Wild Rift Patch Notes 2.6
Whether you want to fight for justice, inflict pain on your enemies, or just go where you please—Kayle, Morgana, and an updated Dr. Mundo are here and bringing lots of updates with them! Also in 2.6: New Ranked Rewards, URF, 5 bans, and explosive balance changes around the map!
CHAMPION CHANGES

AMUMU
Amumu just wants to make some friends and give them a hug, but recently he hasn’t been performing the same across all levels of play, which has left him getting less hugs. We are increasing his gameplay options and lowering some of his teamfight power so he can make some new friends.
BASE STATS
- Base health: 650 → 570
- Base mana regeneration: 21 → 15
Bandage Toss
- [NEW EFFECT]: Can recharge up to two stacks, with 17/16/15/14s recharging time, affected by ability haste
- Mana cost: 55/60/65/70 → 35/40/45/50
- Cooldown: 14/12/10/8s → 3s (no longer affected by ability haste)
- Base damage: 80/145/210/275 → 60/95/130/165
Despair
- Base flat damage: 10/15/20/25 → 15/20/25/30
- Base percentage damage: 1.1/1.4/1.7/2% → 1/1.2/1.4/1.6
Tantrum
- Slow ratio: 30% → 20%
Curse of the Sad Mummy
- Effect Range: 5 → 4.75
- Stun Duration: 1.5/1.75/2s → 1.5s

ASHE
Ashe is still underperforming a bit in lane, so we’re bringing up her attack damage in the early game to better match other carries’ autoattacks.
BASE STATS
- Base attack damage: 52 → 58

CAITLYN
The Sheriff of Piltover has been looking a bit strong since she’s made her debut appearance. Her ultimate has been used too effectively as a poke tool, so we are cutting down on its base damage. We still want to preserve the power of Ace in the Hole to execute Caitlyn’s enemies, but want to make sure it’s being used to close a case, not open one.
ACE IN THE HOLE
- Base damage: 300/525/750 → 200/375/550

GRAGAS
Gragas was dominating at all levels, but after all our changes he’s been falling off a bit too much, especially in high level play. We are cautiously giving him back some of his power in the jungle.
Drunken Rage
- Maximum monster damage: 300 → 400
Explosive Cask
- Base damage: 150/275/400 → 200/300/400

GRAVES
Graves has still continued to be a popular and powerful pick. We’re reducing the power of critical strike builds in particular, since they are currently dominating the build paths of this outlaw.
BASE STATS
- Base critical strike damage multiplier: 140% → 130%
Quickdraw
- Cooldown: 15/14/13/12 → 16/15/14/13

IRELIA
Irelia is a strong champion in multiple positions, and is even more powerful in the hands of skilled players. However, she's also ripping through her opponents a bit too early in the game, so we're cutting down on the base damage she gets from her passive to make it more difficult for her to brute force her way through the early game.
IONIAN FERVOR
- On-hit damage: 14-70 scaling with level (10 + 4/level) → 10-66 scaling with level (6 + 4/level)
VANGUARD'S EDGE
- [BUGFIX] Fixed a bug in tooltips where the wall duration was increasing with ability rank. It has always been constant at 3 seconds.

JAYCE
Jayce has been performing below our expectations since his release, so we're providing him with some buffs that we believe will allow him to shine bright in the Baron Lane.
BASE STATS
- AD per level: 3.6 → 4.55
- Base armor: 35 → 40
TO THE SKIES! / SHOCK BLAST
- To The Skies! (hammer) base damage: 60/105/150/195/240 → 60/110/160/210/260
- To The Skies! (hammer) effect radius: 2.25 → 2.5
- Shock Blast (cannon) base damage: 70/135/200/265/330 → 70/140/210/280/350
LIGHTNING FIELD / HYPER CHARGE
- Mana regeneration: 6/9/12/15/18 → 8/11/14/16/20
THUNDERING BLOW / ACCELERATION GATE
- Acceleration Gate + Shock Blast damage modifier: 40% → 50%

KENNEN
Kennen is a safe and powerful pick who can use his range, reliable crowd control and high mobility to bully melee champions. We want to provide some counterplay for his opponents so we are shifting his power.
THUNDERING SHURIKEN
- Base Damage: 85/140/195/250 → 75/140/205/270
ELECTRICAL SURGE
- Base Damage: 60/95/130/165 → 60/90/120/150

MISS FORTUNE
Miss Fortune has been in need of some love for a while. We want to give her the ability to rotate and roam more, so we are putting some spring in her strut and giving her ultimate a bit of a damage boost.
Strut
- Bonus movement speed gained over time: 35/45/55/65 → 50/60/70/80
Bullet Time
- AD Ratio: 75% → 85%
- AP Ratio: 20% → 25%

NUNU & WILLUMP
Nunu and Willump have snowballed their way to the top again, this time due to some recent buffs to tanks in general. We’re going to preserve the power that the boy and his yeti have gained from itemization changes but cut down slightly on how fast they can clear the jungle and eat through objectives in order to balance out this new strength.
CONSUME
- Cooldown: 11/10/9/8s → 12/11/10/9s

SENNA
While Senna is not struggling power wise, her ultimate has been too inconsistent at long ranges. We are upping the missile speed so that Senna can have fewer mists and more hits on her long-range ultimate casts.
DAWNING SHADOW
- Missile speed: 100 → 170

SORAKA
Soraka is a premier healer, but has still been lagging behind her fellow enchanters. We want to improve her ability to sustain her allies while also making the trade off of sacrificing her health more rewarding.
Astral Infusion
- Heal: 80/120/160/200 → 90/130/170/210

TWISTED FATE
Twisted Fate has dealt himself a powerful hand that has made him overwhelmingly dominant in high level play. We are taking a few cards out of his deck to cut back on some of his excess power, and focusing on his ultimate range so that he can’t access almost every part of the map from the mid lane.
BASE STATS
- Health per level: 115 → 105
- Base health at level 15: 2180 → 2040
Pick a Card
- Cooldown: 6/6/6/6s → 8/7.5/7/6.5s
Destiny
- Teleport range: 5000 → 4200

VEIGAR
Veigar is our tiny master of evil, but he is falling a bit short on showing other mid laners just how evil he really is. We’re boosting his baseline stats and damage to help perform better in lane so he can show his foes just how evil he really is. NYEHEHEHE!
BASE STATS
- Base health: 530 → 570
- Base armor: 30 → 35
DARK MATTER
- Base damage: 80/145/210/275 → 100/160/220/280
PRIMORDIAL BURST
- Base damage: 155/230/305 → 170/240/310

XAYAH
Our resident rebel was in need of some buffs, but our recent ones left her flying a bit too high. Since players have adjusted their builds to match Xayah’s higher attack damage, we are cutting back on some of her late game power.
BASE STATS
- Base attack damage : 64 → 58
DEADLY PLUMAGE
- Cooldown: 19/17/15/13 → 19/18/17/16

XIN ZHAO
Xin Zhao has recently been struggling to keep up with other junglers. We’re boosting his early survivability and his late game scaling so that he can better sustain himself in the midst of skirmishes and teamfights.
BASE STATS
- Base HP: 610 → 650
- Armor per Level: 3.9 → 4.3
- Armor at Level 15: 90 → 96

ZED
The Master of Shadows has been dominating across all skill levels. We’re bringing down the strength of his early game to make it more difficult for Zed to get ahead and give him some vulnerabilities for his opponents to exploit.
BASE STATS
- Armor: Reduced from 40 → 35
Razor Shuriken
- Base Damage: 80/130/180/230 → 70/120/170/220

ZIGGS
Ziggs’ fuses have been burning and causing massive explosions all across the Mid and Dragon Lane. We’re going a bit harder with our changes in hopes to curb some of his hexplosive power.
BASE STATS
- Health per level: 115 → 105
- Health at level 15: 2180 → 2040
- Base Mana: 480 → 435
- Health per level: 115 → 105
Bouncing Bomb
- Mana cost: 45/50/55/60 → 55/60/65/70
Mega Inferno Bomb
- Cooldown: 80/65/50s → 95/80/65s
ARAM CHANGES
ARAM CHANGES
AKALI
- Damage dealt: 10% → 15%
- Damage received: -15% → -20%
ASHE
- Damage received: 0% → 5%
BLITZCRANK
- Damage received: -15% → -5%
CAITLYN
- Damage dealt: 0% → -10%
- Damage received: 0% → 5%
KATARINA
- Damage dealt: 0% → 10%
NUNU & WILLUMP
- Damage received: 0% → -15%
RENGAR
- Damage dealt: 15% → 20%
SENNA
- Healing bonus: 5% → 10%
VARUS
- Damage dealt: 0% → -5%
XAYAH
- Damage dealt: 0% → -10%
- Damage received: 0% → -5%