04-19-2023Game Updates

Wild Rift Patch Notes 4.1b

Sneaky Sneaky—Welcome to Patch 4.1b! Twitch arrives on the Rift, Ranked S9 is here, and we’re celebrating Nova Esports Icons win!

AUTHOR
  • Wild Rift Game Design Team

CHAMPION CHANGES

AATROX Image

AATROX

Aatrox’s late game kiting and crowd control abilities are too powerful, so we’ve come for him with our nerf blade!


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    THE DARKIN BLADE

    • Cooldown: 13.5/11/8.5/6s → 13/11/9/7s
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DR. MUNDO

The good Doctor has been struggling in higher levels of play, where players are better at playing around his passive. So, we’re shifting some of its power into his ultimate to make sure Mundo gets the maximum value out of Maximum Dosage.


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    GOES WHERE HE PLEASES

    • Loss of current health when being immobilized: 7% → 3%
    • Restore Dr. Mundo's health when picking up a chemical canister: 8% → 4%

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    MAXIMUM DOSAGE

    • Health gained: 15/20/25% Missing health → 25/30/35% Missing health
    • Health regeneration: 20/40/60% of Maximum health → 15/35/55% of Maximum health
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LEE SIN

Despite Lee Sin’s fearsome reputation on the Rift, his win rate has been consistently low. To lend him a hand, we’re giving him a boost to his base damage which will make those early jungle clears feel smoother.


  • BASE STATS

    • Base Attack Damage: 64 → 66
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NASUS

Nasus’ final form is looking too strong with Amaranth’s Twinguard. To make things a little less ruff for his opponents, we’re nerfing some of his late game power, and giving a slight buff to his early game to compensate.


  • BASE STATS

    • Base Attack Damage: 64 → 66


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    Siphoning Strike

    • Base damage: 25/50/75/100 → 30/55/80/105

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    Fury of the Sands

    • Armor and magic resistance: 25/50/75 → 40/50/60
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PYKE

After our recent round of buffs, we saw that we went too far and gave Pyke too much power, so we’re continuing to pull back on some of his power in the jungle and Mid Lane and moving it to his supportive assets.


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    GIFT OF THE DROWNED ONES

    • With two or more enemy champions nearby, stored damage ratio: 45% + 0.65% × Fixed armor penetration → 50% + 0.65% × Fixed armor penetration
    • Stored damage cap: The lower number of 60% maximum health and 80+8 × Additional Attack Damage → The lower number of 60% maximum health and 140+8 × Additional Attack Damage

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    PHANTOM UNDERTOW

    • Damage ratio to minions: 80% → 50%

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    DEATH FROM BELOW

    • With ally assists or when an ally kills the enemy champion within the X mark, Pyke gets a percentage of the kill gold: 120% → 140%
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RAKAN

Compared to Rakan’s team-focused support build, AP Rakan has been flying high and getting all the limelight. We’re nerfing his damage so we can bring the two builds closer together.


  • BASE STATS

    • Base Attack Damage: 64 → 58

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    GRAND ENTRANCE

    • Cooldown: 18/16/14/12s → 18/17/16/15s
    • Damage: 70/140/210/280 + 70% Ability Power → 70/135/200/265 + 55% Ability Power

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    BATTLE DANCE

    • Shield Ability Power ratio: 80% → 65%
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TRYNDAMERE

We’ve noticed that Tryndamere has been struggling in the earlier stages of the laning phase compared to his fellow fighters in the Baron Lane. We’re increasing his base Attack Damage, which we hope helps him in those early lane skirmishes.


  • BASE STATS

    • Base Attack Damage: 52 → 54

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    Bloodlust

    • Base health regeneration: 40/50/60/70 → 55/65/75/85
VI Image

VI

While Vi’s “punch first, ask questions while punching” attitude makes her a fearsome foe to encounter while you’re in the jungle alone, she lacks that same fighting power in teamfights. So, we’re giving her a buff to her cooldown speed which will provide her more displacement possibilities in team fights.


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    Vault Breaker

    • Cooldown: 12/11/10/9s → 10/9/8/7s
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XIN ZHAO

Compared to other junglers, Xin Zhao is struggling, so we're giving him some overall buffs to help him out.


  • BASE STATS

    • Base Attack Damage: 58 → 62

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    Audacious Charge

    • Cooldown: 12s → 11s
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ZOE

You know that we love Zoe around here and want to see her win, we’ve only said it like a zillion times. However, as much as we love this bubbly, sparkly mage, she is still too much of a powerhouse in the Mid Lane, so we’re nerfing her damage across the board.


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    PADDLE STAR!

    • Base damage: 50/90/130/170 → 45/85/125/165
    • Increase damage ratio with champion level: 6~55 → 3~52

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    SLEEPY TROUBLE BUBBLE

    • Base damage: 70/125/180/235 → 60/115/170/225
    • True damage cap: 70/125/180/235 → 60/115/170/225

ARAM CHANGES

EXPAND TO SEE MORE

ALISTAR

  • Damage received: 0% → 5%

AURELION SOL

  • Damage received: 0% → 10%

CAMILLE

  • Damage received: -20% → -15%

DR. MUNDO

  • Damage received: 0% → -5%

URGOT

  • Damage dealt: 0% → 5%
  • Damage received: 0% → -10%

ZOE

  • Damage dealt: 5% → 10%
  • Damage received: 0% → -5%
  • WRDesignTeamAuthorImage.jpg

    Wild Rift Game Design Team

    The Wild Rift Design team is a collective hivemind cursed with credit card debt and bad puns. People always message us about our outstanding balance.