Wild Rift Patch Notes 7.2g
The sands are shifting… Skarner has arrived on the Rift!
This patch brings the Crystal Vanguard's rework to Wild Rift, alongside some balance changes aimed at helping underperforming champions and items find their footing. Let's dig in.
Reminder: content will be released throughout the patch.
NEW
SKARNER, THE PRIMORDIAL SOVEREIGN
The ancient, colossal brackern Skarner is revered in Ixtal as one of the founding members of its ruling caste, the Yun Tal. Devoted to keeping his nation safe from the rest of the world, Skarner dwells in a chamber beneath Ixaocan where he can hear the vibrations of the earth and detect potential threats. As more members of the Yun Tal begin questioning Ixtal's self-isolation, Skarner grows increasingly paranoid and will do anything to keep Ixtal and its people safe—no matter the cost.

Skarner will be released on June 12 at 00:01 UTC.
AURORA
Aurora's first ability is dealing more burst damage than intended, especially when paired with item and rune scaling. We're lowering its base damage and AP ratios to bring her poke and kill pressure back in line.
Twofold Hex
- First cast damage: 40/70/100/130 + 32% Ability Power → 35/65/95/125 + 30% Ability Power
- Recast damage: 40/70/100/130 + 32% Ability Power → 35/65/95/125 + 30% Ability Power
ZOE
Zoe's been falling short, especially in the early and mid game. We're increasing the payoff on her successful ability hits to boost her overall effectiveness.
Paddle Star!
- Base Damage: 30/65/100/135 → 45/80/115/150
Sleepy Trouble Bubble
- Base AP Damage: 30/80/130/180 → 40/90/140/190
- Base True Damage: 30/80/130/180 → 40/90/140/190
DIANA
Diana has fallen out of the jungle meta, so we're increasing her clear speed to help her get on the map and impact games sooner.
Moonsilver Blade
- Damage ratio to Jungle Monster: 75% → 100%
HEIMERDINGER
Heimerdinger has been underperforming for some time. We're giving his turrets a boost to reinforce his unique summon focused playstyle and reward you for setting up and fight around his inventions.
H-28G Evolution Turret
- Turret Armor: 10 ~ 80 (Based on Level) → 20 ~ 90 (Based on Level)
- Turret Health Ability Power Ratio: 3% ~ 45% (Based on Level) → 8% ~ 50% (Based on Level)
- Turret laser beam Ability Power Ratio: 45%→ 55%
- Bonus damage taken by turrets from melee champions: 50% → 40%
UPGRADE!!!
- Bonus damage taken by H-28Q Apex Turret from melee champions: 50% → 40%
GAMEPLAY CHANGES
ITEMS
Infinity Edge
Crit-based marksmen have been underperforming, and Infinity Edge has been weaker than intended. We're giving the item a boost to help crit carries scale more effectively into the mid and late game.
Base Stats
- Attack Damage: 60 → 65
Black Cleaver
Black Cleaver has fallen behind other fighter item options. We're doubling down on its armor-shredding strengths to make it a more compelling choice for champions that can fully utilize it.
Sunder
- Maximum stack for Armor reduction: 4 → 5 (Maximum armor reduction ratio: 24% → 30%)
Chase
- Sunder stacks to trigger Bonus Movement Speed: 4 → 5
RUNES
Demolish
Demolish has been applying too much pressure to turrets, often allowing tanks and juggernauts to secure excessive plate gold with a single proc. We're lowering its damage while shortening its cooldown, shifting its power away from burst siege potential and toward more consistent use during extended pushes.
- Damage: 200 + 30% Maximum Health → 100 + 22% Maximum Health
- Cooldown: 35s → 30s
SPELLS
Chilling Smite
We're continuing to reduce damage from non-champion sources and put more emphasis on player execution. Chilling Smite will now focus more on its slowing utility and less on burst damage.
- True damage to champions: 38 – 183.6 (based on level) → 40 at all levels.
SYSTEM
Red Brambleback
We're reducing damage from systems outside of champions, items, and runes to place greater emphasis on player execution. As part of that effort, we're lowering Scorching Crown's damage against champions while preserving its jungle clear effectiveness as much as possible.
Crest of Cinders
- Burn damage per second to champions: 6 – 34 (based on level) → 5 – 15 (based on level, scales starting at level 6)
- Burn damage per second to non-champions: 3–17 (based on level) → 5–15 (based on level, scales starting at level 6)
BUG FIXES
- Fixed a bug where the description for the item Navori Quickblades was incorrect.
- Fixed a bug where the item Hullbreaker would continue to buff nearby minions after its owner died.
GAME MODE CHANGES
AAA ARAM
New Augments, including Anvil Specialist augment, Hit Combo augment and more are being added! The full list includes:
- Anvil Specialist
- Armorsteal Blade
- One Inch Long
- Bloodblade
- Supremacy
- Ace in the Hole
- Nashor
- Heart of Gold
- Divine Shield
- With Haste
- Health Buster
- Enhanced Health Buster
- Salt in Wound
- Enhanced Salt in Wound
After this update, we'll be releasing limited-time easter eggs too! Like the Storage Space, Starting Line, and more. For more information, check out the in-game Augment Archive.
SKINS
Mecha Aatrox Exquisite Edition |
Plant Protector Sion |
Ashen Avenger Samira | |


