06-12-2023Game Updates

Wild Rift Patch Notes 4.4c

This patch is a doozy! Welcome to the first patch of December.

AUTHOR
  • Wild Rift Game Design Team

CHAMPION CHANGES

ASHE Image

ASHE

Ashe is another marksman whose arrows have been falling a bit short in the Dragon Lane. With these changes, she will be able to strike her opponents right where it hurts.


  • Ability Icon

    Ranger's Focus

    • Attack speed increase: 25/35/45/55% → 30/40/50/60%
    • Flurry damage: 115/120/125/130% Attack Damage → 120/125/130/135% Attack Damage
FIZZ Image

FIZZ

Fizz has been running rampant in the Jungle, flushing out his opponents. We are toning down the fizz just a little bit to give everybody else a chance to catch their breaths.


  • Ability Icon

    SEASTONE TRIDENT

    • Damage to monsters: 105% → 90%
GWEN Image

GWEN

Gwen’s damage has been inconsistent, making her struggle in skirmishes in both Baron Lane and the Jungle. We’ve sharpened her scissors to make sure that she’s keeping up!


  • Ability Icon

    SNIP SNIP!

    • Snip damage: 12/16/20/24 + 5% Ability Power → 14/18/22/26 + 6% Ability Power
    • Damage of the last snip: 60/80/100/120 + 25% Ability Power → 70/90/110/130 + 30% Ability Power
MASTER YI Image

MASTER YI

When it comes to team fights Master Yi has been more of an apprentice. These changes will make sure he’s impactful as the team is prepping for objectives!


  • Ability Icon

    Wuju Style

    • True Damage: 30/40/50/60 + 25% bonus Attack Damage → 35/45/55/65 + 30% bonus Attack Damage
NAUTILUS Image

NAUTILUS

For someone entirely encased in metal, Nautilus felt a bit too squishy for our taste. So we’ve armed him with rock-solid buffs that will carry him through fights!


  • Ability Icon

    TITAN'S WRATH

    • Cooldown: Max level 12s → Max level 11s
    • Shield: 55/65/75/85 + 10/11/12/13% maximum Health → 55/65/75/85 + 11/12/13/14% maximum Health
SIVIR Image

SIVIR

Our newest Shuriman warrior came in swinging, especially in team fights. These adjustments will make sure her AOE damage is a bit more well-rounded.


  • Ability Icon

    RICOCHET

    • Bounce damage: 24/26/28/30% → 22/24/26/28%

  • Ability Icon

    ON THE HUNT

    • Cooldown reduction for basic abilities: 30/35/40% → 20/25/30%
    • Initial bonus movement speed: 20/20/20% → 15/15/15%
    • Bonus movement speed at 8 stacks of Unyielding Valor: 30/30/30% → 25/25/25%
SONA Image

SONA

In our November News, we shared some thoughts from John, our Product Lead regarding Sona’s rework. And as promised, here are the details!


  • BASE STATS

    • Health per level: 105 → 96

  • Ability Icon

    Power Chord

    • [Removed] After casting basic abilities for 3 times, Sona’s empowered attack will gain a bonus effect from the last ability she casts.
    • [New] After casting basic abilities for 3 times, Sona’s next attack will be empowered, dealing (20~160 + 15% Ability Power) bonus magic damage, stunning the target for 0.5s. Casting basic abilities creates a non-stacking buff aura for 3s.
    • [New] CD of basic abilities will be reduced (level *2%).

  • Ability Icon

    Hymn of Valor

    • Mana cost: 55/60/65/70 → 60/65/70/75
    • Damage: 40/75/110/145 + 20% Ability Power → 50/90/130/170 + 40% Ability Power
    • Bonus damage of aura effect: 10/15/20/25 + 20% Ability Power → 8/13/18/23 + 20% Ability Power

  • Ability Icon

    Aria of Perseverance

    • Health regeneration: 30/45/60/75 + 25% Ability Power → 20/35/50/65 + 20% Ability Power
    • Bonus shield of aura effect: 25/55/85/115 + 30% Ability Power → 20/50/80/110 + 20% Ability Power

  • Ability Icon

    Crescendo

    • [Removed] Passive: Reduce 10/20/30% basic Cooldown of basic abilities.
    • [Removed] Active: Strikes an irresistible chord, dealing (150/250/350+50% Ability Power) magic damage to enemies hit and stunning them for 1s.
    • [New] Passive: The aura will be reinforced for 20s after casting the ability, providing a higher buff effect than usual.
    • [New] Active: Plays a chord that emits a soundwave every 0.75s as it travels to the target location. The soundwave deals (40/80/120 + 15% Ability Power) magic damage and stuns enemies hit for the first time for 1s. Enemies caught inside the chord are also slowed.
VARUS Image

VARUS

Varus has been known to miss the target here and there. We’ve adjusted his arrows to always strike true!


  • Ability Icon

    Piercing Arrow

    • Damage: 10/60/110/160 + 110% Attack Damage to 15/90/165/240 + 165% Attack Damage → 20/70/120/170 + 115% Attack Damage to 30/105/180/255 + 172.5% Attack Damage

  • Ability Icon

    Blighted Quiver

    • Detonation damage: each stack (4/4.5/5/5.5 + 1% Ability Power)% maximum Health of target → each stack (5/5.5/6/6.5+1% Ability Power)% maximum Health of target
XIN ZHAO Image

XIN ZHAO

We’re honing the spear of our favorite Seneschal. These buffs to Xin Zhao’s scaling will make sure he’ll keep up with his opponents into the late game.


  • BASE STATS

    • Attack Damage per level: 3.6 → 4.5

  • Ability Icon

    Wind Becomes Lightning

    • Slash damage: 50/60/70/80 + 40% Attack Damage → 50/60/70/80 + 50% Attack Damage
    • Thrust damage: 40/85/130/175 + 70% Attack Damage → 40/85/130/175 + 80% Attack Damage

  • Ability Icon

    Audacious Charge

    • Attack speed increase: 40/45/50/55% → 40/47.5/55/62.5%
YONE Image

YONE

Yone is a flexible champion that can be played in both Solo Lanes as well in the Jungle. These changes will make it easier for him to trade with his opponents in Lane, and clear Jungle camps faster to join in on the fun!


  • BASE STATS

    • Base armor: 35 → 40

  • Ability Icon

    MORTAL STEEL

    • [New] Damage to monsters: 80%

  • Ability Icon

    SPIRIT CLEAVE

    • Damage: 10/20/30/40 + 12/13/14/15% maximum Health of target → 25/35/45/55 + 12/13/14/15% maximum Health of target
    • Base shield: 30 + 70% bonus Attack Damage → 50 + 85% bonus Attack Damage

URF CHANGE

Alistar

  • Damage received: 0% → 10%

Amumu

  • Damage: 0% → 10%

Ashe

  • Damage: 0% → 10%

Blitzcrank

  • Damage received: 0% → -10%

Ezreal

  • Damage: 0% → 5%

Irelia

  • Damage: 0% → 5%
  • Damage received: -5% → -10%

Janna

  • Shield effect decreases: -20%
  • Healing effect decreases: -20%

Jayce

  • Damage: 5% → 10%
  • Damage received: -5% → -10%

Kha’Zix

  • Damage: 0% → 10%

Lee Sin

  • Damage: 0% → 10%

Lucian

  • Damage: 0% → 10%
  • Damage received: 0% → -5%

Ornn

  • Damage: 0% → 10%

Rengar

  • Damage: 0% → 5%
  • Damage received: 0% → -5%

Riven

  • Damage: 5% → 15%

Senna

  • Damage: 10% → 15%

Sett

  • Damage: 5% → 10%

Soraka

  • Shield effect decreases: 0% → -20%
  • Healing effect decreases: 0% → -20%

Swain

  • Damage: 0% → 10%
  • Damage received: 0% → -10%

Teemo

  • Damage received: 0% → 10%

Thresh

  • Damage received: 0% → -10%

Twitch

  • Damage: -8% → 0%
  • Damage received: 5% → 0%

Urgot

  • Damage: 0% → 15%
  • Damage received: 0% → -5%

Xin Zhao

  • Damage: 5% → 10%
  • Damage received: 0% → -5%

Yone

  • Damage: 10% → 15%
  • Damage received: -10% → -15%

Zeri

  • Damage: 0% → 10%

Zoe

  • Damage received: 0% → -10%
  • WRDesignTeamAuthorImage.jpg

    Wild Rift Game Design Team

    The Wild Rift Design team is a collective hivemind cursed with credit card debt and bad puns. People always message us about our outstanding balance.