Wild Rift Patch Notes 3.3b
Rise from the dead and kill your opponents, this time with some style—Sion and Samira join the Rift! Samira is also the first champion to have a taunt, we already know when we make a sick play or 1v5 the enemy team, we’re going to be one of the firsts to toss a coin at our foes to show off a little extra style.* We also have your regularly scheduled balance updates across the map, welcome to Patch 3.3b!
*Author's note: This patch notes writer has never made a “sick play” or “1v5’d the enemy team” in their entire Wild Rift career. The more accurate statement here is that they’re going to toss a coin at their opponent in lane and instantly die.
Reminder: content will be released throughout the patch.
NEW
NEW CHAMPIONS
SAMIRA, THE DESERT ROSE
Samira stares death in the eye with unyielding confidence, seeking thrill wherever she goes. After her Shuriman home was destroyed as a child, Samira found her true calling in Noxus, where she built a reputation as a stylish daredevil taking on dangerous missions of the highest caliber. Wielding black-powder pistols and a custom-engineered blade, Samira thrives in life-or-death circumstances, eliminating any who stand in her way with flash and flair.
Samira will be released on August 26 at 08:01 GMT+8.
SION, THE UNDEAD JUGGERNAUT
A brutal warlord from a bygone era, Sion was revered in Noxus for choking the life out of a Demacian king with his bare hands—but, denied the peace of death, he was resurrected to serve his empire once more. His indiscriminate slaughter claims all who stand in his way, regardless of allegiance, proving he has retained little of his former humanity. With crude armor bolted onto his rotten flesh, Sion continues to charge into battle with reckless abandon, struggling to remember his true self between the swings of his mighty axe.
Sion will be released on August 26 at 08:01 GMT+8.
EVENTS
WEAPONS OF NOXUS
Arm your weapons and get ready to fight those who oppose Noxus!
The Weapons of Noxus event begins August 26 at 08:01 GMT+8.
BLITZCRANK
Rocket Grab
- Cooldown: 20/19/18/17s → 18/17/16/15s
GRAGAS
Happy Hour
- Heal: 6% maximum health → 7% maximum health
Drunken Rage
- Damage AP ratio: 65% → 75%
Body Slam
- Damage AP ratio: 60% → 70%
KASSADIN
base_stats
- Health: 610 → 570
- Health per level: 115 → 105
KHA'ZIX
TASTE THEIR FEAR
- Isolated target damage: 110% → 100%
LUCIAN
PIERCING LIGHT
- Cooldown: 8/7/6/5s → 9.5/8/6.5/5s
NAUTILUS
base_stats
- Movement Speed: 325 → 330
DREDGE LINE
- Cooldown: 13/12/11/10s → 12/11/10/9s
- Projectile speed: 16 → 18
DEPTH CHARGE
- Acceleration start time: 2.5s → 1s
- Cooldown: 70/60/50s → 60/50/40s
SHYVANA
base_stats
- Health per level: 115 → 105
Burnout
- Damage: 30/45/60/75 → 25/40/55/70
TRISTANA
RAPID FIRE
- Cooldown: 18/17/16/15s → 16/15/14/13s
EXPLOSIVE CHARGE
- Cast time: 0.27s → 0.13s
VARUS
Living Vengeance
- Duration: 5s → 5/6/7/8s (based on champion level)
Blighted Quiver
- Cooldown: 25s → 22/20/18/16s
Hail of Arrows
- Cooldown: 16/14/12/10s → 13/12/11/10s
Wukong
WARRIOR TRICKSTER
- Increased range at which this dash can make it over walls.
YUUMI
BOP 'N' BLOCK
- Shield: 85~435 → 60~410
ZOOMIES
- Heal: 80/120/160/200 → 60/100/140/180
GAMEPLAY CHANGES
RUNE CHANGES
DOMINATION: GIANT SLAYER
Giant Slayer was made as an option to counter high health enemies, but it hasn’t been succeeding in that role. To make this a more impactful rune, we’re increasing the minimum damage that it provides and reducing how much health a foe needs in order to receive the maximum damage from this rune.
- Bonus damage: 1% bonus damage per 100 bonus max health, up to 10% (1000 Bonus max health) →2% bonus damage per 100 bonus max health, up to 10% (500 Bonus max health)
INSPIRATION: DEMOLISH
Since its release, Demolish has been slightly underperforming. To help this rune out, we’re increasing how its damage scales with maximum health so that tanky users can more effectively plow through and takedown structures.
- Damage: 200+25% Max Health →200+30% Max Health
INSPIRATION: NIMBUS CLOAK
Nimbus Cloak hasn’t been making the impact on the Rift that we would like to see. To make it a more enticing load out pick, we’re increasing both the minimum and maximum movement speed that it provides and also increasing its duration.
- Duration: 2 seconds →3 seconds
- Movement Speed: 5-35% →10-40%
RESOLVE: NULLIFYING ORB
Nullifying Orb has been one of the most dominant defensive rune options since its release. We’re toning it down so that it’s less powerful in the early game, but continues to stand out as the go to choice for scaling champions.
- Shield power: 80 + 50% bonus AD + 30% AP → 60 + 50% bonus AD + 30% AP
JUNGLE CHANGES
ELEMENTAL DRAKES AND ELDER DRAGON
Currently, early Dragons are more powerful than we’d like them to be and they’re impacting players' individual agencies. To combat this, we’re bringing down the power level so that early Dragons don’t decide games. We also want to touch on Mountain Dragon, since it performs extremely well, especially when compared to its peers, so we’re going to be hitting it harder. In addition to these changes, we also felt that Elder Dragon could use a boost to cement its spot as the premier late game objective.
Mountain Dragon
Armor and Magic resists: 6+3%/12+6%/18+9% →3+2%/6+4%/12+8%
Infernal Dragon
Ability Power and Attack Damage: 4%/8%/12% →3%/6%/12%
Ocean Dragon
Regenerate missing health per 5s: 3%/6%/9% →2%/4%/8%
Elder Dragon Buff
- Burn damage per 1 second: 60 → 100
SYSTEM CHANGES
EXHAUST
Exhaust has been the best spell to pick-up for defensive, offensive, and supportive uses especially since the last buffs we made to it. We want to ensure that it's still the best option for defense and peeling, but we’re reducing its range to make it less effective as a chasing tool.
- Range: 7 →5
TURRET PLATING
We’ve seen a lot of feedback about turret plating and have heard how much you’ve enjoyed it, but also that you’ve been wanting to have some more time to interact with the plates. We’ve also heard about some of the difficulties around using the first Rift Herald to secure plates due to the tight timings involved. We’re going to be pushing back the time that turret plating falls off, to address both of these concerns at once.
- Turret Plating End Time: 6:30 →7:00
TURRET EARLY GAME PROTECTION
Now that early game turrets have become more durable as you damage them due to turret plating, we’re relaxing some of the previous restrictions we had around early turret takes.
- Mid Lane and Baron Lane Turrets: +50 Armor resist and Magic resist for the first 3 minutes →+50 Armor resist and Magic resist for the first 2 minutes
TURRET DAMAGE
Higher skilled players and players in coordinated play can execute 2v1 or 3v2 dives smoothly in the early game without significant risk. While we don’t mind these plays happening in some cases, we feel there isn’t quite enough risk when making these plays so we’re increasing the early damage of outer turrets to make dives in the first few minutes of the game more dangerous.
- Outer Turrets Attack Damage: 182 ~ 332 →200~325 (0~17.5 minutes)
TURRET ANTI-SIEGE MECHANISM EXPIRATION
Rather than syncing this mechanic with turret plating itself, we’re instead linking it up to the spawn timer of the first neutral objectives. This mechanic is designed to discourage players from grouping up during the laning phase, but we encourage grouping up with your teammates so you can snag those early neutral objectives. So we want to make sure that we’re not explicitly discouraging it via turrets while it's encouraged for other objectives at the same time.
For the first 6:30 minutes →5 minutes, the turret will gain bonus resistances when there are multiple nearby enemy champions.
- 2 Champs: 10 armor/magic resist
- 3 Champs: 50 armor/magic resist
- 4 Champs:150 armor/magic resist
- 5 Champs: 250 armor/magic resist
SKINS
Dragon Trainer Tristana Releasing August 19 @ 08:01 GMT+8 |
PsyOps Samira Releasing August 26 @ 08:01 GMT+8 |
PsyOps Kayle Releasing August 26 @ 08:01 GMT+8 |
PsyOps Master Yi Releasing August 26 @ 08:01 GMT+8 |
PsyOps Zed Releasing August 26 @ 08:01 GMT+8 |
Warmonger Sion Releasing August 26 @ 08:01 GMT+8 |
ACCESSORIES
You can earn or purchase accessories from a bunch of different sources. Please check the relevant page in game for more information on how to get ‘em!
Baubles: Coin Toss, Butterfly Effect
Icons: Weapons of Noxus
Recalls: Beam Me Up
Emotes: Stare
EXTRA BITS
- Fixed a bug where Jayce's melee attacks have a 0.000006 chance to crit.
- Yes, this was a real bug, and you will now no longer be able to have a .0006% chance to randomly crit your opponent and catch them off guard as Jayce.
FREE-TO-PLAY CHAMPION ROTATION
Aug 18 - Aug 24: Brand, Evelynn, Jhin, Kennen, Lee Sin, Riven, Soraka, Thresh, Xayah, Zed
Aug 25 - Aug 31: Irelia, Kassadin, Kha’zix, Nami, Shen, Shyvana, Varus, Vayne, Veigar, Yuumi