Wild Rift Patch Notes 3.1b
Patch 3.1b has arrived and brings with it a whole host of champion changes, item balancing, the return of Elemental Rift, and an adjustment to Scuttle Crab. We’re also setting sail and going on another adventure with our favorite poro friends, this time to Bligewater!
CHAMPION CHANGES

BLITZCRANK
Previously, we intended to reduce Blitzcrank’s armor since we were giving him more engage potential with his updated Overdrive. Despite being in the patch notes, these changes were unintentionally not included in 3.1. We’ve seen the performance of this speedy golem without the armor nerfs and we don’t think they are necessary, so we won’t be implementing them. We’ve shown below what his current base armor is.
BASE STATS
- Armor: 50
- Armor per level: 5.1
- Total armor at level 15: 122

DARIUS
Darius has been an overly dominant force in the Baron Lane and has been having too easy of a time accessing his Noxian Might. We want him to stay in the fight a little longer before he hits his five bleed stacks and starts dunking, so we’re cutting back on the Attack Speed this Noxian fighter gets as he levels.
BASE STATS
- Attack Speed per level: 2.2% → 1.2
- Attack Speed at level 15: 41% → 27%
- Attack Speed per level: 2.2% → 1.2

FIORA
Fiora’s ability to make safe trades with Lunge and shrug off damage with Riposte has been a source of frustration for her sparring partners. To combat some of those frustrations, we’re reducing the range on her Lunge while also increasing the power of her passive to compensate.
Duelist's Dance
- Vital base damage: 2.5% → 3%
- AD Ratio: 4.5% per 100 bonus AD → 5.5% per 100 bonus AD
Lunge
- Dash range: 4 → 3.5
- Search range: 3.5 → 3

JHIN
Unfourtunately for other Junglers, since the significant buff to Jhin’s fourth shot damage, he’s become too good at securing and stealing objectives. So, we’re putting a cap on this damage so that it doesn’t outdamage Smite
Whisper
- Fourth shot missing health damage to monsters: Un-capped → Maximum of 1000 damage

KAI'SA
The new Stormrazor has created some interesting build paths for Kai’sa, but it hasn’t actually helped her win more games. We’re giving her damage some extra consistency to make sure she can really shine in those late-game teamfights.
SUPERCHARGE
- Cooldown: 16/15/14/13s → 16/14/12/10s

LUCIAN
Lucian has been underperforming and his current build and playstyle centers around his auto-attacks rather than his abilities. So, we’re giving him a small buff targeted towards his more caster-y builds.
PIERCING LIGHT
- Cooldown: 9/8/7/6s → 8/7/6/5s

MASTER YI
Despite our recent nerfs, Master Yi is still dominating the jungle. To tone down his ability to blaze through jungle camps and quickly burst down his foes during duels, we’re slashing some of the Attack Damage his Alpha Strike grants.
Alpha Strike
- Base damage: 25/70/115/160 → 30/70/110/150
- AD Ratio: 100% Attack Damage → 60% Attack Damage

OLAF
Previously, we decreased the damage of Olaf’s Reckless Swing but did not adjust its cost properly. As the cost is intended to be 30% of the damage, we’re correcting that now.
Reckless Swing
- Health cost: 21/39/57/75 + 15% AD → 18/36/54/72 + 15% AD
- As there is a 30% relationship between damage and cost
- Health cost: 21/39/57/75 + 15% AD → 18/36/54/72 + 15% AD

RAKAN
While Rakan shines in coordinated play, especially when paired with his other half Xayah, he’s underperforming for most players. We’re giving him a substantial boost to his mana so it’s less punishing to cast a few extra spells.
BASE STATS
- Mana per level: 41 → 57
- Mana at level 15: 1009 → 1233
- Mana per level: 41 → 57

SETT
Sett is currently one of the most dominant fighter champions, so we’re dialing back some of his early-to-mid game power to put him more in line with other Baron Laners.
PIT GRIT
- Regeneration: 0.5/0.9/1.4/2 → 0.25/0.5/1/2
KNUCKLE DOWN
- Base damage: 10/25/40/55→ 5/20/35/50

YUUMI
We’ve been keeping a close eye on this cuddly cat and she’s still struggling to succeed. We’re giving her some more opportunities to use her passive and pounce on her foes.
BOP 'N' BLOCK
- Shield: 60 + (22 × lvl) + 30% AP → 60 + (25 × lvl) + 35% AP
- Mana restore: 20 + (5 × lvl) + 12% max mana → 20 + (5 × lvl) + 15% max mana
PROWLING PROJECTILE
- Cooldown: 12/10.5/9/7.5/6s → 9/8/7/6/5s
- Mana: 70 → 50