Wild Rift Patch Notes 4.2b
Welcome to the last balance patch of the Playhem patch! We’re making some more adjustments to marksmen and a few other champions to balance out the meta. We’re also ending this patch in style and groovin’ to that funky beat with the arrival of our Space Groove skins!
We think next time we’ll be a joyful meetup, so we’ll see you back here for Patch 4.3 Notes!
Reminder: content will be released throughout the patch.
AATROX
WORLD ENDER
- Attack Damage bonus: 20/30/40% → 30/40/50%
ASHE
Frost Shot
- Non-critical slow: 20/22.5/25/27.5/30% → 15/17.5/20/22.5/25%
Volley
- Cooldown: 15/12/9/6s → 16/13.5/11/8.5s
- Attack Damage bonus: 100% → 115%
Enchanted Crystal Arrow
- Cooldown: 60/55/50s → 70/60/50s
- Ability Power bonus: 100% → 40%
CAMILLE
Tactical Sweep
- Damage ratio to monsters: 50% → 80%
DRAVEN
base_stats
- Attack Damage: 70 → 66
- Attack Damage per level: 4 → 4.5
FIORA
Lunge
- Cooldown: 14/12/10/8s → 12/10/8/6s
- Cooldown return on skill hit: 60% → 50%
FIZZ
SEASTONE TRIDENT
- Damage ratio to monsters: 120% → 105%
Playful / Trickster
- Ability Power bonus: 70% → 80%
LUX
Illumination
- Previously Lux’s passive only allowed her to proc it on auto attacks, so we’re updating it so that Light Binding and Lucent Singularity will now also consume the passive mark and refresh it.
Light Binding
- Light Binding can now move through minions. You’ll still deal damage to any minions you hit, it will just no longer bind them. Instead you will now snare the first two enemy champions hit.
Lucent Singularity
- Currently, Lux’s Lucent Singularity has two casts, the first when you throw it out, and the second whenever you decide to detonate it. We’re keeping the first cast the same, but changing the second. Now whenever any enemy stays or moves in the Lucent Singularity, it will automatically detonate.
LILLIA
base_stats
- Attack Damage: 58 → 62
- Armor: 31 → 34
Nunu & Willump
SNOWBALL BARRAGE
- Base damage per snowball: 8/12/16/20 → 10/14/18/22
ABSOLUTE ZERO
- Cooldown: 75/70/65s → 70/65/60s
OLAF
Berserker Rage
- Shield gained: 30~120 + 17% missing health → 35~140 + 13% missing health
Ragnarok
- Initial duration: 3s → 4s
- Active attack boost: 10/20/30 + 25% Attack Damage → 5/15/25 + 20% Attack Damage
RAMMUS
ROLLING ARMORDILLO
- Movement speed increased during powerball: 96~180 → 60~150
POWERBALL
- Base damage: 110/140/170/200 → 80/110/140/170
SWAIN
base_stats
- Armor per level: 5.5 → 5
Death's Hand
- Damage of each bolt after the first one: 15/25/35/45 + 8% Ability Power → 10/20/30/40 + 5% Ability Power
Demonic Ascension
- Heal per second: 15/27.5/40 + 15% Ability Power → 15/25/35 + 12% Ability Power
TRISTANA
base_stats
- Health: 610 → 570
RAPID FIRE
- Attack speed bonus: 50/70/90/110% → 50/75/100/125%
ROCKET JUMP
- Cooldown: 20/18/16/14s → 22/19/16/13s
VAYNE
base_stats
- Health: 570 → 540
- Armor: 35 → 31
Condemn
- Attack Damage bonus: 50% → 55%
ZIGGS
Short Fuse
- Base damage: 20~160 → 30~170
Satchel Charge
- Cooldown: 21/18/15/12s → 18/16/14/12s
Hexplosive Minefield
- Movement speed reduction duration: 1.5s → 2s
GAMEPLAY CHANGES
ITEMS
DEATH’S DANCE
We’ve seen fighters struggling during this update, so we’re slightly increasing the sustainability of Death’s Dance to give a leg-up to those bold enough to wield it. And provide them with more opportunities to shine in the battle.
- Dance restore based on maximum health: 10% → 12%
HULLBREAKER
We want to make sure that Hullbreaker is a tactical choice for when you want to solo push a lane in your game, so we’re dialing down some of its early-game dueling potency. Rest assured though, if you pick up Hullbreaker you’ll still pack a powerful push when left unchallenged on the Rift.
BOARDING PARTY
- Armor bonus for melee champions: 10~50 → 4~50
- Magic resistance bonus for melee champions: 10~50 → 4~20
- Armor bonus for ranged champions: 5~25 → 2~25
- Magic resistance bonus for ranged champions: 5~25 → 2~10
- Armor bonus for large minions near melee wielders: 50~170 → 40~170
- Magic resistance bonus for large minions near melee wielders: 50~170 → 20~85
- Armor bonus for large minions near ranged wielders: 25~85 → 20~80
- Magic resistance bonus for large minions near ranged wielders: 25~85 → 10~40
RANDUIN’S OMEN
Randuin’s Omen is a defensive item that's dedicated to reducing critical damage. We want to further amplify some of its unique strengths and increase its price.
- Upgrade cost: 750g → 850g
- Total cost: 2800g → 2900g
- Stats: 55 Armor → 60 Armor
- Determination gained from melee damage: 16% → 20%
- Determination gained from ranged damage: 10% → 14%
SERPENT’S FANG
In the current meta, a lot of items and skills have shielding effects. So, we’re improving the cost-effectiveness of Serpent’s Fang so that it's a more favorable pick up in the earlier stages of the game and your builds!
- Stab armor penetration: 12 → 15
YOUMUU’S GHOSTBLADE
Youmuu’s Ghostblade is the starting item for a lot of champions, but it currently falls short when compared to some of the other items in the shop. We’re buffing up its stats to give it a competitive edge, while ensuring players can still pick it up before the first team fight.
- Upgrade cost: 700g → 800g
- Total cost: 2900g → 3000g
- Stats: 50 Attack Damage → 55 Attack Damage
SKINS
FREE-TO-PLAY CHAMPION ROTATION
Jun 29 - July 05: Aatrox, Brand, Evelynn, Jhin, Nautilus, Riven, Shyvana, Twitch, Yone, Yuumi
July 06 - July 13 : Amumu, Darius, Dr. Mundo, Lee Sin, Lulu, Nami, Vayne, Veigar, Zed, Zeri
Jul 13 - Jul 20 : Akali, Ekko, Galio, Kai’Sa, Kha’Zix, Ornn, Sona, Thresh, Varus, Volibear