Wild Rift Patch Notes 3.3b
Rise from the dead and kill your opponents, this time with some style—Sion and Samira join the Rift! We also have your regularly scheduled balance updates across the map, welcome to Patch 3.3b!
CHAMPION CHANGES

BLITZCRANK
Despite previous buffs this robot is still feeling a bit rusty, especially when compared to other tank supports. So, we’re giving him a tune up and lowering Rocket Grab’s cooldown to allow skilled Blitzcrank players to get a little more hands-on with their enemies.
Rocket Grab
- Cooldown: 20/19/18/17s → 18/17/16/15s

GRAGAS
Gragas has been feeling a bit under the weather, so we’re boosting up his sustain and his payout for getting close to enemies if he’s building damage.
Happy Hour
- Heal: 6% maximum health → 7% maximum health
Drunken Rage
- Damage AP ratio: 65% → 75%
Body Slam
- Damage AP ratio: 60% → 70%

KASSADIN
Since emerging onto the Rift, Kassadin has been doing better than expected so we’re reducing his durability to better fit his ultra high mobility assassin gameplay.
BASE STATS
- Health: 610 → 570
- Health per level: 115 → 105

KHA'ZIX
Kha’Zix is a dominant force in the jungle, particularly with how strong he is at fighting isolated targets. We don’t want to squash this bug and still want that to be his primary strength, but we’re cutting down on the isolation multiplier on Taste Their Fear to bring his power to a more reasonable level.
TASTE THEIR FEAR
- Isolated target damage: 110% → 100%

LUCIAN
The systemic changes we’ve made in recent patches have favored Lucian, so much so that he’s become an extremely dominating force especially in early lanes. Our solucian to this, is to give his opponents a little more breathing room by increasing the cooldown on Piercing Light.
PIERCING LIGHT
- Cooldown: 8/7/6/5s → 9.5/8/6.5/5s

NAUTILUS
Since his release, The Titan of the Depths has been performing naut too hot, so we’re giving Nautilus an array of buffs that will allow him to make impactful plays more consistently throughout the course of a game.
BASE STATS
- Movement Speed: 325 → 330
DREDGE LINE
- Cooldown: 13/12/11/10s → 12/11/10/9s
- Projectile speed: 16 → 18
DEPTH CHARGE
- Acceleration start time: 2.5s → 1s
- Cooldown: 70/60/50s → 60/50/40s

SHYVANA
We’ve been keeping a close eye on Shyvana’s performance since her mini rework in 3.3, and have seen that her ability to reliably access her enhanced abilities has made her too powerful. We’re lowering her damage and late game survivability slightly in accordance with her late game scaling being much more reliable since her access to enhancements is much more consistent.
BASE STATS
- Health per level: 115 → 105
Burnout
- Damage: 30/45/60/75 → 25/40/55/70

TRISTANA
This yordle gunner isn’t as good at dealing consistent DPS as we’d like, so we’re increasing the uptime of her Rapid Fire and giving her a feels good buff to Explosive Charge’s cast time so she plays a bit more smoothly.
RAPID FIRE
- Cooldown: 18/17/16/15s → 16/15/14/13s
EXPLOSIVE CHARGE
- Cast time: 0.27s → 0.13s

VARUS
The previous changes to Varus didn’t enable his attack-based builds and caster builds are still the variation of choice for the most part. We’re taking another swing at buffing up his attack centric builds, particularly for those that might want to prioritize putting skill points into Blighted Quiver.
Living Vengeance
- Duration: 5s → 5/6/7/8s (based on champion level)
Blighted Quiver
- Cooldown: 25s → 22/20/18/16s
Hail of Arrows
- Cooldown: 16/14/12/10s → 13/12/11/10s

WUKONG
We previously allowed Wukong to use Warrior Trickster to dash over walls, because the range of this dash in comparison to the size of the walls in Wild Rift made it difficult to use at most angles and walls. We’re making this dash over walls more forgiving to enable more use of this mechanic.
WARRIOR TRICKSTER
- Increased range at which this dash can make it over walls.

YUUMI
Yuumi has shown to be a fur-midable and frustrating foe, especially for highly optimized players. For now, we’re bringing down her defensive outputs while we continue to work on a long term solution.
BOP 'N' BLOCK
- Shield: 85~435 → 60~410
ZOOMIES
- Heal: 80/120/160/200 → 60/100/140/180
ARAM CHANGES
EXPAND TO SEE MORE
AKALI
-
Damage dealt: 15% →20%
BRAND
-
Damage received: 0% →5%
EVELYNN
-
Damage received: -15% → -20%
EZREAL
-
Damage received: 0% →5%
GRAVES
-
Damage received: 0% → -5%
JANNA
-
Damage received: 0% →5%
KASSADIN
-
Damage dealt: 0% →5%
-
Damage received: 0% →-10%
KHA’ZIX
-
Damage dealt: 15% →20%
LUX
-
Damage received: 10% →15%
SHYVANA
-
Damage dealt: 15% →5%
WUKONG
-
Damage dealt: 0% →5%
YUUMI
-
Damage received: -10% →-15%
ZED
Damage received: -15% →-20%