12-14-2022Game Updates

Wild Rift Patch Notes 3.5b

Oh deer, it’s the last patch of the year! Welcome to 3.5b! Never fear, there’s still plenty to fawn over this with the arrival of Lillia, an adventure into the spirit realm, snowball fights with our favorite poro pals, and of course some balance updates!

AUTHOR
  • Alice Labrecque
  • Nick Frijia
  • Sean Mason
  • Truyen Ha

CHAMPION CHANGES

BRAUM Image

BRAUM

Braum and his marvelous mustache have been overperforming at all levels, so we’re trimming his ‘stache and lowering some of his base stats to bring him more in line with other supports. Don’t worry though, Braum would still want them to be behind him though.


  • BASE STATS

    • Base Attack Damage: 58 → 54
    • Base Armor: 50 → 46
DR. MUNDO Image

DR. MUNDO

Mundo truly goes where he pleases, and with more monster damage on Infected Bonesaw, it looks like he’s heading towards the jungle. We made sure to give Baron Lane some tune ups as well, and lowered the cooldown on his Heart Zapper.


  • Ability Icon

    INFECTED BONESAW

    • Damage to monsters cap: 125/200/275/350 → 250/350/450/550

  • Ability Icon

    HEART ZAPPER

    • Cooldown: 16/15/14/13s → 13/12/11/10s
GAREN Image

GAREN

Since our last changes, Garen has significantly fallen off in higher levels of play. We’re going to give this golden boy some justice and revert Judgment’s damage nerf and increase the crit multiplier on it so that you’ll be rewarded more for your skillful plays.


  • Ability Icon

    Judgment

    • Base damage: 9/12/15/18 → 11/14/17/20
    • Total base damage for all ticks: 72/96/120/144 → 88/112/136/160
    • Outer edge critical multiplier: 125/130/135/140% → 135/140/145/150%
KASSADIN Image

KASSADIN

While Kassadin can be frustrating to play against, his win rates have been on the lower side. So, we’re lending him a hand, and giving some of his abilities a boost to make sure he doesn’t get lost in the void.


  • Ability Icon

    NULL SPHERE

    • Base damage: 70/135/200/265 → 80/145/210/275
    • Cooldown: 11/10/9/8s → 10/9/8/7s
KAYN Image

KAYN

Even after our adjustments last patch, you could say that Shadow Assassin Kayn is still feeling a bit…blue. So, we’re increasing his burst potential with his passive, and also speeding up Blade’s Reach. We feel that ability still feels weaker, especially when compared to Slayher Kayn’s, so we’re hoping the speed up fits Shadow Assassins theme of quick strikes.


  • Ability Icon

    THE DARKIN SCYTHE

    • Shadow Assassin bonus damage: 10~38% → 14~42%

  • Ability Icon

    BLADE'S REACH

    • Shadow Assassin cast time: 0.55s → 0.4s
NUNU & WILLUMP Image

NUNU & WILLUMP

We’re increasing the ratios across Nunu’s kit, so that you can start saying yesyes to those more diverse builds, rather than nono.


  • Ability Icon

    CONSUME

    • Healing Ability Power ratio: 60% → 70%

  • Ability Icon

    SNOWBALL BARRAGE

    • Ability Power ratio per snowball: 4% → 5%
    • Max snowball Ability Power ratio: 68% → 85%

  • Ability Icon

    ABSOLUTE ZERO

    • Shield Ability Power ratio: 150% → 180%
PANTHEON Image

PANTHEON

We’re increasing the early cooldown on Pantheon’s Aegis Assault to help him out during the early laning phase and those first few jungle clears. We’re also buffing his ultimate and giving it more armor penetration, so that he can make a grand entrance even in the later stages of the game.


  • Ability Icon

    AEGIS ASSAULT

    • Cooldown: 18/16/14/12s → 15/14/13/12s

  • Ability Icon

    GRAND STARFALL

    • Armor penetration percentage: 10/15/20% → 10/17.5/25%
RAKAN Image

RAKAN

Bird on the street is that Rakan is a little too good at starting the party, particularly in higher levels of play. So we’re slightly reducing the amount of move speed he gains when he charms foes with his ultimate.


  • Ability Icon

    THE QUICKNESS

    • Increased Movement speed when hitting an enemy: 100% → 75%
RIVEN Image

RIVEN

Riven has been a menace in higher levels of play while also still struggling to find her footing in other levels of play. Since our previous attempts at reducing the defenses her abilities grant her and increasing her passive defenses were effective at reducing this gap, we’re going back for round three.


  • BASE STATS

    • Armor per level: 3.9 → 4.5
    • Health regeneration: 10.5 → 12

  • Ability Icon

    VALOR

    • Shield Attack Damage ratio: 100% → 90%

EXPAND TO SEE MORE

AATROX

  • Damage received: 0% → -10%

FIZZ

  • Damage dealt: 0% → +5%

KATARINA

  • Damage received: -10% → -15%

KAYN

  • Energy growth per 10 seconds: Minute² + 25 → 3 × (Minute² + 25)
  • Damage dealt: 0% → +5%
  • Damage received: 0% → -5%

WARWICK

  • Damage dealt: 0% → +5%
  • Damage received: 0% → -10%