Wild Rift Patch Notes 4.0
It’s time zip and zap into Wild Rift’s first patch of the year! Zoe makes her debut, All Random Ultra Rapid Fire (ARURF) mode returns, Lunar New Year celebrations, Ranked S8, a new Wild Pass, and much more! Welcome to Patch 4.0!

CHAMPION CHANGES

CAMILLE
Camille has always been in a tough spot, with a kit that is both a boon and a curse. In the right hands, Camille is a terror with little counterplay—but for newer players, her mechanics can be daunting. We want to lower both her skill floor and ceiling, which will make her more approachable for players aspiring to master this precise Baron Laner, while keeping her in check for the best of the best.
Precision Protocol
- [NEW] After 1.6 seconds of the first empowered attack, Precision Protocol automatically empowers another basic attack, converting the bonus damage to true damage.
- Bonus movement speed: 15/20/25/30% → 25%
- Bonus movement speed duration: 1s → 1.5s
Tactical Sweep
- [NEW] Camille’s bonus damage now applies to the entire area of effect instead of just the outer half, dealing (90/120/150/180 +110% bonus AD) and an additional (4/6/8/10)% of the target's maximum health as physical damage. If you do sweetspot the outer half of the cone however, enemies are slowed by 80% for 2 seconds, and Camille heals for 50% of the damage dealt.
Hookshot
- [NEW] If Camille misses the initial cast of Hookshot, it is placed on a 3 second cooldown instead of full cooldown.
- RECAST: Camille detaches from the terrain and dashes in the target direction, dealing physical damage to nearby enemies on arrival. If she hits an enemy champion, she stuns them for 0.75 seconds and gains bonus attack speed for 5 seconds.
- [NEW] Upon recasting Hookshot, Camille's next basic attack against enemy champions within 3 seconds, grants bonus attack speed for 5 seconds.

CORKI
In order to improve the feel of Corki’s Phosphorus Bomb in the later stages of the game and get him all spooled up, we’re updating this ability so that it scales with his attack speed.
PHOSPHOROUS BOMB
- Cast Time: 0.27 → 0.27 ~ 0.18 (Scales with attack speed)

IRELIA
While we previously stated this Bladesurge change was going live, it actually didn’t make it into the patch. We’re fixing it for real this time… hopefully.
BLADESURGE
- No longer follows blink effects

KHA'ZIX
Kha’Zix is still at the top of the food chain in the jungle, so we’re reducing his single target damage so that we can give other junglers a chance to shine.
TASTE THEIR FEAR
- Cooldown reduction on isolated targets: 45% → 30%

KAI'SA
Kai’Sa is underperforming when compared to her Dragon Lane peers, we want to a-void keeping her too isolated from her peers so we’re giving The Daughter of the Void a handful of buffs. Including an update to Void Seeker that allows its cast time to scale with Kai’Sa’s attack speed.
BASE STATS
- Base Attack Damage: 58 → 62
- Attack Damage per level: 2.65 → 3
- Attack Damage at level 15: 99 → 104
ICATHIAN RAIN
- Attack Damage ratio: 45% → 50%
VOID SEEKER
- Cast Time: 0.34 → 0.34 ~ 0.227 (Scales with attack speed)

LILLIA
While Lillia landed on the Rift in a healthy spot, players continue to grow fawnder over her and their mastery for this doe has grown over time, causing her win rates to bloom out of control. We’re lowering her scaling health to emphasize her late game positioning, while nerfing the damage on Blooming Blows to take her jungle power down a notch.
BASE STATS
- Health per level: 112 → 104
BLOOMING BLOWS
- Base damage: 35/55/75/95 → 35/50/65/80
- Monster modification: 130% → 110%

MISS FORTUNE
To give Miss Fortune a little more shock and awe, we’re increasing the viability of her Ability Powered builds by buffing the Ability Power ratios associated with Make it Rain and her ultimate, Bullet Time.
Make It Rain
- Ability Power ratio: 10% → 10/12/14/16%
- Total Ability Power ratio: 80% → 80/96/112/128%
Bullet Time
- Ability Power ratio: 25% → 30%
- Total Ability Power ratio: 300/350/400% → 360/420/480%

RENEKTON
We’ve never wanted to make a snappy decision when it comes to buffing Renekton in the earlier stages of the game. We know just how much power and dominance this playstyle can bring, especially from players at higher levels. But after seeing the results of some of our previous changes, we’re ready to navi-gator our way around these changes, and give Renekton back some of the lane sustain that he’s been missing.
CULL THE MEEK
- Cooldown: 8s → 7s
- Base heal: 4/6/8/10 → 5/7/9/11

SAMIRA
This Desert Rose is performing below our expectations across all levels of play. So, we’re increasing the damage dealt by her Flair ability to bring her more in line with fellow marksmen.
FLAIR
- Base Damage: 5/10/15/20 → 10/15/20/25

SHEN
The buffs we gave this Kinkou in patch 3.5a have pushed him over the line in the Jungle. We’re reducing some of the bonus damage that he deals to monsters with Twilight Assault in order to reduce his clear speed and knock him down a peg.
TWILIGHT ASSAULT
- Bonus damage to monsters: 200% → 150%
- Monster damage cap: 250 → 225

SHYVANA
Fellow junglers have been performing head and smolders above Shyvana, so we’re giving her a boost in a few different areas to help her out.
BASE STATS
- Health per level: 105 → 112
Twin Bite
- Cooldown: 9/8/7/6s → 8.5/7.5/6.5/5.5s
- Evolved Twin Bites slow: 40% → 50%

SINGED
The Mad Chemist is performing decently in lane, but his scaling isn’t quite where we want it to be. We’re increasing his Poison Trail Ability Power ratio to prevent him from falling off so quickly later on. We’re also making a few other adjustments to open up more build paths and options for Singed.
Poison Trail
- Mana cost per second: 15 → 12
- Ability Power: 30% → 35%
Insanity Potion
- Health and mana recovery per second: 6/11/16 → 6/13/20

SION
Last time we took a look at Sion, we had to say sionara to some of his unstoppable power, however we’ve been keeping an eye on him and he could use a hand. So, we’re targeting a few different areas where we think the satisfaction of his kit could be improved.
GLORY IN DEATH
- Bonus health per large unit kill: 15 → 20
DECIMATING SMASH
- Minimum base damage: 25/55/85/115 → 40/65/90/115
- Full Charge maximum damage unchanged
ROAR OF THE SLAYER
- Slow: 40/45/50/55% → 50/55/60/65%
ARAM CHANGES
EXPAND TO SEE MORE
AATROX
- Damage dealt: 0% → +5%
- Damage received: -10% → -15%
GWEN
- Damage dealt: +5% → +10%
KAYN
- Damage dealt: +5% → +10%
- Damage received: -5% → -15%
LILLIA
- Damage received: 0% → -5%
SHYVANA
- Damage dealt: +5% → +10%
WARWICK
- Damage dealt: +5% → +15%
- Damage received: -10% → -15%
ULTRA RAPID FIRE MODE (URF) CHANGES
EXPAND TO SEE MORE
AATROX
- Damage dealt: 0% → +15%
- Damage received: -10% → -15%
KAYN
- Damage received: 0% → -5%
LILLIA
- Damage dealt: 0% → -5%
OLAF
- Damage dealt: 0% → -5%
PYKE
- Damage received: -10% → -15%
TRISTANA
- Damage dealt: 0% → -5%
ONE FOR ALL (OFA) CHANGES
EXPAND TO SEE MORE
OLAF
- Damage dealt: 0% → -5%
- Damage received: 0% → 3%
DR. MUNDO
- Damage dealt: 0% → -5%
NASUS
- Damage dealt: 0% → -3%
- Damage received: 0% → 3%
JINX
- Damage dealt: 0% → -3%
- Damage received: 0% → 3%
MALPHITE
- Damage dealt: 0% → -5%
VAYNE
- Damage dealt: 0% → -3%
- Damage received: 0% → 3%
SION
- Damage dealt: -10% → -5%
- Damage received: 5% → 0%
EVELYNN
- Damage dealt: 0% → +8%
- Damage received: 0% → -8%
SORAKA
- Damage dealt: 0% → +15%
- Damage received: 0% → -10%
BRAUM
- Damage dealt: 0% → +15%
- Damage received: 0% → -10%
AURELION SOL
- Damage dealt: 0% → +8%
- Damage received: 0% → -8%
CAMILLE
- Damage dealt: 0% → +5%
- Damage received: 0% → -8%
NUNU & WILLUMP
- Damage dealt: 0% → +5%
- Damage received: 0% → -8%
RENGAR
- Damage dealt: 0% → +5%
- Damage received: 0% → -8%
AKALI
- Damage dealt: 0% → +5%
- Damage received: 0% → -5%
RAMMUS
- Damage dealt: 0% → +5%
- Damage received: 0% → -3%
ONE FOR ALL (OFA) GOLD ADJUSTMENTS
- Natural gold: 4g → 5.5g
EPIC MONSTER HEALTH ADJUSTMENTS
- Drake
- Health growth per 30s: 150 → 120
- Spawn health at 4 min: 5450 → 5360
- Baron
- Spawn health at 12 min: 12600 → 11600
- Elder Dragon
- Spawn health at 16 min: 14000 → 12400
LATE GAME RESPAWN ADJUSTMENTS
- Old respawn times:
- 0s: 6s
- 60s: 12s
- 180s: 18s
- 300s: 24s
- 420s: 29s
- 540s: 34s
- 660s: 38s
- 780s: 42s
- 900s: 46s
- 1200s: 56s
- New respawn times:
- 0s: 6s
- 60s: 12s
- 180s: 18s
- 300s: 24s
- 420s: 30s
- 540s: 36s
- 660s: 41s
- 780s: 46s
- 900s: 51s
- 1200s: 56s