Wild Rift Patch Notes 3.4b
Vex makes her arrival, balance updates across the Rift, and it’s time to start your training arc—Welcome to Patch 3.4b!
CHAMPION CHANGES
CORKI
This yordle has been flying under the radar recently, so we’re giving a boost to his stats and lower range spells to give him more reasons to stick around and fight his enemies.
BASE STATS
- Mana per level: 33 → 50
- Health per level: 105 → 112
- Armor per level: 3.9 → 4.5
PHOSPHOROUS BOMB
- Cooldown: 8s → 7s
GATLING GUN
- Attack Damage ratio per 1s: 40% → 60%
- Total Attack Damage ratio over entire duration: 160% → 240%
- Cooldown: 16s → 14s
DARIUS
Despite his popularity, Darius has been underforming for all players for a while now. We’re helping out his late game survivability and giving the cooldown on Crippling Strike a flat value. This should give him more agency during the laning phase and team fights.
BASE STATS
- Health per level: 125 → 136
CRIPPLING STRIKE
- Cooldown: 6.5/6/5.5/5s → 5.5s
GWEN
Gwen in the jungle continues to put on a seamless performance, while she’s still a little weaker in the laning phase than we’d like. So, we’re making a few changes to help her have a more sew-cessful time in lane while also slightly slowing down her jungle clear.
A THOUSAND CUTS
- Max damage to monsters: 4 (+ 4% Ability Power) → 2 (+ 3% Ability Power)
SKIP 'N SLASH
- Cooldown reduction %: 20/30/40/50% → 35/40/45/50%
- Reduce cooldown when hitting a target → Reduce cooldown when hitting a non-monster target
JAX
After seeing how Jax has settled in both Baron Lane and the jungle, there’s room to give Jax some scaling power now that he’s not a dominant force in the early game.
BASE STATS
- Health per level: 105 → 112
KAI'SA
As the Dragon Lane carry meta has evolved over the past few patches, Kai’Sa has fallen behind her peers. We’re taking a look at one of her unique strengths, and giving her Icathian Rain damage a boost to properly reward players for playing around her burst damage.
ICATHIAN RAIN
- Attack Damage ratio per missile: 40% → 45%
- Ability Power ratio per missile: 25% → 30%
- Attack Damage ratio on isolated champion: 90% → 101.25%
- Ability Power ratio on isolated champion: 56.25% → 67.5%
- Evolved Attack Damage ratio on isolated champion: 150% → 168.75%
- Evolved Ability Power ratio on isolated champion: 93.75% → 112.5%
MISS FORTUNE
Miss Fortune has strut her way to the top and been overperforming for some players, so a light nerf to her ultimate is in order.
Bullet Time
- Attack Damage ratio: 85% → 75%
- Total Attack Damage ratio: 1020% → 900%
- Attack Damage ratio: 85% → 75%
OLAF
Olaf’s jungle presence has been too strong as of late, so we’re adjusting his passive to slow down his clear speed. In return, we’re increasing his base stats and lowering the early mana costs on Undertow to shift some of his power towards the Baron Lane instead.
BASE STATS
- Base mana: 300 → 340
- Base health regen: 9 → 12
Berserker Rage
- +1% Attack speed per 1% health loss → + 0.6 - 1% (based on level) Attack speed per 1% health loss
Undertow
- Mana Cost: 60 → 45/50/55/60
PYKE
We’ve checked our list, and despite previous buffs Pyke is still not powerful for most players. We’re lending him a hand and giving Pyke a few more cooldown buffs to help him with his in-and-out fight patterns more.
GHOSTWATER DIVE
- Cooldown: 11.5/11/10.5/10s → 10.5/10/9.5/9s
PHANTOM UNDERTOW
- Cooldown: 12.5/12/11.5/11s → 11/10.5/10/9.5s
RIVEN
Riven’s strength for most players is below where we’d like it to be, so we're giving her more durability to make it a little easier to execute on her gameplay in the later parts of the game.
BASE STATS
- Health per level: 105 → 115
- Health at level 15: 2120 → 2260
- Health per level: 105 → 115
SAMIRA
Our favorite Desert Rose is currently outclassing, outperforming, and out styling her foes in higher levels of play. To give her opponents more opportunities for counterplay, we’re reducing her overall mobility.
DAREDEVIL IMPULSE
- Movement Speed per Grade: 3.5% → 2.5%
- 21% → 15% at max grade
- Movement Speed per Grade: 3.5% → 2.5%
INFERNO TRIGGER
- Movement Speed Reduction: Increased from 30% → 40%
SENNA
We previously brought down Senna’s sustained damage and her ability to easily land trades at range. But we want to make sure we don’t mist the mark, and that she’s properly rewarded for using Piercing Darkness aggressively instead of just a heal, so we’re giving her some extra damage.
PIERCING DARKNESS
- Damage: 40/80/120/160 + 40% Bonus Attack Damage → 50/90/130/170 + 50% Bonus Attack Damage
SHYVANA
We’re reverting a previous nerf to Burnout as other Shyvana changes have reduced her power sufficiently that she could use the boost in her clearspeed and overall damage.
Burnout
- Base damage: 25/40/55/70 → 30/45/60/75
VARUS
Varus could use a small boost, and the numbers on Blighted Quiver’s active are messy, so we’re addressing both at once by smoothing the numbers out and pushing them up.
Blighted Quiver
- Active Damage of missing health ratio: 6.5% - 13.5% (based on level) → 8% - 15% (based on level)
- Max channel time ratio: 13% - 27% (based on level) → 16% - 30% (based on level)
WUKONG
Wukong has been underperforming for some time, so we’re amping up the damage his passive grants him and increasing the healing he gains from hitting enemy champions with Golden Staff.
CRUSHING BLOWS
- Increased damage per stack: 3% → 4%
GOLDEN STAFF
- Heal: 15/30/45/60 + 25% Attack Damage + 10% Bonus health → 30/50/70/90 + 40% Base Attack Damage + 16% Bonus health (Reduced to 50% vs non champions)
YASUO
Despite recent buffs, Yasuo has been running out of breath in the late game. To address this, we’re increasing his scaling Attack Damage.
BASE STATS
- Attack Damage per level: 3.6 → 4.5
- Attack Damage at level 15: 112 → 125
- Attack Damage per level: 3.6 → 4.5
YONE
Yone has been overperforming since his release, so we’re pulling back on his overall damage while also increasing his scaling health in order to increase his durability in those late game team fights.
BASE STATS
- Health per level: 105 → 112
- Base Attack Damage: 58 → 54
SPIRIT CLEAVE
- Maximum damage to monsters: 150 ~ 360 → 100 ~ 380
FATE SEALED
- Base damage: 200/400/600 → 200/350/500
YUUMI
The start of 3.4 brought many large-scale changes to everyone’s favorite feline, Yuumi, including a limit to the duration of her passive. After reviewing her performance and gameplay since the changes, we’re reverting her passive shield duration to be indefinite as we don’t feel this duration change has resulted in better gameplay around her passive.
BOP 'N' BLOCK
- Shield duration: 5s → Infinite