08-17-2022Game Updates

Wild Rift Patch Notes 3.3b

Rise from the dead and kill your opponents, this time with some style—Sion and Samira join the Rift! We also have your regularly scheduled balance updates across the map, welcome to Patch 3.3b!

AUTHOR
  • Alice Labrecque
  • Nick Frijia
  • Sean Mason

CHAMPION CHANGES

BLITZCRANK Image

BLITZCRANK

Despite previous buffs this robot is still feeling a bit rusty, especially when compared to other tank supports. So, we’re giving him a tune up and lowering Rocket Grab’s cooldown to allow skilled Blitzcrank players to get a little more hands-on with their enemies.


  • Ability Icon

    Rocket Grab

    • Cooldown: 20/19/18/17s → 18/17/16/15s
GRAGAS Image

GRAGAS

Gragas has been feeling a bit under the weather, so we’re boosting up his sustain and his payout for getting close to enemies if he’s building damage.


  • Ability Icon

    Happy Hour

    • Heal: 6% maximum health → 7% maximum health

  • Ability Icon

    Drunken Rage

    • Damage AP ratio: 65% → 75%

  • Ability Icon

    Body Slam

    • Damage AP ratio: 60% → 70%
KASSADIN Image

KASSADIN

Since emerging onto the Rift, Kassadin has been doing better than expected so we’re reducing his durability to better fit his ultra high mobility assassin gameplay.


  • BASE STATS

    • Health: 610 → 570
    • Health per level: 115 → 105
KHA'ZIX Image

KHA'ZIX

Kha’Zix is a dominant force in the jungle, particularly with how strong he is at fighting isolated targets. We don’t want to squash this bug and still want that to be his primary strength, but we’re cutting down on the isolation multiplier on Taste Their Fear to bring his power to a more reasonable level.


  • Ability Icon

    TASTE THEIR FEAR

    • Isolated target damage: 110% → 100%
LUCIAN Image

LUCIAN

The systemic changes we’ve made in recent patches have favored Lucian, so much so that he’s become an extremely dominating force especially in early lanes. Our solucian to this, is to give his opponents a little more breathing room by increasing the cooldown on Piercing Light.


  • Ability Icon

    PIERCING LIGHT

    • Cooldown: 8/7/6/5s → 9.5/8/6.5/5s
NAUTILUS Image

NAUTILUS

Since his release, The Titan of the Depths has been performing naut too hot, so we’re giving Nautilus an array of buffs that will allow him to make impactful plays more consistently throughout the course of a game.


  • BASE STATS

    • Movement Speed: 325 → 330

  • Ability Icon

    DREDGE LINE

    • Cooldown: 13/12/11/10s → 12/11/10/9s
    • Projectile speed:  16 → 18

  • Ability Icon

    DEPTH CHARGE

    • Acceleration start time: 2.5s → 1s 
    • Cooldown: 70/60/50s → 60/50/40s
SHYVANA Image

SHYVANA

We’ve been keeping a close eye on Shyvana’s performance since her mini rework in 3.3, and have seen that her ability to reliably access her enhanced abilities has made her too powerful. We’re lowering her damage and late game survivability slightly in accordance with her late game scaling being much more reliable since her access to enhancements is much more consistent.


  • BASE STATS

    • Health per level: 115  → 105

  • Ability Icon

    Burnout

    • Damage: 30/45/60/75 → 25/40/55/70
TRISTANA Image

TRISTANA

This yordle gunner isn’t as good at dealing consistent DPS as we’d like, so we’re increasing the uptime of her Rapid Fire and giving her a feels good buff to Explosive Charge’s cast time so she plays a bit more smoothly.


  • Ability Icon

    RAPID FIRE

    • Cooldown: 18/17/16/15s → 16/15/14/13s

  • Ability Icon

    EXPLOSIVE CHARGE

    1. Cast time: 0.27s → 0.13s
VARUS Image

VARUS

The previous changes to Varus didn’t enable his attack-based builds and caster builds are still the variation of choice for the most part. We’re taking another swing at buffing up his attack centric builds, particularly for those that might want to prioritize putting skill points into Blighted Quiver.


  • Ability Icon

    Living Vengeance

    • Duration: 5s → 5/6/7/8s (based on champion level)

  • Ability Icon

    Blighted Quiver

    • Cooldown: 25s → 22/20/18/16s

  • Ability Icon

    Hail of Arrows

    • Cooldown: 16/14/12/10s → 13/12/11/10s
WUKONG Image

WUKONG

We previously allowed Wukong to use Warrior Trickster to dash over walls, because the range of this dash in comparison to the size of the walls in Wild Rift made it difficult to use at most angles and walls. We’re making this dash over walls more forgiving to enable more use of this mechanic.


  • Ability Icon

    WARRIOR TRICKSTER

    • Increased range at which this dash can make it over walls.
YUUMI Image

YUUMI

Yuumi has shown to be a fur-midable and frustrating foe, especially for highly optimized players. For now, we’re bringing down her defensive outputs while we continue to work on a long term solution.


  • Ability Icon

    BOP 'N' BLOCK

    • Shield: 85~435 → 60~410

  • Ability Icon

    ZOOMIES

    • Heal: 80/120/160/200 → 60/100/140/180

ARAM CHANGES

EXPAND TO SEE MORE

AKALI

  • Damage dealt: 15% →20%

BRAND

  • Damage received: 0% →5%

EVELYNN

  • Damage received: -15% → -20%

EZREAL

  • Damage received: 0% →5%

GRAVES

  • Damage received: 0% → -5%

JANNA

  • Damage received: 0% →5%

KASSADIN

  • Damage dealt: 0% →5%

  • Damage received: 0% →-10%

KHA’ZIX

  • Damage dealt: 15% →20%

LUX

  • Damage received: 10% →15%

SHYVANA

  • Damage dealt: 15% →5% 

WUKONG

  • Damage dealt: 0% →5%

YUUMI

  • Damage received: -10% →-15%

ZED

Damage received: -15% →-20%

  • AliceL_Authorimg.jpg

    Alice Labrecque

    Comms Specialist

    Alice “a tiny frogo” Labrecque is a frog. Ribbit.

  • SeanMason_Authorimg.jpg

    Sean Mason

    Game Designer

    Sean "Zekramen" Mason is a Game Designer on the Systems and Balance team for Wild Rift. He loves games and sports of all kinds and has been a Sonic main in Super Smash Bros. for 15 years.

  • NickFrijia_Authorimg.jpg

    Nick Frijia

    Game Designer

    Nick "Endstep" Frijia is a game designer on the Wild Rift balance team. He prefers to engage in honorable 1v1 combat whenever possible, regardless of which role or game he's playing, and usually communicates exclusively through emotes.