01-11-2023Game Updates

Wild Rift Patch Notes 4.0

It’s time zip and zap into Wild Rift’s first patch of the year! Zoe makes her debut, All Random Ultra Rapid Fire (ARURF) mode returns, Lunar New Year celebrations, Ranked S8, a new Wild Pass, and much more! Welcome to Patch 4.0!

AUTHOR
  • Alice Labrecque
  • Nick Frijia
  • Sean Mason
  • Truyen Ha
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CHAMPION CHANGES

CAMILLE Image

CAMILLE

Camille has always been in a tough spot, with a kit that is both a boon and a curse. In the right hands, Camille is a terror with little counterplay—but for newer players, her mechanics can be daunting. We want to lower both her skill floor and ceiling, which will make her more approachable for players aspiring to master this precise Baron Laner, while keeping her in check for the best of the best.


  • Ability Icon

    Precision Protocol

    • [NEW] After 1.6 seconds of the first empowered attack, Precision Protocol automatically empowers another basic attack, converting the bonus damage to true damage.
    • Bonus movement speed: 15/20/25/30% → 25%
    • Bonus movement speed duration: 1s → 1.5s

  • Ability Icon

    Tactical Sweep

    • [NEW] Camille’s bonus damage now applies to the entire area of effect instead of just the outer half, dealing (90/120/150/180 +110% bonus AD) and an additional (4/6/8/10)% of the target's maximum health as physical damage. If you do sweetspot the outer half of the cone however, enemies are slowed by 80% for 2 seconds, and Camille heals for 50% of the damage dealt.

  • Ability Icon

    Hookshot

    • [NEW] If Camille misses the initial cast of Hookshot, it is placed on a 3 second cooldown instead of full cooldown.
    • RECAST: Camille detaches from the terrain and dashes in the target direction, dealing physical damage to nearby enemies on arrival. If she hits an enemy champion, she stuns them for 0.75 seconds and gains bonus attack speed for 5 seconds.
    • [NEW] Upon recasting Hookshot, Camille's next basic attack against enemy champions within 3 seconds, grants bonus attack speed for 5 seconds.
CORKI Image

CORKI

In order to improve the feel of Corki’s Phosphorus Bomb in the later stages of the game and get him all spooled up, we’re updating this ability so that it scales with his attack speed.


  • Ability Icon

    PHOSPHOROUS BOMB

    • Cast Time: 0.27 → 0.27 ~ 0.18 (Scales with attack speed)
IRELIA Image

IRELIA

While we previously stated this Bladesurge change was going live, it actually didn’t make it into the patch. We’re fixing it for real this time… hopefully.


  • Ability Icon

    BLADESURGE

    • No longer follows blink effects
KHA'ZIX Image

KHA'ZIX

Kha’Zix is still at the top of the food chain in the jungle, so we’re reducing his single target damage so that we can give other junglers a chance to shine.


  • Ability Icon

    TASTE THEIR FEAR

    • Cooldown reduction on isolated targets: 45% → 30%
KAI'SA Image

KAI'SA

Kai’Sa is underperforming when compared to her Dragon Lane peers, we want to a-void keeping her too isolated from her peers so we’re giving The Daughter of the Void a handful of buffs. Including an update to Void Seeker that allows its cast time to scale with Kai’Sa’s attack speed.


  • BASE STATS

    • Base Attack Damage: 58 → 62
    • Attack Damage per level: 2.65 → 3
      • Attack Damage at level 15: 99 → 104

  • Ability Icon

    ICATHIAN RAIN

    • Attack Damage ratio: 45% → 50%

  • Ability Icon

    VOID SEEKER

    • Cast Time: 0.34 → 0.34 ~ 0.227 (Scales with attack speed)
LILLIA Image

LILLIA

While Lillia landed on the Rift in a healthy spot, players continue to grow fawnder over her and their mastery for this doe has grown over time, causing her win rates to bloom out of control. We’re lowering her scaling health to emphasize her late game positioning, while nerfing the damage on Blooming Blows to take her jungle power down a notch.


  • BASE STATS

    • Health per level: 112 → 104

  • Ability Icon

    BLOOMING BLOWS

    • Base damage: 35/55/75/95 → 35/50/65/80
    • Monster modification: 130% → 110%
MISS FORTUNE Image

MISS FORTUNE

To give Miss Fortune a little more shock and awe, we’re increasing the viability of her Ability Powered builds by buffing the Ability Power ratios associated with Make it Rain and her ultimate, Bullet Time.


  • Ability Icon

    Make It Rain

    • Ability Power ratio: 10% → 10/12/14/16%
    • Total Ability Power ratio: 80% → 80/96/112/128%

  • Ability Icon

    Bullet Time

    • Ability Power ratio: 25% → 30%
    • Total Ability Power ratio: 300/350/400% → 360/420/480%
RENEKTON Image

RENEKTON

We’ve never wanted to make a snappy decision when it comes to buffing Renekton in the earlier stages of the game. We know just how much power and dominance this playstyle can bring, especially from players at higher levels. But after seeing the results of some of our previous changes, we’re ready to navi-gator our way around these changes, and give Renekton back some of the lane sustain that he’s been missing.


  • Ability Icon

    CULL THE MEEK

    • Cooldown: 8s → 7s
    • Base heal: 4/6/8/10 → 5/7/9/11
SAMIRA Image

SAMIRA

This Desert Rose is performing below our expectations across all levels of play. So, we’re increasing the damage dealt by her Flair ability to bring her more in line with fellow marksmen.


  • Ability Icon

    FLAIR

    • Base Damage: 5/10/15/20 → 10/15/20/25
SHEN Image

SHEN

The buffs we gave this Kinkou in patch 3.5a have pushed him over the line in the Jungle. We’re reducing some of the bonus damage that he deals to monsters with Twilight Assault in order to reduce his clear speed and knock him down a peg.


  • Ability Icon

    TWILIGHT ASSAULT

    • Bonus damage to monsters: 200% → 150%
    • Monster damage cap: 250 → 225
SHYVANA Image

SHYVANA

Fellow junglers have been performing head and smolders above Shyvana, so we’re giving her a boost in a few different areas to help her out.


  • BASE STATS

    • Health per level: 105 → 112

  • Ability Icon

    Twin Bite

    • Cooldown: 9/8/7/6s → 8.5/7.5/6.5/5.5s
    • Evolved Twin Bites slow: 40% → 50%
SINGED Image

SINGED

The Mad Chemist is performing decently in lane, but his scaling isn’t quite where we want it to be. We’re increasing his Poison Trail Ability Power ratio to prevent him from falling off so quickly later on. We’re also making a few other adjustments to open up more build paths and options for Singed.


  • Ability Icon

    Poison Trail

    • Mana cost per second: 15 → 12
    • Ability Power: 30% → 35%

  • Ability Icon

    Insanity Potion

    • Health and mana recovery per second: 6/11/16 → 6/13/20
SION Image

SION

Last time we took a look at Sion, we had to say sionara to some of his unstoppable power, however we’ve been keeping an eye on him and he could use a hand. So, we’re targeting a few different areas where we think the satisfaction of his kit could be improved.


  • Ability Icon

    GLORY IN DEATH

    • Bonus health per large unit kill: 15 → 20

  • Ability Icon

    DECIMATING SMASH

    • Minimum base damage: 25/55/85/115 → 40/65/90/115
    • Full Charge maximum damage unchanged

  • Ability Icon

    ROAR OF THE SLAYER

    • Slow: 40/45/50/55% → 50/55/60/65%

ARAM CHANGES

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AATROX

  • Damage dealt: 0% → +5%
  • Damage received: -10% → -15%

GWEN

  • Damage dealt: +5% → +10%

KAYN

  • Damage dealt: +5% → +10%
  • Damage received: -5% → -15%

LILLIA

  • Damage received: 0% → -5%

SHYVANA

  • Damage dealt: +5% → +10%

WARWICK

  • Damage dealt: +5% → +15%
  • Damage received: -10% → -15%

ULTRA RAPID FIRE MODE (URF) CHANGES

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AATROX

  • Damage dealt: 0% → +15%
  • Damage received: -10% → -15%

KAYN

  • Damage received: 0% → -5%

LILLIA

  • Damage dealt: 0% → -5%

OLAF

  • Damage dealt: 0% → -5%

PYKE

  • Damage received: -10% → -15%

TRISTANA

  • Damage dealt: 0% → -5%

ONE FOR ALL (OFA) CHANGES

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OLAF

  • Damage dealt: 0% → -5%
  • Damage received: 0% → 3%

DR. MUNDO

  • Damage dealt: 0% → -5%

NASUS

  • Damage dealt: 0% → -3%
  • Damage received: 0% → 3%

JINX

  • Damage dealt: 0% → -3%
  • Damage received: 0% → 3%

MALPHITE

  • Damage dealt: 0% → -5%

VAYNE

  • Damage dealt: 0% → -3%
  • Damage received: 0% → 3%

SION

  • Damage dealt: -10% → -5%
  • Damage received: 5% → 0%

EVELYNN

  • Damage dealt: 0% → +8%
  • Damage received: 0% → -8%

SORAKA

  • Damage dealt: 0% → +15%
  • Damage received: 0% → -10%

BRAUM

  • Damage dealt: 0% → +15%
  • Damage received: 0% → -10%

AURELION SOL

  • Damage dealt: 0% → +8%
  • Damage received: 0% → -8%

CAMILLE

  • Damage dealt: 0% → +5%
  • Damage received: 0% → -8%

NUNU & WILLUMP

  • Damage dealt: 0% → +5%
  • Damage received: 0% → -8%

RENGAR

  • Damage dealt: 0% → +5%
  • Damage received: 0% → -8%

AKALI

  • Damage dealt: 0% → +5%
  • Damage received: 0% → -5%

RAMMUS

  • Damage dealt: 0% → +5%
  • Damage received: 0% → -3%

ONE FOR ALL (OFA) GOLD ADJUSTMENTS

  • Natural gold: 4g → 5.5g

EPIC MONSTER HEALTH ADJUSTMENTS

  • Drake
    • Health growth per 30s: 150 → 120
    • Spawn health at 4 min: 5450 → 5360
  • Baron
    • Spawn health at 12 min: 12600 → 11600
  • Elder Dragon
    • Spawn health at 16 min: 14000 → 12400

LATE GAME RESPAWN ADJUSTMENTS

  • Old respawn times:
    • 0s: 6s
    • 60s: 12s
    • 180s: 18s
    • 300s: 24s
    • 420s: 29s
    • 540s: 34s
    • 660s: 38s
    • 780s: 42s
    • 900s: 46s
    • 1200s: 56s
  • New respawn times:
    • 0s: 6s
    • 60s: 12s
    • 180s: 18s
    • 300s: 24s
    • 420s: 30s
    • 540s: 36s
    • 660s: 41s
    • 780s: 46s
    • 900s: 51s
    • 1200s: 56s
  • AliceL_Authorimg.jpg

    Alice Labrecque

    Comms Specialist

    Alice “a tiny frogo” Labrecque is a frog. Ribbit.

  • NickFrijia_Authorimg.jpg

    Nick Frijia

    Game Designer

    Nick "Endstep" Frijia is a game designer on the Wild Rift balance team. He prefers to engage in honorable 1v1 combat whenever possible, regardless of which role or game he's playing, and usually communicates exclusively through emotes.

  • SeanMason_Authorimg.jpg

    Sean Mason

    Game Designer

    Sean "Zekramen" Mason is a Game Designer on the Systems and Balance team for Wild Rift. He loves games and sports of all kinds and has been a Sonic main in Super Smash Bros. for 15 years.

  • Lulu_Skin01-Icon_TruyenTest.jpg

    Truyen Ha

    Game Designer

    Truyen “Necaris” Ha is a game designer on the Wild Rift Systems and Balance team. He is a Dark Souls masochist and Brandon Sanderson fan. He once ate 72 chicken nuggets in a contest and got second place.