Wild Rift patch Notes 5.2a
How’s the newly Hexified Rift been treating you? Personally, it’s been a bit chilly for me. Won’t say whose fault it is though. We have a brand new spanking version of ARAM heading your way, as well as some new events to help you explore the new Rift. Along with all that, your regularly scheduled balance updates as well. Welcome to Patch 5.2a!
Reminder: content will be released throughout the patch.
NEW
NEW FEATURE
HEXTECH ARAM
Hexfication is heading to the Howling Abyss on Aug 9! Which Augment will you be picking?
EVENTS
THE GREAT RIFT CHALLENGE
Complete missions to earn Hextech Rift Badges and other goodies! Are you a Rift Master or a Rift Legend?
The Great Rift Challenge begins Aug 1 at 00:01 UTC
PROJECT A: A RIFT STUDY
Compete against other players for your place on the leaderboard. Top-ranked players can earn goodies such as Poro Energies, Orange Gemstones, and more!
Project A: A Rift Study begins Aug 13 at 00:01 UTC
EVELYNN
Evelynn has been striking fear into the hearts of her enemies. We’re tweaking her numbers to make sure she’s still manageable as you face off against her in Lanes and Jungle alike.
Whiplash
Damage: 55/75/95/115 + (3 + 1.5% Ability Power)% target's Maximum Health → 55/75/95/115 + (2 + 1% Ability Power)% target's Maximum Health
Empowered damage: 75/110/145/180 + (5 + 2% Ability Power)% target's Maximum Health → 80/110/140/170 + (4 + 1.5% Ability Power)% target's Maximum Health
VI
Vi has not been performing up to par, especially in the early game. These changes will make sure she packs a punch!
Denting Blows
Damage: (4 + 0.2* per level + 0.03* bonus Attack Damage)% target's Maximum Health → (4 + 0.3* per level + 0.03* bonus Attack Damage)% target's Maximum Health
Vault Breaker
Cooldown: 10/9/8/7s → 9/8/7/6s
Excessive Force
Damage: 10/35/60/85 + 15% Attack Damage + 70% Ability Power → 20/45/70/95 + 15% Attack Damage + 70% Ability Power
KHA'ZIX
Our resident Voidreaver is known for his ability to pop unsuspecting victims who are faring alone. We’re making sure his signature move can do exactly that!
Taste Their Fear
Damage: 55/90/125/160 + 130% bonus Attack Damage → 65/100/135/170 + 130% bonus Attack Damage
Evolved Reaper Claws: 30% of Taste Their Fear's cooldown is refunded against isolated targets → 40% of Taste Their Fear's cooldown is refunded against isolated targets
TALON
Talon is the man of the hour, he can do it all! But it’s making it unfair for everyone else so we are bringing him back down to earth.
Rake
Sending damage: 50/60/70/80 + 45% bonus Attack Damage → 35/45/55/65 + 45% bonus Attack Damage
Returning damage: 50/90/130/170 + 90% bonus Attack Damage → 60/100/140/180 + 90% bonus Attack Damage
Assassin's Path
Cooldown of vaulting over the same terrain or structure: 110/90/70/50s → 135/110/85/60s
MISS FORTUNE
Miss Fortune is lagging behind, especially noticeable as the game progresses. We’re increasing her damage and making sure she’s speedy enough to dodge whatever her enemies throw at her.
Love Taps
Damage increased: (7.75 + 0.25* per level)% → (7.6 + 0.4* per level)%
Strut
Movement speed increased by when not taking damage in 4s: full level 25 → 30/35/40/45
Full level Movement speed increase: 80/85/90/95 → 80/90/100/110
SAMIRA
Samira hasn’t been keeping up with her opponents. We’re increasing her opportunities for damage with these changes to make sure she can catch up.
Blade Whirl
Cooldown: 26/23.5/21/18.5s → 22/20/18/16s
Inferno Trigger
Damage of each shot: 5/15/25 + 50% Attack Damage → 5/20/35 + 50% Attack Damage
ZED
Zed is struggling to deal with the enemy carries. We’ve tweaked his damage to make sure he remains a threat to worry about.
Razor Shuriken
On hit damage: 70/120/170/220 + 100% bonus Attack Damage → 70/120/170/220 + 110% bonus Attack Damage
Damage to enemies in the path: 42/72/102/132 + 60% bonus Attack Damage → 42/72/102/132 + 66% bonus Attack Damage
Shadow Slash
Damage: 70/100/130/160 + 70% bonus Attack Damage → 70/100/130/160 + 75% bonus Attack Damage
BLITZCRANK
What are you supposed to do when you miss your hook? Now with a lower mana cost, hook again!
Base Stats
Attack Damage per Level: 1.7 → 2
Rocket Grab
Mana consumption: 100 at all levels → 80 at all levels
IRELIA
Irelia has been falling off in late-stage team fights. We want to make sure her blades are striking true, especially during key moments like fighting for objectives.
Base Stat
Armor per Level: 3.9 → 4.5
Vanguard's Edge
Bladewall Damage: 100/150/200 + 70% Ability Power → 100/175/250 + 70% Ability Power
NAUTILUS
Nautilus has been a terror to deal with when stacking mage items. We’re tweaking his ratios to ensure his anchor is not dealing massive damage.
Dredge Line
Damage: 60/120/180/240 + 90% Ability Power → 60/120/180/240 + 80% Ability Power
Depth Charge
Cooldown: 60/50/40s → 70/60/50s
Damage to the main target: 150/275/400 + 80% Ability Power → 150/275/400 + 70% Ability Power
HECARIM
Hecarim has been able to gallop in and out of enemies with little consequence. These changes will ensure that players have more factors to consider when they are choosing to engage.
Rampage
Movement speed bonus on-hit: 40% → 30%
Damage increase for next Rampage: 125% → 120%
LUCIAN
Lucian is lagging behind his fellow marksmen. We’re making sure he can keep up with the rest of the pack.
Lightslinger
Damage of the second bullet: 50/55/60% (increasing at Level 1/6/11) → 50/57.5/65% (increasing at Level 1/6/11)
JARVAN IV
We’re buffing Jarvan IV’s late game damage while also granting him more mobility to effectively engage in team fights.
Base Stat
Attack Damage per Level: 4.55 → 5
Demacian Standard
Cooldown: 11s at all Levels → 11/10.5/10/9.5s
Bonus Attack Speed: 25/30/35/40% → 30/35/40/45%
GAMEPLAY CHANGES
[HOTFIX] T-HEX MECHA
We’re optimizing T-Hex’s abilities to make sure it's dealing enough damage. We’re also improving its maneuverability.
[HOTFIX] Base Stats
Reaching the peak of its growth stats by 22 mins → 25 mins in-game
Attack Damage: 380~820 → 380~952
Maximum Health: 4000~10000 → 4000~11800
Armor: 80~140 → 80~158
Magic Resistance: 50~90 → 50~102
(1) Missile Blitz
[New] [HOTFIX] Slow nearby enemies by 20% while damaging them.
[New] T-hex can use other abilities and basic attacks during Missile Blitz
(3) Irontail Sweep
Knock back enemies → knock back enemies and stun them for 0.2s
(4) Laser Ray
[New] [HOTFIX] Slow enemies while damaging them
[HOTFIX] Mechanism
Damage reduction for minions around T-Hex Mecha: 50% → 60%~70% (increasing with time)
HEXTECH BARON NASHOR
Hextech Baron Nashor has been shredding through enemies. We’re adjusting his damage and reducing its health.
[HOTFIX] Base Stats
Base Health: 10000 → 9500
Health increase per minute: 530 → 500
(1) Hextech Pulse
Damage: 100% Attack Damage of Baron Nashor → 60% Attack Damage of Baron Nashor
HEXTECH GUERRILLA TURRET
Hextech Guerrilla Turret has felt underwhelming when it’s spending all its energy walking around. We’re making sure it’s locked in onto the enemy Turrets.
Mechanism Adjustment
Hextech Guerrilla Turret will immediately stop consuming energy when the target turret is destroyed
Hextech Guerrilla Turret does not consume energy when moving and attacking minions
HEXTECH MIMIC
We’re optimizing the time it takes to activate Hextech Mimic to make the overall experience a lot smoother.
Mechanism Adjustment
Increased the radius of pick up for mini Hextech Mimic behind the turret
Trigger range of mini Mimics hitting turrets: 8 → 9
HEXTECH TOOLKIT
We’re optimizing the duration and effects of some of the tools. We’re also removing some that haven’t been hard-hitting as we’ve hoped.
Mechanism Adjustment
Duration of Hextech Toolkit in lane: 50s → 30s
Active time duration of props owned: 45s → 65s
Deceleration Ray
Slow → Damage
Damage: 80 → 80~120 (increasing with champion level)
[REMOVED] Exploding Puppets
ITEMS
Riftmaker
We’re adjusting the numbers on Riftmaker to make sure it’s a viable pickup as a sustain item.
Assimilation
12% Omnivamp → 13% Omnivamp
Void Corruption
Increase damage by 3% with each layer of Corruption → Increase damage by 2.5% with each layer of Corruption
Liandry's Torment
Liandry’s Torment is providing a great deal of damage which makes it overpowered when compared to other mage items. We’re adjusting its early power.
Torment
Damaging abilities or empowered attacks deal (0.5% → 0.4% + 0.005% Ability Power) of enemy's Maximum Health as bonus magic damage each second, over 3 seconds.
Blade of the Ruined King
After the Ruination patch, Blade of the Ruined King hasn’t been providing enough Attack Damage. We’re improving on its offering to make sure it remains an attractive pickup.
Base Stat
Attack Damage: 20 → 25
RUNE CHANGES
KEYSTONE: ARCANE COMET
We’re increasing the damage of Arcane Comet based on stacks.
Damage: 30~100 + 1*stacks + 35% bonus Attack Damage + 20% Ability Power → 30~100 + 2*stacks + 35% bonus Attack Damage + 20% Ability Power
PRECISION: COUP DE GRACE
Compared with other Precision Runes, Coup de Grace is not hitting quite the same. We’re buffing its damage to make it an attractive pickup when considering the options under Precision.
Deal 7% bonus adaptive damage to enemy champions below 40% Health → Deal 8% bonus adaptive damage to enemy champions below 40% Health
UPDATE
HACKS AND CHEATS
Our Anticheat is constantly evolving to ensure fairness in play. While cheating in Wild Rift is relatively rare, the impact it has on the player experience can be profound. We’ve banned around 1300+ cheaters last week, with another 3000+ coming this week. If you believe your account has been compromised, please contact player support.
SKINS
Debonair Jayce |
EXTRA BITS
Fixed the bug where the end of the laser from Hextech Guerilla Turret cannot attack minions
Fixed the bug where the wrong model of Hextech Mimics may appear when entering a bush while it’s hitting turrets
Fixed the bug where the background music disappears when reconnecting back to game after renewing progress
Fixed the bug where two different versions of background music plays at the same time during practice mode and the New Player Guide