Wild Rift Patch Notes 4.4b

This patch we are sprinting onto the Rift with Sivir! Lots of balance updates coming your way as well. Strap in and welcome to Patch 4.4b!

Get ready, set, go! It’s patch 4.4b!

This patch we are sprinting onto the Rift with Sivir, the Battle Mistress. Accompanying her will be a fun new event and two brand-spanking new Blood Moon skins! And as always, your regularly scheduled balance updates. Welcome to Patch 4.4b!

Reminder: content will be released throughout the patch.

NEW

NEW CHAMPIONS

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SIVIR, THE BATTLE MISTRESS

Sivir is a renowned fortune hunter and mercenary captain who plies her trade in the deserts of Shurima. Armed with her legendary jeweled crossblade, she has fought and won countless battles for those who can afford her exorbitant price. Known for her fearless resolve and endless ambition, she prides herself on recovering buried treasures from the perilous tombs of Shurima—for a generous bounty. With ancient forces stirring the very bones of Shurima, Sivir finds herself torn between conflicting destinies.

Sivir will be released on November 24 at 00:01 UTC.

EVENTS

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SIVIR’S HUNT

Chase down your enemies and claim your bounty!

The Sivir's Hunt event begins November 24 at 00:01 UTC

CHAMPION CHANGES

DARIUS

We noticed that the effect of Darius’ Hemorrhage has not been impactful this patch, which is not ideal since the bleed it provides is essential to his kit. This buff will return Darius to his glorious state. Have fun dunking!

HEMORRHAGE

  • Damage per stack: (13 + 1.5 x (based on level) + 30% bonus Attack Damage) in physical damage over 5s → (13 + 2 x (based on level) + 40% bonus Attack Damage) in physical damage over 5s

DECIMATE

  • Healing: 12% lost Health (max 36%) → 15% lost Health (max 45%)

EZREAL

This explorer is struggling to make an impact, especially when compared to his peers. These changes will make his earlier game stronger, helping with those early scraps in the Dragon Lane.

base_stats

  • Base Attack Damage: 58 → 62

Rising Spell Force

  • Attack Speed bonus per stack: 10% (max 4 stacks) → 13% (max 4 stacks)

Mystic Shot

  • Cooldown: 5.25/4.5/3.75/3s → 4.5/4/3.5/3s

GALIO

Is it just us or is Galio a little squishy for someone literally made out of stone? We’ve buffed some base numbers for him and now hopefully he can protect his team as well as he protects Demacia!

base_stats

  • Base Health: 570 → 600
  • Base Armor: 30 → 34

HECARIM

It’s always a spooky time around Hecarim. Lately, this horse has been even more spooky since he's been trampling over anyone who comes into his path! These changes will make him easier to deal with, whether you face him in the jungle or he's speeding into your lane for a gank.

base_stats

  • Base Attack Damage: 58 → 54
  • Base Health: 630 → 600

RAMPAGE

  • Damage: 10/20/30/40 + 110% Attack Damage → 5/15/25/35 + 110% Attack Damage
  • Recast within 8s: 135% empowered damage → 125% empowered damage

IRELIA

Our blade dancer has been underperforming on the Rift, especially in team fights where she should shine. We think these buffs to her passive and third ability will have her blades run through her enemies faster than you can say “for Ionia”!

IONIAN FERVOR

  • Bonus damage at max stacks: 30~100 + 25% bonus Attack Damage → 30~120 + 30% bonus Attack Damage

FLAWLESS DUET

  • Cooldown: 13/12/11/10s → 12/11/10/9s

JINX

Get excited! For some… adjustments. Jinx has been dominating in the Dragon Lane and these changes will give her opponents some room to breathe!

Get Excited!

  • Bonus Movement Speed: 150% → 140%
  • Bonus Attack Speed: 15% → 12%

Switcheroo!

  • Bonus Attack Speed of Pow-Pow (minigun) at max stacks: 30/60/90/120% → 35/60/85/110%
  • Damage of Fishbones (rocket launcher) on target: 110% → 107%

Karma

Karma has been having a hard time keeping up with other mages. We’re giving her some buffs across the board to help her be a more valuable and competitive choice in the mid lane.

INNER FLAME

  • Cooldown: 10/9/8/7s → 9/8/7/6s

TRANSCENDENT EMBRACE

  • Damage: 150/250/350 + 60% Ability Power → 170/280/390 + 80% Ability Power

LULU

Lulu is able to sit back and buff her teammates a safe distance away, which makes her difficult to counter. These changes will balance out some of the utility she is able to provide.

base_stats

  • Base Armor: 40 → 34

HELP, PIX!

  • Shield: 75/110/145/180 + 60% Ability Power → 60/100/140/180 + 60% Ability Power

Nunu & Willump

Nunu & Willump are having lots of fun together in the jungle but they haven’t been able to go on as many adventures in the lanes. These changes will help them clear the jungle camps faster, freeing up the Boy and the Yeti to join the fun elsewhere!

CONSUME

  • Cooldown: 11/10/9/8s → 10/9/8/7s
  • Heal: 60/95/130/165 + 70% Ability Power + 9% bonus Health → 80/115/150/185 + 70% Ability Power + 9% bonus Health

ABSOLUTE ZERO

  • Minimum damage: 130/190/250 + 50% Ability Power → 180/240/300 + 50% Ability Power
  • Maximum damage: 715/1045/1375 + 275% Ability Power → 915/1245/1575 + 275% Ability Power

PANTHEON

Is there anything more fun than dropping out of the sky onto your enemies? How about doing it more frequently? Now you can help your teammates more, no matter where you are! We’re not responsible for any motion sickness this may cause.

GRAND STARFALL

  • Cooldown: 95/85/75s → 90/80/70s

Renekton

We want Renekton to dash into the fight and slice his foes, but right now he's dying before he gets a chance to. These changes to his ult will let him tank more damage while doing more damage!

DOMINUS

  • Health gain: 250/500/700 → 300/525/750
  • Cooldown: 75/75/75s → 75/70/65s
  • Damage: 50/100/150 + 20% Ability Power per second (for 12s) → 70/110/150+20% Ability Power per second (for 12s)

RIVEN

Riven hasn’t been able to wield her broken blade in full effectiveness against her opponents. We’re making some adjustments so that she can play a more scrappy style and fight for more early advantages.

RUNIC BLADE

  • Damage: (20% + 2% per champion level) Attack Damage → (30% + 2% per Champion level) Attack Damage

KI BURST

  • Cooldown: 10/9/8/7s → 8.5/8/7.5/7s

SWAIN

For a Grand General, Swain sure hasn’t been making a Grand Impact. If you have ornithophobia, these changes might not be for you!

Ravenous Flock

  • Max Health gained: 12 Health per stack of Soul Fragment → 16 Health per stack of Soul Fragment

Demonic Ascension

  • Heal: 15/25/35 + 12% Ability Power per second → 15/25/35 + 15% Ability Power per second
  • Damage: 20/40/60 + 10% Ability Power per second → 15/35/55 + 15% Ability Power per second

GAMEPLAY CHANGES

ITEMS

TRINITY FORCE

Tons of damage, tons of gold? Well…kind of. Right now, we feel Trinity Force isn’t doing as much damage as it should, and it’s also costing too much for what it does, so we’re adjusting both!

Base stats

  • Total cost: 3533g → 3333g
  • Attack Damage: 25 → 30

CRYSTALLINE REFLECTOR

Crystalline Reflector isn’t as effective as we had hoped it to be against physical damage opponents. These buffs will make it a reliable pickup when you’re struggling against anyone hitting you a little too hard.

Base Stats

  • Maximum Health: 150 → 200
  • [NEW] +7% magic penetration

Mirrored Force

  • Physical damage blocked: 8~15 → 8~25

IMMORTAL SHIELDBOW

Immortal Shieldbow’s unique abilities have been lackluster, making it a less popular pick compared to other physical items. These changes will make it a top pick again for those who need a little more protection.

Lifeline

  • Shield: 200 + 3 per 1% Critical Rate (200~500) → 300 + 3 per 1% Critical Rate (300~600)

Battle Furor

  • When Lifeline is triggered: 5% Physical Vamp → 8% Physical Vamp

RANDUIN’S OMEN

We’ve adjusted some numbers and its cost to make it a more efficient pickup when you’re facing a crit heavy enemy team.

Base stats

  • Total cost: 2900g → 2800g
  • Armor: 60 → 65

Determination

  • Charges gained: Melee 20%/ranged 14% of pre-mitigation damage → Melee 25%/ranged 18% of pre-mitigation damage

CHEMPUNK CHAINSWORD

We introduced Chempunk Chainsword in Patch 4.4, but it hasn’t been the most popular purchase since its release. While Grievous Wounds is a more niche pick up, we wanted to make some adjustments so that this item has power outside of just its anti-heal.

Base stats

  • Attack Damage: 40 → 45
  • Maximum Health: 200 → 250
  • Ability Haste: 10 → 15

MORELLONOMICON

We’re adjusting the price of Morellonomicon and giving it health so that we can even out the utility and stats it provides.

Base stats

  • Total cost: 2500g → 2600g
  • [NEW] +150 max Health

BLOODTHIRSTER

Bloodthirster’s build patch is getting updated. We wanted to even out its path so that you can pick a component up every time you return to base, and aren’t left with awkward gold when you go to the shop and try to build as your first item. We’re also adjusting some numbers to balance out these changes.

Build path update

  • Vampiric Scepter (1200g) + Cloak of Agility (1000g) + Long Sword (500g) + 600g
    • Total cost: 3300g (unchanged)

Base stats

  • Attack Damage: 55 → 50

Bloodsworn:

  • Gain attack speed when Health is above 50%: 15% → 10%

RUNE CHANGES

KRAKEN SLAYER

Kraken Slayer hasn’t been a popular pick-up, and other Keystones have been outshining it. We’re giving it some more damage to try and make it a more desirable choice when picking your runes.

Damage: 28~84 + 30% bonus Attack Damage + 20% Ability Power → 30~95 + 40% bonus Attack Damage + 20% Ability Power

ICE DRAGON SOUL

Compared to the other Dragon pals, the soul that Ice Dragon offers is a less plentiful boon. These changes will raise it up to the same level as the others.

Bonus True Damage

  • 10% of the damage received during the mark → 12% of the damage received during the mark

Slow

  • 40% → 50%

RIOT ID CHANGES

You might have heard that we are making some updates about Riot IDs starting on November 20th.

  • Paid name changes will now be free
  • You can now change your name every 90 days

SKINS

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Ashen Conqueror Pantheon

Releasing November 24 @ 00:01 UTC

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Blood Moon Sivir

Releasing November 24 @ 00:01 UTC

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Glorious Armada Olaf

Releasing December 1 @ 00:01 UTC