Wild Rift Patch Notes 4.3b
Noooo, we’ve turned Yuumi into a ham and cheese sandwich!
This patch we’ve got a new Wild Pass with some extra delicious rewards. But don’t worry, you’ve still got time to finish up the current Wild Pass so make sure to queue up some games if there's still some stuff you want to grab!
We’re taking a look at the meta since our overhaul of the rune system and making some adjustments to some champions who needed some help to find their footing, and those who have been toeing the line. We also have the addition of the Mecha skinline and the return of the Stargazers! Welcome to Patch 4.3b!
Reminder: content will be released throughout the patch.
NEW
WILD PASS
Nooo! Don’t turn her into a ham and cheese sandwich!! Food Spirits Yuumi will be available in a new Wild Pass soon! If you have the current Wild Pass, make sure you finish up and snag all the rewards you want before a new one with even yummier rewards hits the shop soon!
The Food Spirits Yuumi Wild Pass will be released on September 01 at 00:01 UTC.
EVENTS
JOIN THE FLUFT (SHADOW ISLES)
Those fluffy poros have gone on another adventure! Join them for some fluff-tastic fun!
The Join the Fluft (Shadow Isles) event begins September 07 at 00:01 UTC
AATROX
DEATHBRINGER STANCE
- Healing effect from hitting minions: 50% → 60%
THE DARKIN BLADE
- Damage ratio to minions: 55% → 65%
AKALI
ASSASSIN'S MARK
- Moving towards the outside of the ring of energy grants you bonus movement speed: 30% → 30/40/50/60%
- Exiting the ring of energy towards enemy champions grants you bonus movement speed: 30% → 30/40/50/60%
FIVE POINT STRIKE
- Energy consumption: 120/100/80/60 → 105/90/75/60
AKSHAN
base_stats
- Attack per level: 4.55 → 5.5
COMEUPPANCE
- Minimum damage: 20/25/30 + 10% Attack Damage → 20/30/40 + 10% Attack Damage
- Maximum damage: 80/100/120 + 40% Attack Damage → 80/120/160 + 40% Attack Damage
FIORA
Lunge
- [NEW] Lunge now does damage to turrets.
IRELIA
DEFIANT DANCE
- Damage reduction: (50 + 7% Ability Power)% → (60 + 7% Ability Power)%
- Base damage: 10/30/50/70 → 20/35/50/65
JARVAN IV
Martial Cadence
- Cooldown of acting on the same target: 6s → 5s
Golden Aegis
- Basic shield value: 80/120/160/200 → 80/120/160/200 + 4% Maximum health
Cataclysm
- [NEW]: Damage from enemies is reduced by 12/16/20% inside Cataclysm, the effect will be removed when leaving Cataclysm or the barrier surrounding the terrain collapses.
JAYCE
base_stats
- Base Attack Damage: 52 → 54
LIGHTNING FIELD / HYPER CHARGE
- [NEW] Damage ratio to monsters: 70%
THUNDERING BLOW / ACCELERATION GATE
- Damage ratio: 8/11/14/17/20% Targets maximum health + 100% Bonus Attack Damage → 10/12.5/15/17.5/20% Targets maximum health + 100% Bonus Attack Damage
- Maximum damage to monsters: 200/325/450/575/700 → 150/275/400/525/650
MERCURY CANNON / MERCURY HAMMER
- Gains bonus armor and magic resistance in hammer stance: 3 + 2 × Level → 3+2 × Level + 9% Bonus Attack Damage
KARMA
INNER FLAME
- Base damage: 60/100/140/180 → 70/110/150/190
- Mantra bonus damage: 60/140/220/300 → 70/150/230/310
INSPIRE
- Shield value: 60/90/120/150 + 50% Ability Power → 70/100/130/160 + 65% Ability Power
- Mantra bonus shield: 120/180/240/300 + 50% Ability Power → 140/200/260/320 + 65% Ability Power
MISS FORTUNE
base_stats
- Base armor: 30 → 34
- Armor per level: 3.5 → 4
Double Up
- Critical hit damage after doubling up: 150% → 130/140/150/160%
Strut
- [OLD] Passive: If Miss Fortune does not take damage for 5s, she gains 25 bonus movement speed. Then, 5s later movement speed bonus increases to 60/70/80/90 → [NEW] Passive: If Miss Fortune does not take damage for 4s, she gains 25 bonus movement speed. 3s later, movement speed bonus increases to 80/85/90/95
- Active bonus attack speed: 30/50/70/90% → 45/60/75/90%
PYKE
base_stats
- Attack Damage per level: 2.65 → 3.5
BONE SKEWER
- Basic damage: 120/185/250/315 → 130/195/260/325
- Damage ratio to minions: 80% → 50%
- Damage ratio to monsters: 90% → 50%
PHANTOM UNDERTOW
- Base damage: 110/160/210/260 → 120/170/220/270
- Base stun duration: 1.25s → 1.5s
- Damage ratio to monsters: 100% → 50%
RIVEN
RUNIC BLADE
- [NEW] Damage ratio to monsters: 50%
BROKEN WINGS
- Damage: 15/40/65/90+50/55/60/65% Attack Damage → 20/45/70/95+55/60/65/70% Attack Damage
VALOR
- Cooldown: 10/9/8/7s → 9/8/7/6s
SION
ROAR OF THE SLAYER
- Basic damage: 65/110/155/200 → 75/120/165/210
- Mana consumption: 40/45/50/55 → 35/40/45/50
ZED
Living Shadow
- Cooldown: 20/18/16/14s → 17/16/15/14s
GAMEPLAY CHANGES
RUNE CHANGES
DOMINATION: MARK OF THE WEAK
We’ve decreased the cooldown on this rune so that if you pick it up, you’ll deal extra damage more frequently to weakened enemies.
- Cooldown: 20s → 15s
DOMINATION: SHIELD BASH
We noticed that Shield Bash was not providing the power that it should, so we’re adjusting its damage to make it more effective in the early stages of the game.
- Base damage: 5 - 30 → 15 - 50
- Bonus attack ratio: 20% → 15%
INSPIRATION: GLACIAL AUGMENT
Glacial Augment has been the go-to keystones for a lot of supports and it has been frustrating to play against. We’re reducing its slow and damage reduction.
- Slowdown effect of the slowdown zone: (2% Bonus health of the carrier + 20)% → (1.5% bonus health of the carrier + 20)%
- Damage reduction effect: 15% → 12%
INSPIRATION: PATHFINDER
We’re increasing the sustainability of Pathfinder so that you move quicker when you rotate through the river to help your teammates.
- [OLD]: Gains 30 bonus movement speed in the river. Regenerate 1.5% lost health or 1.5% lost mana per second and gain 20 bonus movement speed in the river and out of combat → [NEW]: Gain 50 bonus movement speed in the river. Regenerate 2% lost health or 2% lost mana per second in the river and out of combat.
SYSTEMS
RIFT HERALD
We adjusted the damage Rift Herald does to turrets, to ensure the overall pace of the game isn’t changed too much.
- Damage of the first hit: 80% Maximum health of turret
- Damage of the second hit: 40% Maximum health of turret