02-08-2023Game Updates

Wild Rift Patch Notes 4.3a

Vladimir joins the fight this patch, Annie’s rework is almost here, ghost Poros, and of course balance updates! Welcome to Patch 4.3a!

AUTHOR
  • Wild Rift Game Design Team

CHAMPION CHANGES

ANNIE Image

ANNIE

Annie was one of the first champions to join League of Legends and Wild Rift! And while she and her beary best friends are and always will be iconic, we also saw some room to make some adjustments to her kit. We’ve reworked her third ability and her ultimate, which should make her kit feel smoother and more flexible. The changes to her ultimate will allow Annie to send Tibbers at one of her foes, which should allow him to protect her more and also give your enemies a little bit of a jump scare.


  • BASE STATS

    • Health per level: 105 → 96
    • Armor per level: 3.9 → 3.5

  • Ability Icon

    Molten Shield

    • [REMOVED]: Annie shields Tibbers or an ally champion for 3s, absorbing (50/110/170/230+40%AP) damage. Enemies who attack the shield take (25/40/55/70+30%AP) magic damage.
    • [NEW]: Annie shields herself and Tibbers, absorbing (50/110/170/230 + 40% Ability Power) damage and gaining 30/35/40/45% movement speed. Speed bonus decays after 3s.

  • Ability Icon

    Summon: Tibbers

    • Tibbers stays: 30s → 20s
    • Attack Damage of Tibbers: 50/75/100 + 20% Ability Power → 70/100/130 + 20% Ability Power
    • Enraging Tibbers trigger conditions: Just summoned/Annie casts abilities with [Pyromania] on enemies/when Annie dies → Just summoned/pounces on enemies/ when Annie dies
    • [REMOVED] Tibbers burns nearby enemies, dealing (24/40/56 + 12% Ability Power) magic damage per second
    • [NEW] 2s after casting Tibbers, Annie can activate this ability again, ordering Tibbers to pounce on a target, dealing (120/170/220 + 40% Ability Power) magic damage, and also making the target airborne for 1s.
CAITLYN Image

CAITLYN

The Sheriff of Piltover is always ready to catch and take down any foes that get in her way. However, we wanted to give her traps a little boost so that it’s harder for enemies to escape Piltover’s finest.


  • Ability Icon

    YORDLE SNAP TRAP

    • Charging time: 30/24/18/12s → 27/22/17/12s
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GRAVES

We’re giving Grave’s damage a boost so his foes should be a little more careful when facing him or it might just be the end of the line for them.


  • Ability Icon

    End of the Line

    • Second half bonus Attack Damage: 70/100/130/160% → 80/110/140/170%

  • Ability Icon

    Collateral Damage

    • Base damage: 275/425/575 → 300/450/600
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GWEN

In the earlier stages of the game we’ve noticed that Gwen is too squishy, which makes it hard for her to lane and participate in early-game skirmishes. So, we’re buffing some of her base stats so that she can look to take more aggressive fights and cut her foes in half during the laning phase.


  • Ability Icon

    SNIP SNIP!

    • [NEW] Damage ratio to monsters: 80%

  • Ability Icon

    HALLOWED MIST

    • Cooldown: 20/18/16/14s → 17/16/15/14s
    • Bonus armor and magic resistance: 11/14/17/20 → 14/16/18/20
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LEE SIN

Currently, Lee Sin is struggling to make an impact during teamfights, so we’re lending him a hand and boosting the damage on Sonic Wave/Resonating Strike. This should help deal more burst damage and have more of an impact during those important teamfights.


  • Ability Icon

    Sonic Wave / Resonating Strike

    • Sonic Wave bones Attack Damage: 100% → 105%
    • Resonating Strike bonus: 100~200% → 105~210%
LEONA Image

LEONA

Before our changes to items, runes, and boots, we thought Leona was "sun-stoppable" and able to survive teamfights and lock down opponents for her teammates. But lately, she has been unable to pose a threat to her foes, so we’re giving her some buffs to help her get into the fight.


  • BASE STATS

    • Base attack: 58 → 62
    • Attack per level: 1.7 → 3

  • Ability Icon

    SOLAR FLARE

    • Base damage: 100/175/250 → 150/225/300
NILAH Image

NILAH

Nilah was the most recent champion to join the Rift, and she was ready to whip her foes into shape! We know she wants to be in the middle of the action, but since her arrival we’ve noticed she hasn’t been able to do that, so we’re slightly buffing her survivability. This should give her more room to show off her skills and be a little more aggressive!


  • BASE STATS

    • Base armor: 34 → 37
    • Base health regeneration: 6 → 10

  • Ability Icon

    FORMLESS BLADE

    • [NEW] Active damage ratio of Formless Blade to monsters: 60%
OLAF Image

OLAF

After all our systematic adjustments last patch, this berserker is dealing too much damage. So we’re adjusting some of his damage to keep him from being too strong.


  • Ability Icon

    Undertow

    • Base attack: 60/120/180/240 → 50/110/170/230

  • Ability Icon

    Reckless Swing

    • Base attack: 60/120/180/240 → 55/115/175/235
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ORNN

While we want this Freljordian demi-god to be the backbone for his team, we don’t want him to also deal the most damage. So we’re nerfing some of his damage to put him more in-line with the other tanks.


  • BASE STATS

    • Base attack: 62 → 58
    • Health per level: 128 → 112

  • Ability Icon

    BELLOWS BREATH

    • Bellows Breath damage: 13/14/15/16% Maximum health → 10/11/12/13% Maximum health

  • Ability Icon

    SEARING CHARGE

    • Bonus damage: 50% Bonus armor and 50% Bonus magic resistance → 40% Bonus armor and 40% bonus magic resistance
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RAKAN

Rakan has flourished with the new runes, so we’re slightly adjusting some of his survivability.


  • BASE STATS

    • Base health: 570 → 540

  • Ability Icon

    BATTLE DANCE

    • Base shield: 45/80/115/150 → 35/70/105/140
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RAMMUS

Rammus has been zooming around the Rift since the last patch, and his movement speed is too strong, especially when compared to other champions. We’re adjusting how fast he can roll around so it's more in-line with his speed in previous patches.


  • Ability Icon

    ROLLING ARMORDILLO

    • Movement speed during rolling state increases to: 60 + 90/14 × (Level - 1) → 35 + Level × 2

  • Ability Icon

    DEFENSIVE BALL CURL

    • Armor increase: 60/65/70/75% → 55/60/65/70%
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SAMIRA

Compared to other marksmen Samira has a shorter attack range, so we want to empower her to use her abilities to avoid damage in fights. Which we think that will give her the edge she needs in those duels against foes with longer range.


  • Ability Icon

    FLAIR

    • Bonus Attack Damage: 75/90/105/120% → 80/95/110/125%

  • Ability Icon

    BLADE WHIRL

    • Cooldown: 30/27/24/21s → 26/23.5/21/18.5s
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VOLIBEAR

This demi-god of Freljord is conquering the jungle, but he seems to still be struggling in the Baron lane. We’re increasing some of his sustainability during the laning phase, so that he can perform better when dueling against his lane opponent.


  • Ability Icon

    FRENZIED MAUL

    • Base health regeneration: 10/20/30/40 → 20/30/40/50
    • [NEW] Damage ratio to monsters: 80%
ZOE Image

ZOE

Skilled Zoe players often deal too much damage in the early stage of fight. We are slightly adjusting her damage curve so now she can no longer blow bubbles to the enemies without any punishment in the early stages.


  • Ability Icon

    PADDLE STAR!

    • Base damage: 45/85/125/165 → 35/75/115/155
    • Maximum base damage: 112.5/212.5/312.5/412.5 → 87.5/187.5/287.5/387.5

  • Ability Icon

    SLEEPY TROUBLE BUBBLE

    • Damage: 60/115/170/225 + 45% Ability Power → 40/95/150/205 + 50% Ability Power
    • Second half damage: 60/115/170/225 + 45% Ability Power → 40/95/150/205 + 50% Ability Power
  • WRDesignTeamAuthorImage.jpg

    Wild Rift Game Design Team

    The Wild Rift Design team is a collective hivemind cursed with credit card debt and bad puns. People always message us about our outstanding balance.