13-07-2022Game Updates

Wild Rift Patch Notes 3.3

Shine Bright—it’s patch 3.3! We’re channeling the elements and the stars this patch as Elemental Rift is permanently here and the Star Guardians, new and old are here to protect us from the forces of evil! Ranked S6, a new Wild Pass, and so much more are also here!

AUTHOR
  • Alice Labrecque
  • Nick Frijia
  • Sean Mason
  • Mike Breese

CHAMPION CHANGES

AHRI Image

AHRI

Due to the positive reception of Ahri’s rework in League PC, we’re ahrilly excited to be bringing it over to Wild Rift! These new changes bring some new mechanics for Essence Theft and Spirit Rush, an update to her Charm ability to address some frustrations it can cause, and some quality of life improvements for her Fox-Fire ability.


  • Ability Icon

    Essence Theft

    • Ahri gains a stack of Essence Theft whenever she hits an enemy with an ability, stacking up to 3 times. At 3 stacks, her next ability consumes all stacks to heal her for 40/60/80/100 (based on level) +20% Ability Power upon hitting an enemy.
    • [NEW] Whenever Ahri scores a champion takedown within 3 seconds of damaging them, she consumes their essence to heal herself for 80/120/160/200 + 40% Ability Power.

  • Ability Icon

    Fox-Fire

    • Improved the logic of the fox-fire projectile.

  • Ability Icon

    Charm

    • [REMOVED] Enemies hit by Charm take 20% more damage from Ahri’s abilities for 5 seconds.

  • Ability Icon

    Spirit Rush

    • [NEW] During Spirit Rush, if Ahri devours a champion’s essence with Essence Theft, Ahri will extend Spirit Rush’s recast duration up to 10 seconds, and she gains an extra charge of Spirit Rush. Can store up to 3 charges.
    • Initial Duration: 12s
ANNIE Image

ANNIE

Annie is strong for a lot of players, but there's some parts of her kit that could use some improvements. We’re cutting away some power in the form of base stats while significantly improving the usability and feel of Disintegrate.


  • BASE STATS

    • Movement speed: 335 → 330
    • Armor per level: 4.7 → 3.9
      • Armor at level 15: 96 → 85

  • Ability Icon

    Disintegrate

    • Projectile speed: Increased by 20% Increased: 15 → 18
    • Explosion radius: Increased by .25 Increased: .75 → 1
DIANA Image

DIANA

This Lunari warrior is a little too oppressive in higher levels of play, so we’re tapping down the damage of her dash to cut down on some of the damage output she has when fully maximizing Moonlight.


  • Ability Icon

    LUNAR RUSH

    • Base Damage: 50/85/120/155 → 40/75/110/145
DR. MUNDO Image

DR. MUNDO

Dr. Mundo has been underperforming in higher levels of play when compared to other tanks. To allow him to better compete and go where he pleases in the Baron Lane, we’re reworking the initial heal that he gains from his ultimate so that it is not as easily countered by anti-heal items such as Mortal Reminder.


  • Ability Icon

    MAXIMUM DOSAGE

    • Initial heal: Heals 20% of his missing health → Increases his base health by 15/20/25% of missing health.
GALIO Image

GALIO

We’re making it a bit easier to approach your foes while charging in with Shield of Druand and giving Galio a bit more durability so he can look to take those risker engagements.


  • BASE STATS

    • Health per level: 125 → 135
      • Health at level 15: 2320 → 2460

  • Ability Icon

    SHIELD OF DURAND

    • Movement Speed reduction when charged : 25% →15%
JAX Image

JAX

Jax is currently over performing in the jungle, especially in higher levels of play. To combat this, we’re removing Jax’s ability to gain stacks when attacking jungle camps, while increasing the damage dealt by his Leap Strike and Empower abilities to give some power back in the Jungle, while also lending him a hand in the Baron Lane.


  • BASE STATS

    • Attack Damage: 58 → 64

  • Ability Icon

    Relentless Assault

    • No longer effective on monsters
    • Now max 5 stacks, 1 stack per hit, no doubling on minions/champs
    • Per stack: 2.5/4.5/6.5/8.5% →5~19%

  • Ability Icon

    Leap Strike

    • 60/115/170/225 → 70/125/180/235

  • Ability Icon

    Empower

    • Base damage: 45/90/135/180 → 55/100/145/190

  • Ability Icon

    Counter Strike

    • Cooldown: 14/12/10/8s → 12.5/11/9.5/8s
JHIN Image

JHIN

Recently, we’ve seen that in higher levels of play Jhin has been jhinuinely struggling. We’ve seen great success for other champions when adding a little extra duration to their skill-based crowd control abilities, so we’re buffing up the root on Deadly Flourish. While we’re at it, we’re also amping up the bonus damage on Dancing Grenade to pay skill Virtuosos off for executing their targets properly.


  • Ability Icon

    Dancing Grenade

    • Damage Amp from bouncing: 35% → 44%

  • Ability Icon

    Deadly Flourish

    • Root duration: 1.25/1.5/1.75/2 → 1.5/1.75/2/2.25
Karma Image

Karma

As players have mastered Karma, she’s shown to be slightly too dominant in the laning phase but more critically, far too strong at protecting her allies in the later stages of the game. So, we’re bringing down these two key aspects to keep Karma’s overall power focused more on her strengths of disruption, rather than shielding her teammates.


  • Ability Icon

    INNER FLAME

    • Mana cost: 50 → 60

  • Ability Icon

    INSPIRE

    • Base shield: 60/100/140/180 → 60/90/120/150
    • Mantra base Enhanced Shield: 150/210/270/330 → 120/180/240/300
LEONA Image

LEONA

Despite being a support most players can always lean on, Leona isn’t performing as well as we’d like in higher levels of play. For that rea-sun, we’re trying something new and increasing her threat and engage range, which should give players room for more skill expression.


  • Ability Icon

    ZENITH BLADE

    • Range: 8 → 8.5

  • Ability Icon

    SOLAR FLARE

    • Range: 9.5 → 10.5
LUX Image

LUX

Despite the popularity of playing this luminous lady in the support position, she’s currently not performing as well as we’d like there, so we’re adding some spark to the value of Lux’s primary supportive output.


  • Ability Icon

    Prismatic Barrier

    • Second shield value: 75/105/135/165 + 30% Ability Power → 100/140/180/220 + 40% Ability Power
NAUTILUS Image

NAUTILUS

Nautilus hooks aren’t quite sinking as well as we’d hoped, so we’re making some adjustments to the hitbox to make it a bit easier to drag enemies down. While we’re at it, we’re buffing up some of the damage he deals to monsters to get his clear up to a healthier speed.


  • Ability Icon

    DREDGE LINE

    • Width against units: 1→1.3
    • Width against wall: 0.4 → 0.2

  • Ability Icon

    TITAN'S WRATH

    • Monster damage ratio: 150%→ 200%
NASUS Image

NASUS

Recently, Nasus’ power has been stacking up and he’s become an extraordinarily dominant pick, especially in lower levels of play. So we’re tightening his leash and making it less punishing to not pressure Nasus in the early laning phase.


  • Ability Icon

    Siphoning Strike

    • Cooldown: 5.5/5/4.5/4s →7/6/5/4s
PYKE Image

PYKE

Pyke hasn’t been the best at hunting down targets on his List, so we’re giving him a bit more damage and even more reasons to stack up Armor Penetration.


  • BASE STATS

    • Attack Damage per level: 1.7 → 2.65

  • Ability Icon

    BONE SKEWER

    • Damage: 100/165/230/295 → 110/175/240/305

  • Ability Icon

    PHANTOM UNDERTOW

    • Damage: 105/145/185/225 → 110/160/210/260
    • Armor penetration ratio for stun duration: 1% → 1.5%
RIVEN Image

RIVEN

Riven’s Valor is a powerful tool for both repositioning and soaking damage. This on-demand power has led to Riven being too dominant for the players who have mastered her, while not quite strong enough for others, so we’re bringing up some defensive base stats in exchange for a weaker shield.


  • BASE STATS

    • Base health: 610 → 650
    • Health regeneration: 9 → 10.5

  • Ability Icon

    VALOR

    • Shield: 105/145/185/225 → 75/110/145/180
SETT Image

SETT

Sett has been struggling to hold his own, so we’re sett-ing things straight, and increasing the AD ratio associated with his Haymaker ability and reducing the cooldown of Facebreaker. This should provide even more opportunities for skilled Sett players to disrupt enemy champions during teamfights and skirmishes.


  • Ability Icon

    HAYMAKER

    • Bonus AD ratio: 10% per 100 AD →15% per 100 AD

  • Ability Icon

    FACEBREAKER

    • Cooldown: 14/12.5/11/9.5s → 13/11.5/10/8.5s
SHYVANA Image

SHYVANA

With the incoming Elemental Rift changes shaking up the Dragons, Shyvana will also be receiving a new passive. Draconic Bloodline stacks up as Shyvana farms, ganks, and takes objectives, granting the evolutions previously attached just to specific Dragon kills to now granting them over the course of the game regardless of what Shyvana is doing—with a big bonus for focusing on the Dragons.


  • Ability Icon

    Fury of the Dragonborn

    • Large Monster kills, Champion takedowns, and Epic Monster kills grant stacks of Draconic Bloodline. For every 100 stacks of Draconic Bloodline, Shyvana evolves one of her abilities in order from first to last.
      • Large Monster kill stacks: 8
      • Champion takedown stacks: 12
      • Rift Herald/Baron Nashor kill stacks: 12
      • Dragon kill stacks: 35
SINGED Image

SINGED

Singed has been a powerful pick for a while, but the recent buffs to Rylai’s have pushed him over the edge and into overpowered territory. His new found power also put him into the spotlight in both ranked and organized play, so we’re cutting down on some of his power.


  • BASE STATS

    • Base health: 650 → 610

  • Ability Icon

    Insanity Potion

    • Duration: 25s → 18s
TEEMO Image

TEEMO

Teemo has been struggling to find his footing as a Baron Laner, especially in higher levels of play. Since we thought there was mush-room for some adjustments in this Scout’s kit we’re giving him a mini rework that will allow him to better perform across all levels of play. With this rework, Teemo’s Noxious Traps no longer leave behind a poisonous puddle after they explode, but will instead apply damage over time to the target that steps on it, regardless of the target’s position after triggering the trap. We are also increasing the range of Blinding Dart and reducing the channel time of Guerilla Warfare, while increasing its cooldown and mana cost to compensate for its increase in efficiency.


  • Ability Icon

    BLINDING DART

    • Range: 5 → 5.5

  • Ability Icon

    GUERILLA WARFARE

    • Channel Time: 1s → 0.5s
    • Cooldown: 22s → 25s
    • Mana Cost: 40 → 60

  • Ability Icon

    NOXIOUS TRAP

    • Explosion Radius: 2.7 → 2.5
    • [NEW] Teemo now places a mushroom trap that detonates when an enemy steps on it, dealing 100/175/250 + 30% AP magic damage over time and slowing the target hit by 30%/40%/50% for 3 seconds.
      • This ability no longer creates a Poisonous Puddle and the damage over time effect persists on the enemy champion that triggered the mushroom trap, disregarding their position.
TWISTED FATE Image

TWISTED FATE

The Cardmaster has recently been succeeding significantly more with AD-oriented builds. While we don’t mind diversity, we do want to ensure that the AP build feels worthwhile compared to other options, so we’re doing some slight power shifts between different parts of Twisted Fate’s kit.


  • BASE STATS

    • Attack Damage per level: 3.6 → 2.65
    • Attack Damage at level 18: 103 → 90

  • Ability Icon

    Wild Cards

    • AP ratio: 65% → 70%

  • Ability Icon

    Stacked Deck

    • Active Attack Speed: 40/50/60/70% → 40/45/50/55%
VARUS Image

VARUS

Caster builds have been dominant on Varus for all of Wild Rift’s lifetime, and attack-oriented builds have been much weaker, so we’re making some adjustments to bridge the gap between the two.


  • Ability Icon

    Piercing Arrow

    • Cooldown: 16/14/12/10s → 15/14/13/12s

  • Ability Icon

    Blighted Quiver

    • Passive on-hit damage: 8/12/16/20 → 12/16/20/24
    • Passive on-hit damage for 6 seconds after using Blighted Quiver: 16/24/32/40 → 24/32/40/48
VEIGAR Image

VEIGAR

After recent buffs, it turns out we made this mastermind a bit too evil, as Veigar has grown into one of the most dominant mages in the mid lane. We’re shaving off some of his generic power to bring him more in line with other mages.


  • BASE STATS

    • Health per level: 115 →105
      • Health at level 15: 2180 → 2040
    • Armor per level: 3.9 → 3.5
      • Health at level 15: 90 → 84
Wukong Image

Wukong

We’re bringing a change over that has been very popular on League PC for this Monkey King, and we hope he can use this new feature to trick his enemies on the battlefield even more.


  • Ability Icon

    WARRIOR TRICKSTER

    • Can now move Wukong over walls
XIN ZHAO Image

XIN ZHAO

Xin Zhao is currently one of the most dominant junglers on the Rift, particularly in higher levels of play, because of his strong dueling potential and reliable control. We’re pulling back on how frequently Xin Zhao can cast his Three Talon Strike ability to give enemy junglers a fighting chance.


  • Ability Icon

    Three Talon Strike

    • Cooldown: 8/7/6/5s → 9/8/7/6s

EXPAND FOR CHANGES

AHRI

  • 90/75/60s → 75/65/55s

AKALI

  • 90/70/50s → 85/65/45s

AKSHAN

  • 75/65/55s → 65/60/55s

ALISTAR

  • 90/75/60s → 75/65/55s

AMUMU

  • 110/95/80s → 95/85/75s

ANNIE

  • 80/70/60s → 70/65/60s

ASHE

  • 65/60/55s → 60/55/50s

AURELION SOL

  • 80/65/50s → 70/60/50s

BLITZCRANK

  • 60/40/20s → 55/35/15s

BRAND

  • 80/70/60s → 70/65/60s

BRAUM

  • 90/80/70s → 75/70/65s

CAITLYN

  • 70/60/50s → 65/55/45s

CAMILLE

  • 100/85/70s → 80/70/60s

DARIUS

  • 80/70/60s → 70/65/60s

DIANA

  • 80/70/60s → 70/65/60s

DR. MUNDO

  • 80/70/60s → 70/65/60s

DRAVEN

  • 80/70/60s → 70/65/60s

EVELYNN

  • 120/95/70s → 105/85/65s

EZREAL

  • 80/80/80s → 70/70/70s

FIORA

  • 80/65/50s → 70/60/50s

FIZZ

  • 90/75/60s → 85/70/55s

GALIO

  • 130/115/100s → 110/100/90s

GAREN

  • 80/70/60s → 70/65/60s

GRAGAS

  • 90/75/60s → 85/70/55s

GRAVES

  • 90/70/50s → 75/60/45s

IRELIA

  • 80/70/60s → 70/65/60s

JANNA

  • 100/90/80s → 80/75/70s

JARVAN IV

  • 90/80/70s → 75/70/65s

JAX

  • 60/60/60s → 55/55/55s

JHIN

  • 95/80/65s → 80/70/60s

JINX

  • 60/50/40s → 50/45/40s

KAI’SA

  • 100/80/60s → 80/70/60s

KARMA

  • 80/70/60s → 70/65/60s

KATARINA

  • 65/55/45s → 60/50/40s

KAYLE

  • 120/100/80s → 95/80/65s

KENNEN

  • 100/90/80s → 80/75/70s

KHA’ZIX

  • 80/65/50s → 70/60/50s

LEE SIN

  • 80/65/50s → 70/60/50s

LEONA

  • 60/50/40s → 55/45/35s

LUCIAN

  • 80/70/60s → 70/65/60s

LULU

  • 85/70/55s → 75/60/45s

LUX

  • 60/50/40s → 55/45/40s

MALPHITE

  • 85/75/65s → 75/70/65s

MASTER YI

  • 80/70/60s → 70/65/60s

MISS FORTUNE

  • 80/70/60s → 70/65/60s

MORGANA

  • 90/75/60s → 75/65/55s

NAMI

  • 90/80/70s → 75/70/65s

NASUS

  • 90/80/70s → 75/70/65s

NAUTILUS

  • 80/65/50s → 70/60/50s

NUNU & WILLUMP

  • 90/80/70s → 75/70/65s

OLAF

  • 65/60/55s → 60/55/50s

ORIANNA

  • 85/70/55s → 75/65/55s

PANTHEON

  • 110/95/80s → 95/85/75s

PYKE

  • 100/80/60s → 80/70/60s

RAKAN

  • 85/75/65s → 80/70/60s

RAMMUS

  • 110/90/70s → 95/80/65s

RENEKTON

  • 90/90/90s → 75/75/75s

RENGAR

  • 100/80/60s → 90/75/60s

RIVEN

  • 90/70/50s → 75/60/45s

SENNA

  • 105/95/85s → 85/80/75s

SERAPHINE

  • 120/100/80s → 105/90/75s

SETT

  • 80/70/60s → 70/65/60s

SHEN

  • 130/115/100s → 110/100/90s

SINGED

  • 80/70/60s → 70/65/60s

SION

  • 110/85/60s → 90/70/50s

SONA

  • 100/80/60s → 80/70/60s

SORAKA

  • 100/90/80s → 85/80/75s

THRESH

  • 110/95/80s → 85/80/75s

TRISTANA

  • 80/70/60s → 70/65/60s

TRYNDAMERE

  • 100/85/70s → 90/80/70s

TWISTED FATE

  • 130/110/90s → 110/95/80s

VARUS

  • 70/60/50s → 65/55/45s

VAYNE

  • 75/65/55s → 65/60/55s

VEIGAR

  • 80/70/60s → 70/65/60s

VI

  • 95/75/55s → 80/65/50s

WUKONG

  • 100/85/70s → 80/70/60s

XAYAH

  • 95/85/75s → 80/70/60s

XIN ZHAO

  • 100/85/70s → 80/70/60s

YASUO

  • 60/45/30s → 50/40/30s

YUUMI

  • 90/75/60s → 75/65/55s

ZED

  • 90/70/50s → 85/65/45s

ZIGGS

  • 95/80/65s → 85/75/65s

EXPAND FOR CHANGES

RENEKTON

(4) Dominus

  • Duration: 15s → 12s

NASUS

(4) Fury of the Sands

  • Duration: 15s → 12s

RIVEN

(4) Blade of the Exile

  • Duration: 15s → 12s

RENGAR

(4) Thrill of the Hunt

  • Duration: 12/16/20s → 12/14/16s

EXPAND TO SEE MORE

AHRI

  • Damage dealt: 0% → -5%

AKALI

  • Damage received: -5% → -10%

AURELION SOL

  • Damage received: 0% → -5%

CAMILLE

  • Damage dealt: 5% → 10%
  • Damage received: -5% → -10%

EVELYNN

  • Damage received: 0% → -5%

JAYCE

  • Damage dealt: 0% → 5%

JINX

  • Damage received: 0% → 5%

MALPHITE

  • Damage dealt: 0% → -5%

MASTER YI

  • Damage dealt: -15% → -10%

NASUS

  • Damage dealt: 0% → -5%

NUNU & WILLUMP

  • Damage received: -10% → -15%

SETT

  • Damage dealt: 0% → 5%
  • Damage received: 0%-5%

SHYVANA

  • Damage dealt: 0% → 5%
  • Damage received: 0%-5%

TRISTANA

  • Damage received: 0% → 5%
  • AliceL_Authorimg.jpg

    Alice Labrecque

    Comms Specialist

    Alice “a tiny frogo” Labrecque is a frog. Ribbit.

  • NickFrijia_Authorimg.jpg

    Nick Frijia

    Game Designer

    Nick "Endstep" Frijia is a game designer on the Wild Rift balance team. He prefers to engage in honorable 1v1 combat whenever possible, regardless of which role or game he's playing, and usually communicates exclusively through emotes.

  • SeanMason_Authorimg.jpg

    Sean Mason

    Game Designer

    Sean "Zekramen" Mason is a Game Designer on the Systems and Balance team for Wild Rift. He loves games and sports of all kinds and has been a Sonic main in Super Smash Bros. for 15 years.

  • MikeBreese_Authorimg.jpg

    Mike Breese

    Game Designer

    Mike "RogueFool" Breese is a Game Designer on the Champions and Controls teams. He is always excited to try any new coop or Roguelike games.