Wild Rift Patch Notes 3.5b
Oh deer, it’s the last patch of the year! Welcome to 3.5b! Never fear, there’s still plenty to fawn over this with the arrival of Lillia, an adventure into the spirit realm, snowball fights with our favorite poro pals, and of course some balance updates!
CHAMPION CHANGES

BRAUM
Braum and his marvelous mustache have been overperforming at all levels, so we’re trimming his ‘stache and lowering some of his base stats to bring him more in line with other supports. Don’t worry though, Braum would still want them to be behind him though.
BASE STATS
- Base Attack Damage: 58 → 54
- Base Armor: 50 → 46

DR. MUNDO
Mundo truly goes where he pleases, and with more monster damage on Infected Bonesaw, it looks like he’s heading towards the jungle. We made sure to give Baron Lane some tune ups as well, and lowered the cooldown on his Heart Zapper.
INFECTED BONESAW
- Damage to monsters cap: 125/200/275/350 → 250/350/450/550
HEART ZAPPER
- Cooldown: 16/15/14/13s → 13/12/11/10s

GAREN
Since our last changes, Garen has significantly fallen off in higher levels of play. We’re going to give this golden boy some justice and revert Judgment’s damage nerf and increase the crit multiplier on it so that you’ll be rewarded more for your skillful plays.
Judgment
- Base damage: 9/12/15/18 → 11/14/17/20
- Total base damage for all ticks: 72/96/120/144 → 88/112/136/160
- Outer edge critical multiplier: 125/130/135/140% → 135/140/145/150%

KASSADIN
While Kassadin can be frustrating to play against, his win rates have been on the lower side. So, we’re lending him a hand, and giving some of his abilities a boost to make sure he doesn’t get lost in the void.
NULL SPHERE
- Base damage: 70/135/200/265 → 80/145/210/275
- Cooldown: 11/10/9/8s → 10/9/8/7s

KAYN
Even after our adjustments last patch, you could say that Shadow Assassin Kayn is still feeling a bit…blue. So, we’re increasing his burst potential with his passive, and also speeding up Blade’s Reach. We feel that ability still feels weaker, especially when compared to Slayher Kayn’s, so we’re hoping the speed up fits Shadow Assassins theme of quick strikes.
THE DARKIN SCYTHE
- Shadow Assassin bonus damage: 10~38% → 14~42%
BLADE'S REACH
- Shadow Assassin cast time: 0.55s → 0.4s

NUNU & WILLUMP
We’re increasing the ratios across Nunu’s kit, so that you can start saying yesyes to those more diverse builds, rather than nono.
CONSUME
- Healing Ability Power ratio: 60% → 70%
SNOWBALL BARRAGE
- Ability Power ratio per snowball: 4% → 5%
- Max snowball Ability Power ratio: 68% → 85%
ABSOLUTE ZERO
- Shield Ability Power ratio: 150% → 180%

PANTHEON
We’re increasing the early cooldown on Pantheon’s Aegis Assault to help him out during the early laning phase and those first few jungle clears. We’re also buffing his ultimate and giving it more armor penetration, so that he can make a grand entrance even in the later stages of the game.
AEGIS ASSAULT
- Cooldown: 18/16/14/12s → 15/14/13/12s
GRAND STARFALL
- Armor penetration percentage: 10/15/20% → 10/17.5/25%

RAKAN
Bird on the street is that Rakan is a little too good at starting the party, particularly in higher levels of play. So we’re slightly reducing the amount of move speed he gains when he charms foes with his ultimate.
THE QUICKNESS
- Increased Movement speed when hitting an enemy: 100% → 75%

RIVEN
Riven has been a menace in higher levels of play while also still struggling to find her footing in other levels of play. Since our previous attempts at reducing the defenses her abilities grant her and increasing her passive defenses were effective at reducing this gap, we’re going back for round three.
BASE STATS
- Armor per level: 3.9 → 4.5
- Health regeneration: 10.5 → 12
VALOR
- Shield Attack Damage ratio: 100% → 90%
EXPAND TO SEE MORE
AATROX
- Damage received: 0% → -10%
FIZZ
- Damage dealt: 0% → +5%
KATARINA
- Damage received: -10% → -15%
KAYN
- Energy growth per 10 seconds: Minute² + 25 → 3 × (Minute² + 25)
- Damage dealt: 0% → +5%
- Damage received: 0% → -5%
WARWICK
- Damage dealt: 0% → +5%
- Damage received: 0% → -10%