Wild Rift Patch Notes 3.0a

Sett’s showstopping debut onto the Rift inspired us to turn up the heat, with several champion nerfs, a few buffs, and two fiery new skins.

Last time we spoke, a boss brawler was just about to make his debut, and since he’s joined us, Sett has been heating up the Rift. He’s been a dominant force in the Baron Lane and jungle giving the other fighters a run for their money.

Sett’s flashy punches and showstopping performances against his foes, have inspired even us to turn up the heat this patch. We’ve got several champion nerfs, some minor buffs, a few gameplay changes, and the release of two fiery new skins!

Reminder: content will be released throughout the patch.

NEW

SKINS

21522_WRPatchNotes_3.0a_InfernalKennen.jpg

Releasing February 24 @ 00:01 UTC:

  • Dragonslayer Olaf
  • Infernal Kennen
CHAMPION CHANGES

AMUMU

Amumu has been struggling in high level play recently, so we're increasing the range of his Bandage Toss. This should give him the ability to make more impactful plays in the jungle, and give hugs from a longer range.

Bandage Toss

  • Range: 8.5 → 9

CAMILLE

Camille has been a bit too strong in high level play, so we’re going to pull back on some of the damage and utility she gets to bring her in line with her fellow fighters.

Tactical Sweep

  • Outer cone bonus damage: 6/7/8/9% of target’s max HP → 4/5/6/7% of target’s max HP

The Hextech Ultimatum

  • Damage: 100/150/200 + 10/15/20% of target’s current health → 30 + 15/20/25% of target’s current health
  • Zone duration: 2.5/3.25/4 → 2/3/4

DRAVEN

While we may disagree with him that it's all about Draven all the time, we can agree that he has been underperforming compared to other marksmen in the Dragon Lane. We are giving him some extra damage on his ultimate so he can have an easier time closing out teamfights and getting those cash outs.

WHIRLING DEATH

  • Bonus AD ratio: 110% → 130%

GRAGAS

Since recent nerfs, Gragas has been struggling to find his place in the jungle, so we’re increasing his clear speed. We hope this change allows him to have more opportunities to slam into his teammates' lanes and give them an assist.

base_stats

  • Base Attack Damage: 64 → 70

JAYCE

Jayce has been dominating the Baron lane with his high burst damage, strong mobility, and his ability to make safe trades in his ranged form. We’re toning down Jayce’s early game power to give his opponents a fighting chance during the laning phase.

base_stats

  • Base Attack Damage: 58 → 52

HEXTECH CAPACITOR

  • Movement speed: 40 → 30

TO THE SKIES! / SHOCK BLAST

  • Acceleration Gate bonus damage: 50% → 40%

KATARINA

As it stands, our favorite Noxian assassin has been struggling to assassinate and keep up with other mid laners for some time. We’re giving Katarina’s ultimate a little boost to help her make more impact in teamfights and skirmishes.

DEATH LOTUS

  • AP ratio: 260% → 280%

LEE SIN

Lee Sin’s mobility has been a common complaint from frustrated foes. We’re increasing Safeguard’s cooldown to reduce how quickly Lee Sin can hop around the map.

Safeguard

  • Cooldown: 15s → 17s

MORGANA

Last patch, we said we would be keeping an eye on this sinister sister and since then Morgana has been terrorizing her opponents in the Mid Lane with her reliable utility and damage. We’re toning down her wave clear and damage on her ultimate, while increasing her durability so she can still torment her enemies in the Dragon Lane.

base_stats

  • Armor: 30 → 35

TORMENTED SHADOW

  • Base damage: 8/14/20/26 → 6/12/18/24

SOUL SHACKLES

  • AP ratio: 2% of target’s maximum health per 100 AP → 1.5% of target’s maximum health per 100 AP

SETT

Normally I would say you all should sett down and brace yourself for this one, but I think most of you will be standing and cheering for this next change. We know that Sett has been a dominating force in the Baron Lane and jungle, especially in the early game since his release. We’re reducing some of his early game power so he can still be a boss, just a boss who's more in line with his fellow sparring partners on the Rift.

base_stats

  • Attack Damage: 58 → 52
  • Base bonus Attack Speed: 20% → 10%
  • Attack Speed per level: 2.2% → 1.7%

PIT GRIT

  • Right Punch bonus physical damage: 6 × Level → 5 × Level

KNUCKLE DOWN

  • Bonus damage against monsters: 200 → 100

VAYNE

Vayne has been dominating in high level play recently. We’re cutting back on some of her sustain to give her opponents some room to punish her during the laning phase.

Silver Bolts

  • Active healing: 60% of damage dealt → 40% of damage dealt
  • Active cooldown: 16/15/14/13 → 18/17/16/15

GAMEPLAY CHANGES

ITEMS

ARCHANGEL’S STAFF/SERAPH’S EMBRACE

Seraph’s Embrace is currently the premiere item of choice for Enchanters and Mages. We want to bring Seraph’s back in line with the other item choices, so we’re taking away some of the ability haste it provides while also reducing some of its shielding power.

Archangel’s Staff

  • Ability haste: 25 → 20

Seraph’s Embrace

  • Ability haste: 25 → 20
  • Lifeline shield value: 15% of current mana + 150 → 15% current mana + 100

SERRATED DIRK

We are adjusting Serrated Dirk so that it provides less armor penetration in the early game, while buffing the armor penetration provided by the items that Serrated Dirk builds into. We believe this change will help differentiate between offensive armor penetration items like Youmuu’s Ghostblade and defensive options like Edge of Night.

Serrated Dirk

  • Armor penetration: 10 → 8

Edge of Night

  • Armor penetration: 10 → 8

Youmuu’s Ghostblade

  • Armor penetration: 10 → 12

Umbral Glaive

  • Armor penetration: 10 → 12

RUNE CHANGES

INSPIRATION: MASTERMIND

Mastermind is currently granting too much economic value to junglers, while also improving their clear speeds. We’re toning down the gold bonus that it provides when destroying objectives.

  • Gold bonus on objective kill: 120 → 40

SUMMONER SPELLS

BARRIER

Barrier has been a powerful and popular pick for pretty much every role. We’re reducing its early game power to keep it in line with other summoner spell options.

  • Shield Amount: 115 - 465 (90+25 per level) → 100 - 450 (75+25 per level)

FREE-TO-PLAY CHAMPION ROTATION

Feb 16 - Feb 20: Akali, Evelynn, Morgana, Pantheon, Rakan, Rammus, Vayne, Veigar, Wukong, Xayah

Feb 20 - Feb 27: Alistar, Corki, Jayce, Katarina, Kennen, Nunu & Willump, Orianna, Rengar, Senna, Varus