Wild Rift patch Notes 5.2c

Sharpen your claws and jump into action!

Big day for assassin Junglers because the Rengar rework is here! Yes, we’re really excited about it. No, there are other things in the patch. Like your regularly scheduled balance updates. Welcome to patch 5.2c

Reminder: content will be released throughout the patch.


NEW

EVENTS

JOURNEY TO MASTERY

Try out the newly reworked Rengar to earn goodies! We’re handing out a 3-day trial card of Rengar so everyone can be a part of it! 

Journey to Mastery begins September 5 at 00:01 UTC


CHAMPION CHANGES

RENGAR

Rengar is receiving his rework this patch! We are reworking his abilities to allow for a variety of combos. His skills should also feel smoother as you pounce in and out of bushes. His damage output will also be much more stable, allowing his opponents to understand exactly how much health they need to avoid getting bursted.

Base Stats

  • Basic Attack Damage: 58 → 62

  • Attack Damage per Level: 3.6 → 4

  • Health per Level: 105 → 112

  • Armor per Level: 3.9 → 4.3

Unseen Predator

  • [New] If Rengar does not gain Ferocity from his basic attacks, and at less than 4 Ferocity, he will be granted 1 Ferocity instantly. 

  • [New] Rengar gains 30% to 50% bonus movement speed based on champion level for 1.5s by casting empowered abilities.

  • All Ferocity will be reset 8s after staying out of combat

  • Bonus Attack Damage gained from taking down champions: 1/4/9/16/25% → 4/8/12/16/20%

Savagery

  • [New] The first basic attack after casting an ability will always Crit, with it's damage boosted by the Crit Rate, up to a maximum of 100% Critical Rate. 

  • [New] Deals 60% damage to turrets

  • Damage of empowered basic attack: 40/80/120/160 + 5%/10%/15%/20% Attack Damage → 50/90/130/170 + 5%/10%/15%/20% Attack Damage

  • Damage of empowered basic attack with Ferocity: 25 + 15 per level + 140% Attack Damage→ 35 + 15 per level + 140% Attack Damage

Battle Roar

  • If the target dealing damage to Rengar is a monster, then Rengar restores 100% Health equal to the damage he received in the first 2 seconds

  • [Removed] Gains bonus movement speed effect with casting empowered abilities

Bola Strike

  • [New] Casting Bola Strike reveals the vision around the target for 2s

  • Bola Strike can now be cast during the leap.

  • Damage: 60/120/180/240 + 80% bonus Attack Damage → 70/130/190/250 + 80% bonus Attack Damage

  • Damage with Ferocity: 47.5 + 17.5 per level + 80% bonus Attack Damage→ 57.5 + 17.5 per level + 80% bonus Attack Damage

Thrill of the Hunt

  • Cooldown: 90/75/60s → 75/65/55s

  • Movement Speed increase: 30/40/50% → 40/50/60%

Wukong

We’re improving Wukong’s survivability so he can last till the end of his journey!

Base Stats

  • Health per Level: 105 → 112

Golden Staff

  • Damage: 60/80/100/120 + 35/40/45/50% Attack Damage → 60/90/120/150 + 35/40/45/50% Attack Damage

ZYRA

Zyra’s lack of damage has made her an unpopular pick as a solo laner and support. We’re boosting her damage because it’s never too late for a flower to bloom.

Garden of Thorns

  • Damage of Thorn Spitters: 5~75 + 10% Ability Power → 10~80 + 13% Ability Power

Deadly Spines

  • Damage: 70/125/180/235 + 50% Ability Power → 70/125/180/235 + 60% Ability Power

Akshan

While Akshan is performing well in laning phases, it’s not translating to the late game. We’re improving his survivability to give him room to make splashy plays in team fights.

Base Stats

  • Armor per Level: 3.9 → 4.3

  • Magic Resistance per Level: 0.8 → 1

Avengerang

  • Damage: 5/30/55/80 + 80% Attack Damage → 5/35/65/95 + 80% Attack Damage

  • Damage ratio to minions: 60/70/80/90% → 55/70/85/100%

Heroic Swing

  • Damage of Critical Strike: 125% → 150%

  • Critical Strike damage with Infinity Edge: 155% → 180%

SERAPHINE

Seraphine is a great medic, providing ample Health Regen to her teammates, which can be frustrating to play against. We’re adjusting the amount of healing she is pumping out to give players more space for decision-making when it comes to the right moment to heal.

Surround Sound

  • Cooldown: 22/19/16/13s → 22/20/18/16s

  • Heal: (7.5% + 0.01% Ability Power) Health lost → (5% + 0.01% Ability Power) Health lost

URGOT

Urgot can be oppressive in lane, especially to opponents that aren’t sure how his kits work (me). We’re adjusting his damage so his opponents (me) can catch their breath against him.

Purge

  • Damage: 12 + 20/25/30/35% Attack Damage → 6 + 20/25/30/35% Attack Damage

VIEGO

We’re adjusting Viego’s damage to make sure players are choosing the right time to go in.

Base Stats

  • Armor per Level: 5.5 → 5

Blade of the Ruined King

  • Damage of Passive basic attack: 4/5/6/7% current Health of the target → 3/4/5/6% current Health of the target

  • Damage of the second strike: 20% Attack Damage + 15% Ability Power → 15% Attack Damage + 15% Ability Power

  • Active damage: (25/45/65/85 + 80% Attack Damage) (1 + 0.75*Crit Rate) → (25/45/65/85 + 80% Attack Damage) (1 + 0.5*Crit Rate)

Heartbreaker

  • Cooldown: 80/70/60s → 90/75/60s

  • Basic damage: (1 + 0.75*Crit Rate) * 120% Attack Damage(1 + 0.5*Crit Rate) * 120% Attack Damage

KAYN

The Darkin form of Kayn needs to be more powerful to stay advantaged in fights.

Base Stats

  • Base Armor: 37 → 40

The Darkin Scythe

  • Energy gained by damaging melee champions: 12 → 15

  • Energy gain by engaging in taking down melee champions: 60 → 75

  • Health regeneration in Darkin form: 20~34% → 24~38%

Reaping Slash

  • Damage in Darkin form: 60/65/70/75% Attack Damage + (6% + 0.06% bonus Attack Damage)% target’s Maximum Health → 60/65/70/75% Attack Damage + (7% + 0.06% bonus Attack Damage) % target’s Maximum Health

Umbral Trespass

  • Health Regeneration in Darkin form: (10% + 0.1% bonus Attack Damage) target’s maximum Health → (12% +0.1% bonus Attack Damage) target’s Maximum Health


GAMEPLAY CHANGES

ITEMS

MORTAL REMINDER

We’re buffing the Armor Penetration for the later phase of the game as it can be hard for champs to deal effective damage to well-itemized tank champions. 

Last Whisper

  • 16~30% Armor Penetration → 16~33% Armor Penetration

SERYLDA’S GRUDGE

Similar to Mortal Reminder, we are buffing the Armor Penetration for the later phase of the game. 

Last Whisper:

  • 16~30% Armor Penetration → 16~33% Armor Penetration

REDEMPTION

The Redeeming Enchantment was not providing stable Health Regen to the team. We’re reworking it into an item to provide more frequent and stable healing to the team. 

  • [Removed] Redeeming Enchant

Base Stat

  • Total price: 2600g

  • Maximum Health: 400

  • Maximum Mana: 300

  • Ability Haste: 20

Build path: 

  • Catalyst of Aeons (1100g) + Kindlegem (1000g) + 500g

Salvation:

  • Heal ally units in the range of 350 for (50 + 6% bonus health) every 8s. If no allied champions are around, Salvation will not be triggered

Eternity: 

  • Restore Mana equal to 15% of the damage taken from champions. When consuming Mana, restore health equal to  20% of mana consumed. Every cast restores Maximum 15 Health

ARDENT CENSER

We’re adjusting Ardent Censer’s base stats and ability to make sure it’s providing benefits to allies. 

Base Stat

  • Ability Power: 60 → 55

  • Ability Haste: 10 → 20

Build path: 

  • Aether Wisp (950g) + Kindlegem (1000g) + Ring of Revelation (400g) + 450g

  • Same total price

Censer: 

  • [Removed] When you heal or shield an allied champion other than yourself, you and the allied champion both gain 10-30% Attack Speed, and your basic attacks deal 16–30 bonus magic damage for 6s. Regeneration of your own health does not trigger Censer.

  • [New] When you heal or shield an allied champion other than yourself, they gain 15-40% Attack Speed, and their basic attacks deal 20–40 bonus magic damage.

IMMORTAL SHIELDBOW

Immortal Shieldbow used to increase in value with Crit rate, which limited its usage. We’re removing the crit requirement, as well as lowering the price so players can feel good about picking it up when they need survivability.  

Attribute: 

  • Total price: 3200g → 3000g (same build path)

Lifeline: 

  • [Old] Damage that puts you under 35% maximum health grants a shield in advance equal to 300 + 3 damage every 1% Crit for 5 seconds. (90s Cooldown)

  • [New] Damage that puts you under 35% maximum health grants a shield in advance equal to 250-550 damage (increasing with levels) for 5 seconds. (90s Cooldown)

RUNE CHANGES

DOMINATION: GIANT SLAYER

We’re making Giant Slayer more focused on tank champions with bonus Health. 

  • [Removed] Bonus damage is boosted up to 14% when enemies have 700 bonus Health

  • [New] Bonus damage is boosted up to 16% when enemies have 1600 bonus Health

KEYSTONE: LETHAL TEMPO 

We’re changing the mechanism of Lethal Tempo so marksmen can gain further attack range which will be better for team fights, especially with the attack speed stacks. 

  • [Removed] Gain stackable Attack Speed when attacking enemy champions. Stacks up to 6 times. At max stacks, you gain bonus range and can exceed your Attack Speed cap
    • Each stack increases Attack Speed by 7–13% (melee) or 4–10% (ranged) for 6 seconds.
    • At max stacks, gain 40% Attack Speed.
  • [New] Gain stackable Attack Speed when attacking enemy champions. Stacks up to 6 times. At max stacks, you gain bonus range and can exceed your Attack Speed cap.
    • Each stack increases Attack Speed by 10–18% (melee) or 7–15% (ranged) for 6 seconds.
    • At max stacks, gain 50 (melee) or 75 (ranged) Attack Distance.

SYSTEM CHANGES

BATTLEFIELD CHANGES 

T-HEX MECHA

We’re further optimizing the performance of the T-Hex Mecha.

Mechanism optimization

  • Optimized the maneuvering of basic attack, which now can penetrate targets hit, with a damage decay

  • Slightly enlarge the hitbox of T-Hex Mecha, fitting better with its giant size

New Prompts

  • [New] Minimap prompts tips if T-Hex Mecha is spawned for a while but not activated.

  • [New] Minimap prompts effect on the lane where the T-Hex Mecha sets off


SKINS

Arcade Riven Chromas

Releasing September 6 @ 00:01 UTC

Elderwood Rakan 

Releasing September 12 @ 00:01 UTC