Wild Rift Patch Notes 6.1a
Are you afraid of the dark? We hope not, because Nocturne is making their debut this patch, ready to haunt your nightmares and scare your opponents from out of the shadows. The Adventure’s Star will also have gathered enough cosmic energy this patch and is ready for you to check out the fun waiting inside! We also have some balance changes, and some new skins that should brighten your day, welcome to Patch 6.1a!
Reminder: content will be released throughout the patch.
NEW
NEW CHAMPIONS
NOCTURNE, THE ETERNAL NIGHTMARE
A demonic amalgamation drawn from the nightmares that haunt every sentient mind, the thing known as Nocturne has become a primordial force of pure terror. It is liquidly chaotic in aspect, a faceless shadow with cold eyes and armed with wicked-looking blades. After freeing itself from the spirit realm, Nocturne now continually descends upon the waking world, to feed on the kind of fear that can only thrive in true darkness.
Nocturne will be released on May 16 at 00:01 UTC.

GAME MODES
Three game modes will be going live later this patch, along with the Adventure’s Star! It’s finally gathered enough energy and is ready for you to check out all the goodies and fun waiting for you!
A A A ARAM
Hextech ARAM is back, but with a new name and more awesome adventures for you and your friends! Check out the star-studded augments and new fun!
A A A ARAM will be available to play on May 16 at 00:01 UTC
ARENA
It’s time to battle it out! Arena is back, prove you’re the best of the best.
Arena will be available to play on May 16 at 00:01 UTC.
ARURF
Stretch your thumbs and get ready for some random fun adventures with you and your friends!
ARURF will be available to play on May 16 at 00:01 UTC.

SION
We boosted Sion’s survivability so he can have an easier time being a tank for his team during teamfights.

Glory in Death
Damage of base damage during Sion’s Passive: 8% target’s maximum health → 10% target’s maximum health

Soul Furnace
Cooldown: 15/14/13/12s → 14/13/12/11s
Bonus shield value: 10/11/12/13% maximum health → 10/12/14/16% maximum health

GAREN
Garen’s damage has been falling short, so we’re lending him a hand and upping his skill damage.

Judgment
Base damage per on-hit: 12/16/20/24 → 15/19/23/27

LEONA
We want Leona to be more of a threat when she dives into the enemy backline, so we’re increasing her tankiness and damage.

Eclipse
Armor granted: 35/50/65/80 + 20% bonus armor → 40/60/80/100 + 20% bonus armor
Magic resistance granted: 35/50/65/80 + 20% bonus magic resistance → 40/60/80/100 + 20% bonus magic resistance
Base damage: 60/95/130/165 → 80/115/150/185

Wukong
Wukong’s sustain during laning is too strong, so we’re dialing back his early trading power.

Crushing Blows
Health regeneration per stack: 0.5% maximum health per second → 0.35% maximum health per second

Nimbus Strike
Base damage: 80/120/160/200 → 70/110/150/190

VIKTOR
Viktor’s long range poke and burst is great at devastating his foes, but it has become too strong in the later stages of the game. So we’re trimming his Ability Power ratios to bring down his mid-to-late game power.

Siphon Power
Damage of next basic attack: 20/45/70/95 + 100% Attack Damage + 45% Ability Power → 20/40/60/80+100% Attack Damage + 40% Ability Power

Hextech Ray
Damage of first phase: 75/120/165/210 + 40% Ability Power → 75/120/165/210 + 30% Ability Power
Damage of second phase: 30/70/110/150 + 70% Ability Power → 30/70/110/150 + 60% Ability Power

SIVIR
Sivir’s ricochet damage was too overwhelming for her enemies, especially in the early game. We’re reducing it to make her laning and teamfight damage more manageable.

Ricochet
Damage: 8/10/12/14 + 17/20/23/26% Attack Damage → 4/6/8/10 + 15/18/21/24% Attack Damage

BLITZCRANK
We’ve cut down on Blitzcrank’s durability and mid-game damage. This will make him more reliant on landing Rocket Grab, rather than just being able to brute-force his way into fights with his shield.
Base Stats
Base health: 720 → 660

Rocket Grab
Base damage: 110/180/250/320 → 110/175/240/305

JINX
We’re toning down Jinx’s early game damage while boosting her crowd control and survivability to better reflect her identity as a scaling marksman.
Base Stats
Base Attack Damage: 58 → 54

Flame Chompers!
Cooldown: 16/14/12/10s → 15/13/11/9s
GAMEPLAY CHANGES
SYSTEM
Smite
We’ve adjusted junglers’ damage to monsters and income scaling in the mid-to-late game. While removing the gold penalty on lane minions at 7:30, we’re also reducing the extra gold and damage benefits Smite provides to slow down mid-game jungle scaling—without affecting early pathing and clear speed.
Bonus 15% basic attack damage to monsters → Starting at 2:00, the bonus damage decays by 1% every 12 seconds. At 5:00, the bonus is fully removed
Starting at 7:30, junglers no longer receive 20% bonus gold from taking down monsters
SKINS
Bioforge Darius Releasing April 30 @ 00:01 UTC ![]() |
Weather Entity Aatrox Releasing April 30 @ 00:01 UTC ![]() |
Weather Entity Ezreal Releasing April 30 @ 00:01 UTC ![]() |
Weather Entity Orianna Releasing April 30 @ 00:01 UTC ![]() |
Weather Entity Vladimir Releasing April 30 @ 00:01 UTC ![]() |
Prestige Select Weather Entity Ezreal Releasing April 30 @ 00:01 UTC ![]() |
Mecha Nocturne Releasing May 16 @ 00:01 UTC ![]() |
Mecha Volibear Releasing May 16 @ 00:01 UTC ![]() |
Mecha Nautilus Releasing May 16 @ 00:01 UTC ![]() |
Mecha Maokai Releasing May 16 @ 00:01 UTC ![]() |