Wild Rift Patch Notes 6.1a

Are you afraid of the dark? Nocturne makes their debut, balance updates, and Adventure’s Star has gathered enough cosmic energy! Welcome to Patch 6.1a!

Are you afraid of the dark? We hope not, because Nocturne is making their debut this patch, ready to haunt your nightmares and scare your opponents from out of the shadows. The Adventure’s Star will also have gathered enough cosmic energy this patch and is ready for you to check out the fun waiting inside! We also have some balance changes, and some new skins that should brighten your day, welcome to Patch 6.1a! 

Reminder: content will be released throughout the patch.


NEW

NEW CHAMPIONS

NOCTURNE, THE ETERNAL NIGHTMARE

A demonic amalgamation drawn from the nightmares that haunt every sentient mind, the thing known as Nocturne has become a primordial force of pure terror. It is liquidly chaotic in aspect, a faceless shadow with cold eyes and armed with wicked-looking blades. After freeing itself from the spirit realm, Nocturne now continually descends upon the waking world, to feed on the kind of fear that can only thrive in true darkness.

Nocturne will be released on May 16 at 00:01 UTC.

GAME MODES 

Three game modes will be going live later this patch, along with the Adventure’s Star! It’s finally gathered enough energy and is ready for you to check out all the goodies and fun waiting for you! 

A A A ARAM  

Hextech ARAM is back, but with a new name and more awesome adventures for you and your friends! Check out the star-studded augments and new fun!

A A A ARAM will be available to play on May 16 at 00:01 UTC 

ARENA 

It’s time to battle it out! Arena is back, prove you’re the best of the best. 

Arena will be available to play on May 16 at 00:01 UTC.

ARURF

Stretch your thumbs and get ready for some random fun adventures with you and your friends!

ARURF will be available to play on May 16 at 00:01 UTC.


CHAMPION CHANGES

SION

We boosted Sion’s survivability so he can have an easier time being a tank for his team during teamfights.

Glory in Death

  • Damage of base damage during Sion’s Passive: 8% target’s maximum health → 10% target’s maximum health

Soul Furnace

  • Cooldown: 15/14/13/12s → 14/13/12/11s

  • Bonus shield value: 10/11/12/13% maximum health → 10/12/14/16% maximum health

GAREN

Garen’s damage has been falling short, so we’re lending him a hand and upping his skill damage.

Judgment

  • Base damage per on-hit: 12/16/20/24 → 15/19/23/27

LEONA

We want Leona to be more of a threat when she dives into the enemy backline, so we’re increasing her tankiness and damage.

Eclipse

  • Armor granted: 35/50/65/80 + 20% bonus armor → 40/60/80/100 + 20% bonus armor

  • Magic resistance granted: 35/50/65/80 + 20% bonus magic resistance → 40/60/80/100 + 20% bonus magic resistance

  • Base damage: 60/95/130/165 → 80/115/150/185

Wukong

Wukong’s sustain during laning is too strong, so we’re dialing back his early trading power.

Crushing Blows

  • Health regeneration per stack: 0.5% maximum health per second → 0.35%  maximum health per second

Nimbus Strike

  • Base damage: 80/120/160/200 → 70/110/150/190

VIKTOR

Viktor’s long range poke and burst is great at devastating his foes, but it has become too strong in the later stages of the game. So we’re trimming his Ability Power ratios to bring down his mid-to-late game power.

Siphon Power

  • Damage of next basic attack: 20/45/70/95 + 100% Attack Damage + 45% Ability Power → 20/40/60/80+100% Attack Damage + 40% Ability Power

Hextech Ray

  • Damage of first phase: 75/120/165/210 + 40% Ability Power → 75/120/165/210 + 30% Ability Power

  • Damage of second phase: 30/70/110/150 + 70% Ability Power → 30/70/110/150 + 60% Ability Power

SIVIR

Sivir’s ricochet damage was too overwhelming for her enemies, especially in the early game. We’re reducing it to make her laning and teamfight damage more manageable.

Ricochet

  • Damage: 8/10/12/14 + 17/20/23/26% Attack Damage → 4/6/8/10 + 15/18/21/24% Attack Damage

BLITZCRANK

We’ve cut down on Blitzcrank’s durability and mid-game damage. This will make him more reliant on landing Rocket Grab, rather than just being able to brute-force his way into fights with his shield.

Base Stats

  • Base health: 720 → 660

Rocket Grab

  • Base damage: 110/180/250/320 → 110/175/240/305

JINX

We’re toning down Jinx’s early game damage while boosting her crowd control and survivability to better reflect her identity as a scaling marksman.

Base Stats

  • Base Attack Damage: 58 → 54

Flame Chompers!

  • Cooldown: 16/14/12/10s → 15/13/11/9s


GAMEPLAY CHANGES

SYSTEM

Smite

We’ve adjusted junglers’ damage to monsters and income scaling in the mid-to-late game. While removing the gold penalty on lane minions at 7:30, we’re also reducing the extra gold and damage benefits Smite provides to slow down mid-game jungle scaling—without affecting early pathing and clear speed.

  • Bonus 15% basic attack damage to monsters → Starting at 2:00, the bonus damage decays by 1% every 12 seconds. At 5:00, the bonus is fully removed

  • Starting at 7:30, junglers no longer receive 20% bonus gold from taking down monsters


SKINS

Bioforge Darius

Releasing April 30 @ 00:01 UTC

Weather Entity Aatrox 

Releasing April 30 @ 00:01 UTC

Weather Entity Ezreal 

Releasing April 30 @ 00:01 UTC

Weather Entity Orianna 

Releasing April 30 @ 00:01 UTC

Weather Entity Vladimir 

Releasing April 30 @ 00:01 UTC

Prestige Select Weather Entity Ezreal 

Releasing April 30 @ 00:01 UTC

Mecha Nocturne

Releasing May 16 @ 00:01 UTC

Mecha Volibear 

Releasing May 16 @ 00:01 UTC

Mecha Nautilus

Releasing May 16 @ 00:01 UTC

Mecha Maokai

Releasing May 16 @ 00:01 UTC