gain a bonus 15 Adaptive Force (Based on level). Gain 1 Adaptive Force at level 1.
Ixtali Seedjar
- Moved to: Sorcery, third row
- Plants hit by you or your allies drop seeds. When picked up, the seed replaces your trinket for 30s. The seed takes several seconds to mature after it is planted at a target location. Seeds can be picked up 2 minutes after the game starts. Cooldown: 30s.
Gathering Storm
- Moved to: Sorcery, third row
- Gain increasing Adaptive Force every 3 minutes: 2, 5, 9, 14, and so on. Growth begins after 6 minutes into the game.
Axiom Arcanist
- Moved to: Sorcery, first row
Manaflow Band
- Moved to: Sorcery, first row
Hexflash
- Moved to: Sorcery, first row
Transcendence
- Moved to: Sorcery, second row
Celerity
- Moved to: Sorcery, second row
Scorch
- Moved to: Sorcery, third row
DOMINATION
Hubris [New]
- Scoring a takedown against an enemy champion within 3s of damaging them grants (5 + 1 per champion kill you've scored) Adaptive Force for 30s.
Eyeball Collection
- Gain 2 Adaptive Force after scoring a champion or epic monster takedown, stacking up to 8 times.
Ingenious Hunter
- Gain 20 Item Ability Haste. For each champion or epic monster takedown you score, gain an additional 5 Item Ability Haste. Stacks up to 5 times.
Relentless Hunter
- Gain 10 out-of-combat Movement Speed. For each champion or epic monster takedown you score, gain 2 out-of-combat Movement Speed. Stacks up to 5 times.
Zombie Ward
- Takedowns on enemy wards spawn a Zombie Ward in its place, granting vision of the surrounding area for 120 seconds. Additionally gain 4 Attack Damage or 8 Ability Power (max 5 stacks). (Assists on enemy wards also grant stacks and spawn Zombie Wards.)
Cheap Shot
- Moved to: Domination, first row
Empowered Attack
- Moved to: Domination, first row
Psychic Wave [Removed]
Shield Bash [Removed]
RESOLVE
Font of Life
- When your attacks or abilities hit an enemy champion, heal yourself and the lowest Health allied champion nearby. Ally: Heals for 3% of your max Health + 15% of your Ability Power. You: Heal for 1% of your max Health + 5% of your Ability Power. Cooldown: 20s. Melee Champion gain 130% effectiveness from this effect.
Demolish
- Moved to: Resolve, first row
Nullifying Orb
- Moved to: Resolve, second row
Nimbus Cloak
- Moved to: Resolve, third row
Loyalty [Removed]
INSPIRATION
Item Crafting [Removed]
Future's Market [Removed]
Sweet Tooth [Removed]
Other Inspiration runes
- All have been moved to the Sorcery rune page. For their exact positions and effects, please refer to the Sorcery runes.
OTHER ADJUSTMENTS
AUDIO UPGRADE
We’ve added brand new kill and multi-kill sound effects to provide stronger and more satisfying feedback for takedowns.
JUNGLE MONSTER VISUAL UPDATE
Jungle monster aggro is now displayed beneath their health bars, helping players more clearly track aggro decay and reducing frustrating leash resets.
BATTLEFEST S5
Battlefest S5 will officially begin on April 10, 2026 at 03:00 (UTC+0), bringing rewards and fun new gameplay experiences. This season's rewards are all themed around Max Crit Tryndamere, and include chromas, icons, icon borders, profile borders, skin borders, and more! So grab a friend and queue up for some fun.
NEW GAMEPLAY
AAA ARAM - Now Permanent
AAA ARAM is now a permanent mode, jump in anytime and roll your augments!
AAA ARAM New Seasonal Theme
To match the rest of our patch, AAA ARAM is also racing themed! So put it in drive and queue up to try out a variety of new mods and augments.
Howling Abyss Shop Reminder Optimization
While in the spawning platform, if you’re less than 200 gold short of an item, a new purchase notice will appear to help prevent missing out due to small gold gaps.
Arena Multi-Faction Teaming & Archive Updates
Multi-team team up is now available in Arena, allowing up to three teams to queue together. Final results will still be ranked by teams. Players with Legend-tier grade or above cannot use multi-team team up. The Arena Archive has also been improved, with the addition of an Arena-only equipment archive.
Unbound Frenzy Champion Expansion
Syndra, Kassadin, and Nocturne have officially joined Unbound Frenzy, jump in and experience their new wild mutations!
Mode-Specific Loadouts
The loadout system has received a major update. AAA ARAM, Arena, and Unbound Frenzy now each have their own independent loadout setups, no longer shared with the main mode. Now you can prepare and tailor your strategies for each mode in advance.
GAMEPLAY ADJUSTMENTS
AAA ARAM
Welcome to the AAA ARAM Era of Speed Season! Vrooooom 🚗
New Map Theme
This season, we’re introducing a racing themed map overhaul, including portals, healing, base barriers, a racing themed version of the Summoner Spell snowball, and racing related Augments!
New Upgrade System
Upgrade Augments are here! Certain Augments can now be enhanced with stronger stats or upgraded mechanics. The Easter egg “Draw One More-er” unlocks at level 15, granting three additional Augment rerolls, giving you even more stats and scaling!
Gameplay Adjustments
This update reduces death timers and champion takedown gold. We’ve also added a portal from your base to mid lane for faster returns, as well as a new “speed lane” between the outer turrets in mid, opening up more strategic options. Get ready for a faster, more action packed time on the Howling Abyss!
Spell Changes
The original snowball spell has been removed and replaced with three new Summoner Spells: Snowball Chariot, Snowball Chariot of Ballistics, Snowball Chariot of Vitality, these new spells offer AoE damage, long-range throws, and ally healing. You can also upgrade your racing vehicle and snowball during the match for a variety of racing experiences!
Augment Changes
Added around 40 new Augments, including Automate-type, Energized-type, Unknown augment, and other powerful standalone Augments, Added 30+ Upgrade Augment, Added 3 new Prismatic cards: Energized Expert, Fully Automated, and Snowball Enhancement Kit, Adjusted the Augment pool to provide more combinations and build variety.
Size Mechanic Optimization
We’ve improved the size mechanic in this mode, champions can now grow larger or smaller, and their movement animation speed will adjust accordingly.
Turret Overheat Adjustments
- Turrets now deal an additional 2% of target’s max Health as bonus damage, and their armor penetration has been increased from 30% → 50%. The maximum Overheat stacks have been reduced from 6 → 4.
- Turrets now have a lower damage cap and deal less damage to squishy champions, while retaining their effectiveness against tanks. This makes tower tanking and early dives more viable options for squishier champions.
Item Changes
- Serpent’s Fang: Melee shield reduction: 60% → 40%, Ranged shield reduction: 45% → 30%
- Oceanid's Trident: Single-target shield reduction: 60% → 40%, AoE shield reduction: 45% → 30%
New Items
Actualizer [New]
Base stats
- Price: 3000 Gold
- Build path: Lost Chapter (900) + Lost Chapter (900) + Ring of Revelation (400)
- Ability Power: 80
- Magic Penetration: 7%
- Max Mana: 40
- Ability Haste: 10
Realm of Heavenly Emperor (Active)
- Become empowered for 8s. Your abilities cost 100% more Mana, but your ability damage, shielding, and healing increase by (15% + 0.3% bonus Mana)%, and your basic ability cooldowns progress 30% faster. (60s cooldown)
Spectral Cutlass [New]
Base Stats
- Price: 3000 Gold
- Build Path: Serrated Dirk (1000) + Long Sword (500) + Long Sword (500)
- Attack Damage: 55
- Armor Penetration: 20
Soul Anchor (Active)
- Mark your current location and dash forward for a fixed distance. After 4s, return to that location. You may recast during Soul Anchor’s duration to return to your marked location early.
Edge of Durand [New]
Base Stats
- Price: 3000 Gold
- Build Path: Noonquiver (1350) + Cloak of Agility (1000)
- Attack Damage: 25
- Critical Rate: 25%
- Attack Speed: 25%
Barrier Break
- On hit: attacks and abilities deal bonus physical damage (15 + 40% Attack Damage) to shielded enemy champions. This damage can Critically Strike. Additionally, gain a shield equal to 50% of the bonus damage dealt for 3s.
Gambler's Blade
Base Stats
- Price: 1700 Gold
- Ability Haste: 10
- Movement Speed: 20
Fortune
- Dealing damage to enemy champions marks them as Prosperous and applies Fortune stacks. Every 100 damage you deal to them applies 3 Fortune stacks for 5s. Stacks up to 300 times.
Red Envelope
- When a Prosperous enemy champion dies, cash out gold equal to the Fortune stacks on them. You and all teammates with Gambler's Blade evenly share 60% of the gold, with the remaining 40% evenly split among other assisting teammates. The enemy champion will not trigger Fortune effects again for the next 60s.
ARENA
Multi-team team up
Multi-team team up in Arena will be available during the season. Once enabled, you can team up with friends in different teams, with up to three teams competing in the same match. Final results will still be ranked separately by teams, and your ranks will not affect each other. Please note that players with Legend-tier grade or above cannot use this feature. Call your friends and jump in together!
Augments and Item Collection
The Arena Archive is getting a major upgrade! We’ve comprehensively improved the Archive and added an Arena only item archive, making it easier to browse and understand exclusive Arena items. Go explore it in-game!
New Active Prismatic & Legendary Items
This update introduces 4 new Prismatic items: Prowler’s Claw, Everfrost, Empyrean Promise, and Goredrinker. Additionally, items from AAA ARAM; Actualizer, Spectral Cutlass, and Edge of Durand have been added to this mode as well. Below, we’ll use Prowler’s Claw as an example. For more details, please check the in-game item archive after the update.
Prowler's Claw [Prismatic Items]
Base Stats
- Attack Damage: 45
- Armor Penetration: 15
- Ability Haste: 15
Sandstrike (Active)
- Your next 3 attacks within 5s are empowered to gain 200 range. Dash behind the target you attack, dealing 6% of their current Health as physical damage. During this period, you gain 20% Movement Speed and can walk through walls.
SKINS
Psy Ops Master Yi (Special Edition) Releasing March 06 @ 00:01 UTC |
Soul Fighter Viego Releasing April 09 @ 00:01 UTC |
Soul Fighter Senna Releasing April 09 @ 00:01 UTC |
Soul Fighter Ambessa Releasing April 09 @ 00:01 UTC |
Soul Fighter Viktor Releasing April 09 @ 00:01 UTC |
Soul Fighter Varus Releasing April 09 @ 00:01 UTC |





