05-11-2022Game Updates

Wild Rift Patch Notes 3.2

Don’t blink, Patch 3.2 is here! We’ve been tinkering in our workshop and are bringing a whole host of updates to the Rift! Ekko is making his debut, Elemental Dragons are returning, eight new runes, the introduction of remake, balance changes, and so much more!

AUTHOR
  • Alice Labrecque
  • Nick Frijia
  • Sean Mason

CHAMPION CHANGES

AKALI Image

AKALI

Akali has been underperforming across the board, so you shur-ken bet we’re here to make some adjustments and help this Rogue Assassin out. We’re taking away some of her energy regeneration which was previously higher than other energy users, and in return we’re giving her some more power in other parts of her kit so she's less dependent upon playing around her enormous energy regen. We’re also looking to cut down on some of the frustrating gameplay her foes face, by putting more of Akali’s ultimate damage into her first dash. This should reduce the amount of times Akali can execute her enemies primarily with the second dash of her ultimate, after hitting another target with the first.


  • BASE STATS

    • Energy regeneration (per 5s): 75 → 50

  • Ability Icon

    FIVE POINT STRIKE

    • Base damage: 25/60/95/130 → 30/65/100/135
    • Cost energy: 130/110/90/70 → 120/100/80/60

  • Ability Icon

    PERFECT EXECUTION

    • First cast damage: 85/150/215 → 80/200/320
    • Minimum second cast damage: 85/150/215 + 40% AP→ 70/140/210 + 30%AP
AHRI Image

AHRI

Compared to her fellow mid laners, you could say that Ahri is starting to look a little sca-hri. So, we’re cutting away at some of the free durability she gains. This will expose Ahri to more risk when she goes in for those big plays.


  • BASE STATS

    • Health per level: 115 → 105
BLITZCRANK Image

BLITZCRANK

After our recent upgrade to Overdrive, Blitcrank hasn’t been performing as well as we’d hoped. We’ve also noticed that Blitzcrank players feel like their attacks aren’t as snappy due to the loss of Attack Speed on Overdrive itself, so we’re giving him some extra mana and more knockups to work with.


  • BASE STATS

    • Mana regen: 9 → 12
    • Mana regen per level: 0.7 → 1.1
    • Attack Speed per level: 1.2% → 2.2%
      • Attack Speed at level 15: .91 attacks per second → 1 attack per second

  • Ability Icon

    Power Fist

    • Cooldown: 10/9/8/7s → 8/7/6/5s
GALIO Image

GALIO

Galio’s Shield of Durand has been reaching full strength too quickly for how powerful of an effect it is. To give his opponents some more room for counterplay, we’re increasing the charge time to access the full power of this spell, while also giving it some more damage in return.


  • Ability Icon

    SHIELD OF DURAND

    • [UNCHANGED] Taunt duration is still 0.5s~1.5s
    • Charge duration needed for the effective range and taunt duration to reach maximum: 0.75s → 1.25s
    • Effect range: 2~3.75 → 1.75~3.75
    • Damage: 40/70/100/130 + 45% AP → 40/80/120/160 + 55% AP
KARMA Image

KARMA

This enlightened Ionian continues to perform well above her fellow enchanters, particularly in how much damage and disruption she’s able to dish out during the mid-game, so we’re reducing some of that power.


  • Ability Icon

    INNER FLAME

    • Base damage: 60/110/160/210 → 60/100/140/180

  • Ability Icon

    TRANSCENDENT EMBRACE

    • Slow: 50% → 35%
MORGANA Image

MORGANA

Morgana has rooted herself in the Dragon Lane as a popular pick, however this sinister sister not only excels, but is much more powerful when played in the mid lane. We’re making some adjustments so we can bring her power in both of those roles a bit closer, while also trying not to disrupt her presence in the jungle.


  • Ability Icon

    DARK BINDING

    • Base damage: 80/150/220/290 → 80/160/240/320

  • Ability Icon

    TORMENTED SHADOW

    • Base damage: 6/12/18/24 → 5/10/15/20
    • Damage to monsters: 200% → 225%
    • Mana cost: 70/85/100/115 → 70/90/110/130
RENGAR Image

RENGAR

As players have optimized Rengar’s builds around some of the items and system changes we’ve made over the last few patches, this cat has scratched up the wrong tree and landed into nerf-worthy territory. We’re cutting down on some Rengar’s early Attack Damage in order to slightly slow his clearspeed in the jungle and reduce some of the powerful synergy he has with Sheen items.


  • BASE STATS

    • Base Attack Damage: 64 → 58
SERAPHINE Image

SERAPHINE

Seraphine played as a carry in either the Mid Lane or Dragon Lane has been significantly stronger than when she is supporting, especially when paired with a duet partner like Sona. We’re reducing some of her Ability Power ratios to cut back on how well she scales with items and giving a small boost to her base damage. We’ll continue to keep a close eye on this rising star and her performance as a Support in the coming weeks.


  • Ability Icon

    HIGH NOTE

    • Damage: 55/70/85/100 + 50% AP → 60/75/90/105 + 40% AP

  • Ability Icon

    BEAT DROP

    • Damage: 60/90/120/150 + 50% AP → 60/90/120/150 + 40% AP
SHEN Image

SHEN

Shen’s energy regeneration is currently lacking in comparison to his ninja brethren, so we’re increasing his passive energy regeneration while cutting back on some of the energy he gains from his passive to bring him more in line with other energy based champions.


  • BASE STATS

    • Energy regen: 25 → 50

  • Ability Icon

    KI BARRIER

    • Energy gained from damaging champions: 15/17.5/20 → 10/12.5/15

  • Ability Icon

    TWILIGHT ASSAULT

    • Energy cost: 65/60/55/50 → 75/70/65/60
SONA Image

SONA

Sona has been quietly rising in power for quite some time now, and has recently had some incredible performances alongside specific carries such as Seraphine. We’re reducing her ability to sustain and zoom her allies around the map during the mid-game while making sure to maintain her strong teamfight presence as that's her core strength.


  • BASE STATS

    • Base armor: 40 → 35

  • Ability Icon

    Aria of Perseverance

    • Heal: 30/55/80/105 → 30/45/60/75
    • Shield: 25/55/85/115 → 25/65/105/145

  • Ability Icon

    Song of Celerity

    • Cooldown: 12s → 14s
SORAKA Image

SORAKA

Compared to her fellow enchanters, Soraka is struggling to keep up. We’re improving her ability to reach low health teammates and giving a boost to her Rejuvenation healing that she provides to herself and her allies.


  • Ability Icon

    Salvation

    • Movement speed: 70% → 100%

  • Ability Icon

    Starcall

    • Rejuvenation: 2s → 2.5s
    • Cooldown: 7.5/6.5/5.5/4.5s → 7/6/5/4s
    • Total Rejuvenation healing: 50/70/90/110 + 35% AP → 60/90/120/150 + 45% AP

  • Ability Icon

    Astral Infusion

    • Rejuvenation: 2s → 2.5s
  • AliceL_Authorimg.jpg

    Alice Labrecque

    Comms Specialist

    Alice “a tiny frogo” Labrecque is a frog. Ribbit.

  • NickFrijia_Authorimg.jpg

    Nick Frijia

    Game Designer

    Nick "Endstep" Frijia is a game designer on the Wild Rift balance team. He prefers to engage in honorable 1v1 combat whenever possible, regardless of which role or game he's playing, and usually communicates exclusively through emotes.

  • SeanMason_Authorimg.jpg

    Sean Mason

    Game Designer

    Sean "Zekramen" Mason is a Game Designer on the Systems and Balance team for Wild Rift. He loves games and sports of all kinds and has been a Sonic main in Super Smash Bros. for 15 years.