Wild Rift patch Notes 5.2
The fierce battle between Light and Ruin has finally come to an end, dispelling the dark miasma hanging over the Summoner’s Rift. Ingenious Hextech creations have taken over the battlefield, bringing new possibilities to the Summoner’s Rift as they await discovery. What is the most exciting part of this patch for you? The new champion? The new Rift? The new Skin line? Let us know! Welcome to patch 5.2.
Reminder: content will be released throughout the patch.
NEW
NEW CHAMPIONS
LISSANDRA, THE ICE WITCH
As the reclusive leader of the Frostguard, many believe Lissandra is a living saint whose followers bring healing and wisdom to the tribes of the Freljord. The truth is perhaps more sinister, as she uses her elemental magic to twist the power of True Ice into something dark and terrible, entombing or impaling any who would reveal her deepest secrets. Indeed, the legacy of her past may yet be the beginning of the end for Runeterra.
![](https://cdn.sanity.io/images/dsfx7636/news/e292bc072bf809635e91e20378c7e897f1c1425e-1920x1080.jpg)
Lissandra will be released on July 18 at 00:01 UTC.
NEW FEATURES
RANKED SEASON 14
We'll be kicking off Ranked Season 14 real soon! In addition to welcoming the new season-exclusive skin, Glorious Crown Ziggs, Glorious Armada Ashe from S11 will also be returning to the Ranked Store. Don't forget to keep a lookout for announcements at the Ranked games portal when S14 starts!
![](https://cdn.sanity.io/images/dsfx7636/news/894ab08e16936cec333f134dd24fac1a1e9a7c6b-1920x1080.jpg)
WILD PASS
The new Wild Pass, Food Spirits Amumu, will be available after the patch update. Level up your Wild Pass to Lv. 75 to unlock Ascended Food Spirits Amumu and earn lots of rewards while making your way there! What's more, a new Battle Ensign, Food Spirits Amumu, will also be added to the Wild Pass Emporium, along with the limited-time return of Ascended Psychic Detective Ekko, Ascended Dream Raider Thresh, Ascended Dream Raider Nasus, Psychic Detective Ekko, Dream Raider Thresh, Dream Raider Nasus, and Psychic Detective Senna!
![](https://cdn.sanity.io/images/dsfx7636/news/1f68e8b2ff43eb85efc61b0933d5193b22e6ab5e-1920x1080.jpg)
ITEM BUILD RECOMMENDATION
Recommend an item build to your teammates during a game to help them decide on a build that would better suit the team’s current needs.
If you’re uncertain about your item build, use Quick Chat to ask your teammates to recommend an item build.
QR CODES TO TEAM UP
Scan the lobby QR code or enter the lobby access code to directly join the lobbies!
LOOK FOR PARTY
We’ve added the “I Play” option to Party Finder. You can now select the lanes you wish to play as a filter for a list of lobbies that match your preferences.
When openly recruiting for specific lobbies, the party leader can set tier and lane requirements for a game experience that tailors to their needs better.
Added a “Search for Party” button in the lobby for quicker access to Party Finder.
Party Finder will remember your previous filter settings. Each time you enter Party Finder, lobbies will be filtered based on your previous settings
A new weekly mission: “Look for Party” has been added.
Every week, get Surprise Energy and other rewards when you play a game that was matchmade through Party Finder.
FREE TO PLAY
All previous Champions will be free to play from July 19 to Aug 1! Who are you most excited to try out?
![](https://cdn.sanity.io/images/dsfx7636/news/17631c9e7b387dee295cbc65e34722953a162c6a-1524x857.jpg)
[HOTFIX] SINGLE PLAYER
We’ve added a new single player mode where a player teams up with 4 AI allies to fight against 5 AI enemies.
Single player mode can be played when not connected to the internet, however, you will need internet to login in order to access the game mode.
After logging in, the game mode can be found under custom games tab.
EVENTS
ADVENT OF WINTER
Winter is coming, and with it, a new event! Play games and complete missions to win prizes!
![](https://cdn.sanity.io/images/dsfx7636/news/f39e6536ee960f55cc35398b2a8a90bf55b4f489-1920x1080.jpg)
The Advent of Winter event begins July 18 at 00:01 UTC
RIFT ADVENTURE
Earn Patch Tokens by participating in events throughout Patch 5.2 and redeem them for rewards!
![](https://cdn.sanity.io/images/dsfx7636/news/730c431f33495df1bd28c4185a9364d247745ff9-1334x750.jpg)
The Rift Adventure event begins July 18 at 00:01 UTC
THE RIFT REBORN CHALLENGE
Explore the New Hexified Summoner’s Rift and complete challenges to win goodies!
The Rift Reborn Challenge event begins July 18 at 00:01 UTC
DARIUS
The most feared Noxus Commander has not been able to cleave through his enemies as easily as he had hoped. These changes will sharpen his Axe and ready him for battle!
Decimate
Damage: 14/28/42/56 + 35/40/45/50% Attack Damage → 18/32/46/60 + 35/40/45/50% Attack Damage
Blade of the axe damage: 40/80/120/160 + 100/115/130/145% Attack Damage → 50/90/130/170 + 100/115/130/145% Attack Damage
Noxian Guillotine
True Damage: 100/200/300 + 75% bonus Attack Damage → 125/250/375 + 75% bonus Attack Damage
GAREN
We’re adjusting some numbers around Garen to make sure he’s in line with his peers.
Base Stats
Base Health: 650 → 630
Perseverance
Health Regen: (2% + 0.2% per level) missing Health → (1% + 0.3%* per level) missing Health
Decisive Strike
Cooldown: 8s at all Levels → 9/8.5/8/7.5s
Duration: 3s at all Levels → 2/2.5/3/3.5s
Courage
Damage reduction in the first second: 80% → 70%
KALISTA
We hope she’s even smoother to play now.
Changes
Optimized the mechanic where Rend goes into cooldown when Kalista takes down her target with it.
Optimized the timer displayed at the indicator bar when Kalista is tethered to her ally.
Optimized the display of the Health threshold where Kalista executes enemy champions with Rend.
MAOKAI
Another Maokai nerf?! We cheered.
Base Stats
Base Health: 660 → 630
Magic Resistance per Level: 2.5 → 2
Bramble Smash
Damage: 60/120/180/240 + 50% Ability Power +3/4/5/6% maximum Health of enemy target → 60/115/170/225 + 50% Ability Power + 2/3/4/5% maximum Health of enemy target
RIVEN
Just because she has a broken blade doesn’t mean she should be hitting like a wet paper towel. Now she will be able to pop off against whomever stands against her.
Broken Wings
Cooldown: 13s → 12s
Blade of the Exile
Bonus Attack Damage: 20% → 25%
ARAM CHANGES
GAMEPLAY
HEXTECH ARAM
In the Howling Abyss, when players level up at level 3/6/9/12/15, they can choose an Augment to empower themselves.
ARENA CHANGES
NEW ARENA SEASON
NEW SYNERGY SYSTEM
Each Augment now belongs to a specific Synergy type. Players can gain Synergy powers and become stronger by collecting Augments of the same Synergy type.
Each Synergy type has 3 quality tiers: Silver, Gold, and Prismatic. The higher the tier, the stronger the effects.
AUGMENT UPDATES
Added 15 new Augments, such as the Summoned Creature and Quest series.
ITEM UPDATES
Added Soul Weep, Perplexity, Hellfire Hatchet, The Golden Spatula, and other Arena-exclusive items.
NEW HEXGATE MECHANIC
Players can now make use of Hexgates to poke opponents and make a comeback when their team is at a disadvantage, allowing more room to devise battlefield strategies.
PACING CHANGES
Reduced the Health lost in each round and increased the margin of error for the teams.
CHAMPION ENDURANCE CHANGES
Reverted the changes applied to the resistance stats of Tank items.
Increased boot item stats.
POWER FLOWER CHANGES
Consuming Power Flower reduces the remaining cooldown of basic abilities by 40% and Ultimate ability by 30%.
HEXTECH LAB CHANGES
The following Augments that must be unlocked before they can be used during the last season have been added to the random pool: Pressure Cooker, Ethereal Weapon, Fury Aura, and Clothesline.
In the new season, the 4 Augments that must be unlocked before they can be used will be replaced with: Quest: Be Steel, Your Heart, Quest: Golden Spatula Winner, Al-turret Ego, and Dying Whispers.
GAMEPLAY CHANGES
BATTLEFIELD CHANGES
Hextech innovations join the fray in the Rift! We are bringing fresh challenges to the battlefield in the form of new Hextech Rift Heralds and a Hexified Baron Nashor. After slaying Baron Nashor, a T-Hex Mecha will drop at your team's fountain. Mount the T-Hex Mecha, rally your teammates, and get ready to lead a concerted charge toward the enemy Nexus!
HEXGATE
Added a Hexgate at each of the four jungle areas of the Summoner's Rift.
After the 4:30 mark, players can use the pair of Hexgates in their team's half of the map (red/blue) to teleport from one gate to the other.
After use, Hexgate will go under cooldown for 40s.
HEXTECH TOOL KIT
During the early game (from the 1:10 mark to the 8:00 mark), while both teams' outer turrets have not been destroyed, a Hextech Tool Kit will periodically spawn in each lane where the minion waves meet. If the minion waves do not meet, then it will spawn at another location that is relatively fair to both teams.
Hextech Tool Kit can be claimed by either team. It lasts for 50 seconds after it spawns and will disappear if it is not opened.
Picking it up grants a random single-use active Hextech Tool. If not used within 45 seconds, the Tool will automatically expire.
Super Reactive Reagent: Consume the Super Reactive Reagent. You can now change to a random size and gain the corresponding buff.
Shrink: Reduces size by 30% and increases Movement Speed by 30% for 7 seconds.
Enlarge: Increases size by 35%, dealing 15% more damage for 7 seconds.
Minion Disposal Unit: Instantly kill minion targets, gaining bonus gold and bonus XP.
Hextech Tracker: Summon 2 Hextech Trackers to pursue nearby enemy champions. On contact, the champion is revealed and slowed by 30% for up to 5 seconds, based on the distance traveled during pursuit.
Hextech Mood Module: Use the Hextech Mood Module to motivate your teammates. All allied champions gain a small amount of gold and after 3 seconds, restore 15% of their missing Health.
Siege Cannon: Set up a Siege Cannon that can fire 3 cannonballs at turrets. Each cannonball deals true damage equal to 7% of a turret's max Health.
Exploding Puppets: Summon an Exploding Puppet that lasts up to 60 seconds. When the puppet is killed by enemies or expires, it detonates in a small area, dealing magic damage to nearby enemies.
Deceleration Ray: Place a laser transmitter that shoots out a ray after a short delay, dealing 80 magic damage and slowing enemy champions hit by 30% for 2 seconds.
RIFT CREATURES
A new random neutral epic monster, either the Hextech Guerrilla Turret or Hextech Mimic, will spawn at the original location of the Rift Herald 5 minutes into the game.
HEXTECH GUERILLA TURRET
Attack
Single-target ranged attacks that cannot be dodged.
Apex Laser Cannon
The Hextech Guerrilla Turret condenses a beam and charges for a short period before firing a laser beam that deals physical damage to enemies in a line.
Imprecise Strike Missiles
The Hextech Guerrilla Turret locks onto an enemy and fires 6 cannonballs around their location. The bombardment deals physical damage.
Takedown Reward
Destroy the Hextech Guerrilla Turret to be able to summon it anywhere on the map.
Once summoned, the Hextech Guerrilla Turret will move toward the nearest minion wave and attack on seeing enemy minions.
The Hextech Guerrilla Turret preferentially targets enemy turrets over enemy champions.
The Hextech Guerrilla Turret has a maximum of 100 energy, which begins to deplete the moment it is summoned. Engaging turrets costs 6 energy every second, while attacking other units or being outside of combat consumes 1 energy every second. The Hextech Guerrilla Turret self-destructs once all energy is depleted or when its Health falls to zero.
[HOTFIX] Base Stats
Attack Damage: 150 → 185
HEXTECH MIMIC
Attack
Single-target attacks that cannot be dodged.
Mimic Leap
The Hextech Mimic leaps up and slams onto the ground, knocking back and dealing physical damage to enemies while becoming stunned itself.
Mimic Charge
The Hextech Mimic dashes forward, charging into enemies and dealing physical damage, repeating 3 times.
Takedown Reward
Destroy the Hextech Mimic to gain 3 Micro Mimics that follow you around.
The Hextech Mimic will spawn Hextech Mimic Cores behind outer turrets. Cores despawn after 4 minutes.
Standing near a Hextech Mimic Core briefly will spawn 3 Micro Mimics that follow you around. The next time you approach an enemy turret, the Micro Mimics will dash toward the turret and detonate themselves to deal damage to the turret.
You will not be able to activate the Hextech Mimic Cores if you already have Micro Mimics following you around.
Micro Mimics follow you around for 4 minutes and will disappear if they fail to launch an attack before the time is up.
BARON NASHOR
Baron Nashor has undergone Hexification and gains new abilities. Slaying it also grants new rewards.
Baron Nashor spawns for the first time 12 minutes into the game and respawns 3.5 minutes after each time he is slain.
Slaying Baron Nashor grants the Hand of Baron buff that boosts the Attack Damage and Ability Power of all allied champions and reduces recall time.
Slaying Baron Nashor strengthens the cannon minions in your next minion wave.
Slaying Baron Nashor drops a T-Hex Mecha at your Nexus.
Attack (Frontal: Shoots laser beams; Rear: Impales enemies behind him with a spike)
Attacks the nearest unit and reduces their Movement Speed and damage.
Hextech Pulse
Emits a pulse that radiates outward, dealing damage and reducing Armor and Magic Resist.
Hextech Plasma
Spits out 3 balls of plasma, slowing and dealing damage to enemies in the area where they land.
Hextech Ray
Charges briefly before shooting forth 3 rays, dealing considerable damage to enemies hit.
Tentacle Spikes
Erects a spike behind him, dealing damage and slowing nearby enemies in a cone.
T-HEX MECHA
Slaying Baron Nashor drops a T-Hex Mecha at your fountain.
Players can stand on the T-Hex Mecha to mount and pilot it.
Champions can pilot the T-Hex Mecha by standing on it for 2 seconds.
The T-Hex Mecha has its own abilities and Health Stats.
Once its Health falls to zero or when the Hand of Baron buff expires, the T-Hex Mecha ejects you from the cockpit and disappears.
Your perspective is elevated when piloting the T-Hex Mecha, and your movements also become slower.
While enemy debuffs and ally buffs do not affect the T-Hex Mecha, the damage it takes as a percentage of its Health is reduced.
The T-Hex Mecha deals less damage to neutral monsters. Enemies have vision on you while you pilot the T-Hex Mecha.
The T-Hex Mecha can empower nearby minions, granting them damage reduction and increasing their Attack Damage.
Attack
Fires a barrage of gatling shots.
Missile Blitz
Charges up, and after a delay, bombards in a circular area, dealing varying degrees of damage to champions, monsters, and structures.
Amplifying Field
Grants Movement Speed/shield buffs to nearby teammates.
Irontail Sweep
Sweeps its tail forward in a cone, knocking back enemies.
[HOTFIX] Cooldown: 15s → 8s
Laser Ray
Charges and fires a ray. Can move slowly while casting this ability. Cooldown applies.
Emergency Evacuation
When the T-Hex Mecha's Health falls below a certain percentage, the pilot can choose to dismount.
[HOTFIX] Base Stats
Attack Damage: 360~640 → 360~820
Ability damage and shield value increase together with Attack Damage of T-Hex Mecha
Movement Speed: 345 → 360
BARON PIT AND TERRAIN CHANGES
Hexification reaches the Baron pit and its surrounding terrain. The region also changes as random neutral epic monsters spawn.
HEXIFICATION OF MONSTERS AND THEIR CAMPS
The Hextech style has been applied to non-epic monsters and their camps for a brand-new aesthetic.
This Hexification of non-epic monsters does not affect their combat mechanics or stats.
TURRETS
Damage Reduction of Anti-Backdoor Protection Mechanics
Turrets: 66% → 75%
Nexus: 66% → 80%
Damage Amplification of Turrets Attacking Champions
Stacks: 4 → 5
Maximum Damage Amplification
260% → 300%
Inhibitor Turret Stats
Health: 3000 → 3200
Armor and Magic Resist: 25 → 30
Nexus Stats
Health: 3500 → 4000
Shield Health: 3500 → 4000
IXTALI SCORPION
Added a minimap countdown and icon for the Ixtali Scorpion.
Added a VFX for when the champion cannot summon it after being attacked.
Fixed the issue where the Ixtali Scorpion and Hextech Guerrilla Turret disrupt the Movement Speed boost in the base for players.
ITEMS
[NEW] SUNDERED SKY
Base Stats
[HOTFIX] Total price: 3000g → 2900g
Attack Damage: 40
Ability Haste: 15
Max Health: 300
Build Path
Caulfield's Warhammer (1200g) + Jaurim's Fist (1100g) + 700g
Lightshield Strike
The first attack against an enemy champion Critically Strikes (6s cooldown per target), dealing 160% damage and restoring Health (equal to 140% of base Attack Damage + 6% of missing Health) to you.
[NEW] ECLIPSE
Base Stats
Total price: 2900g
[HOTFIX] Attack Damage: 55 → 60
Ability Haste: 20
Build Path
Caulfield's Warhammer (1200g) + Caulfield's Warhammer (1200g) + 500g
Ever Rising Moon
Hitting an enemy champion with 2 separate attacks or abilities within 1.8 seconds deals bonus physical damage equal to 6% of the target's Max Health (3% for ranged champions), and grants you a shield that absorbs damage equal to 160 + 40% bonus Attack Damage (80 + 20% bonus Attack Damage for ranged champions) for 2 seconds. (6s cooldown)
[NEW] PSYCHIC PROJECTOR
Base Stats
Total price: 3100g
Max Health: 300
Ability Power: 60
Magic Penetration: 7%
Ability Haste: 15
Build Path
Kindlegem (1000g) + Haunting Guise (900g) + Amplifying Tome (500g) + 700g
Conversion
[HOTFIX] Gain Ability Power equal to 4% → 3% of bonus Health.
Projection
When taking champion damage, gain a non-stacking shield that absorbs damage equal to 30 + 10% of Ability Power + 5% of bonus Health for 3 seconds (for ranged champions, the shield absorbs damage equal to 60% of this value). Triggers every 3 seconds.
[HOTFIX] Psychic Projector no longer conflicts with Rabadon’s Deathcap
[NEW] RAVENOUS HYDRA
Enchantment price
500g
Ravenous Crescent (Active)
[HOTFIX] Deal adaptive damage (100% → 110% of Attack Damage + 30% of Ability Power) to nearby enemies and restore Health by 15% → 30% of the damage dealt. Deals 50% damage to minions and monsters. (6s cooldown)
REMOVAL OF LIGHT AND RUIN THEMATIC ITEMS
PLATED STEELCAPS
Block
Reduces physical damage taken by 10% → 7–10% (based on level)
MERCURY’S TREADS
Dissolve
Reduces magic damage taken by 12% → 7–12% (based on level)
RUNE CHANGES
INSPIRATION: HEXTECH FLASHTRAPTION
Channels for 2 seconds and blinks a certain distance, up to 400 units. Channel durations shorter than 1 second still count as 1 second (200 → 150 units). Cooldown is 20s → 25s
SYSTEM OPTIMIZATIONS
CHAMPION SCORE CHANGES
Lowered the cap on Champion Score obtainable in Ranked and increased the cap on Champion Score obtainable in Legendary Ranked.
Added "Legendary Ranked Factor" and "Master of Versatility" levels.
LEGENDARY RANKED OPTIMIZATIONS
Players with outstanding performance in games will earn a small number of bonus points.
RIFT GUIDE INTERFACE CHANGES
Optimized the Rift Guide's display and UX to improve readability and functionality and introduce battlefield mechanics to new players in a way that is easier to understand.
Updated the Rift Guide with content about new battlefield mechanics: Baron lane map changes, the Ixtali Scorpion, cannon minions, Dragon Soul mechanics, the Ice Dragon, and Hextech-related adjustments.
Optimized access to the Rift Guide and display of the portal leading to it.
TUTORIAL OPTIMIZATIONS
We are introducing a new way of offering tutorials to new players. While keeping the rewards consistent, different tutorials will be offered to players based on their level of gaming experience.
Improved the laning guide in the champion selection section of the tutorial.
Adjusted champion selection for new players from the original 5 (Ahri, Master Yi, Jinx, Seraphine, and Garen) to 3 new champions (Annie, Xin Zhao, and Miss Fortune).
New player tutorials and Battle Academia tutorials will now be unlocked in phases. Some tutorial missions have also been adjusted. Once new player tutorial missions are completed, Battle Academia will be unlocked.
Some pop-up windows will be removed for players below level 20 to simplify the game's system interface for them.
Guides introducing the various game modes will be shown to players over time as they level up.
Added a player guide for core gameplay systems.
Removed some outdated in-game tips for new players trying out their first few games. We've also adjusted and added some new in-game tips. New players will now trigger in-game tips based on what happens in their games.
Optimized the Champion Tips interface so that players can learn about champion abilities more quickly.
Added a handy feature for players to quickly recall and purchase items. When players have sufficient gold to purchase an item, its icon will light up. Tap on the item icon to recall and return to the fountain to complete the purchase. (This feature can be toggled on or off in Settings.)
FLASH COMBO OPTIMIZATIONS
Prioritize flashing in the direction of movement for an enemy champion as the target.
PRE-GAME COMMUNICATION OPTIMIZATIONS
Added an emote button to allow you and your teammates to easily showcase your personalities.
If you like the skin that your teammate is using, tap on them and let them know. There's no need to be stingy with compliments!
PURCHASE OF RUINATION STORY CHAPTERS
The story of Kalista, Spear of the Argent Throne, may have ended, but if you haven't unlocked all the chapters, don't worry! You can still purchase and read them in Patch Collections.
Story chapters will be available for purchase starting in August 2024.
SKINS
![]() Garden Party Garen Releasing July 18 @ 00:01 UTC | ![]() Garden Party Lissandra Releasing July 18 @ 00:01 UTC |
![]() Garden Party Malphite Releasing July 18 @ 00:01 UTC | ![]() Garden Party Seraphine Releasing July 18 @ 00:01 UTC |
![]() Garden Party Tristana Releasing July 18 @ 00:01 UTC | ![]() Garden Party Malphite Mythic Chroma Releasing July 18 @ 00:01 UTC |
![]() Food Spirit Amumu Releasing July 18 @ 00:01 UTC | ![]() Debonair Jayce Releasing July 18 @ 00:01 UTC |
![]() Glorious Crown Ziggs Releasing July 19 @ 00:01 UTC |
EXTRA BITS
Fixed the issue where Vi's damage with Relentless Force fails to generate the Armor reduction passive bonus that should have triggered when followed immediately with an attack.
Fixed the issue where Kalista's bonus damage with Sentinel fails to trigger Elder Dragon's burn damage.
Fixed the issue where Kalista casting Fate's Call when her Oathsworn is Camouflaged causes the latter to exit Camouflage after launching themselves in a direction.
Fixed the issue where Kalista and her Oathsworn are unable to mark targets they hit if they triggered the Guardian Angel's revival effect prior to landing their hits.
Fixed the issue where Lillia loses her Health Regen effect after marking an enemy.