Wild Rift Patch Notes 5.3b
Strap in friends, it’s the patch right after the premiere of Arcane season 2. While this is a deceptively short patch note, it packs a punch, much like my favorite Arcane character. There might be something else coming soon… but we can’t reveal it just yet. We have a brand new game mode for you, as well as your regularly scheduled balance updates. Welcome to patch 5.3b.
Reminder: content will be released throughout the patch.
NEW
We’re adjusting Warwick’s abilities for a smoother playing experience.
Base Stats
Base mana: 300 → 340
Base mana regeneration: 9 → 16
Growth Attack Damage: 3.6 → 4.5
(P) Eternal Hunger
Damage: (12~46) + 15% bonus Attack Damage + 10% Ability Power → (12~61) + 20% bonus Attack Damage + 10% Ability Power
(1) Jaws of the Beast
Adjust how enemy is targeted
[Removed] Hold: Warwick also clamps on the target, leaping behind them and following their movement
[New] Tap: Lunges forward and bites the target enemy
Drag: Leaping behind targets and following their movement
Mana consumption: 40/45/50/55 → full level 40
(2) Blood Hunt
[New] Active casting increases Warwick’s vision range, which ignores terrains (up to 1300)
[New] Increase sense range of active casting (full map)
Cooldown: 80/70/60/50s → 70/60/50/40s
(3) Primal Howl
[New] Recasting Primal Howl within 1s does not trigger fear effect, and 45% cooldown is returned; if fear is triggered, then no cooldown reduction
Mana consumption: full level 40 → full level 30
(4) Infinite Duress
The first stage of Infinite Duress is no longer target-directed ability, but a ranged one
Hit effects will be changed to 4 times while suppressing target
[New] Warwick leaps a huge distance that scales with his Movement Speed, 5s within landing his next basic attack will be empowered
[New] If the empowered basic attack hit target successfully, he leaps to the target, dealing damage while suppressing the target
NEW FEATURES
SHOWDOWN
With the Season of Arcane 2 premiering last weekend, we have a new limited-time game mode for you all to enjoy! Showdown is a game mode where all players can choose an ultimate item immediately at the beginning of the game, and unlock their powerful effects as the game progresses.
Here are some ultimate items that you can expect in Showdown:
Chemtech Exoskeleton
Escape death through immunity while boosting your damage, regenerating your health back, and turning the tide!
In the Balance: Upon taking lethal damage, become immune to death for 3s (1s for ranged champions). During this time, getting champion takedowns restores 30% of your max Health and resets In the Balance's cooldown. (60-45s cooldown)
Overcharged: Increases damage by 10% plus an additional bonus based on missing Health. The total bonus damage is capped at 25%
Shimmer
Ignore the terrain to move freely, strike your enemies at unexpected positions, and get away after harvesting their souls!
Form Shift: For 3 seconds after leaving combat, you gain Phantom Stride, which lets you ignore obstructive terrain when moving. Upon getting a takedown, you gain Phantom Stride which cannot be interrupted, and a 30-60% Movement Speed bonus (scales with level) for 3 seconds
Brutal Enhancement: Harvest 1 Soul and deal bonus adaptive damage (30 to 120 + 15 × number of Souls + 20% bonus Attack Damage + 10% Ability Power) to enemy champions below 50% Health. Champion takedowns refresh cooldown.
Pow-Pow & Fishbones
Attack to your heart’s desire!
Supersonic High: Gain 0.6-9% Attack Speed (increasing with level) and 4 Movement Speeds per attack on an enemy champion, stacking up to 15 times (9 times for melee champions)
Ambidextrous Shot: Every third attack launches an additional attack
Echoes of the Heart
Buff yourself or your teammate? You choose!
Amplified Crescendo: Buffing abilities buffs 2 additional nearby allied champion
Choral Song: Increased shield strength and heal potency by 100%
Warden's Power Shield
Flip a coin and experience the power of exceptional sustainability, damage reduction, and you get to ignore penetration! See how long you can last in a team fight.
Verdict: Take 30% reduced damage and toss a coin every 5 seconds. If it lands on heads, you heal for 15% of your max Health. If it lands on tails, a lightning bolt strikes at your location, dealing 10% of the target’s max Health as true damage to nearby enemies.
Iron Law: Armor Pen and Magic Pen are ignored when taking ability damage.
Hextech Arm Cannon
Which random effect will you get? Bonus CC, true damage, or doublecast?
Hextech Six-Shooter: After casting an ability, your next ability gains on-hit effects: 40% chance to apply crowd control effects that last 1s for 5s, 40% chance to deal 25% bonus true damage for 5s, and 20% chance to Doublecast for 10s. (5s cooldown)
Bejeweled: Damaging abilities can Critically Strike, gaining bonus Critical Rate based on the number of upgraded items you have (20% + number of upgraded items × 7.5%)
Update - New feature Showdown will be coming to Wild Rift on Dec. 6th UTC+0 in patch 5.3c
EVENTS
BLACK FRIDAY MADNESS
Complete missions by playing games and earn goodies!
Black Friday Madness event begins Nov 22 at 00:01 UTC
BLITZCRANK
Blitzcrank can struggle in Lane, even if you’re landing the hooks. We’re tweaking his damage so his opponents can really feel his punches.
Rocket Grab
Damage: 100/160/220/280 + 100% Ability Power → 110/180/250/320 + 100% Ability Power
Overdrive
Slow duration at the end of Overdrive: 1.5s → 1s
Slow duration at the end of Overdrive’s second cast: 2s → 1s
Static Field
Active damage: 200/325/450 + 80% Ability Power → 275/400/525 + 80% Ability Power
SAMIRA
Damage from Samira is noticeably lower than other marksmen, especially during the mid-game. We’re boosting the damage from her ult to ensure she keeps up.
Inferno Trigger
Damage: 5/20/35 + 50% Attack Damage → 5/20/35 + 60% Attack Damage
SHYVANA
To farm her stacks, Shyvana needs to be tankier. We’re boosting her survivability.
Base Stats
Base Health: 610 → 630
Armor per Level: 4.3 → 5
Draconic Bloodline
Draconic Bloodline gained from slaying epic monsters: 8 stacks → 10 stacks
Dragon's Descent
Fury gained per second: 1/1.5/2 → 1.5/2/2.5
Health gained with Dragon's Descent: 230/315/430 → 300/400/500
EKKO
As a mid-laner, Ekko’s performance has been lackluster. We’re making sure he has an easier time farming in Lane to scale better into the late game.
Timewinder
Cooldown: 9/8.5/8/7.5s → 8/7.5/7/6.5s
Damage of outgoing temporal device: 85/105/125/145 + 30% Ability Power → 90/110/130/150 + 30% Ability Power
Damage of returning temporal device: 65/100/135/170 + 60% Ability Power → 70/105/140/175 + 60% Ability Power
Damage to monsters: 120% → 115%
NAUTILUS
Nautilus has been overly reliant on items to be tanky. We’re boosting his Base Stats so he can soak damage for his team even early on.
Base Stats
Basic Attack Damage: 58 → 62
Dredge Line
Damage: 60/120/180/240 + 80% Ability Power → 70/130/190/250 + 75% Ability Power
Titan's Wrath
Shield: 55/65/75/85+12/13/14/15% maximum health → 65/75/85/95+13/14/15/16% maximum health
RENGAR
Rengar has been terrorizing the Rift ever since his rework. We’re adjusting his damage so players have to choose carefully about when to jump in.
Base Stats
Attack Damage per Level: 4 → 3.5
Savagery
Bonus damage: 50/90/130/170 + 5/10/15/20% Attack Damage → 40/80/120/160 + 5/10/15/20% Attack Damage
Bonus damage with Ferocity: 35 + 15 per Level + 140% Attack Damage → 25 + 15 per Level + 140% Attack Damage
Damage boost with empowered basic attack: 0~75% → 0~55%
Damage boost with empowered basic attack and Infinity Edge: 0~105% → 0~85%
Bola Strike
Damage: 70/130/190/250 + 80% bonus Attack Damage → 70/130/190/250 + 70% bonus Attack Damage
Damage with Ferocity: 47.5 + 17.5 per Level + 80% bonus Attack Damage → 47.5 + 17.5 per Level + 70% bonus Attack Damage
Thrill of the Hunt
Cooldown: 75/65/55s → 85/75/65s
MILIO
Milio is a well-rounded support who excels at helping marksmen achieve their full potential. We’re adjusting him to give opportunities for his opponents for counterplay.
Base Stats
Base Health: 570 → 540
Base Armor: 34 → 30
Fired Up!
Bonus damage: 15% Attack Damage of ally champions → 10% Attack Damage of ally champions
Cozy Campfire
Cooldown: 20/18/16/14s → 22/20.5/19/17.5s
Attack range increase: 9/11.5/14/16.5% → 9/11/13/15%
Warm Hugs
Movement speed bonus: 12/15/18/21% → 10/13/16/19%
JANNA
Janna is a very safe support to play with. We’re increasing her cooldowns to increase your decision-making space when it comes to when to cast.
Howling Gale
Charging time: full level 12s → full level 14s
Damage: 60/100/140/180 + 50% Ability Power → 50/90/130/170 + 50% Ability Power
Eye of the Storm
Cooldown: 13/12/11/10s → 16/14/12/10s
HEIMERDINGER
We’re adjusting Heimerdinger’s power to lower his oppressiveness in the laning phase.
H-28G Evolution Turret
Turret on-hit damage: 5/10/15/20 + 35% Ability Power → 5/10/15/20 + 25% Ability Power
Turret laser damage: 30/50/70/90 + 55% Ability Power → 25/45/65/85 + 45% Ability Power
CH-2 Electron Storm Grenade
Slowdown range: 250 → 230
Stun range: 125 → 115
UPGRADE!!!
H-28Q Apex Turret on-hit damage: 80/105/130 + 40% Ability Power → 80/100/120 + 35% Ability Power
H-28Q Apex Turret laser damage: 100/140/180 + 70% Ability Power → 100/140/180 + 60% Ability Power
LUCIAN
We’re adjusting Lucian's abilities to allow for better performance as a marksman.
Base Stats
Base Attack Damage: 64 → 58
Armor per Level: 3.9 → 4.5
Magic Resistance per Level: 0.8 → 1.5
Lightslinger
[NEW] Vigilance: When healed or shielded by allied champions, or when a nearby enemy champion is immobilized, Lucian's next two attacks deal an additional (20 + 20% Attack Damage) magic damage (stores up to four empowered attacks).
Damage of the second bullet: 50/57.5/65% Attack Damage → 40/55/70% Attack Damage
Ardent Blaze
[NEW] When allied champions trigger the mark, it grants Lucian Vigilance
GAMEPLAY CHANGES
RUNE CHANGES
KEYSTONE: AFTERSHOCK
We’re improving the bonus damage from Aftershock and the survivability it provides. For the champions that go up and close and CC their opponents, Aftershock should be their number-one choice.
Passive: Immobilizing an enemy champion grants 35 (+ 60 → 80% bonus armor) bonus armor and 35 (+ 60 → 80% bonus magic resistance) bonus magic resistance for 2.5 seconds.
Damage:12~110→ 25~125 + 3% maximum Health
ARAM CHANGES
HEIMERDINGER
Damage dealt: 100% → 90%
KASSADIN
Damage received: 90% → 85%
GWEN
Damage dealt: 110% → 115%