Wild Rift Patch Notes 5.3b

How are we feeling after the Arcane Season 2 premiere? But there is no time to rest because we have a brand new game mode for you!

Strap in friends, it’s the patch right after the premiere of Arcane season 2. While this is a deceptively short patch note, it packs a punch, much like my favorite Arcane character. There might be something else coming soon… but we can’t reveal it just yet. We have a brand new game mode for you, as well as your regularly scheduled balance updates. Welcome to patch 5.3b.

Reminder: content will be released throughout the patch.


NEW

NEW FEATURES

Update - New feature Showdown will be coming to Wild Rift on Dec. 6th UTC+0 in patch 5.3c

EVENTS

BLACK FRIDAY MADNESS 

Complete missions by playing games and earn goodies! 

Black Friday Madness event begins Nov 22 at 00:01 UTC


CHAMPION CHANGES

BLITZCRANK

Blitzcrank can struggle in Lane, even if you’re landing the hooks. We’re tweaking his damage so his opponents can really feel his punches.

Rocket Grab

  • Damage: 100/160/220/280 + 100% Ability Power → 110/180/250/320 + 100% Ability Power

Overdrive

  • Slow duration at the end of Overdrive: 1.5s  → 1s

  • Slow duration at the end of Overdrive’s second cast: 2s → 1s

Static Field

  • Active damage: 200/325/450 + 80% Ability Power → 275/400/525 + 80% Ability Power

SAMIRA

Damage from Samira is noticeably lower than other marksmen, especially during the mid-game. We’re boosting the damage from her ult to ensure she keeps up.

Inferno Trigger

  • Damage: 5/20/35 + 50% Attack Damage → 5/20/35 + 60% Attack Damage

SHYVANA

To farm her stacks, Shyvana needs to be tankier. We’re boosting her survivability.

Base Stats

  • Base Health: 610 → 630

  • Armor per Level: 4.3 → 5

Draconic Bloodline

  • Draconic Bloodline gained from slaying epic monsters: 8 stacks → 10 stacks

Dragon's Descent

  • Fury gained per second: 1/1.5/2 → 1.5/2/2.5

  • Health gained with Dragon's Descent: 230/315/430 → 300/400/500

EKKO

As a mid-laner, Ekko’s performance has been lackluster. We’re making sure he has an easier time farming in Lane to scale better into the late game.

Timewinder

  • Cooldown: 9/8.5/8/7.5s  → 8/7.5/7/6.5s 

  • Damage of outgoing temporal device: 85/105/125/145 + 30% Ability Power → 90/110/130/150 + 30% Ability Power

  • Damage of returning temporal device: 65/100/135/170 + 60% Ability Power → 70/105/140/175 + 60% Ability Power

  • Damage to monsters: 120% → 115%

NAUTILUS

Nautilus has been overly reliant on items to be tanky. We’re boosting his Base Stats so he can soak damage for his team even early on.

Base Stats

  • Basic Attack Damage: 58 → 62

Dredge Line

  • Damage: 60/120/180/240 + 80% Ability Power → 70/130/190/250 + 75% Ability Power

Titan's Wrath

  • Shield: 55/65/75/85+12/13/14/15% maximum health → 65/75/85/95+13/14/15/16% maximum health

RENGAR

Rengar has been terrorizing the Rift ever since his rework. We’re adjusting his damage so players have to choose carefully about when to jump in.

Base Stats

  • Attack Damage per Level: 4 → 3.5

Savagery

  • Bonus damage: 50/90/130/170 + 5/10/15/20% Attack Damage → 40/80/120/160 + 5/10/15/20% Attack Damage

  • Bonus damage with Ferocity: 35 + 15 per Level + 140% Attack Damage → 25 + 15 per Level + 140% Attack Damage

  • Damage boost with empowered basic attack: 0~75% → 0~55%

  • Damage boost with empowered basic attack and Infinity Edge: 0~105% → 0~85%

Bola Strike

  • Damage: 70/130/190/250 + 80% bonus Attack Damage → 70/130/190/250 + 70% bonus Attack Damage

  • Damage with Ferocity: 47.5 + 17.5 per Level + 80% bonus Attack Damage → 47.5 + 17.5 per Level + 70% bonus Attack Damage

Thrill of the Hunt

  • Cooldown: 75/65/55s  → 85/75/65s

MILIO

Milio is a well-rounded support who excels at helping marksmen achieve their full potential. We’re adjusting him to give opportunities for his opponents for counterplay.

Base Stats

  • Base Health: 570 → 540

  • Base Armor: 34 → 30

Fired Up!

  • Bonus damage: 15% Attack Damage of ally champions → 10% Attack Damage of ally champions

Cozy Campfire

  • Cooldown: 20/18/16/14s → 22/20.5/19/17.5s 

  • Attack range increase: 9/11.5/14/16.5% → 9/11/13/15%

Warm Hugs

  • Movement speed bonus: 12/15/18/21% → 10/13/16/19%

JANNA

Janna is a very safe support to play with. We’re increasing her cooldowns to increase your decision-making space when it comes to when to cast.

Howling Gale

  • Charging time: full level 12s → full level 14s 

  • Damage: 60/100/140/180 + 50% Ability Power → 50/90/130/170 + 50% Ability Power

Eye of the Storm

  • Cooldown: 13/12/11/10s → 16/14/12/10s

HEIMERDINGER

We’re adjusting Heimerdinger’s power to lower his oppressiveness in the laning phase.

H-28G Evolution Turret

  • Turret on-hit damage: 5/10/15/20 + 35% Ability Power → 5/10/15/20 + 25% Ability Power

  • Turret laser damage: 30/50/70/90 + 55% Ability Power → 25/45/65/85 + 45% Ability Power

CH-2 Electron Storm Grenade

  • Slowdown range: 250 → 230

  • Stun range: 125 → 115

UPGRADE!!!

  • H-28Q Apex Turret on-hit damage: 80/105/130 + 40% Ability Power → 80/100/120 + 35% Ability Power

  • H-28Q Apex Turret laser damage: 100/140/180 + 70% Ability Power → 100/140/180 + 60% Ability Power

LUCIAN

We’re adjusting Lucian's abilities to allow for better performance as a marksman.

Base Stats

  • Base Attack Damage: 64 → 58

  • Armor per Level: 3.9 → 4.5

  • Magic Resistance per Level: 0.8 → 1.5

Lightslinger

  • [NEW] Vigilance: When healed or shielded by allied champions, or when a nearby enemy champion is immobilized, Lucian's next two attacks deal an additional (20 + 20% Attack Damage) magic damage (stores up to four empowered attacks).

  • Damage of the second bullet: 50/57.5/65% Attack Damage → 40/55/70% Attack Damage

Ardent Blaze

  • [NEW] When allied champions trigger the mark, it grants Lucian Vigilance


GAMEPLAY CHANGES

RUNE CHANGES

KEYSTONE: AFTERSHOCK

We’re improving the bonus damage from Aftershock and the survivability it provides. For the champions that go up and close and CC their opponents, Aftershock should be their number-one choice.

  • Passive: Immobilizing an enemy champion grants 35 (+ 60 → 80% bonus armor) bonus armor and 35 (+ 60 → 80% bonus magic resistance) bonus magic resistance for 2.5 seconds.

  • Damage:12~110→ 25~125  + 3% maximum Health


ARAM CHANGES

HEIMERDINGER

  • Damage dealt: 100% → 90%

KASSADIN

  • Damage received: 90% → 85%

GWEN

  • Damage dealt: 110% → 115%