Wild Rift Patch Notes 4.4b
This patch we are sprinting onto the Rift with Sivir! Lots of balance updates coming your way as well. Strap in and welcome to Patch 4.4b!
CHAMPION CHANGES
DARIUS
We noticed that the effect of Darius’ Hemorrhage has not been impactful this patch, which is not ideal since the bleed it provides is essential to his kit. This buff will return Darius to his glorious state. Have fun dunking!
HEMORRHAGE
- Damage per stack: (13 + 1.5 x (based on level) + 30% bonus Attack Damage) in physical damage over 5s → (13 + 2 x (based on level) + 40% bonus Attack Damage) in physical damage over 5s
DECIMATE
- Healing: 12% lost Health (max 36%) → 15% lost Health (max 45%)
EZREAL
This explorer is struggling to make an impact, especially when compared to his peers. These changes will make his earlier game stronger, helping with those early scraps in the Dragon Lane.
BASE STATS
- Base Attack Damage: 58 → 62
Rising Spell Force
- Attack Speed bonus per stack: 10% (max 4 stacks) → 13% (max 4 stacks)
Mystic Shot
- Cooldown: 5.25/4.5/3.75/3s → 4.5/4/3.5/3s
GALIO
Is it just us or is Galio a little squishy for someone literally made out of stone? We’ve buffed some base numbers for him and now hopefully he can protect his team as well as he protects Demacia!
BASE STATS
- Base Health: 570 → 600
- Base Armor: 30 → 34
HECARIM
It’s always a spooky time around Hecarim. Lately, this horse has been even more spooky since he's been trampling over anyone who comes into his path! These changes will make him easier to deal with, whether you face him in the jungle or he's speeding into your lane for a gank.
BASE STATS
- Base Attack Damage: 58 → 54
- Base Health: 630 → 600
RAMPAGE
- Damage: 10/20/30/40 + 110% Attack Damage → 5/15/25/35 + 110% Attack Damage
- Recast within 8s: 135% empowered damage → 125% empowered damage
IRELIA
Our blade dancer has been underperforming on the Rift, especially in team fights where she should shine. We think these buffs to her passive and third ability will have her blades run through her enemies faster than you can say “for Ionia”!
IONIAN FERVOR
- Bonus damage at max stacks: 30~100 + 25% bonus Attack Damage → 30~120 + 30% bonus Attack Damage
FLAWLESS DUET
- Cooldown: 13/12/11/10s → 12/11/10/9s
JINX
Get excited! For some… adjustments. Jinx has been dominating in the Dragon Lane and these changes will give her opponents some room to breathe!
Get Excited!
- Bonus Movement Speed: 150% → 140%
- Bonus Attack Speed: 15% → 12%
Switcheroo!
- Bonus Attack Speed of Pow-Pow (minigun) at max stacks: 30/60/90/120% → 35/60/85/110%
- Damage of Fishbones (rocket launcher) on target: 110% → 107%
KARMA
Karma has been having a hard time keeping up with other mages. We’re giving her some buffs across the board to help her be a more valuable and competitive choice in the mid lane.
INNER FLAME
- Cooldown: 10/9/8/7s → 9/8/7/6s
TRANSCENDENT EMBRACE
- Damage: 150/250/350 + 60% Ability Power → 170/280/390 + 80% Ability Power
LULU
Lulu is able to sit back and buff her teammates a safe distance away, which makes her difficult to counter. These changes will balance out some of the utility she is able to provide.
BASE STATS
- Base Armor: 40 → 34
HELP, PIX!
- Shield: 75/110/145/180 + 60% Ability Power → 60/100/140/180 + 60% Ability Power
NUNU & WILLUMP
Nunu & Willump are having lots of fun together in the jungle but they haven’t been able to go on as many adventures in the lanes. These changes will help them clear the jungle camps faster, freeing up the Boy and the Yeti to join the fun elsewhere!
CONSUME
- Cooldown: 11/10/9/8s → 10/9/8/7s
- Heal: 60/95/130/165 + 70% Ability Power + 9% bonus Health → 80/115/150/185 + 70% Ability Power + 9% bonus Health
ABSOLUTE ZERO
- Minimum damage: 130/190/250 + 50% Ability Power → 180/240/300 + 50% Ability Power
- Maximum damage: 715/1045/1375 + 275% Ability Power → 915/1245/1575 + 275% Ability Power
PANTHEON
Is there anything more fun than dropping out of the sky onto your enemies? How about doing it more frequently? Now you can help your teammates more, no matter where you are! We’re not responsible for any motion sickness this may cause.
GRAND STARFALL
- Cooldown: 95/85/75s → 90/80/70s
RENEKTON
We want Renekton to dash into the fight and slice his foes, but right now he's dying before he gets a chance to. These changes to his ult will let him tank more damage while doing more damage!
DOMINUS
- Health gain: 250/500/700 → 300/525/750
- Cooldown: 75/75/75s → 75/70/65s
- Damage: 50/100/150 + 20% Ability Power per second (for 12s) → 70/110/150+20% Ability Power per second (for 12s)
RIVEN
Riven hasn’t been able to wield her broken blade in full effectiveness against her opponents. We’re making some adjustments so that she can play a more scrappy style and fight for more early advantages.
RUNIC BLADE
- Damage: (20% + 2% per champion level) Attack Damage → (30% + 2% per Champion level) Attack Damage
KI BURST
- Cooldown: 10/9/8/7s → 8.5/8/7.5/7s
SWAIN
For a Grand General, Swain sure hasn’t been making a Grand Impact. If you have ornithophobia, these changes might not be for you!
Ravenous Flock
- Max Health gained: 12 Health per stack of Soul Fragment → 16 Health per stack of Soul Fragment
Demonic Ascension
- Heal: 15/25/35 + 12% Ability Power per second → 15/25/35 + 15% Ability Power per second
- Damage: 20/40/60 + 10% Ability Power per second → 15/35/55 + 15% Ability Power per second