Wild Rift Patch Notes 5.3b

How are we feeling after the Arcane Season 2 premiere? But there is no time to rest because we have a brand new game mode for you!

Strap in friends, it’s the patch right after the premiere of Arcane season 2. While this is a deceptively short patch note, it packs a punch, much like my favorite Arcane character. There might be something else coming soon… but we can’t reveal it just yet. We have a brand new game mode for you, as well as your regularly scheduled balance updates. Welcome to patch 5.3b.

Reminder: content will be released throughout the patch.


NEW

We’re adjusting Warwick’s abilities for a smoother playing experience. 

Base Stats

  • Base mana: 300 → 340

  • Base mana regeneration: 9 → 16

  • Growth Attack Damage: 3.6 → 4.5

(P) Eternal Hunger

  • Damage: (12~46) + 15% bonus Attack Damage + 10% Ability Power → (12~61) + 20% bonus Attack Damage + 10% Ability Power

(1) Jaws of the Beast 

  • Adjust how enemy is targeted

  • [Removed] Hold: Warwick also clamps on the target, leaping behind them and following their movement

  • [New] Tap: Lunges forward and bites the target enemy

  • Drag: Leaping behind targets and following their movement

  • Mana consumption: 40/45/50/55 → full level 40

(2) Blood Hunt 

  • [New] Active casting increases Warwick’s vision range, which ignores terrains (up to 1300)

  • [New] Increase sense range of active casting (full map)

  • Cooldown: 80/70/60/50s → 70/60/50/40s

(3) Primal Howl 

  • [New] Recasting Primal Howl within 1s does not trigger fear effect, and 45% cooldown is returned; if fear is triggered, then no cooldown reduction

  • Mana consumption: full level 40 → full level 30

(4) Infinite Duress 

  • The first stage of Infinite Duress is no longer target-directed ability, but a ranged one

  • Hit effects will be changed to 4 times while suppressing target

  • [New] Warwick leaps a huge distance that scales with his Movement Speed, 5s within landing his next basic attack will be empowered

  • [New] If the empowered basic attack hit target successfully, he leaps to the target, dealing damage while suppressing the target

NEW FEATURES

SHOWDOWN

With the Season of Arcane 2 premiering last weekend, we have a new limited-time game mode for you all to enjoy! Showdown is a game mode where all players can choose an ultimate item immediately at the beginning of the game, and unlock their powerful effects as the game progresses. 

Here are some ultimate items that you can expect in Showdown: 

Chemtech Exoskeleton 

Escape death through immunity while boosting your damage, regenerating your health back, and turning the tide! 

  • In the Balance: Upon taking lethal damage, become immune to death for 3s (1s for ranged champions). During this time, getting champion takedowns restores 30% of your max Health and resets In the Balance's cooldown. (60-45s cooldown)

  • Overcharged: Increases damage by 10% plus an additional bonus based on missing Health. The total bonus damage is capped at 25%

Shimmer 

Ignore the terrain to move freely, strike your enemies at unexpected positions, and get away after harvesting their souls!

  • Form Shift: For 3 seconds after leaving combat, you gain Phantom Stride, which lets you ignore obstructive terrain when moving. Upon getting a takedown, you gain Phantom Stride which cannot be interrupted, and a 30-60% Movement Speed bonus (scales with level) for 3 seconds

  • Brutal Enhancement: Harvest 1 Soul and deal bonus adaptive damage (30 to 120 + 15 × number of Souls + 20% bonus Attack Damage + 10% Ability Power) to enemy champions below 50% Health. Champion takedowns refresh cooldown.

Pow-Pow & Fishbones 

Attack to your heart’s desire! 

  • Supersonic High: Gain 0.6-9% Attack Speed (increasing with level) and 4 Movement Speeds per attack on an enemy champion, stacking up to 15 times (9 times for melee champions)

  • Ambidextrous Shot: Every third attack launches an additional attack

Echoes of the Heart

Buff yourself or your teammate? You choose! 

  • Amplified Crescendo: Buffing abilities buffs 2 additional nearby allied champion

  • Choral Song: Increased shield strength and heal potency by 100%

Warden's Power Shield 

Flip a coin and experience the power of exceptional sustainability, damage reduction, and you get to ignore penetration! See how long you can last in a team fight. 

  • Verdict: Take 30% reduced damage and toss a coin every 5 seconds. If it lands on heads, you heal for 15% of your max Health. If it lands on tails, a lightning bolt strikes at your location, dealing 10% of the target’s max Health as true damage to nearby enemies.

  • Iron Law: Armor Pen and Magic Pen are ignored when taking ability damage.

Hextech Arm Cannon

Which random effect will you get? Bonus CC, true damage, or doublecast?

  • Hextech Six-Shooter: After casting an ability, your next ability gains on-hit effects: 40% chance to apply crowd control effects that last 1s for 5s, 40% chance to deal 25% bonus true damage for 5s, and 20% chance to Doublecast for 10s. (5s cooldown)

  • Bejeweled: Damaging abilities can Critically Strike, gaining bonus Critical Rate based on the number of upgraded items you have (20% + number of upgraded items × 7.5%)

Update - New feature Showdown will be coming to Wild Rift on Dec. 6th UTC+0 in patch 5.3c

EVENTS

BLACK FRIDAY MADNESS 

Complete missions by playing games and earn goodies! 

Black Friday Madness event begins Nov 22 at 00:01 UTC


CHAMPION CHANGES

BLITZCRANK

Blitzcrank can struggle in Lane, even if you’re landing the hooks. We’re tweaking his damage so his opponents can really feel his punches.

Rocket Grab

  • Damage: 100/160/220/280 + 100% Ability Power → 110/180/250/320 + 100% Ability Power

Overdrive

  • Slow duration at the end of Overdrive: 1.5s  → 1s

  • Slow duration at the end of Overdrive’s second cast: 2s → 1s

Static Field

  • Active damage: 200/325/450 + 80% Ability Power → 275/400/525 + 80% Ability Power

SAMIRA

Damage from Samira is noticeably lower than other marksmen, especially during the mid-game. We’re boosting the damage from her ult to ensure she keeps up.

Inferno Trigger

  • Damage: 5/20/35 + 50% Attack Damage → 5/20/35 + 60% Attack Damage

SHYVANA

To farm her stacks, Shyvana needs to be tankier. We’re boosting her survivability.

Base Stats

  • Base Health: 610 → 630

  • Armor per Level: 4.3 → 5

Draconic Bloodline

  • Draconic Bloodline gained from slaying epic monsters: 8 stacks → 10 stacks

Dragon's Descent

  • Fury gained per second: 1/1.5/2 → 1.5/2/2.5

  • Health gained with Dragon's Descent: 230/315/430 → 300/400/500

EKKO

As a mid-laner, Ekko’s performance has been lackluster. We’re making sure he has an easier time farming in Lane to scale better into the late game.

Timewinder

  • Cooldown: 9/8.5/8/7.5s  → 8/7.5/7/6.5s 

  • Damage of outgoing temporal device: 85/105/125/145 + 30% Ability Power → 90/110/130/150 + 30% Ability Power

  • Damage of returning temporal device: 65/100/135/170 + 60% Ability Power → 70/105/140/175 + 60% Ability Power

  • Damage to monsters: 120% → 115%

NAUTILUS

Nautilus has been overly reliant on items to be tanky. We’re boosting his Base Stats so he can soak damage for his team even early on.

Base Stats

  • Basic Attack Damage: 58 → 62

Dredge Line

  • Damage: 60/120/180/240 + 80% Ability Power → 70/130/190/250 + 75% Ability Power

Titan's Wrath

  • Shield: 55/65/75/85+12/13/14/15% maximum health → 65/75/85/95+13/14/15/16% maximum health

RENGAR

Rengar has been terrorizing the Rift ever since his rework. We’re adjusting his damage so players have to choose carefully about when to jump in.

Base Stats

  • Attack Damage per Level: 4 → 3.5

Savagery

  • Bonus damage: 50/90/130/170 + 5/10/15/20% Attack Damage → 40/80/120/160 + 5/10/15/20% Attack Damage

  • Bonus damage with Ferocity: 35 + 15 per Level + 140% Attack Damage → 25 + 15 per Level + 140% Attack Damage

  • Damage boost with empowered basic attack: 0~75% → 0~55%

  • Damage boost with empowered basic attack and Infinity Edge: 0~105% → 0~85%

Bola Strike

  • Damage: 70/130/190/250 + 80% bonus Attack Damage → 70/130/190/250 + 70% bonus Attack Damage

  • Damage with Ferocity: 47.5 + 17.5 per Level + 80% bonus Attack Damage → 47.5 + 17.5 per Level + 70% bonus Attack Damage

Thrill of the Hunt

  • Cooldown: 75/65/55s  → 85/75/65s

MILIO

Milio is a well-rounded support who excels at helping marksmen achieve their full potential. We’re adjusting him to give opportunities for his opponents for counterplay.

Base Stats

  • Base Health: 570 → 540

  • Base Armor: 34 → 30

Fired Up!

  • Bonus damage: 15% Attack Damage of ally champions → 10% Attack Damage of ally champions

Cozy Campfire

  • Cooldown: 20/18/16/14s → 22/20.5/19/17.5s 

  • Attack range increase: 9/11.5/14/16.5% → 9/11/13/15%

Warm Hugs

  • Movement speed bonus: 12/15/18/21% → 10/13/16/19%

JANNA

Janna is a very safe support to play with. We’re increasing her cooldowns to increase your decision-making space when it comes to when to cast.

Howling Gale

  • Charging time: full level 12s → full level 14s 

  • Damage: 60/100/140/180 + 50% Ability Power → 50/90/130/170 + 50% Ability Power

Eye of the Storm

  • Cooldown: 13/12/11/10s → 16/14/12/10s

HEIMERDINGER

We’re adjusting Heimerdinger’s power to lower his oppressiveness in the laning phase.

H-28G Evolution Turret

  • Turret on-hit damage: 5/10/15/20 + 35% Ability Power → 5/10/15/20 + 25% Ability Power

  • Turret laser damage: 30/50/70/90 + 55% Ability Power → 25/45/65/85 + 45% Ability Power

CH-2 Electron Storm Grenade

  • Slowdown range: 250 → 230

  • Stun range: 125 → 115

UPGRADE!!!

  • H-28Q Apex Turret on-hit damage: 80/105/130 + 40% Ability Power → 80/100/120 + 35% Ability Power

  • H-28Q Apex Turret laser damage: 100/140/180 + 70% Ability Power → 100/140/180 + 60% Ability Power

LUCIAN

We’re adjusting Lucian's abilities to allow for better performance as a marksman.

Base Stats

  • Base Attack Damage: 64 → 58

  • Armor per Level: 3.9 → 4.5

  • Magic Resistance per Level: 0.8 → 1.5

Lightslinger

  • [NEW] Vigilance: When healed or shielded by allied champions, or when a nearby enemy champion is immobilized, Lucian's next two attacks deal an additional (20 + 20% Attack Damage) magic damage (stores up to four empowered attacks).

  • Damage of the second bullet: 50/57.5/65% Attack Damage → 40/55/70% Attack Damage

Ardent Blaze

  • [NEW] When allied champions trigger the mark, it grants Lucian Vigilance


GAMEPLAY CHANGES

RUNE CHANGES

KEYSTONE: AFTERSHOCK

We’re improving the bonus damage from Aftershock and the survivability it provides. For the champions that go up and close and CC their opponents, Aftershock should be their number-one choice.

  • Passive: Immobilizing an enemy champion grants 35 (+ 60 → 80% bonus armor) bonus armor and 35 (+ 60 → 80% bonus magic resistance) bonus magic resistance for 2.5 seconds.

  • Damage:12~110→ 25~125  + 3% maximum Health


ARAM CHANGES

HEIMERDINGER

  • Damage dealt: 100% → 90%

KASSADIN

  • Damage received: 90% → 85%

GWEN

  • Damage dealt: 110% → 115%