Wild Rift Patch Notes 3.4b

Vex makes her arrival, balance updates across the Rift, and it’s time to start your training arc—Welcome to Patch 3.4b!

It’s time to hop into the arena and start your training arc or put on your ghoulish garb, welcome to Patch 3.4b!

If hopping into the arena or spooking your foes with bewitching attire isn’t your cup of tea, it’s okay because there’s still lots to be excited about with Vex’s arrival! Uh..we mean that’s cool or whatever…enjoy playing her, or don’t. After 3.4 and some of our bigger systematic changes we’ve been keeping a close eye on things and are also making some balance changes across the Rift. 

Reminder: content will be released throughout the patch.

NEW

NEW CHAMPIONS

VEX, THE GLOOMIST

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In the black heart of the Shadow Isles, a lone yordle trudges through the spectral fog, content in its murky misery. With an endless supply of teen angst and a powerful shadow in tow, Vex lives in her own self-made slice of gloom, far from the revolting cheer of the “normie” world. Though she lacks ambition, she is quick to strike down color and happiness, stopping all would-be interlopers with her magical malaise.

Vex will be released on October 27 at 00:01 UTC.

SUPREME CELLS PROMOTION

This patch you’ll be able to pick up Supreme Cells Sett and Zed from the shop. They’ll be available in boxes that you can purchase for Wild Cores. In each box you’ll be granted one of the following:

  • Random Rare Skin Chest
  • Random Epic Skin Chest
  • Random Legendary Skin Chest
  • Supreme Cells Skin Self Selection Chest
  • 400 Poro Coins

The drop rates for the boxes are as follows:

Random Rare Skin Chest

36.00%

Random Epic Skin Chest

10.00%

Random Legendary Skin Chest

2.50%

Supreme Cells Skin Self Selection Chest

1.50%

400 Poro Coins

50.00%

For the first 10 boxes, the probability of drawing a Supreme Cells Skin Self Selection Chest will increase with each box opened until it is drawn. If the chest has not been drawn by the 10th box, the probability to draw it on the 10th box will be 100%. After getting the first Supreme Cells Skin Self Selection Chest, the probability will reset to 1.50%. In addition to this, you are guaranteed to receive a Random Legendary Skin Chest on the 20th box, and a Supreme Cells Skin Self Selection Chest on the 30th box. 

To earn Supreme Cells Kennen you can purchase a pass for Wild Cores and after logging in for 7 days you’ll earn Supreme Cells Kennen and some other rewards! We mentioned at the start of the year we’d be trying out various new ways for you to play through events and earn content.

EVENTS

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BEWITCHING VEX’S BINGO

We got BINGO! Which is cool or whatever, but it’s not like we care or anything…

The Bewitching Vex’s Bingo event begins October 27 at 00:01 UTC

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SUPREME CELLS

Train your mind and body and prepare for the fight of your life. 

The Supreme Cells event begins November 1 at 00:01 UTC

CHAMPION CHANGES

CORKI

This yordle has been flying under the radar recently, so we’re giving a boost to his stats and lower range spells to give him more reasons to stick around and fight his enemies.

base_stats

  • Mana per level: 33 → 50
  • Health per level: 105 → 112
  • Armor per level: 3.9 → 4.5

PHOSPHOROUS BOMB

  • Cooldown: 8s → 7s

GATLING GUN

  • Attack Damage ratio per 1s: 40% → 60%
  • Total Attack Damage ratio over entire duration: 160% → 240%
  • Cooldown: 16s → 14s

DARIUS

Despite his popularity, Darius has been underforming for all players for a while now. We’re helping out his late game survivability and giving the cooldown on Crippling Strike a flat value. This should give him more agency during the laning phase and team fights.

base_stats

  • Health per level: 125 → 136

CRIPPLING STRIKE

  • Cooldown: 6.5/6/5.5/5s → 5.5s

GWEN

Gwen in the jungle continues to put on a seamless performance, while she’s still a little weaker in the laning phase than we’d like. So, we’re making a few changes to help her have a more sew-cessful time in lane while also slightly slowing down her jungle clear.

A THOUSAND CUTS

  • Max damage to monsters: 4 (+ 4% Ability Power) → 2 (+ 3% Ability Power)

SKIP 'N SLASH

  • Cooldown reduction %: 20/30/40/50% → 35/40/45/50%
  • Reduce cooldown when hitting a target → Reduce cooldown when hitting a non-monster target

JAX

After seeing how Jax has settled in both Baron Lane and the jungle, there’s room to give Jax some scaling power now that he’s not a dominant force in the early game.

base_stats

  • Health per level: 105 → 112

KAI'SA

As the Dragon Lane carry meta has evolved over the past few patches, Kai’Sa has fallen behind her peers. We’re taking a look at one of her unique strengths, and giving her Icathian Rain damage a boost to properly reward players for playing around her burst damage.

ICATHIAN RAIN

  • Attack Damage ratio per missile: 40% → 45%
  • Ability Power ratio per missile: 25% → 30%
    • Attack Damage ratio on isolated champion: 90% → 101.25%
    • Ability Power ratio on isolated champion: 56.25% → 67.5%
    • Evolved Attack Damage ratio on isolated champion: 150% → 168.75%
    • Evolved Ability Power ratio on isolated champion: 93.75% → 112.5%

MISS FORTUNE

Miss Fortune has strut her way to the top and been overperforming for some players, so a light nerf to her ultimate is in order.

Bullet Time

  • Attack Damage ratio: 85% → 75%
    • Total Attack Damage ratio: 1020% → 900%

OLAF

Olaf’s jungle presence has been too strong as of late, so we’re adjusting his passive to slow down his clear speed. In return, we’re increasing his base stats and lowering the early mana costs on Undertow to shift some of his power towards the Baron Lane instead.

base_stats

  • Base mana: 300 → 340
  • Base health regen: 9 → 12

Berserker Rage

  • +1% Attack speed per 1% health loss → + 0.6 - 1% (based on level) Attack speed per 1% health loss

Undertow

  • Mana Cost: 60 → 45/50/55/60

PYKE

We’ve checked our list, and despite previous buffs Pyke is still not powerful for most players. We’re lending him a hand and giving Pyke a few more cooldown buffs to help him with his in-and-out fight patterns more.

GHOSTWATER DIVE

  • Cooldown: 11.5/11/10.5/10s → 10.5/10/9.5/9s

PHANTOM UNDERTOW

  • Cooldown: 12.5/12/11.5/11s → 11/10.5/10/9.5s

RIVEN

Riven’s strength for most players is below where we’d like it to be, so we're giving her more durability to make it a little easier to execute on her gameplay in the later parts of the game.

base_stats

  • Health per level: 105 → 115
    • Health at level 15: 2120 → 2260

SAMIRA

Our favorite Desert Rose is currently outclassing, outperforming, and out styling her foes in higher levels of play. To give her opponents more opportunities for counterplay, we’re reducing her overall mobility.

DAREDEVIL IMPULSE

  • Movement Speed per Grade: 3.5% → 2.5%
    • 21% → 15% at max grade

INFERNO TRIGGER

  • Movement Speed Reduction: Increased from 30% → 40%

SENNA

We previously brought down Senna’s sustained damage and her ability to easily land trades at range. But we want to make sure we don’t mist the mark, and that she’s properly rewarded for using Piercing Darkness aggressively instead of just a heal, so we’re giving her some extra damage.

PIERCING DARKNESS

  • Damage: 40/80/120/160 + 40% Bonus Attack Damage → 50/90/130/170 + 50% Bonus Attack Damage

SHYVANA

We’re reverting a previous nerf to Burnout as other Shyvana changes have reduced her power sufficiently that she could use the boost in her clearspeed and overall damage.

Burnout

  • Base damage: 25/40/55/70 → 30/45/60/75

VARUS

Varus could use a small boost, and the numbers on Blighted Quiver’s active are messy, so we’re addressing both at once by smoothing the numbers out and pushing them up.

Blighted Quiver

  • Active Damage of missing health ratio: 6.5% - 13.5% (based on level) → 8% - 15% (based on level)
  • Max channel time ratio: 13% - 27% (based on level) → 16% - 30% (based on level)

Wukong

Wukong has been underperforming for some time, so we’re amping up the damage his passive grants him and increasing the healing he gains from hitting enemy champions with Golden Staff.

CRUSHING BLOWS

  • Increased damage per stack: 3% → 4%

GOLDEN STAFF

  • Heal: 15/30/45/60 + 25% Attack Damage + 10% Bonus health → 30/50/70/90 + 40% Base Attack Damage + 16% Bonus health (Reduced to 50% vs non champions)

YASUO

Despite recent buffs, Yasuo has been running out of breath in the late game. To address this, we’re increasing his scaling Attack Damage.

base_stats

  • Attack Damage per level: 3.6 → 4.5
    • Attack Damage at level 15: 112 → 125

YONE

Yone has been overperforming since his release, so we’re pulling back on his overall damage while also increasing his scaling health in order to increase his durability in those late game team fights.

base_stats

  • Health per level: 105 → 112
  • Base Attack Damage: 58 → 54

SPIRIT CLEAVE

  • Maximum damage to monsters: 150 ~ 360 → 100 ~ 380

FATE SEALED

  • Base damage: 200/400/600 → 200/350/500

YUUMI

The start of 3.4 brought many large-scale changes to everyone’s favorite feline, Yuumi, including a limit to the duration of her passive. After reviewing her performance and gameplay since the changes, we’re reverting her passive shield duration to be indefinite as we don’t feel this duration change has resulted in better gameplay around her passive.

BOP 'N' BLOCK

  • Shield duration: 5s → Infinite

GAMEPLAY CHANGES

ITEMS

LIANDRY’S TORMENT

Liandry’s is currently one of our most powerful mage items. To bring this item more in line with its peers, we’re reducing the base max health damage provided by the Torment passive while also shifting around the Ability Power and health provided by this item.

Stats

  • Ability Power: 70 → 75
  • Health: 250 → 200

Passive

  • Base max health damage: 1% → 0.5%
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Bewitching Miss Fortune

Releasing October 27 @ 00:01 UTC

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Bewitching Morgana

Releasing October 27 @ 00:01 UTC

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Bewitching Vex

Releasing October 27 @ 00:01 UTC

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Supreme Cells Kennen

Releasing November 1 @ 00:01 UTC

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Supreme Cells Sett

Releasing November 1 @ 00:01 UTC

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Supreme Cells Zed

Releasing November 1 @ 00:01 UTC

ACCESSORIES

You can earn or purchase accessories from a bunch of different sources. Please check the relevant page in game for more information on how to get ‘em!

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Baubles: Dynamooo; Bat-O-Lantern

Icons: Tricks ‘n’ Treats!; Supreme Clash

Custom Recalls: Gone Batty; Balanced Back-Out 

Icon Borders: Loyalty & Conviction 

Emotes: Spellbound; Yawn.; Jeepers!; Fierce!; Focus!; Muahahaha!

All accessories will be released throughout the patch

FREE-TO-PLAY CHAMPION ROTATION

Oct 20 - Oct 26: Brand, Dr. Mundo, Draven, Fizz, Kha’zix, Lee Sin, Nami, Riven, Sona, Vayne

Oct 27 - Nov 2: Akali, Akshan, Darius, Gragas, Lucian, Olaf, Pyke, Senna, Tristana, Tryndamere