Wild Rift Patch Notes 6.2f

We’re nearing the end of our 6.2 patch cycle and after keeping a close eye on the jungle, there are a few adjustments we’re making.

We’re nearing the end of the 6.2 patch cycle! However, we’ve been keeping an eye on the jungle and wanted to make a few adjustments to Smite based on how we’ve been seeing things play out.

Reminder: content will be released throughout the patch.


GAMEPLAY CHANGES

SPELLS 

Smite

Jungle Camps Bonus Attack Damage Decay Mechanic removed

  • Starting at 2:00, bonus Base Attack Damage against Jungle Camps decays by 1% every 12s, (Bonus Attack Damage drops to 0 at 5:00) → 15% Bonus Base Attack Damage against Jungle Camps, the bonus does not decay

Bonus Gold from Jungle Camps now last longer

  • Starting at 7:30, defeating Jungle Camps no longer grant 20% Bonus Gold → Starting at 11:00, defeating Jungle Camps no longer grant 20% Bonus Gold

Conservation stack max limit increase

  • Conservation Stack max limit: 150 → 180

Chilling Smite Damage Increase

  • Deal 800 →  1000 true damage to monsters, epic monsters, or enemy minions.

SYSTEM 

Inner turret

Bonus Gold for destroying the first Inner Turret Removed

  • Destroying the first inner turret on the Rift will no longer grant an additional 100 gold or the extra 25 gold for each teammate.