10-19-2022Game Updates

Wild Rift Patch Notes 3.4b

Vex makes her arrival, balance updates across the Rift, and it’s time to start your training arc—Welcome to Patch 3.4b!

AUTHOR
  • Alice Labrecque
  • Nick Frijia
  • Sean Mason
  • Truyen Ha

CHAMPION CHANGES

CORKI Image

CORKI

This yordle has been flying under the radar recently, so we’re giving a boost to his stats and lower range spells to give him more reasons to stick around and fight his enemies.


  • BASE STATS

    • Mana per level: 33 → 50
    • Health per level: 105 → 112
    • Armor per level: 3.9 → 4.5

  • Ability Icon

    PHOSPHOROUS BOMB

    • Cooldown: 8s → 7s

  • Ability Icon

    GATLING GUN

    • Attack Damage ratio per 1s: 40% → 60%
    • Total Attack Damage ratio over entire duration: 160% → 240%
    • Cooldown: 16s → 14s
DARIUS Image

DARIUS

Despite his popularity, Darius has been underforming for all players for a while now. We’re helping out his late game survivability and giving the cooldown on Crippling Strike a flat value. This should give him more agency during the laning phase and team fights.


  • BASE STATS

    • Health per level: 125 → 136

  • Ability Icon

    CRIPPLING STRIKE

    • Cooldown: 6.5/6/5.5/5s → 5.5s
GWEN Image

GWEN

Gwen in the jungle continues to put on a seamless performance, while she’s still a little weaker in the laning phase than we’d like. So, we’re making a few changes to help her have a more sew-cessful time in lane while also slightly slowing down her jungle clear.


  • Ability Icon

    A THOUSAND CUTS

    • Max damage to monsters: 4 (+ 4% Ability Power) → 2 (+ 3% Ability Power)

  • Ability Icon

    SKIP 'N SLASH

    • Cooldown reduction %: 20/30/40/50% → 35/40/45/50%
    • Reduce cooldown when hitting a target → Reduce cooldown when hitting a non-monster target
JAX Image

JAX

After seeing how Jax has settled in both Baron Lane and the jungle, there’s room to give Jax some scaling power now that he’s not a dominant force in the early game.


  • BASE STATS

    • Health per level: 105 → 112
KAI'SA Image

KAI'SA

As the Dragon Lane carry meta has evolved over the past few patches, Kai’Sa has fallen behind her peers. We’re taking a look at one of her unique strengths, and giving her Icathian Rain damage a boost to properly reward players for playing around her burst damage.


  • Ability Icon

    ICATHIAN RAIN

    • Attack Damage ratio per missile: 40% → 45%
    • Ability Power ratio per missile: 25% → 30%
      • Attack Damage ratio on isolated champion: 90% → 101.25%
      • Ability Power ratio on isolated champion: 56.25% → 67.5%
      • Evolved Attack Damage ratio on isolated champion: 150% → 168.75%
      • Evolved Ability Power ratio on isolated champion: 93.75% → 112.5%
MISS FORTUNE Image

MISS FORTUNE

Miss Fortune has strut her way to the top and been overperforming for some players, so a light nerf to her ultimate is in order.


  • Ability Icon

    Bullet Time

    • Attack Damage ratio: 85% → 75%
      • Total Attack Damage ratio: 1020% → 900%
OLAF Image

OLAF

Olaf’s jungle presence has been too strong as of late, so we’re adjusting his passive to slow down his clear speed. In return, we’re increasing his base stats and lowering the early mana costs on Undertow to shift some of his power towards the Baron Lane instead.


  • BASE STATS

    • Base mana: 300 → 340
    • Base health regen: 9 → 12

  • Ability Icon

    Berserker Rage

    • +1% Attack speed per 1% health loss → + 0.6 - 1% (based on level) Attack speed per 1% health loss

  • Ability Icon

    Undertow

    • Mana Cost: 60 → 45/50/55/60
PYKE Image

PYKE

We’ve checked our list, and despite previous buffs Pyke is still not powerful for most players. We’re lending him a hand and giving Pyke a few more cooldown buffs to help him with his in-and-out fight patterns more.


  • Ability Icon

    GHOSTWATER DIVE

    • Cooldown: 11.5/11/10.5/10s → 10.5/10/9.5/9s

  • Ability Icon

    PHANTOM UNDERTOW

    • Cooldown: 12.5/12/11.5/11s → 11/10.5/10/9.5s
RIVEN Image

RIVEN

Riven’s strength for most players is below where we’d like it to be, so we're giving her more durability to make it a little easier to execute on her gameplay in the later parts of the game.


  • BASE STATS

    • Health per level: 105 → 115
      • Health at level 15: 2120 → 2260
SAMIRA Image

SAMIRA

Our favorite Desert Rose is currently outclassing, outperforming, and out styling her foes in higher levels of play. To give her opponents more opportunities for counterplay, we’re reducing her overall mobility.


  • Ability Icon

    DAREDEVIL IMPULSE

    • Movement Speed per Grade: 3.5% → 2.5%
      • 21% → 15% at max grade

  • Ability Icon

    INFERNO TRIGGER

    • Movement Speed Reduction: Increased from 30% → 40%
SENNA Image

SENNA

We previously brought down Senna’s sustained damage and her ability to easily land trades at range. But we want to make sure we don’t mist the mark, and that she’s properly rewarded for using Piercing Darkness aggressively instead of just a heal, so we’re giving her some extra damage.


  • Ability Icon

    PIERCING DARKNESS

    • Damage: 40/80/120/160 + 40% Bonus Attack Damage → 50/90/130/170 + 50% Bonus Attack Damage
SHYVANA Image

SHYVANA

We’re reverting a previous nerf to Burnout as other Shyvana changes have reduced her power sufficiently that she could use the boost in her clearspeed and overall damage.


  • Ability Icon

    Burnout

    • Base damage: 25/40/55/70 → 30/45/60/75
VARUS Image

VARUS

Varus could use a small boost, and the numbers on Blighted Quiver’s active are messy, so we’re addressing both at once by smoothing the numbers out and pushing them up.


  • Ability Icon

    Blighted Quiver

    • Active Damage of missing health ratio: 6.5% - 13.5% (based on level) → 8% - 15% (based on level)
    • Max channel time ratio: 13% - 27% (based on level) → 16% - 30% (based on level)
WUKONG Image

WUKONG

Wukong has been underperforming for some time, so we’re amping up the damage his passive grants him and increasing the healing he gains from hitting enemy champions with Golden Staff.


  • Ability Icon

    CRUSHING BLOWS

    • Increased damage per stack: 3% → 4%

  • Ability Icon

    GOLDEN STAFF

    • Heal: 15/30/45/60 + 25% Attack Damage + 10% Bonus health → 30/50/70/90 + 40% Base Attack Damage + 16% Bonus health (Reduced to 50% vs non champions)
YASUO Image

YASUO

Despite recent buffs, Yasuo has been running out of breath in the late game. To address this, we’re increasing his scaling Attack Damage.


  • BASE STATS

    • Attack Damage per level: 3.6 → 4.5
      • Attack Damage at level 15: 112 → 125
YONE Image

YONE

Yone has been overperforming since his release, so we’re pulling back on his overall damage while also increasing his scaling health in order to increase his durability in those late game team fights.


  • BASE STATS

    • Health per level: 105 → 112
    • Base Attack Damage: 58 → 54

  • Ability Icon

    SPIRIT CLEAVE

    • Maximum damage to monsters: 150 ~ 360 → 100 ~ 380

  • Ability Icon

    FATE SEALED

    • Base damage: 200/400/600 → 200/350/500
YUUMI Image

YUUMI

The start of 3.4 brought many large-scale changes to everyone’s favorite feline, Yuumi, including a limit to the duration of her passive. After reviewing her performance and gameplay since the changes, we’re reverting her passive shield duration to be indefinite as we don’t feel this duration change has resulted in better gameplay around her passive.


  • Ability Icon

    BOP 'N' BLOCK

    • Shield duration: 5s → Infinite