15-03-2023Game Updates

Wild Rift Patch Notes 4.1

Unleash Chemtech power—Welcome to Patch 4.1! Urgot crab walks onto the Rift! Here to save the day or wreck it, Superhero Vi flies into this Wild Pass! We also have the continuation of our updates to the tank role, and balance updates!

AUTHOR
  • Wild Rift Game Design Team
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CHAMPION CHANGES

ALISTAR Image

ALISTAR

Alistar has always been a good pick for anyone looking to tank in the support role. We want to improve the discoverability of his Headbutt Pulverize combo, so that they can show their opponents what happens when you mess with the horns.


  • Ability Icon

    Headbutt

    • While Pulverize is off cooldown double tapping Headbutt will cause Alistar to cast Pulverize slamming the ground as he reaches his target.
GAREN Image

GAREN

Since our recent adjustments and additions to the Baron Lane, Garen has been struggling to keep up. To lend this noble soldier a hand, we’re buffing some of his mobility and damage mitigation. This will give Garen players some more room for skill expression and help him compete with his foes in lane.


  • Ability Icon

    Decisive Strike

    • Movement speed: 30% → 35%

  • Ability Icon

    Courage

    • First second damage reduction: 60% → 70%
JAYCE Image

JAYCE

The golden boy of Piltover has always had lots of tools at his disposal, however his heavy hammer was sometimes holding him back, so we’re reducing its cooldown. We’re also making some adjustments to Jayce’s controls for this patch. The timing on Jayce’s Shock Blast and Acceleration Gate combo can be a bit too strict for both new and experienced players, so we’re improving it’s usability for players looking to become The Defender of Tomorrow.


  • Ability Icon

    TO THE SKIES! / SHOCK BLAST

    • While Acceleration Gate is off cooldown, double tapping Shock Blast will cause Jayce to cast Acceleration Gate in front of himself, empowering the shot.

  • Ability Icon

    MERCURY CANNON / MERCURY HAMMER

    • Cooldown: 6s → 5s
JINX Image

JINX

Compared to other marksmen in the Dragon Lane, Jinx is struggling to keep up and stand out. So we’re giving her some updates to help bring her more in line with her peers.


  • Ability Icon

    Zap!

    • Wind up before casting: Decreases with ability levels → Decreases with attack speed (fastest when the attack speed bonus reaches 140%)

  • Ability Icon

    Flame Chompers!

    • Cooldown: 19/16/13/10s → 16/14/12/10s
    • Root duration: 1.3/1.45/1.6/1.75s → 1.45/1.55/1.65/1.75s
KAYN Image

KAYN

Players have chosen to take the red pill, and recently Rhaast has been terrorizing the Rift, while his Shadow Assassin form is nowhere to be seen. So we’re re-balancing both of these forms, and making the Shadow Assassin a little more scary to face.


  • Ability Icon

    THE DARKIN SCYTHE

    • Darkin healing ratio: 21~35% → 18~32%
    • Shadow Assassin's extra magic damage ratio: 32~46% → 38~52%
    • Adjustments to Shadow Assassin’s passive: Reset cooldown upon entering fights → Reset cooldown upon taking damage from champions

  • Ability Icon

    UMBRAL TRESPASS

    • Base damage: 150/250/350 → 200/300/400
LUCIAN Image

LUCIAN

Recently we’ve added attack speed scaling for some of our other marksmen, so we want to bring the same to Lucian’s first ability!


  • Ability Icon

    PIERCING LIGHT

    • Wind up before casting: Decreases as champion level goes up → Decreases as attack speed increases (fastest when the bonus attack speed reaches 140%)
PYKE Image

PYKE

We’re giving this bounty hunter a bit of a mini rework this patch. We want to allow him the flexibility to be played in Mid Lane and the jungle, so we’re increasing the damage he does to monsters and adjusting how his ultimate works.


  • Ability Icon

    BONE SKEWER

    • Deals 25% damage to minions and monsters → Deals 100% damage to minions, 110% damage to monsters

  • Ability Icon

    PHANTOM UNDERTOW

    • Deals 25% damage to minions, 25% damage to monsters → Deals 80% damage to minions, 110% damage to monsters

  • Ability Icon

    DEATH FROM BELOW

    • [NEW]: Pyke earns 110% additional gold every time he executes an enemy. If there is an assist from a teammate, the last assisting teammate will get 100% of the additional gold, and Pyke will get 110% of the additional gold (maximum 550); every time an enemy Champion is defeated by a teammate in the area with a X, Pyke can get 110% the additional gold (capped at 550).
Renekton Image

Renekton

When Renekton is up against opponents with extra speed or movement abilities, he struggles. So we’re improving some of his own mobility so he can keep up with his foes.


  • Ability Icon

    SLICE AND DICE

    • Cooldown: 17/16/15/14s → 15/14/13/12s
SERAPHINE Image

SERAPHINE

Seraphine’s second ability, Surround Sound hasn’t sparkled as much as we think it could. So, we’re changing how it works and making it a stack. We hope this change helps Seraphine reach an octave higher.


  • Ability Icon

    SURROUND SOUND

    • The value of the 2nd shield for the ability enhancement is now stacking instead of refreshing
SION Image

SION

Due to all of the crowd control in Sion’s kit, he’s able to play a major role in teamfights for his team, however, he struggles to lane against some of his peers in the Baron Lane. So, we’re shifting some of the power away from his crowd control, and into some of his damage in the earlier stages of the game so he can take more duels against his foes in lane.


  • Ability Icon

    DECIMATING SMASH

    • Maximum charge base damage: 65/155/245/335 → 80/165/250/335
    • Stun duration: 1.25~2.25s → 1~2s

  • Ability Icon

    SOUL FURNACE

    • Base shield: 60/90/120/150 → 75/100/125/150

  • Ability Icon

    UNSTOPPABLE ONSLAUGHT

    • Stun duration: 0.75~1.75s → 0.5~1.5s
SORAKA Image

SORAKA

The queen of bananas has been performing well in some ranks, but is still struggling in higher levels of play. To help Soraka players go toe to toe with some of the other supports, we’re giving her heals a little extra oomf.


  • Ability Icon

    Starcall

    • Total healing from Rejuvenation: 60/80/100/120 + 35% Ability Power → 60/90/120/150 + 45% magic level

  • Ability Icon

    Astral Infusion

    • Healing amount: 90/130/170/210 + 70% Ability Power → 70/110/150/190 + 70% Ability Power
TRYNDAMERE Image

TRYNDAMERE

The Barbarian King hasn’t made an appearance in the Baron Lane for a while now. We’re giving him a few buffs to keep him from being strong-armed by his opponents and falling behind in the earlier and later stages of the game.


  • BASE STATS

    • Attack speed growth: 2.2% → 1.2%

  • Ability Icon

    Battle Fury

    • Attack speed: 45/50/55/60% → 55/60/65/70%

  • Ability Icon

    Mocking Shout

    • Duration: 2.5s → 3s
    • Attack speed: 25/30/35/40% → 35%
    • Movement speed: 20/30/40/50% → 15/20/25/30%
VARUS Image

VARUS

Despite our recent adjustments, Varus is still struggling compared to his peers. We’re giving him another set of buffs that will hopefully show off some of his explosive power.


  • Ability Icon

    Blighted Quiver

    • Maximum health damage per stack of Blight: 3.5/4/4.5/5% → 4.5/5/5.5/6%

  • Ability Icon

    Chain of Corruption

    • Damage: 150/200/250 + 80% Ability Power → 150/250/350 + 100% Ability Power
WARWICK Image

WARWICK

Recently, Warwick has been spending his time lurking in the jungle, waiting for his prey to come to him, rather than trying to hunt them down. So, we’re making his fangs a little sharper so that he can have an easier time facing his foes head on outside of the jungle.


  • Ability Icon

    JAWS OF THE BEAST

    • [NEW]: Deals 50% extra damage to minions and restores 50% of cooldown when killing minions
    • Mana cost: 50/60/70/80 → 40/45/50/55
    • Maximum damage to monsters: 125/150/175/200 → 100/125/150/175

  • Ability Icon

    BLOODHUNT

    • Move speed: 45/50/55/60% → 40/45/50/55%
    • Attack speed: 70/80/90/100% → 60/70/80/90%

  • Ability Icon

    PRIMAL HOWL

    • [REWORKED] The second cast will no longer prematurely end the damage reduction effect.

ARAM CHANGES

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WARWICK

  • Healing ratio: 0% → +15%

ZOE

  • Damage dealt: 0% → +5%

ULTRA RAPID FIRE(URF) CHANGES

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KAI’SA

  • Damage dealt: 0% → -3%
  • Damage received: -5% → -15%

LILLIA

  • Damage dealt: 0% → +5%

XIN ZHAO

  • Damage dealt: 0% → +5%

ZOE

  • Damage dealt: 0% → +5%

ONE FOR ALL (OFA) CHANGES

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AATROX

  • Damage dealt: 0% → +3%

CAMILLE

  • Damage received: -8% → -5%

CAITLYN

  • Damage dealt: -8% → -5%
  • Damage received: +8% → +5%

JANNA

  • Damage dealt: 0% → +8%
  • Damage received: 0% → -5%

JARVAN IV

  • Damage dealt: 0% → -3%

JAX

  • Damage dealt: 0% → 3%

KHA’ZIX

  • Damage dealt: 0% → +3%
  • Damage received: 0% → -5%

RENEKTON

  • Damage dealt: 0% → -3%

SENNA

  • Damage dealt: 0% → +5%
  • Damage received: 0% → -5%

TRISTANA

  • Damage dealt: -8% → -5%
  • Damage received: +8% → +5%

TWISTED FATE

  • Damage dealt: -5% → -3%
  • Damage received: +5% → +3%

YUUMI

  • Damage dealt: +15% → +20%

ZIGGS

  • Damage dealt: 0% → +5%
  • Damage received: 0% → -5%

ZOE

  • Damage dealt: 0% → +8%
  • Damage received: 0% → -8%
  • WRDesignTeamAuthorImage.jpg

    Wild Rift Game Design Team

    The Wild Rift Design team is a collective hivemind cursed with credit card debt and bad puns. People always message us about our outstanding balance.